Files
solver/MbDCode/AbsConstraint.cpp
Aik-Siong Koh 371b13a9e0 runVelIC
2023-06-18 01:06:39 -06:00

51 lines
1.1 KiB
C++

#include "AbsConstraint.h"
#include "PartFrame.h"
using namespace MbD;
//
//AbsConstraint::AbsConstraint() {}
//
//AbsConstraint::AbsConstraint(const char* str) : Constraint(str) {}
AbsConstraint::AbsConstraint(int i)
{
axis = i;
}
void AbsConstraint::initialize()
{
Constraint::initialize();
}
void MbD::AbsConstraint::calcPostDynCorrectorIteration()
{
if (axis < 3) {
aG = static_cast<PartFrame*>(owner)->qX->at(axis);
}
else {
aG = static_cast<PartFrame*>(owner)->qE->at(axis - 3);
}
}
void MbD::AbsConstraint::useEquationNumbers()
{
iqXminusOnePlusAxis = static_cast<PartFrame*>(owner)->iqX + axis;
}
void MbD::AbsConstraint::fillPosICJacob(SpMatDsptr mat)
{
mat->atijplusNumber(iG, iqXminusOnePlusAxis, 1.0);
mat->atijplusNumber(iqXminusOnePlusAxis, iG, 1.0);
}
void MbD::AbsConstraint::fillPosICError(FColDsptr col)
{
Constraint::fillPosICError(col);
col->at(iqXminusOnePlusAxis) += lam;
}
void MbD::AbsConstraint::fillPosKineJacob(SpMatDsptr mat)
{
mat->atijplusNumber(iG, iqXminusOnePlusAxis, 1.0);
}