2 Commits

Author SHA1 Message Date
forbes
3298d1c6dc feat: appearance mode toggle UI and observer enhancements
- Grouped toolbar dropdown (ZTools_AppearanceMode) replaces two separate buttons
- Set Category command (ZTools_SetCategory) with popup menu for batch tagging
- Category changes wrapped in undo transactions
- Status bar indicator showing current mode, clickable to toggle
- Debounced recompute handling (Shape property changes batched at 100ms)
- Observer re-applies colors after recompute to prevent reset

Closes #21
2026-02-07 13:32:23 -06:00
forbes
7b1e76c791 feat: appearance mode system with engineering color presets
Add configurable appearance mode system with two modes:
- Realistic: material passthrough (restores original ShapeColor)
- Engineering: colors parts by KindredCategory using Catppuccin Mocha palette

KindredCategory enum property (custom_body, fastener, structural, electrical,
seal_gasket, bearing_bushing, spring_compliant, moving_part) is added lazily
to Part::Feature objects when Engineering mode is activated.

Includes:
- AppearanceMode base class with apply/reset/apply_to_object interface
- AppearanceManager singleton with document observer for auto-coloring
- Palette loaded from JSON config (theme-overridable)
- View > Appearance Mode menu and toolbar integration
- Preference persistence at Kindred/AppearanceMode

Closes #20
2026-02-07 11:01:28 -06:00
12 changed files with 673 additions and 2 deletions

View File

@@ -67,6 +67,7 @@ class ZToolsWorkbench(Gui.Workbench):
pass
from ztools.commands import (
appearance_commands,
assembly_pattern_commands,
datum_commands,
pattern_commands,
@@ -253,6 +254,18 @@ class ZToolsWorkbench(Gui.Workbench):
"ZTools_SpreadsheetQuickAlias",
]
# =====================================================================
# ZTools Appearance Mode Tools
# =====================================================================
self.ztools_appearance_tools = [
"ZTools_AppearanceMode",
"ZTools_SetCategory",
]
self.ztools_appearance_menu_tools = [
"ZTools_AppearanceRealistic",
"ZTools_AppearanceEngineering",
]
# =====================================================================
# Append Toolbars
# =====================================================================
@@ -275,6 +288,7 @@ class ZToolsWorkbench(Gui.Workbench):
self.appendToolbar("ztools Assembly", self.ztools_assembly_tools)
self.appendToolbar("Spreadsheet", self.spreadsheet_tools)
self.appendToolbar("ztools Spreadsheet", self.ztools_spreadsheet_tools)
self.appendToolbar("ztools Appearance", self.ztools_appearance_tools)
# =====================================================================
# Append Menus
@@ -297,13 +311,19 @@ class ZToolsWorkbench(Gui.Workbench):
self.appendMenu(["Assembly", "Management"], self.assembly_management_tools)
self.appendMenu(["Spreadsheet", "Edit"], self.spreadsheet_tools)
self.appendMenu(["Spreadsheet", "Format"], self.ztools_spreadsheet_tools)
self.appendMenu(
["View", "Appearance Mode"],
self.ztools_appearance_menu_tools + ["ZTools_SetCategory"],
)
self.appendMenu(
"ztools",
self.ztools_datum_tools
+ self.ztools_pattern_tools
+ self.ztools_pocket_tools
+ self.ztools_assembly_tools
+ self.ztools_spreadsheet_tools,
+ self.ztools_spreadsheet_tools
+ self.ztools_appearance_menu_tools
+ ["ZTools_SetCategory"],
)
# Register the PartDesign manipulator now that commands exist.
@@ -324,10 +344,23 @@ class ZToolsWorkbench(Gui.Workbench):
except Exception as e:
App.Console.PrintWarning(f"Could not apply spreadsheet colors: {e}\n")
# Activate appearance mode system
try:
from ztools.appearance import get_manager
get_manager().activate()
except Exception as e:
App.Console.PrintWarning(f"Could not activate appearance system: {e}\n")
App.Console.PrintMessage("ztools workbench activated\n")
def Deactivated(self):
"""Called when workbench is deactivated."""
try:
from ztools.appearance import get_manager
get_manager().deactivate()
except Exception:
pass
def GetClassName(self):

View File

@@ -0,0 +1,4 @@
# ztools/appearance — Appearance mode system
from .manager import get_manager
__all__ = ["get_manager"]

View File

@@ -0,0 +1,79 @@
# ztools/appearance/engineering.py
# Engineering mode — colors parts by KindredCategory using palette
import FreeCAD as App
from .mode import AppearanceMode
from .palette import load_palette
KINDRED_CATEGORIES = [
"custom_body",
"fastener",
"structural",
"electrical",
"seal_gasket",
"bearing_bushing",
"spring_compliant",
"moving_part",
]
DEFAULT_CATEGORY = "custom_body"
def _is_eligible(obj) -> bool:
"""Check if an object should be processed by appearance modes."""
return (
hasattr(obj, "isDerivedFrom")
and obj.isDerivedFrom("Part::Feature")
and hasattr(obj, "ViewObject")
and obj.ViewObject is not None
and hasattr(obj.ViewObject, "ShapeColor")
)
def ensure_category_property(obj) -> None:
"""Add KindredCategory enum property to an object if it doesn't exist."""
if not hasattr(obj, "KindredCategory"):
obj.addProperty(
"App::PropertyEnumeration",
"KindredCategory",
"Kindred",
"Part category for engineering appearance mode",
)
obj.KindredCategory = KINDRED_CATEGORIES
obj.KindredCategory = DEFAULT_CATEGORY
class EngineeringMode(AppearanceMode):
"""Colors parts by their KindredCategory using the active palette."""
name = "engineering"
def apply(self, doc) -> None:
for obj in doc.Objects:
if _is_eligible(obj):
self.apply_to_object(obj)
def reset(self, doc) -> None:
from . import get_manager
manager = get_manager()
for obj in doc.Objects:
if _is_eligible(obj):
manager.restore_original(obj)
def apply_to_object(self, obj) -> None:
if not _is_eligible(obj):
return
from . import get_manager
manager = get_manager()
manager.save_original(obj)
ensure_category_property(obj)
category = obj.KindredCategory if obj.KindredCategory else DEFAULT_CATEGORY
palette = load_palette()
color = palette.get(category, palette[DEFAULT_CATEGORY])
obj.ViewObject.ShapeColor = color

View File

@@ -0,0 +1,198 @@
# ztools/appearance/manager.py
# Appearance mode manager and document observer
import FreeCAD as App
from .engineering import EngineeringMode, _is_eligible
from .realistic import RealisticMode
_PREF_GROUP = "User parameter:BaseApp/Preferences/Mod/Kindred"
_PREF_KEY = "AppearanceMode"
_MODES = {
"realistic": RealisticMode,
"engineering": EngineeringMode,
}
_RECOLOR_DEBOUNCE_MS = 100
class _AppearanceObserver:
"""Document observer that auto-applies appearance mode to new/changed objects."""
def __init__(self, manager: "AppearanceManager"):
self._manager = manager
self._pending_recolor: set = set() # object names awaiting recolor
self._debounce_scheduled = False
def slotCreatedObject(self, obj) -> None:
if self._manager.active_mode.name != "engineering":
return
if not (hasattr(obj, "isDerivedFrom") and obj.isDerivedFrom("Part::Feature")):
return
# Defer to allow ViewObject to be fully initialized
try:
from PySide.QtCore import QTimer
QTimer.singleShot(0, lambda o=obj: self._apply_deferred(o))
except ImportError:
self._apply_deferred(obj)
def slotChangedObject(self, obj, prop: str) -> None:
if self._manager.active_mode.name != "engineering":
return
if not _is_eligible(obj):
return
if prop == "KindredCategory":
# Immediate recolor on category change
self._manager.active_mode.apply_to_object(obj)
elif prop == "Shape":
# Shape changed (recompute) — debounce to batch multiple updates
self._pending_recolor.add((obj.Document.Name, obj.Name))
self._schedule_flush()
def _schedule_flush(self) -> None:
if self._debounce_scheduled:
return
self._debounce_scheduled = True
try:
from PySide.QtCore import QTimer
QTimer.singleShot(_RECOLOR_DEBOUNCE_MS, self._flush_recolor)
except ImportError:
self._flush_recolor()
def _flush_recolor(self) -> None:
self._debounce_scheduled = False
pending = list(self._pending_recolor)
self._pending_recolor.clear()
for doc_name, obj_name in pending:
doc = App.getDocument(doc_name)
if doc is None:
continue
obj = doc.getObject(obj_name)
if obj is not None and _is_eligible(obj):
self._manager.active_mode.apply_to_object(obj)
def _apply_deferred(self, obj) -> None:
if _is_eligible(obj):
self._manager.active_mode.apply_to_object(obj)
class AppearanceManager:
"""Singleton manager coordinating appearance mode switching."""
def __init__(self):
self._active_mode = RealisticMode()
self._originals: dict = {} # {doc_name: {obj_name: (ShapeColor, Transparency)}}
self._observer = None
@property
def active_mode(self):
return self._active_mode
def set_mode(self, mode_name: str) -> None:
"""Switch appearance mode, applying to all open documents."""
if mode_name == self._active_mode.name:
return
mode_cls = _MODES.get(mode_name)
if mode_cls is None:
App.Console.error(f"ztools: unknown appearance mode '{mode_name}'\n")
return
# Reset current mode, then apply new one
for doc in App.listDocuments().values():
self._active_mode.reset(doc)
self._active_mode = mode_cls()
for doc in App.listDocuments().values():
self._active_mode.apply(doc)
# Persist preference
App.ParamGet(_PREF_GROUP).SetString(_PREF_KEY, mode_name)
# Update status bar
try:
from .ui import show_status_bar
show_status_bar(mode_name)
except Exception:
pass
App.Console.log(f"ztools: appearance mode set to '{mode_name}'\n")
def save_original(self, obj) -> None:
"""Snapshot ShapeColor and Transparency (save-once semantics)."""
doc_name = obj.Document.Name
obj_name = obj.Name
doc_cache = self._originals.setdefault(doc_name, {})
if obj_name in doc_cache:
return # Already saved
vo = obj.ViewObject
doc_cache[obj_name] = (
tuple(vo.ShapeColor),
vo.Transparency if hasattr(vo, "Transparency") else 0,
)
def restore_original(self, obj) -> None:
"""Restore saved ShapeColor and Transparency, removing cache entry."""
doc_name = obj.Document.Name
obj_name = obj.Name
doc_cache = self._originals.get(doc_name, {})
saved = doc_cache.pop(obj_name, None)
if saved is None:
return
shape_color, transparency = saved
vo = obj.ViewObject
vo.ShapeColor = shape_color
if hasattr(vo, "Transparency"):
vo.Transparency = transparency
def activate(self) -> None:
"""Start observer and apply persisted mode. Called from Workbench.Activated()."""
if self._observer is None:
self._observer = _AppearanceObserver(self)
App.addDocumentObserver(self._observer)
# Apply persisted mode
mode_name = App.ParamGet(_PREF_GROUP).GetString(_PREF_KEY, "realistic")
if mode_name != self._active_mode.name:
self._active_mode = _MODES.get(mode_name, RealisticMode)()
for doc in App.listDocuments().values():
self._active_mode.apply(doc)
# Show status bar
try:
from .ui import show_status_bar
show_status_bar(self._active_mode.name)
except Exception:
pass
def deactivate(self) -> None:
"""Stop observer and remove status bar. Called from Workbench.Deactivated()."""
if self._observer is not None:
App.removeDocumentObserver(self._observer)
self._observer = None
try:
from .ui import hide_status_bar
hide_status_bar()
except Exception:
pass
# Module-level singleton
_manager = None
def get_manager() -> AppearanceManager:
"""Get the global AppearanceManager singleton."""
global _manager
if _manager is None:
_manager = AppearanceManager()
return _manager

View File

@@ -0,0 +1,22 @@
# ztools/appearance/mode.py
# Abstract base class for appearance modes
from abc import ABC, abstractmethod
class AppearanceMode(ABC):
"""Base class for viewport appearance modes."""
name: str = ""
@abstractmethod
def apply(self, doc) -> None:
"""Apply this mode to all eligible objects in the document."""
@abstractmethod
def reset(self, doc) -> None:
"""Undo this mode's visual changes on all objects in the document."""
@abstractmethod
def apply_to_object(self, obj) -> None:
"""Apply this mode to a single object."""

View File

@@ -0,0 +1,36 @@
# ztools/appearance/palette.py
# Palette loading for appearance modes
import json
import os
from typing import Dict, Tuple
_PALETTES_DIR = os.path.join(os.path.dirname(__file__), "palettes")
_cache: Dict[str, Dict[str, Tuple[float, float, float]]] = {}
def hex_to_rgb(hex_str: str) -> Tuple[float, float, float]:
"""Convert hex color string to RGB tuple with 0.0-1.0 floats."""
h = hex_str.lstrip("#")
return (int(h[0:2], 16) / 255.0, int(h[2:4], 16) / 255.0, int(h[4:6], 16) / 255.0)
def load_palette(
name: str = "catppuccin_mocha",
) -> Dict[str, Tuple[float, float, float]]:
"""Load a palette by name, returning {category: (r, g, b)} with 0.0-1.0 floats.
Palettes are JSON files in the palettes/ directory. Results are cached.
"""
if name in _cache:
return _cache[name]
path = os.path.join(_PALETTES_DIR, f"{name}.json")
with open(path, "r") as f:
data = json.load(f)
palette = {
cat: hex_to_rgb(hex_color) for cat, hex_color in data["categories"].items()
}
_cache[name] = palette
return palette

View File

@@ -0,0 +1,13 @@
{
"name": "Catppuccin Mocha",
"categories": {
"custom_body": "#fab387",
"fastener": "#a6e3a1",
"structural": "#89b4fa",
"electrical": "#f9e2af",
"seal_gasket": "#cba6f7",
"bearing_bushing": "#74c7ec",
"spring_compliant": "#f2cdcd",
"moving_part": "#f38ba8"
}
}

View File

@@ -0,0 +1,35 @@
# ztools/appearance/realistic.py
# Realistic mode — restores original material appearances
from .mode import AppearanceMode
def _is_eligible(obj) -> bool:
"""Check if an object should be processed by appearance modes."""
return (
hasattr(obj, "isDerivedFrom")
and obj.isDerivedFrom("Part::Feature")
and hasattr(obj, "ViewObject")
and obj.ViewObject is not None
and hasattr(obj.ViewObject, "ShapeColor")
)
class RealisticMode(AppearanceMode):
"""Material passthrough — restores original ShapeColor and Transparency."""
name = "realistic"
def apply(self, doc) -> None:
from . import get_manager
manager = get_manager()
for obj in doc.Objects:
if _is_eligible(obj):
manager.restore_original(obj)
def reset(self, doc) -> None:
pass # Nothing to undo — realistic is the baseline
def apply_to_object(self, obj) -> None:
pass # No-op — material passthrough

View File

@@ -0,0 +1,72 @@
# ztools/appearance/ui.py
# Status bar widget for appearance mode indicator
import FreeCADGui as Gui
from PySide import QtCore, QtGui
_MODE_LABELS = {
"realistic": "Realistic",
"engineering": "Engineering",
}
_MODE_COLORS = {
"realistic": "#7f849c", # overlay1
"engineering": "#fab387", # peach
}
class AppearanceStatusBar(QtGui.QLabel):
"""Status bar label showing the current appearance mode. Clickable to toggle."""
def __init__(self, parent=None):
super().__init__(parent)
self.setCursor(QtCore.Qt.PointingHandCursor)
self.setToolTip("Click to toggle appearance mode")
self.setStyleSheet("padding: 2px 6px;")
self._current_mode = "realistic"
self._update_display()
def set_mode(self, mode_name: str) -> None:
self._current_mode = mode_name
self._update_display()
def _update_display(self):
label = _MODE_LABELS.get(self._current_mode, self._current_mode)
color = _MODE_COLORS.get(self._current_mode, "#cdd6f4")
self.setText(f"<span style='color:{color};'>&#9679;</span> {label}")
def mousePressEvent(self, event):
from . import get_manager
manager = get_manager()
next_mode = "engineering" if self._current_mode == "realistic" else "realistic"
manager.set_mode(next_mode)
super().mousePressEvent(event)
_widget = None
def show_status_bar(mode_name: str) -> None:
"""Add or update the appearance mode status bar widget."""
global _widget
mw = Gui.getMainWindow()
if mw is None:
return
status_bar = mw.statusBar()
if _widget is None:
_widget = AppearanceStatusBar(status_bar)
status_bar.addPermanentWidget(_widget)
_widget.set_mode(mode_name)
_widget.show()
def hide_status_bar() -> None:
"""Remove the appearance mode status bar widget."""
global _widget
if _widget is not None:
mw = Gui.getMainWindow()
if mw is not None:
mw.statusBar().removeWidget(_widget)
_widget.deleteLater()
_widget = None

View File

@@ -1,5 +1,6 @@
# ztools/commands - GUI commands
from . import (
appearance_commands,
assembly_pattern_commands,
datum_commands,
datum_viewprovider,
@@ -9,6 +10,7 @@ from . import (
)
__all__ = [
"appearance_commands",
"datum_commands",
"datum_viewprovider",
"pattern_commands",

View File

@@ -0,0 +1,127 @@
# ztools/commands/appearance_commands.py
# Commands for switching appearance modes and setting part categories
import FreeCAD as App
import FreeCADGui as Gui
from ztools.appearance import get_manager
from ztools.appearance.engineering import KINDRED_CATEGORIES, ensure_category_property
from ztools.resources.icons import get_icon
class ZTools_AppearanceRealistic:
"""Switch to Realistic appearance mode (material passthrough)."""
def GetResources(self):
return {
"Pixmap": get_icon("appearance_realistic"),
"MenuText": "Realistic",
"ToolTip": "Show parts with their original material appearance",
}
def Activated(self):
get_manager().set_mode("realistic")
def IsActive(self):
return App.ActiveDocument is not None
class ZTools_AppearanceEngineering:
"""Switch to Engineering appearance mode (category-based coloring)."""
def GetResources(self):
return {
"Pixmap": get_icon("appearance_engineering"),
"MenuText": "Engineering",
"ToolTip": "Color parts by KindredCategory using engineering palette",
}
def Activated(self):
get_manager().set_mode("engineering")
def IsActive(self):
return App.ActiveDocument is not None
class ZTools_AppearanceMode:
"""Grouped dropdown for appearance mode switching."""
def GetCommands(self):
return ("ZTools_AppearanceRealistic", "ZTools_AppearanceEngineering")
def GetDefaultCommand(self):
return 0
def GetResources(self):
return {
"Pixmap": get_icon("appearance_engineering"),
"MenuText": "Appearance Mode",
"ToolTip": "Switch viewport appearance mode",
}
def IsActive(self):
return App.ActiveDocument is not None
class ZTools_SetCategory:
"""Set KindredCategory on selected parts via popup menu."""
def GetResources(self):
return {
"Pixmap": get_icon("set_category"),
"MenuText": "Set Category",
"ToolTip": "Set KindredCategory on selected parts",
}
def Activated(self):
from PySide import QtGui
sel = Gui.Selection.getSelection()
eligible = [
obj
for obj in sel
if hasattr(obj, "isDerivedFrom") and obj.isDerivedFrom("Part::Feature")
]
if not eligible:
return
# Build popup menu with category choices
menu = QtGui.QMenu()
labels = {
"custom_body": "Custom Body",
"fastener": "Fastener",
"structural": "Structural",
"electrical": "Electrical",
"seal_gasket": "Seal/Gasket",
"bearing_bushing": "Bearing/Bushing",
"spring_compliant": "Spring/Compliant",
"moving_part": "Moving Part",
}
for cat in KINDRED_CATEGORIES:
action = menu.addAction(labels.get(cat, cat))
action.setData(cat)
chosen = menu.exec_(QtGui.QCursor.pos())
if chosen is None:
return
category = chosen.data()
doc = eligible[0].Document
doc.openTransaction("Set KindredCategory")
try:
for obj in eligible:
ensure_category_property(obj)
obj.KindredCategory = category
doc.commitTransaction()
except Exception:
doc.abortTransaction()
raise
def IsActive(self):
return App.ActiveDocument is not None and bool(Gui.Selection.getSelection())
Gui.addCommand("ZTools_AppearanceRealistic", ZTools_AppearanceRealistic())
Gui.addCommand("ZTools_AppearanceEngineering", ZTools_AppearanceEngineering())
Gui.addCommand("ZTools_AppearanceMode", ZTools_AppearanceMode())
Gui.addCommand("ZTools_SetCategory", ZTools_SetCategory())

View File

@@ -425,6 +425,50 @@ ICON_SPREADSHEET_QUICK_ALIAS_SVG = f'''<svg xmlns="http://www.w3.org/2000/svg" v
</svg>'''
# =============================================================================
# Appearance Mode Icons
# =============================================================================
# Realistic mode icon - eye with material sphere
ICON_APPEARANCE_REALISTIC_SVG = f'''<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32">
<rect x="2" y="2" width="28" height="28" rx="4" fill="{MOCHA["surface0"]}"/>
<!-- Eye shape -->
<path d="M4 16 Q16 6 28 16 Q16 26 4 16 Z" fill="none" stroke="{MOCHA["text"]}" stroke-width="1.5"/>
<!-- Material sphere with gradient-like shading -->
<circle cx="16" cy="16" r="5" fill="{MOCHA["overlay1"]}"/>
<circle cx="14" cy="14" r="2" fill="{MOCHA["overlay2"]}" opacity="0.6"/>
</svg>'''
# Engineering mode icon - eye with colored segments
ICON_APPEARANCE_ENGINEERING_SVG = f'''<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32">
<rect x="2" y="2" width="28" height="28" rx="4" fill="{MOCHA["surface0"]}"/>
<!-- Eye shape -->
<path d="M4 16 Q16 6 28 16 Q16 26 4 16 Z" fill="none" stroke="{MOCHA["text"]}" stroke-width="1.5"/>
<!-- Segmented iris showing category colors -->
<path d="M16 11 L19 14 L19 18 L16 21 L13 18 L13 14 Z" fill="{MOCHA["peach"]}"/>
<path d="M16 11 L19 14 L16 16 Z" fill="{MOCHA["green"]}"/>
<path d="M19 14 L19 18 L16 16 Z" fill="{MOCHA["blue"]}"/>
<path d="M19 18 L16 21 L16 16 Z" fill="{MOCHA["yellow"]}"/>
<path d="M16 21 L13 18 L16 16 Z" fill="{MOCHA["mauve"]}"/>
<path d="M13 18 L13 14 L16 16 Z" fill="{MOCHA["sapphire"]}"/>
<path d="M13 14 L16 11 L16 16 Z" fill="{MOCHA["red"]}"/>
<!-- Pupil -->
<circle cx="16" cy="16" r="2" fill="{MOCHA["crust"]}"/>
</svg>'''
# Set Category icon - tag with color swatches
ICON_SET_CATEGORY_SVG = f'''<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 32 32">
<rect x="2" y="2" width="28" height="28" rx="4" fill="{MOCHA["surface0"]}"/>
<!-- Tag shape -->
<path d="M5 8 L18 8 L25 16 L18 24 L5 24 Z" fill="{MOCHA["surface1"]}" stroke="{MOCHA["overlay1"]}" stroke-width="1.5"/>
<circle cx="10" cy="16" r="2" fill="{MOCHA["surface0"]}"/>
<!-- Color dots representing categories -->
<circle cx="22" cy="8" r="3" fill="{MOCHA["peach"]}"/>
<circle cx="28" cy="8" r="3" fill="{MOCHA["green"]}"/>
<circle cx="22" cy="14" r="3" fill="{MOCHA["blue"]}"/>
<circle cx="28" cy="14" r="3" fill="{MOCHA["yellow"]}"/>
</svg>'''
# =============================================================================
# Icon Registry - Base64 encoded for FreeCAD
# =============================================================================
@@ -472,6 +516,9 @@ def get_icon(name: str) -> str:
"spreadsheet_bg_color": ICON_SPREADSHEET_BG_COLOR_SVG,
"spreadsheet_text_color": ICON_SPREADSHEET_TEXT_COLOR_SVG,
"spreadsheet_quick_alias": ICON_SPREADSHEET_QUICK_ALIAS_SVG,
"appearance_realistic": ICON_APPEARANCE_REALISTIC_SVG,
"appearance_engineering": ICON_APPEARANCE_ENGINEERING_SVG,
"set_category": ICON_SET_CATEGORY_SVG,
}
if name not in icons:
@@ -529,6 +576,9 @@ def save_icons_to_disk(directory: str):
"ztools_spreadsheet_bg_color": ICON_SPREADSHEET_BG_COLOR_SVG,
"ztools_spreadsheet_text_color": ICON_SPREADSHEET_TEXT_COLOR_SVG,
"ztools_spreadsheet_quick_alias": ICON_SPREADSHEET_QUICK_ALIAS_SVG,
"ztools_appearance_realistic": ICON_APPEARANCE_REALISTIC_SVG,
"ztools_appearance_engineering": ICON_APPEARANCE_ENGINEERING_SVG,
"ztools_set_category": ICON_SET_CATEGORY_SVG,
}
for name, svg in icons.items():