Doc: Improve the documentation of transactions (#21494)
This commit is contained in:
@@ -31,31 +31,38 @@ namespace App
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class Application;
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/// Helper class to manager transaction (i.e. undo/redo)
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/**
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* @brief A helper class to manage transactions (i.e. undo/redo).
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*
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* An AutoTransaction object is meant to be allocated on the stack and governs
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* the transactions in that scope.
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*/
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class AppExport AutoTransaction
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{
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public:
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/// Private new operator to prevent heap allocation
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/// Delete the new operator to prevent heap allocation.
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void* operator new(std::size_t) = delete;
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public:
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/** Constructor
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/**
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* @brief Construct an auto transaction.
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*
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* @param name: optional new transaction name on construction
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* @param tmpName: if true and a new transaction is setup, the name given is
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* @param[in] name: optional new transaction name on construction
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* @param[in] tmpName: if true and a new transaction is setup, the name given is
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* considered as temporary, and subsequent construction of this class (or
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* calling Application::setActiveTransaction()) can override the transaction
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* name.
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*
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* The constructor increments an internal counter
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* (Application::_activeTransactionGuard). The counter prevents any new
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* active transaction being setup. It also prevents close (i.e. commits) the
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* current active transaction until it reaches zero. It does not have any
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* effect on aborting transaction, though.
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* active transactions being setup. It also prevents to close
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* (i.e. commits) the current active transaction until it reaches zero. It
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* does not have any effect on aborting transactions though.
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*/
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AutoTransaction(const char* name = nullptr, bool tmpName = false);
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/** Destructor
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/**
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* @brief Destruct an auto transaction.
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*
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* This destructor decrease an internal counter
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* (Application::_activeTransactionGuard), and will commit any current
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@@ -63,15 +70,19 @@ public:
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*/
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~AutoTransaction();
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/** Close or abort the transaction
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/**
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* @brief Close or abort the transaction.
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*
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* This function can be used to explicitly close (i.e. commit) the
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* transaction, if the current transaction ID matches the one created inside
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* the constructor. For aborting, it will abort any current transaction
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* the constructor. For aborting, it will abort any current transaction.
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*
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* @param[in] abort: if true, abort the transaction; otherwise, commit it.
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*/
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void close(bool abort = false);
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/** Enable/Disable any AutoTransaction instance in the current stack
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/**
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* @brief Enable/Disable any AutoTransaction instance on the current stack.
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*
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* Once disabled, any empty temporary named transaction is closed. If there
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* are non-empty or non-temporary named active transaction, it will not be
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@@ -79,6 +90,8 @@ public:
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*
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* This function may be used in, for example, Gui::Document::setEdit() to
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* allow a transaction live past any command scope.
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*
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* @param[in] enable: if true, enable the AutoTransaction; otherwise, disable it.
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*/
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static void setEnable(bool enable);
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@@ -87,47 +100,55 @@ private:
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};
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/** Helper class to lock a transaction from being closed or aborted.
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/**
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* @brief Helper class to lock a transaction from being closed or aborted.
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*
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* The helper class is used to protect some critical transaction from being
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* The helper class is used to protect some critical transactions from being
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* closed prematurely, e.g. when deleting some object.
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*/
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class AppExport TransactionLocker
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{
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public:
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/** Constructor
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* @param lock: whether to activate the lock
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/**
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* @brief Construct a transaction locker.
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*
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* @param[in] lock: whether to activate the lock
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*/
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TransactionLocker(bool lock = true);
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/** Destructor
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* Unlock the transaction is this locker is active
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/**
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* @brief Destruct a transaction locker.
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*
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* Unlock the transaction if this locker is active
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*/
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~TransactionLocker();
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/** Activate or deactivate this locker
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* @param enable: whether to activate the locker
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/**
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* @brief Activate or deactivate this locker.
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*
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* An internal counter is used to support recursive locker. When activated,
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* the current active transaction cannot be closed or aborted. But the
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* closing call (Application::closeActiveTransaction()) will be remembered,
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* and performed when the internal lock counter reaches zero.
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*
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* @param enable: whether to activate the locker
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*/
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void activate(bool enable);
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/// Check if the locker is active
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/// Check if the locker is active.
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bool isActive() const
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{
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return active;
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}
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/// Check if transaction is being locked
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/// Check if transaction is being locked.
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static bool isLocked();
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friend class Application;
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public:
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/// Private new operator to prevent heap allocation
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/// Delete the new operator to prevent heap allocation.
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void* operator new(std::size_t) = delete;
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private:
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@@ -32,20 +32,40 @@ namespace App
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class Document;
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class TransactionObject;
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/** Base class of transactional objects
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/**
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* @brief Base class of transactional objects.
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*
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* A transactional object provides functionality that is inherited by its
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* children to ensure that these children objects can be targeted by a
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* transaction.
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*/
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class AppExport TransactionalObject: public App::ExtensionContainer
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{
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PROPERTY_HEADER_WITH_OVERRIDE(App::TransactionalObject);
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public:
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/// Constructor
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TransactionalObject();
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~TransactionalObject() override;
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/// Check if this object is attached to a document.
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virtual bool isAttachedToDocument() const;
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/**
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* @brief Deteach this object from the document.
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*
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* @return the name of the document this object was attached to.
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*/
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virtual const char* detachFromDocument();
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protected:
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/**
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* @brief Notify the document that a property is about to be changed.
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*
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* This function is called before the property is changed.
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*
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* @param[in,out] doc the document this object is attached to.
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* @param[in] prop the property that is about to be changed.
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*/
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void onBeforeChangeProperty(Document* doc, const Property* prop);
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};
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@@ -52,10 +52,6 @@ Transaction::Transaction(int id)
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transID = id;
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}
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/**
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* A destructor.
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* A more elaborate description of the destructor.
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*/
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Transaction::~Transaction()
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{
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auto& index = _Objects.get<0>();
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@@ -291,16 +287,8 @@ TYPESYSTEM_SOURCE_ABSTRACT(App::TransactionObject, Base::Persistence)
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//**************************************************************************
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// Construction/Destruction
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/**
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* A constructor.
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* A more elaborate description of the constructor.
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*/
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TransactionObject::TransactionObject() = default;
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/**
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* A destructor.
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* A more elaborate description of the destructor.
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*/
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TransactionObject::~TransactionObject()
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{
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for (auto& v : _PropChangeMap) {
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@@ -344,7 +332,7 @@ void TransactionObject::applyChn(Document& /*Doc*/, TransactionalObject* pcObj,
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}
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// getPropertyName() is specially coded to be safe even if prop has
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// been destroies. We must prepare for the case where user removed
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// been destroyed. We must prepare for the case where user removed
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// a dynamic property but does not recordered as transaction.
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auto name = pcObj->getPropertyName(prop);
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if (!name || (!data.name.empty() && data.name != name)
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@@ -40,52 +40,105 @@ class TransactionObject;
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class TransactionalObject;
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/** Represents a atomic transaction of the document
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/**
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* @brief A class that represents an atomic transaction of the document.
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*
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* A transaction can contain multiple actions. These actions are represented
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* by TransactionObject objects. Actions can be on objects: adding one,
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* removing one, or changing one. It can also be on properties: adding one or
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* removing one.
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*/
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class AppExport Transaction: public Base::Persistence
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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/** Construction
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/**
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* @brief Construct a transaction.
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*
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* @param id: transaction id. If zero, then it will be generated
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* @param[in] id: The transaction id. If zero, then it will be generated
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* automatically as a monotonically increasing index across the entire
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* application. User can pass in a transaction id to group multiple
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* transactions from different document, so that they can be undo/redo
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* application. Users can pass in a transaction id to group multiple
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* transactions from different document, so that they can be undone/redone
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* together.
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*/
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explicit Transaction(int id = 0);
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/// Construction
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~Transaction() override;
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/// apply the content to the document
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/**
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* @brief Apply the content of this transaction to the document.
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*
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* @param[in] Doc The document to apply the transaction to.
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* @param[in] forward If true, apply the transaction; otherwise, undo it.
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*/
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void apply(Document& Doc, bool forward);
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// the utf-8 name of the transaction
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/// The UTF-8 name of the transaction
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std::string Name;
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unsigned int getMemSize() const override;
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void Save(Base::Writer& writer) const override;
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/// This method is used to restore properties from an XML document.
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void Restore(Base::XMLReader& reader) override;
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/// Return the transaction ID
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/// Get the transaction ID of this transaction.
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int getID() const;
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/// Generate a new unique transaction ID
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/// Generate a new unique transaction ID.
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static int getNewID();
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/// Get the last transaction ID.
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static int getLastID();
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/// Returns true if the transaction list is empty; otherwise returns false.
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/// Check if the transaction list is empty.
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bool isEmpty() const;
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/// check if this object is used in a transaction
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/**
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* @brief Check if this object is used in a transaction.
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*
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* @param[in] Obj The object to check.
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* @return true if the object is used in a transaction; otherwise false.
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*/
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bool hasObject(const TransactionalObject* Obj) const;
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/**
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* @brief Record renaming a property.
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*
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* @param[in] Obj The object of which the property to rename.
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* @param[in] pcProp The property with a new name.
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* @param[in] oldName The old name of the property.
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*/
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void renameProperty(TransactionalObject* Obj, const Property* pcProp, const char* oldName);
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/**
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* @brief Record adding or removing a property from an object.
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*
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* @param[in] Obj The object to add or remove the property from.
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* @param[in] pcProp The property to add or remove.
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* @param[in] add If true, add the property; otherwise, remove it.
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*/
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void addOrRemoveProperty(TransactionalObject* Obj, const Property* pcProp, bool add);
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/**
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* @brief Record adding a new object to the transaction.
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*
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* @param[in] Obj The object to add.
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*/
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void addObjectNew(TransactionalObject* Obj);
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/**
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* @brief Record removing an object from the transaction.
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*
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* @param[in] Obj The object to remove.
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*/
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void addObjectDel(const TransactionalObject* Obj);
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/**
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*@brief Record changing an object in the transaction.
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*
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* @param[in] Obj The object to change.
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* @param[in] Prop The property that is changed.
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*/
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void addObjectChange(const TransactionalObject* Obj, const Property* Prop);
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private:
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@@ -103,41 +156,87 @@ private:
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_Objects;
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};
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/** Represents an entry for an object in a Transaction
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/**
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* @brief Class that represents an entry for an object in a Transaction.
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*
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* This class is used to store the information about the object and its
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* properties. It should not be confused with the TransactionalObject class
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* that is a base class that contains functionality for a DocumentObject
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* regarding transactions.
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*/
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class AppExport TransactionObject: public Base::Persistence
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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/// Construction
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TransactionObject();
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/// Destruction
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~TransactionObject() override;
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virtual void applyNew(Document& Doc, TransactionalObject* pcObj);
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virtual void applyDel(Document& Doc, TransactionalObject* pcObj);
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virtual void applyChn(Document& Doc, TransactionalObject* pcObj, bool Forward);
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/**
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* @brief Apply the transaction that adds a new object to the document.
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*
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* @param[in,out] doc The document to apply the transaction to.
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* @param[in,out] obj The object that is added in the transaction.
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*/
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virtual void applyNew(Document& doc, TransactionalObject* obj);
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void setProperty(const Property* pcProp);
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void renameProperty(const Property* pcProp, const char* newName);
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void addOrRemoveProperty(const Property* pcProp, bool add);
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/**
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* @brief Apply the transaction that removes an object from the document.
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*
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* @param[in,out] doc The document to apply the transaction to.
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* @param[in,out] obj The object that is removed in the transaction.
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*/
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virtual void applyDel(Document& doc, TransactionalObject* obj);
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/**
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* @brief Apply the transaction that changes an object in the document.
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*
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* @param[in,out] doc The document to apply the transaction to.
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* @param[in,out] obj The object that is changed in the transaction.
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* @param[in] forward If true, apply the transaction; otherwise, undo it.
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*/
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virtual void applyChn(Document& doc, TransactionalObject* obj, bool forward);
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/**
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* @brief Set the property of the object that is affected by the transaction.
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*
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* @param[in] prop The property that is affected by the transaction.
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*/
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void setProperty(const Property* prop);
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/**
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* @brief Rename a property.
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*
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* @param[in] pcProp The property with the new name.
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* @param[in] oldName The old name of the property.
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*/
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void renameProperty(const Property* pcProp, const char* oldName);
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/**
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* @brief Add or remove a property from the object.
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*
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* @param[in] prop The property to add or remove.
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* @param[in] add If true, add the property; otherwise, remove it.
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*/
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void addOrRemoveProperty(const Property* prop, bool add);
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unsigned int getMemSize() const override;
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void Save(Base::Writer& writer) const override;
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/// This method is used to restore properties from an XML document.
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void Restore(Base::XMLReader& reader) override;
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friend class Transaction;
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protected:
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/// The status of the transaction object.
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enum Status
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{
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New,
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Del,
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Chn
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New, ///< A new object is added to the document.
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Del, ///< An object is deleted from the document.
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Chn ///< An object is changed in the document.
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} status {New};
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/// Struct to maintain property information.
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struct PropData: DynamicProperty::PropData
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{
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Base::Type propertyType;
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@@ -145,34 +244,59 @@ protected:
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// for property renaming
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std::string nameOrig;
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};
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/// A map to maintain the properties of the object.
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std::unordered_map<int64_t, PropData> _PropChangeMap;
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/// The name of the object in the document.
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std::string _NameInDocument;
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};
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/** Represents an entry for a document object in a transaction
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/**
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* @brief Class that represents an entry for a document object in a transaction.
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*/
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class AppExport TransactionDocumentObject: public TransactionObject
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{
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TYPESYSTEM_HEADER_WITH_OVERRIDE();
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public:
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/// Construction
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TransactionDocumentObject();
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/// Destruction
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~TransactionDocumentObject() override;
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void applyNew(Document& Doc, TransactionalObject* pcObj) override;
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void applyDel(Document& Doc, TransactionalObject* pcObj) override;
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};
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/**
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* @brief Class that represents a factory for creating transaction objects.
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*
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* This class is used to create transaction objects for different types of
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* transactions.
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*/
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class AppExport TransactionFactory
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{
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public:
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/// Get the singleton instance of the TransactionFactory.
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static TransactionFactory& instance();
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/// Destruct the singleton instance of the TransactionFactory.
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static void destruct();
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/**
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* @brief Create a transaction object for the given type.
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*
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* @param[in] type The type of the transaction object to create.
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* @return A pointer to the created transaction object.
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*/
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TransactionObject* createTransaction(const Base::Type& type) const;
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/**
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* @brief Add a producer for a transaction object.
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*
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* @param[in] type The type id of the transaction object.
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* @param[in,out] producer The producer to add.
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||||
*/
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void addProducer(const Base::Type& type, Base::AbstractProducer* producer);
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||||
private:
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||||
@@ -183,10 +307,20 @@ private:
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~TransactionFactory() = default;
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||||
};
|
||||
|
||||
/**
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||||
* @brief Class that represents a producer for creating transaction objects.
|
||||
*
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||||
* @tparam CLASS The class of the transaction object to produce.
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||||
*/
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||||
template<class CLASS>
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class TransactionProducer: public Base::AbstractProducer
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||||
{
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||||
public:
|
||||
/**
|
||||
* @brief Construct a transaction producer.
|
||||
*
|
||||
* @param[in] type The type of the transaction object.
|
||||
*/
|
||||
explicit TransactionProducer(const Base::Type& type)
|
||||
{
|
||||
TransactionFactory::instance().addProducer(type, this);
|
||||
@@ -194,9 +328,7 @@ public:
|
||||
|
||||
~TransactionProducer() override = default;
|
||||
|
||||
/**
|
||||
* Creates an instance of the specified transaction object.
|
||||
*/
|
||||
/// Creates an instance of the specified transaction object.
|
||||
void* Produce() const override
|
||||
{
|
||||
return (new CLASS);
|
||||
|
||||
Reference in New Issue
Block a user