Gui: Find bounding sphere before drag or animation
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@@ -1498,6 +1498,8 @@ void View3DInventorViewer::setSceneGraph(SoNode* root)
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static_cast<SoSeparator*>(scene)->insertChild(this->backlight, 0);
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}
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}
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navigation->findBoundingSphere();
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}
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void View3DInventorViewer::savePicture(int width, int height, int sample, const QColor& bg, QImage& img) const
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