The parallel-normal constraints (ParallelConstraint, PlanarConstraint, ConcentricConstraint, RevoluteConstraint, CylindricalConstraint, SliderConstraint, ScrewConstraint) and point-on-line constraints previously used only the x and y components of the cross product, dropping the z component. This created a singularity when both normal vectors lay in the XY plane: a yaw rotation produced a cross product entirely along Z, which was discarded, making the constraint blind to the rotation. Fix: return all 3 cross-product components. The Jacobian has a rank deficiency at the solution (3 residuals, rank 2), but the Newton solver handles this correctly via its pseudoinverse. Similarly, point_line_perp_components now returns all 3 components of the displacement cross product to avoid singularity when the line direction aligns with a coordinate axis.
132 lines
3.7 KiB
Python
132 lines
3.7 KiB
Python
"""Geometric helper functions for constraint equations.
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Provides Expr-level vector operations and marker axis extraction.
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All functions work with Expr triples (tuples of 3 Expr nodes)
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representing 3D vectors in world coordinates.
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Marker convention (from Types.h): the marker's Z-axis defines the
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constraint direction (hinge axis, face normal, line direction, etc.).
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"""
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from __future__ import annotations
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from .entities import RigidBody
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from .expr import Const, Expr
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from .quat import quat_rotate
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# Type alias for an Expr triple (3D vector)
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Vec3 = tuple[Expr, Expr, Expr]
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# -- Marker axis extraction ---------------------------------------------------
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def _composed_quat(
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body: RigidBody,
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marker_quat: tuple[float, float, float, float],
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) -> tuple[Expr, Expr, Expr, Expr]:
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"""Compute q_total = q_body * q_marker as Expr quaternion.
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q_body comes from the body's Var params; q_marker is constant.
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"""
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bw, bx, by, bz = body.qw, body.qx, body.qy, body.qz
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mw, mx, my, mz = (Const(v) for v in marker_quat)
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# Hamilton product: body * marker
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rw = bw * mw - bx * mx - by * my - bz * mz
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rx = bw * mx + bx * mw + by * mz - bz * my
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ry = bw * my - bx * mz + by * mw + bz * mx
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rz = bw * mz + bx * my - by * mx + bz * mw
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return rw, rx, ry, rz
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def marker_z_axis(
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body: RigidBody,
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marker_quat: tuple[float, float, float, float],
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) -> Vec3:
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"""World-frame Z-axis of a marker on a body.
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Computes rotate(q_body * q_marker, [0, 0, 1]).
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"""
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qw, qx, qy, qz = _composed_quat(body, marker_quat)
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return quat_rotate(qw, qx, qy, qz, Const(0.0), Const(0.0), Const(1.0))
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def marker_x_axis(
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body: RigidBody,
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marker_quat: tuple[float, float, float, float],
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) -> Vec3:
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"""World-frame X-axis of a marker on a body.
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Computes rotate(q_body * q_marker, [1, 0, 0]).
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"""
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qw, qx, qy, qz = _composed_quat(body, marker_quat)
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return quat_rotate(qw, qx, qy, qz, Const(1.0), Const(0.0), Const(0.0))
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def marker_y_axis(
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body: RigidBody,
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marker_quat: tuple[float, float, float, float],
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) -> Vec3:
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"""World-frame Y-axis of a marker on a body.
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Computes rotate(q_body * q_marker, [0, 1, 0]).
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"""
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qw, qx, qy, qz = _composed_quat(body, marker_quat)
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return quat_rotate(qw, qx, qy, qz, Const(0.0), Const(1.0), Const(0.0))
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# -- Vector operations on Expr triples ----------------------------------------
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def dot3(a: Vec3, b: Vec3) -> Expr:
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"""Dot product of two Expr triples."""
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return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]
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def cross3(a: Vec3, b: Vec3) -> Vec3:
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"""Cross product of two Expr triples."""
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return (
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a[1] * b[2] - a[2] * b[1],
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a[2] * b[0] - a[0] * b[2],
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a[0] * b[1] - a[1] * b[0],
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)
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def sub3(a: Vec3, b: Vec3) -> Vec3:
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"""Vector subtraction a - b."""
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return (a[0] - b[0], a[1] - b[1], a[2] - b[2])
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# -- Geometric primitives -----------------------------------------------------
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def point_plane_distance(
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point: Vec3,
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plane_origin: Vec3,
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normal: Vec3,
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) -> Expr:
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"""Signed distance from point to plane defined by origin + normal.
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Returns (point - plane_origin) . normal
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"""
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d = sub3(point, plane_origin)
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return dot3(d, normal)
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def point_line_perp_components(
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point: Vec3,
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line_origin: Vec3,
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line_dir: Vec3,
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) -> tuple[Expr, Expr, Expr]:
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"""Three perpendicular-distance components from point to line.
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The line passes through line_origin along line_dir.
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Returns all 3 components of (point - line_origin) x line_dir,
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which are zero when the point lies on the line. Only 2 of 3 are
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independent, but using all 3 avoids a singularity when the line
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direction aligns with a coordinate axis.
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"""
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d = sub3(point, line_origin)
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cx, cy, cz = cross3(d, line_dir)
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return cx, cy, cz
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