Arch Fixed wrong direction of preset structures

This commit is contained in:
Yorik van Havre
2017-05-29 18:02:36 -03:00
parent f55592755e
commit 1a136c960e

View File

@@ -154,7 +154,7 @@ class _ProfileH(_Profile):
p12 = Vector(-obj.Width.Value/2,(-obj.Height.Value/2)+obj.FlangeThickness.Value,0)
p = Part.makePolygon([p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p1])
p = Part.Face(p)
p.reverse()
#p.reverse()
obj.Shape = p
obj.Placement = pl
@@ -175,7 +175,7 @@ class _ProfileR(_Profile):
p4 = Vector(-obj.Width.Value/2,obj.Height.Value/2,0)
p = Part.makePolygon([p1,p2,p3,p4,p1])
p = Part.Face(p)
p.reverse()
#p.reverse()
obj.Shape = p
obj.Placement = pl
@@ -202,7 +202,7 @@ class _ProfileRH(_Profile):
p = Part.makePolygon([p1,p2,p3,p4,p1])
q = Part.makePolygon([q1,q2,q3,q4,q1])
r = Part.Face([p,q])
r.reverse()
#r.reverse()
obj.Shape = r
obj.Placement = pl
@@ -229,7 +229,7 @@ class _ProfileU(_Profile):
p8 = Vector(-obj.Width.Value/2,obj.Height.Value/2,0)
p = Part.makePolygon([p1,p2,p3,p4,p5,p6,p7,p8,p1])
p = Part.Face(p)
p.reverse()
#p.reverse()
obj.Shape = p
obj.Placement = pl