Increase mesh generation output quality
This commit is contained in:
committed by
Chris Hennes
parent
20933f9c07
commit
181c7991e2
@@ -645,7 +645,7 @@ Handle (Poly_Triangulation) Part::Tools::triangulationOfFace(const TopoDS_Face&
|
||||
TopoDS_Shape shape = mkBuilder.Shape();
|
||||
shape.Location(loc);
|
||||
|
||||
BRepMesh_IncrementalMesh(shape, 0.005, false, 1, true);
|
||||
BRepMesh_IncrementalMesh(shape, 0.005, false, 0.1, true);
|
||||
return BRep_Tool::Triangulation(TopoDS::Face(shape), loc);
|
||||
}
|
||||
|
||||
@@ -671,7 +671,7 @@ Handle(Poly_Polygon3D) Part::Tools::polygonOfEdge(const TopoDS_Edge& edge, TopLo
|
||||
TopLoc_Location inv = loc.Inverted();
|
||||
shape.Location(inv);
|
||||
|
||||
BRepMesh_IncrementalMesh(shape, 0.005, false, 1, true);
|
||||
BRepMesh_IncrementalMesh(shape, 0.005, false, 0.1, true);
|
||||
TopLoc_Location tmp;
|
||||
return BRep_Tool::Polygon3D(TopoDS::Edge(shape), tmp);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user