fix build failure on Windows due to conflicting define of GDI API
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@@ -1081,10 +1081,10 @@ SoFCSelectionRoot::SoFCSelectionRoot(bool trackCacheMode)
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:SoFCSeparator(trackCacheMode)
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{
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SO_NODE_CONSTRUCTOR(SoFCSelectionRoot);
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SO_NODE_ADD_FIELD(selectionStyle,(FULL));
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SO_NODE_DEFINE_ENUM_VALUE(SelectStyles, FULL);
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SO_NODE_DEFINE_ENUM_VALUE(SelectStyles, BOX);
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SO_NODE_DEFINE_ENUM_VALUE(SelectStyles, PASSTHROUGH);
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SO_NODE_ADD_FIELD(selectionStyle,(Full));
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SO_NODE_DEFINE_ENUM_VALUE(SelectStyles, Full);
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SO_NODE_DEFINE_ENUM_VALUE(SelectStyles, Box);
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SO_NODE_DEFINE_ENUM_VALUE(SelectStyles, PassThrough);
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SO_NODE_SET_SF_ENUM_TYPE(selectionStyle, SelectStyles);
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}
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@@ -1286,11 +1286,12 @@ bool SoFCSelectionRoot::_renderPrivate(SoGLRenderAction * action, bool inPath) {
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auto state = action->getState();
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SelContextPtr ctx = getRenderContext<SelContext>(this);
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int style = selectionStyle.getValue();
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if((style==SoFCSelectionRoot::BOX || ViewParams::instance()->getShowSelectionBoundingBox())
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if((style==SoFCSelectionRoot::Box || ViewParams::instance()->getShowSelectionBoundingBox())
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&& ctx && !ctx->hideAll && (ctx->selAll || ctx->hlAll))
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{
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if(style==SoFCSelectionRoot::PASSTHROUGH)
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style = SoFCSelectionRoot::BOX;
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if (style==SoFCSelectionRoot::PassThrough) {
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style = SoFCSelectionRoot::Box;
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}
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else {
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renderBBox(action,this,ctx->hlAll?ctx->hlColor:ctx->selColor);
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return true;
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@@ -1308,7 +1309,7 @@ bool SoFCSelectionRoot::_renderPrivate(SoGLRenderAction * action, bool inPath) {
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bool colorPushed = false;
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if(!ShapeColorNode && overrideColor &&
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!SoOverrideElement::getDiffuseColorOverride(state) &&
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(style==SoFCSelectionRoot::BOX || !ctx || (!ctx->selAll && !ctx->hideAll)))
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(style==SoFCSelectionRoot::Box || !ctx || (!ctx->selAll && !ctx->hideAll)))
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{
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ShapeColorNode = this;
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colorPushed = true;
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@@ -1339,7 +1340,7 @@ bool SoFCSelectionRoot::_renderPrivate(SoGLRenderAction * action, bool inPath) {
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if((selPushed = ctx->selAll)) {
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SelColorStack.push_back(ctx->selColor);
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if(style != SoFCSelectionRoot::BOX) {
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if(style != SoFCSelectionRoot::Box) {
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state->push();
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auto &color = SelColorStack.back();
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SoLazyElement::setEmissive(state, &color);
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@@ -1365,7 +1366,7 @@ bool SoFCSelectionRoot::_renderPrivate(SoGLRenderAction * action, bool inPath) {
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if(selPushed) {
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SelColorStack.pop_back();
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if(style != SoFCSelectionRoot::BOX)
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if(style != SoFCSelectionRoot::Box)
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state->pop();
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}
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if(hlPushed)
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@@ -1748,7 +1749,7 @@ void SoFCPathAnnotation::GLRenderBelowPath(SoGLRenderAction * action)
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if(!path->getNode(i)->isOfType(SoFCSelectionRoot::getClassTypeId()))
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continue;
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auto node = static_cast<SoFCSelectionRoot*>(path->getNode(i));
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if(node->selectionStyle.getValue()==SoFCSelectionRoot::BOX) {
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if(node->selectionStyle.getValue()==SoFCSelectionRoot::Box) {
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bbox = true;
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break;
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}
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@@ -318,7 +318,7 @@ public:
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}
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enum SelectStyles {
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FULL, BOX, PASSTHROUGH
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Full, Box, PassThrough
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};
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SoSFEnum selectionStyle;
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@@ -507,13 +507,13 @@ void View3DInventorViewer::init()
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pcGroupOnTop->addChild(pcOnTopMaterial);
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auto selRoot = new SoFCSelectionRoot;
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selRoot->selectionStyle = SoFCSelectionRoot::PASSTHROUGH;
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selRoot->selectionStyle = SoFCSelectionRoot::PassThrough;
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pcGroupOnTopSel = selRoot;
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pcGroupOnTopSel->setName("GroupOnTopSel");
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pcGroupOnTopSel->ref();
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pcGroupOnTop->addChild(pcGroupOnTopSel);
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selRoot = new SoFCSelectionRoot;
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selRoot->selectionStyle = SoFCSelectionRoot::PASSTHROUGH;
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selRoot->selectionStyle = SoFCSelectionRoot::PassThrough;
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pcGroupOnTopPreSel = selRoot;
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pcGroupOnTopPreSel->setName("GroupOnTopPreSel");
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pcGroupOnTopPreSel->ref();
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@@ -189,7 +189,7 @@ void ViewProviderDocumentObject::onChanged(const App::Property* prop)
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else if (prop == &SelectionStyle) {
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if(getRoot()->isOfType(SoFCSelectionRoot::getClassTypeId())) {
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static_cast<SoFCSelectionRoot*>(getRoot())->selectionStyle = SelectionStyle.getValue()
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?SoFCSelectionRoot::BOX:SoFCSelectionRoot::FULL;
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? SoFCSelectionRoot::Box : SoFCSelectionRoot::Full;
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}
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}
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