automatically set the tip after creating transform features to avoid messing up the history
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@@ -1716,17 +1716,28 @@ void prepareTransformed(Gui::Command* cmd, const std::string& which,
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}
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str << "]";
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std::string bodyName = PartDesignGui::getBody(false)->getNameInDocument();
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std::string msg("Make ");
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msg += which;
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Gui::Command::openCommand(msg.c_str());
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.newObject(\"PartDesign::%s\",\"%s\")",
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PartDesignGui::getBody(false)->getNameInDocument(), which.c_str(), FeatName.c_str());
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bodyName.c_str(), which.c_str(), FeatName.c_str());
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// FIXME: There seems to be kind of a race condition here, leading to sporadic errors like
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// Exception (Thu Sep 6 11:52:01 2012): 'App.Document' object has no attribute 'Mirrored'
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Gui::Command::updateActive(); // Helps to ensure that the object already exists when the next command comes up
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Gui::Command::doCommand(Gui::Command::Doc, str.str().c_str());
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// TODO Wjat that function supposed to do? (2015-08-05, Fat-Zer)
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func(FeatName, features);
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// Set the tip of the body
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Gui::Command::doCommand(Gui::Command::Doc,"App.activeDocument().%s.Tip = App.activeDocument().%s",
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bodyName.c_str(), FeatName.c_str());
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// Adjust visibility to show only the tip feature
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Gui::Command::doCommand(Gui::Command::Gui, "Gui.activeDocument().show(\"%s\")",
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FeatName.c_str());
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Gui::Command::updateActive();
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};
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// Get a valid original from the user
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