Files
solver/MbDCode/GESpMatFullPvPosIC.cpp
2023-06-03 13:51:16 -06:00

47 lines
1.1 KiB
C++

#include <algorithm>
#include <cassert>
#include "GESpMatFullPvPosIC.h"
//#include "FullColumn.h"
//#include "SparseMatrix.h"
#include "PosICNewtonRaphson.h"
using namespace MbD;
void MbD::GESpMatFullPvPosIC::preSolvewithsaveOriginal(SpMatDsptr spMat, FColDsptr fullCol, bool saveOriginal)
{
GESpMatFullPv::preSolvewithsaveOriginal(spMat, fullCol, saveOriginal);
if (system == nullptr) {
pivotRowLimits = std::make_shared<std::vector<size_t>>();
}
else {
pivotRowLimits = system->pivotRowLimits;
}
pivotRowLimit = -1;
}
void MbD::GESpMatFullPvPosIC::doPivoting(size_t p)
{
//"Used by Gauss Elimination only."
//"Swap rows but keep columns in place."
//"The elements below the diagonal are removed column by column."
assert(false);
auto max = 0.0;
auto pivotRow = p;
auto pivotCol = p;
for (size_t j = p; j < n; j++)
{
rowPositionsOfNonZerosInColumns->at(colOrder->at(j))->clear();
}
if (p > pivotRowLimit) {
pivotRowLimit = *std::find_if(
pivotRowLimits->begin(), pivotRowLimits->end(),
[&](size_t limit) { return limit >= p; });
}
for (size_t i = p; i < pivotRowLimit; i++)
{
auto& rowi = matrixA->at(i);
}
}