[Mesh] Gui: ViewProvider*: remove unused includes
- also some sorting
This commit is contained in:
@@ -45,6 +45,7 @@
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// standard
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#include <cstdio>
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#include <cassert>
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#include <ios>
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// STL
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#include <algorithm>
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@@ -20,84 +20,70 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <cstdlib>
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# include <QAction>
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# include <QMenu>
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# include <QTimer>
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# include <Inventor/SbBox2s.h>
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# include <Inventor/SbLine.h>
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# include <Inventor/SbPlane.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/actions/SoToVRML2Action.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCallback.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoIndexedLineSet.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoPolygonOffset.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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#endif
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#include <QtConcurrentMap>
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#include <QFuture>
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#include <QFutureWatcher>
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#include <QtConcurrentMap>
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <App/Document.h>
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Stream.h>
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#include <Base/Tools.h>
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#include <Base/ViewProj.h>
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#include <App/Document.h>
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#include <App/PropertyLinks.h>
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#include <Gui/ActionFunction.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/Command.h>
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#include <Gui/Document.h>
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#include <Gui/Flag.h>
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#include <Gui/Selection.h>
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#include <Gui/SoFCOffscreenRenderer.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/SoFCSelectionAction.h>
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#include <Gui/SoFCDB.h>
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#include <Gui/MainWindow.h>
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#include <Gui/Selection.h>
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#include <Gui/Utilities.h>
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#include <Gui/Window.h>
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#include <Gui/WaitCursor.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/Window.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Gui/ActionFunction.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Core/Algorithm.h>
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#include <Mod/Mesh/App/Core/Evaluation.h>
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#include <Mod/Mesh/App/Core/Grid.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Core/MeshIO.h>
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#include <Mod/Mesh/App/Core/Triangulation.h>
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#include <Mod/Mesh/App/Core/Trim.h>
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#include <Mod/Mesh/App/Core/TopoAlgorithm.h>
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#include <Mod/Mesh/App/Core/Visitor.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/Gui/ViewProviderMeshPy.h>
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#include <zipios++/gzipoutputstream.h>
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@@ -24,13 +24,11 @@
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#define MESHGUI_VIEWPROVIDERMESH_H
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#include <vector>
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#include <Inventor/fields/SoSFVec2f.h>
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#include <Mod/Mesh/App/Core/Elements.h>
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#include <Mod/Mesh/App/Types.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Gui/ViewProviderBuilder.h>
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#include <App/PropertyStandard.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Mod/Mesh/App/Types.h>
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#include <Mod/Mesh/App/Core/Elements.h>
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class SoGroup;
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@@ -20,65 +20,48 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <ios>
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# include <sstream>
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# include <QCursor>
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# include <QMenu>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/actions/SoSearchAction.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/details/SoPointDetail.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/events/SoKeyboardEvent.h>
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# include <Inventor/actions/SoSearchAction.h>
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# include <Inventor/events/SoLocation2Event.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/sensors/SoIdleSensor.h>
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# include <algorithm>
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# include <sstream>
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# include <QEvent>
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# include <QMenu>
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# include <QMessageBox>
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# include <QCursor>
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# include <QToolTip>
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# include <QWhatsThis>
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#endif
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# include <boost/range/adaptors.hpp>
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# include <iomanip>
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# include <ios>
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// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <App/Annotation.h>
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#include <App/Application.h>
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#include <App/Document.h>
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#include <App/DocumentObjectGroup.h>
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#include <Base/Console.h>
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#include <Gui/Application.h>
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#include <Gui/BitmapFactory.h>
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#include <Gui/Document.h>
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#include <Gui/MainWindow.h>
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#include <Gui/Selection.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/SoFCColorBar.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Gui/ViewProviderGeometryObject.h>
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#include <Gui/Widgets.h>
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#include <Mod/Mesh/App/MeshProperties.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/FeatureMeshCurvature.h>
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#include <Mod/Mesh/App/MeshProperties.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include "ViewProvider.h"
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#include "ViewProviderCurvature.h"
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using namespace Mesh;
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using namespace MeshGui;
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using namespace std;
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@@ -23,10 +23,12 @@
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#ifndef MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H
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#define MESHGUI_VIEWPROVIDER_MESH_CURVATURE_H
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#include <Base/Observer.h>
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#include <App/DocumentObserver.h>
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#include <Base/Observer.h>
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#include "ViewProvider.h"
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class SoSeparator;
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class SbVec3f;
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class SoSwitch;
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@@ -20,9 +20,7 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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@@ -34,24 +32,16 @@
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# include <Inventor/nodes/SoShapeHints.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <App/Application.h>
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#include <Gui/Selection.h>
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#include <Base/Parameter.h>
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#include <Gui/Inventor/MarkerBitmaps.h>
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#include <Mod/Mesh/App/Core/Degeneration.h>
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#include <Mod/Mesh/App/Core/Evaluation.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Core/Degeneration.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include "ViewProvider.h"
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#include "ViewProviderDefects.h"
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using namespace Mesh;
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using namespace MeshGui;
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@@ -20,71 +20,32 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedLineSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoPolygonOffset.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <QAction>
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# include <QMenu>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools2D.h>
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#include <Base/ViewProj.h>
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#include <App/Document.h>
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#include <App/PropertyLinks.h>
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#include <Gui/Application.h>
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#include <Gui/Command.h>
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#include <Gui/Document.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/MainWindow.h>
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#include <Gui/Selection.h>
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#include <Gui/WaitCursor.h>
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#include <Gui/Window.h>
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#include <Gui/Flag.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Mod/Mesh/App/Core/Algorithm.h>
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#include <Mod/Mesh/App/Core/Evaluation.h>
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#include <Mod/Mesh/App/Core/Grid.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Core/MeshIO.h>
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#include <Mod/Mesh/App/Core/MeshKernel.h>
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#include <Mod/Mesh/App/Core/Triangulation.h>
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#include <Mod/Mesh/App/Core/Visitor.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/MeshProperties.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Core/MeshKernel.h>
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#include "ViewProviderMeshFaceSet.h"
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#include "SoFCMeshObject.h"
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#include "SoFCIndexedFaceSet.h"
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#include "SoFCMeshObject.h"
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using namespace MeshGui;
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PROPERTY_SOURCE(MeshGui::ViewProviderMeshFaceSet, MeshGui::ViewProviderMesh)
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ViewProviderMeshFaceSet::ViewProviderMeshFaceSet()
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@@ -20,19 +20,17 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <sstream>
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#endif
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#include <Mod/Mesh/Gui/ViewProvider.h>
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#include "ViewProvider.h"
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// inclusion of the generated files (generated out of ViewProviderMeshPy.xml)
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#include "ViewProviderMeshPy.h"
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#include "ViewProviderMeshPy.cpp"
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using namespace MeshGui;
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// returns a string which represents the object e.g. when printed in python
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@@ -20,41 +20,26 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoNormalBinding.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/manips/SoTransformerManip.h>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <Gui/Selection.h>
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#include <Gui/SoFCSelection.h>
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#include <Base/Sequencer.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include "ViewProvider.h"
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#include "ViewProviderTransform.h"
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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using namespace MeshGui;
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using Mesh::Feature;
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PROPERTY_SOURCE(MeshGui::ViewProviderMeshTransform, MeshGui::ViewProviderMesh)
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ViewProviderMeshTransform::ViewProviderMeshTransform()
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{
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pcTransformerDragger = new SoTransformerManip();
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@@ -23,6 +23,8 @@
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#ifndef MESHGUI_VIEWPROVIDERMESHTRANSFORM_H
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#define MESHGUI_VIEWPROVIDERMESHTRANSFORM_H
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#include "ViewProvider.h"
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class SoSeparator;
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class SbVec3f;
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class SoSwitch;
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@@ -38,9 +40,6 @@ namespace Gui {
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class View3DInventorViewer;
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}
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#include "ViewProvider.h"
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namespace MeshGui {
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/** Like Mesh viewprovider but with manipulator
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@@ -20,9 +20,7 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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@@ -35,22 +33,15 @@
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# include <Inventor/manips/SoTransformerManip.h>
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#endif
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#include "ViewProviderTransformDemolding.h"
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Parameter.h>
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#include <Base/Exception.h>
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#include <App/Application.h>
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#include <Gui/Selection.h>
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#include <Gui/SoFCSelection.h>
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#include <Base/Sequencer.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include "ViewProviderTransformDemolding.h"
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using Mesh::Feature;
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using MeshCore::MeshKernel;
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using MeshCore::MeshFacetIterator;
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@@ -23,7 +23,8 @@
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#ifndef MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
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#define MESGUI_VIEWPROVIDERMESHTRANSFORMDEMOLDING_H
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#include <Inventor/nodes/SoRotation.h>
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#include "ViewProvider.h"
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class SoSeparator;
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class SbVec3f;
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@@ -42,10 +43,6 @@ namespace Gui {
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class View3DInventorViewer;
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}
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#include "ViewProvider.h"
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#include <Base/Vector3D.h>
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namespace MeshGui {
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/** Like Mesh viewprovider but with manipulator
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