[Arch] Remove redundant else: from while loop

This commit is contained in:
Chris Hennes
2021-10-11 22:01:44 -05:00
parent 7a5fb042f7
commit 17ebbd1662

View File

@@ -878,8 +878,7 @@ class _Wall(ArchComponent.Component):
else:
cuts2.append(sh)
offset += (obj.BlockLength.Value + obj.Joint.Value)
else:
offset -= (edge.Length - obj.Joint.Value)
offset -= (edge.Length - obj.Joint.Value)
if isinstance(bplates,list):
bplates = bplates[0]