Doc: Improve the documentation of transactions (#21494)

This commit is contained in:
Pieter Hijma
2025-11-14 19:52:13 +01:00
committed by GitHub
parent 4fd6dc5120
commit 0083364dbe
4 changed files with 231 additions and 70 deletions

View File

@@ -31,31 +31,38 @@ namespace App
class Application;
/// Helper class to manager transaction (i.e. undo/redo)
/**
* @brief A helper class to manage transactions (i.e. undo/redo).
*
* An AutoTransaction object is meant to be allocated on the stack and governs
* the transactions in that scope.
*/
class AppExport AutoTransaction
{
public:
/// Private new operator to prevent heap allocation
/// Delete the new operator to prevent heap allocation.
void* operator new(std::size_t) = delete;
public:
/** Constructor
/**
* @brief Construct an auto transaction.
*
* @param name: optional new transaction name on construction
* @param tmpName: if true and a new transaction is setup, the name given is
* @param[in] name: optional new transaction name on construction
* @param[in] tmpName: if true and a new transaction is setup, the name given is
* considered as temporary, and subsequent construction of this class (or
* calling Application::setActiveTransaction()) can override the transaction
* name.
*
* The constructor increments an internal counter
* (Application::_activeTransactionGuard). The counter prevents any new
* active transaction being setup. It also prevents close (i.e. commits) the
* current active transaction until it reaches zero. It does not have any
* effect on aborting transaction, though.
* active transactions being setup. It also prevents to close
* (i.e. commits) the current active transaction until it reaches zero. It
* does not have any effect on aborting transactions though.
*/
AutoTransaction(const char* name = nullptr, bool tmpName = false);
/** Destructor
/**
* @brief Destruct an auto transaction.
*
* This destructor decrease an internal counter
* (Application::_activeTransactionGuard), and will commit any current
@@ -63,15 +70,19 @@ public:
*/
~AutoTransaction();
/** Close or abort the transaction
/**
* @brief Close or abort the transaction.
*
* This function can be used to explicitly close (i.e. commit) the
* transaction, if the current transaction ID matches the one created inside
* the constructor. For aborting, it will abort any current transaction
* the constructor. For aborting, it will abort any current transaction.
*
* @param[in] abort: if true, abort the transaction; otherwise, commit it.
*/
void close(bool abort = false);
/** Enable/Disable any AutoTransaction instance in the current stack
/**
* @brief Enable/Disable any AutoTransaction instance on the current stack.
*
* Once disabled, any empty temporary named transaction is closed. If there
* are non-empty or non-temporary named active transaction, it will not be
@@ -79,6 +90,8 @@ public:
*
* This function may be used in, for example, Gui::Document::setEdit() to
* allow a transaction live past any command scope.
*
* @param[in] enable: if true, enable the AutoTransaction; otherwise, disable it.
*/
static void setEnable(bool enable);
@@ -87,47 +100,55 @@ private:
};
/** Helper class to lock a transaction from being closed or aborted.
/**
* @brief Helper class to lock a transaction from being closed or aborted.
*
* The helper class is used to protect some critical transaction from being
* The helper class is used to protect some critical transactions from being
* closed prematurely, e.g. when deleting some object.
*/
class AppExport TransactionLocker
{
public:
/** Constructor
* @param lock: whether to activate the lock
/**
* @brief Construct a transaction locker.
*
* @param[in] lock: whether to activate the lock
*/
TransactionLocker(bool lock = true);
/** Destructor
* Unlock the transaction is this locker is active
/**
* @brief Destruct a transaction locker.
*
* Unlock the transaction if this locker is active
*/
~TransactionLocker();
/** Activate or deactivate this locker
* @param enable: whether to activate the locker
/**
* @brief Activate or deactivate this locker.
*
* An internal counter is used to support recursive locker. When activated,
* the current active transaction cannot be closed or aborted. But the
* closing call (Application::closeActiveTransaction()) will be remembered,
* and performed when the internal lock counter reaches zero.
*
* @param enable: whether to activate the locker
*/
void activate(bool enable);
/// Check if the locker is active
/// Check if the locker is active.
bool isActive() const
{
return active;
}
/// Check if transaction is being locked
/// Check if transaction is being locked.
static bool isLocked();
friend class Application;
public:
/// Private new operator to prevent heap allocation
/// Delete the new operator to prevent heap allocation.
void* operator new(std::size_t) = delete;
private:

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@@ -32,20 +32,40 @@ namespace App
class Document;
class TransactionObject;
/** Base class of transactional objects
/**
* @brief Base class of transactional objects.
*
* A transactional object provides functionality that is inherited by its
* children to ensure that these children objects can be targeted by a
* transaction.
*/
class AppExport TransactionalObject: public App::ExtensionContainer
{
PROPERTY_HEADER_WITH_OVERRIDE(App::TransactionalObject);
public:
/// Constructor
TransactionalObject();
~TransactionalObject() override;
/// Check if this object is attached to a document.
virtual bool isAttachedToDocument() const;
/**
* @brief Deteach this object from the document.
*
* @return the name of the document this object was attached to.
*/
virtual const char* detachFromDocument();
protected:
/**
* @brief Notify the document that a property is about to be changed.
*
* This function is called before the property is changed.
*
* @param[in,out] doc the document this object is attached to.
* @param[in] prop the property that is about to be changed.
*/
void onBeforeChangeProperty(Document* doc, const Property* prop);
};

View File

@@ -52,10 +52,6 @@ Transaction::Transaction(int id)
transID = id;
}
/**
* A destructor.
* A more elaborate description of the destructor.
*/
Transaction::~Transaction()
{
auto& index = _Objects.get<0>();
@@ -291,16 +287,8 @@ TYPESYSTEM_SOURCE_ABSTRACT(App::TransactionObject, Base::Persistence)
//**************************************************************************
// Construction/Destruction
/**
* A constructor.
* A more elaborate description of the constructor.
*/
TransactionObject::TransactionObject() = default;
/**
* A destructor.
* A more elaborate description of the destructor.
*/
TransactionObject::~TransactionObject()
{
for (auto& v : _PropChangeMap) {
@@ -344,7 +332,7 @@ void TransactionObject::applyChn(Document& /*Doc*/, TransactionalObject* pcObj,
}
// getPropertyName() is specially coded to be safe even if prop has
// been destroies. We must prepare for the case where user removed
// been destroyed. We must prepare for the case where user removed
// a dynamic property but does not recordered as transaction.
auto name = pcObj->getPropertyName(prop);
if (!name || (!data.name.empty() && data.name != name)

View File

@@ -40,52 +40,105 @@ class TransactionObject;
class TransactionalObject;
/** Represents a atomic transaction of the document
/**
* @brief A class that represents an atomic transaction of the document.
*
* A transaction can contain multiple actions. These actions are represented
* by TransactionObject objects. Actions can be on objects: adding one,
* removing one, or changing one. It can also be on properties: adding one or
* removing one.
*/
class AppExport Transaction: public Base::Persistence
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/** Construction
/**
* @brief Construct a transaction.
*
* @param id: transaction id. If zero, then it will be generated
* @param[in] id: The transaction id. If zero, then it will be generated
* automatically as a monotonically increasing index across the entire
* application. User can pass in a transaction id to group multiple
* transactions from different document, so that they can be undo/redo
* application. Users can pass in a transaction id to group multiple
* transactions from different document, so that they can be undone/redone
* together.
*/
explicit Transaction(int id = 0);
/// Construction
~Transaction() override;
/// apply the content to the document
/**
* @brief Apply the content of this transaction to the document.
*
* @param[in] Doc The document to apply the transaction to.
* @param[in] forward If true, apply the transaction; otherwise, undo it.
*/
void apply(Document& Doc, bool forward);
// the utf-8 name of the transaction
/// The UTF-8 name of the transaction
std::string Name;
unsigned int getMemSize() const override;
void Save(Base::Writer& writer) const override;
/// This method is used to restore properties from an XML document.
void Restore(Base::XMLReader& reader) override;
/// Return the transaction ID
/// Get the transaction ID of this transaction.
int getID() const;
/// Generate a new unique transaction ID
/// Generate a new unique transaction ID.
static int getNewID();
/// Get the last transaction ID.
static int getLastID();
/// Returns true if the transaction list is empty; otherwise returns false.
/// Check if the transaction list is empty.
bool isEmpty() const;
/// check if this object is used in a transaction
/**
* @brief Check if this object is used in a transaction.
*
* @param[in] Obj The object to check.
* @return true if the object is used in a transaction; otherwise false.
*/
bool hasObject(const TransactionalObject* Obj) const;
/**
* @brief Record renaming a property.
*
* @param[in] Obj The object of which the property to rename.
* @param[in] pcProp The property with a new name.
* @param[in] oldName The old name of the property.
*/
void renameProperty(TransactionalObject* Obj, const Property* pcProp, const char* oldName);
/**
* @brief Record adding or removing a property from an object.
*
* @param[in] Obj The object to add or remove the property from.
* @param[in] pcProp The property to add or remove.
* @param[in] add If true, add the property; otherwise, remove it.
*/
void addOrRemoveProperty(TransactionalObject* Obj, const Property* pcProp, bool add);
/**
* @brief Record adding a new object to the transaction.
*
* @param[in] Obj The object to add.
*/
void addObjectNew(TransactionalObject* Obj);
/**
* @brief Record removing an object from the transaction.
*
* @param[in] Obj The object to remove.
*/
void addObjectDel(const TransactionalObject* Obj);
/**
*@brief Record changing an object in the transaction.
*
* @param[in] Obj The object to change.
* @param[in] Prop The property that is changed.
*/
void addObjectChange(const TransactionalObject* Obj, const Property* Prop);
private:
@@ -103,41 +156,87 @@ private:
_Objects;
};
/** Represents an entry for an object in a Transaction
/**
* @brief Class that represents an entry for an object in a Transaction.
*
* This class is used to store the information about the object and its
* properties. It should not be confused with the TransactionalObject class
* that is a base class that contains functionality for a DocumentObject
* regarding transactions.
*/
class AppExport TransactionObject: public Base::Persistence
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/// Construction
TransactionObject();
/// Destruction
~TransactionObject() override;
virtual void applyNew(Document& Doc, TransactionalObject* pcObj);
virtual void applyDel(Document& Doc, TransactionalObject* pcObj);
virtual void applyChn(Document& Doc, TransactionalObject* pcObj, bool Forward);
/**
* @brief Apply the transaction that adds a new object to the document.
*
* @param[in,out] doc The document to apply the transaction to.
* @param[in,out] obj The object that is added in the transaction.
*/
virtual void applyNew(Document& doc, TransactionalObject* obj);
void setProperty(const Property* pcProp);
void renameProperty(const Property* pcProp, const char* newName);
void addOrRemoveProperty(const Property* pcProp, bool add);
/**
* @brief Apply the transaction that removes an object from the document.
*
* @param[in,out] doc The document to apply the transaction to.
* @param[in,out] obj The object that is removed in the transaction.
*/
virtual void applyDel(Document& doc, TransactionalObject* obj);
/**
* @brief Apply the transaction that changes an object in the document.
*
* @param[in,out] doc The document to apply the transaction to.
* @param[in,out] obj The object that is changed in the transaction.
* @param[in] forward If true, apply the transaction; otherwise, undo it.
*/
virtual void applyChn(Document& doc, TransactionalObject* obj, bool forward);
/**
* @brief Set the property of the object that is affected by the transaction.
*
* @param[in] prop The property that is affected by the transaction.
*/
void setProperty(const Property* prop);
/**
* @brief Rename a property.
*
* @param[in] pcProp The property with the new name.
* @param[in] oldName The old name of the property.
*/
void renameProperty(const Property* pcProp, const char* oldName);
/**
* @brief Add or remove a property from the object.
*
* @param[in] prop The property to add or remove.
* @param[in] add If true, add the property; otherwise, remove it.
*/
void addOrRemoveProperty(const Property* prop, bool add);
unsigned int getMemSize() const override;
void Save(Base::Writer& writer) const override;
/// This method is used to restore properties from an XML document.
void Restore(Base::XMLReader& reader) override;
friend class Transaction;
protected:
/// The status of the transaction object.
enum Status
{
New,
Del,
Chn
New, ///< A new object is added to the document.
Del, ///< An object is deleted from the document.
Chn ///< An object is changed in the document.
} status {New};
/// Struct to maintain property information.
struct PropData: DynamicProperty::PropData
{
Base::Type propertyType;
@@ -145,34 +244,59 @@ protected:
// for property renaming
std::string nameOrig;
};
/// A map to maintain the properties of the object.
std::unordered_map<int64_t, PropData> _PropChangeMap;
/// The name of the object in the document.
std::string _NameInDocument;
};
/** Represents an entry for a document object in a transaction
/**
* @brief Class that represents an entry for a document object in a transaction.
*/
class AppExport TransactionDocumentObject: public TransactionObject
{
TYPESYSTEM_HEADER_WITH_OVERRIDE();
public:
/// Construction
TransactionDocumentObject();
/// Destruction
~TransactionDocumentObject() override;
void applyNew(Document& Doc, TransactionalObject* pcObj) override;
void applyDel(Document& Doc, TransactionalObject* pcObj) override;
};
/**
* @brief Class that represents a factory for creating transaction objects.
*
* This class is used to create transaction objects for different types of
* transactions.
*/
class AppExport TransactionFactory
{
public:
/// Get the singleton instance of the TransactionFactory.
static TransactionFactory& instance();
/// Destruct the singleton instance of the TransactionFactory.
static void destruct();
/**
* @brief Create a transaction object for the given type.
*
* @param[in] type The type of the transaction object to create.
* @return A pointer to the created transaction object.
*/
TransactionObject* createTransaction(const Base::Type& type) const;
/**
* @brief Add a producer for a transaction object.
*
* @param[in] type The type id of the transaction object.
* @param[in,out] producer The producer to add.
*/
void addProducer(const Base::Type& type, Base::AbstractProducer* producer);
private:
@@ -183,10 +307,20 @@ private:
~TransactionFactory() = default;
};
/**
* @brief Class that represents a producer for creating transaction objects.
*
* @tparam CLASS The class of the transaction object to produce.
*/
template<class CLASS>
class TransactionProducer: public Base::AbstractProducer
{
public:
/**
* @brief Construct a transaction producer.
*
* @param[in] type The type of the transaction object.
*/
explicit TransactionProducer(const Base::Type& type)
{
TransactionFactory::instance().addProducer(type, this);
@@ -194,9 +328,7 @@ public:
~TransactionProducer() override = default;
/**
* Creates an instance of the specified transaction object.
*/
/// Creates an instance of the specified transaction object.
void* Produce() const override
{
return (new CLASS);