+ fix PartDesign/Pocket direction bug introduced previously
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5288 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
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@@ -136,6 +136,7 @@ App::DocumentObjectExecReturn *Pocket::execute(void)
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// extrude the face to a solid
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gp_Vec vec(SketchVector.x,SketchVector.y,SketchVector.z);
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vec.Transform(invObjLoc.Transformation());
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BRepPrimAPI_MakePrism PrismMaker(aFace.Moved(invObjLoc),vec,0,1);
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if (PrismMaker.IsDone()) {
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// if the sketch has a support fuse them to get one result object (PAD!)
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