[Mesh] Gui: ViewProvider*: remove unused includes
- also some sorting
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@@ -20,71 +20,32 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/details/SoFaceDetail.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoDrawStyle.h>
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# include <Inventor/nodes/SoIndexedLineSet.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoPolygonOffset.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <QAction>
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# include <QMenu>
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#endif
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/// Here the FreeCAD includes sorted by Base,App,Gui......
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools2D.h>
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#include <Base/ViewProj.h>
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#include <App/Document.h>
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#include <App/PropertyLinks.h>
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#include <Gui/Application.h>
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#include <Gui/Command.h>
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#include <Gui/Document.h>
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#include <Gui/SoFCSelection.h>
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#include <Gui/MainWindow.h>
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#include <Gui/Selection.h>
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#include <Gui/WaitCursor.h>
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#include <Gui/Window.h>
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#include <Gui/Flag.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include <Mod/Mesh/App/Core/Algorithm.h>
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#include <Mod/Mesh/App/Core/Evaluation.h>
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#include <Mod/Mesh/App/Core/Grid.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Core/MeshIO.h>
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#include <Mod/Mesh/App/Core/MeshKernel.h>
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#include <Mod/Mesh/App/Core/Triangulation.h>
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#include <Mod/Mesh/App/Core/Visitor.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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#include <Mod/Mesh/App/MeshProperties.h>
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#include <Mod/Mesh/App/Core/Iterator.h>
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#include <Mod/Mesh/App/Core/MeshKernel.h>
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#include "ViewProviderMeshFaceSet.h"
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#include "SoFCMeshObject.h"
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#include "SoFCIndexedFaceSet.h"
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#include "SoFCMeshObject.h"
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using namespace MeshGui;
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PROPERTY_SOURCE(MeshGui::ViewProviderMeshFaceSet, MeshGui::ViewProviderMesh)
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ViewProviderMeshFaceSet::ViewProviderMeshFaceSet()
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