/*************************************************************************** * Copyright (c) 2023 Ondsel, Inc. * * * * This file is part of OndselSolver. * * * * See LICENSE file for details about copyright. * ***************************************************************************/ #include "Translation.h" #include "CREATE.h" #include "System.h" using namespace MbD; MbD::Translation::Translation() { } MbD::Translation::Translation(const char*) { } void MbD::Translation::initializeGlobally() { if (constraints->empty()) { initMotions(); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 0)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 1)); addConstraint(CREATE::ConstraintWith(frmI, frmJ, 2)); this->root()->hasChanged = true; } else { PrescribedMotion::initializeGlobally(); } }