[Gui] Inventor: remove unused includes

-also move some includes to precompiled header
This commit is contained in:
Uwe
2022-03-06 03:28:50 +01:00
parent f274c63e0e
commit 07c28ad22a
8 changed files with 47 additions and 53 deletions

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@@ -20,13 +20,13 @@
* *
***************************************************************************/
#ifndef GUI_INVENTOR_MARKERBITMAPS_H
#define GUI_INVENTOR_MARKERBITMAPS_H
#include <string>
#include <list>
#include <map>
#include <string>
namespace Gui { namespace Inventor {

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@@ -44,22 +44,20 @@
// FIXME: implement proper writing / WriteAction handling 2002-02-07 larsa
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/actions/SoCallbackAction.h>
# include <Inventor/actions/SoGetBoundingBoxAction.h>
# include <Inventor/actions/SoGetMatrixAction.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/actions/SoHandleEventAction.h>
# include <Inventor/actions/SoPickAction.h>
# include <Inventor/actions/SoSearchAction.h>
# include <Inventor/misc/SoChildList.h>
#endif
#include "SmSwitchboard.h"
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/misc/SoChildList.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/actions/SoHandleEventAction.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoWriteAction.h>
#include <Inventor/SoOutput.h>
#include <Inventor/errors/SoDebugError.h>
/*!
\var SoMFBool SmSwitchboard::enable

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@@ -33,11 +33,8 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/fields/SoMFBool.h>
#include <Inventor/nodes/SoSubNode.h>
//#include <SmallChange/basic.h>
#include <Inventor/nodes/SoGroup.h>
class GuiExport SmSwitchboard : public SoGroup {

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@@ -23,25 +23,16 @@
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/actions/SoGetMatrixAction.h>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/misc/SoState.h>
# include <cmath>
# include <cfloat>
# include <Inventor/elements/SoModelMatrixElement.h>
# include <Inventor/elements/SoViewportRegionElement.h>
# include <Inventor/elements/SoViewVolumeElement.h>
# include <Inventor/nodes/SoCamera.h>
#endif
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/nodes/SoCamera.h>
#include "SoAutoZoomTranslation.h"
// *************************************************************************
using namespace Gui;

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@@ -23,10 +23,9 @@
#ifndef GUI_SOAUTOZOOMTRANSLATION_H
#define GUI_SOAUTOZOOMTRANSLATION_H
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoTransformation.h>
namespace Gui {
class GuiExport SoAutoZoomTranslation : public SoTransformation {
@@ -37,7 +36,6 @@ class GuiExport SoAutoZoomTranslation : public SoTransformation {
public:
static void initClass();
SoAutoZoomTranslation();
//SoSFVec3f abPos;
SoSFFloat scaleFactor;
@@ -53,7 +51,7 @@ protected:
float getScaleFactor(SoAction*) const;
private:
//void setAutoScale(void);
};
}

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@@ -21,22 +21,26 @@
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <QObject>
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/elements/SoCacheElement.h>
# include <Inventor/elements/SoLazyElement.h>
# include <Inventor/elements/SoModelMatrixElement.h>
# include <Inventor/elements/SoProjectionMatrixElement.h>
# include <Inventor/elements/SoViewingMatrixElement.h>
# include <Inventor/elements/SoViewportRegionElement.h>
#endif
#ifdef FC_OS_MACOSX
#include <OpenGL/gl.h>
#else
#include <GL/gl.h>
#endif
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include "SoDrawingGrid.h"
#include <QObject>
using namespace Gui::Inventor;

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@@ -19,14 +19,14 @@
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef GUI_INVENTOR_SODRAWINGGRID_H
#define GUI_INVENTOR_SODRAWINGGRID_H
#include <Inventor/nodes/SoSubNode.h>
//#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/nodes/SoShape.h>
namespace Gui { namespace Inventor {
class GuiExport SoDrawingGrid : public SoShape {

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@@ -46,12 +46,14 @@
#include <Inventor/SbViewportRegion.h>
#include <Inventor/SoEventManager.h>
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoHandleEventAction.h>
#include <Inventor/actions/SoLineHighlightRenderAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/actions/SoRayPickAction.h>
#include <Inventor/actions/SoSearchAction.h>
#include <Inventor/actions/SoToVRML2Action.h>
@@ -68,18 +70,22 @@
#include <Inventor/draggers/SoTransformerDragger.h>
#include <Inventor/draggers/SoTrackballDragger.h>
#include <Inventor/draggers/SoCenterballDragger.h>
#include <Inventor/elements/SoCacheElement.h>
#include <Inventor/elements/SoCoordinateElement.h>
#include <Inventor/elements/SoCreaseAngleElement.h>
#include <Inventor/elements/SoGLCacheContextElement.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoLazyElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoNormalBindingElement.h>
#include <Inventor/elements/SoNormalElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoReplacedElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/elements/SoTextureEnabledElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoTextureEnabledElement.h>
#include <Inventor/elements/SoShapeStyleElement.h>
#include <Inventor/engines/SoComposeVec3f.h>
#include <Inventor/engines/SoComposeRotationFromTo.h>
#include <Inventor/engines/SoComposeRotation.h>