LGTM: Fix 'testing equality to None'
Testing whether an object is `None` using the `==` operator is inefficient and potentially incorrect.
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@@ -1428,7 +1428,7 @@ def offsetWire(wire, dvec, bind=False, occ=False,
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delta = DraftVecUtils.scaleTo(delta, delta.Length/2)
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# Consider whether generating the 'offset wire' or the 'base wire'
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if offsetMode == None:
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if offsetMode is None:
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# Consider if curOrientation and/or curDir match their firstOrientation/firstDir - to determine whether and how to offset the current edge
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if (curOrientation == firstOrientation) != (curDir == firstDir): # i.e. xor
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if curAlign in ['Left', 'Right']:
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@@ -160,7 +160,7 @@ class Edit:
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editing: Int
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Index of the editTracker that has been clicked by the
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user. Tracker selection mechanism is based on it.
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if self.editing == None :
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if self.editing is None :
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the user didn't click any node, and next click will
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be processed as an attempt to start editing operation
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if self.editing == o or 1 or 2 or 3 etc :
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