Files
solver/OndselSolver/AngleZIecJec.cpp
2024-04-04 08:30:30 +02:00

118 lines
2.8 KiB
C++

/***************************************************************************
* Copyright (c) 2023 Ondsel, Inc. *
* *
* This file is part of OndselSolver. *
* *
* See LICENSE file for details about copyright. *
***************************************************************************/
#include "corecrt_math_defines.h"
#include "AngleZIecJec.h"
#include "Numeric.h"
#include <iostream>
using namespace MbD;
MbD::AngleZIecJec::AngleZIecJec()
{
}
MbD::AngleZIecJec::AngleZIecJec(EndFrmsptr frmi, EndFrmsptr frmj) : KinematicIeJe(frmi, frmj)
{
}
void MbD::AngleZIecJec::calcPostDynCorrectorIteration()
{
auto cthez = aA00IeJe->value();
auto sthez = aA10IeJe->value();
auto sumOfSquares = cthez * cthez + (sthez * sthez);
auto diffOfSquares = sthez * sthez - (cthez * cthez);
auto sumOfSquaresSquared = sumOfSquares * sumOfSquares;
auto thez0to2pi = Numeric::arcTan0to2piYoverX(sthez, cthez);
thez = std::round((thez - thez0to2pi) / (2.0 * OS_M_PI)) * (2.0 * OS_M_PI) + thez0to2pi;
//std::cout << "AngleZIecJec thez = " << thez << std::endl;
cosOverSSq = cthez / sumOfSquares;
sinOverSSq = sthez / sumOfSquares;
twoCosSinOverSSqSq = 2.0 * cthez * sthez / sumOfSquaresSquared;
dSqOverSSqSq = diffOfSquares / sumOfSquaresSquared;
}
void MbD::AngleZIecJec::initialize()
{
KinematicIeJe::initialize();
this->init_aAijIeJe();
}
void MbD::AngleZIecJec::initializeGlobally()
{
aA00IeJe->initializeGlobally();
aA10IeJe->initializeGlobally();
}
void MbD::AngleZIecJec::initializeLocally()
{
if (!aA00IeJe) init_aAijIeJe();
aA00IeJe->initializeLocally();
aA10IeJe->initializeLocally();
}
void MbD::AngleZIecJec::postInput()
{
aA00IeJe->postInput();
aA10IeJe->postInput();
if (thez == std::numeric_limits<double>::min()) {
auto cthez = aA00IeJe->value();
auto sthez = aA10IeJe->value();
if (cthez > 0.0) {
thez = std::atan2(sthez, cthez);
}
else {
thez = Numeric::arcTan0to2piYoverX(sthez, cthez);
}
}
KinematicIeJe::postInput();
}
void MbD::AngleZIecJec::postPosICIteration()
{
aA00IeJe->postPosICIteration();
aA10IeJe->postPosICIteration();
KinematicIeJe::postPosICIteration();
}
void MbD::AngleZIecJec::preAccIC()
{
aA00IeJe->preAccIC();
aA10IeJe->preAccIC();
KinematicIeJe::preAccIC();
}
void MbD::AngleZIecJec::prePosIC()
{
aA00IeJe->prePosIC();
aA10IeJe->prePosIC();
KinematicIeJe::prePosIC();
}
void MbD::AngleZIecJec::preVelIC()
{
aA00IeJe->preVelIC();
aA10IeJe->preVelIC();
KinematicIeJe::preVelIC();
}
void MbD::AngleZIecJec::simUpdateAll()
{
aA00IeJe->simUpdateAll();
aA10IeJe->simUpdateAll();
KinematicIeJe::simUpdateAll();
}
double MbD::AngleZIecJec::value()
{
return thez;
}