Improve angle constraint rendering.
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@@ -1175,7 +1175,10 @@ Restart:
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|| Constr->Second == GeoEnum::GeoUndef);
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SbVec3f p0;
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double distance = Constr->LabelDistance;
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double startangle, range;
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double endLineLength1 = 0.0;
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double endLineLength2 = 0.0;
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if (Constr->Second != GeoEnum::GeoUndef) {
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Base::Vector3d dir1, dir2;
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if (Constr->Third == GeoEnum::GeoUndef) { // angle between two lines
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@@ -1183,27 +1186,29 @@ Restart:
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geolistfacade.getGeometryFromGeoId(Constr->First);
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const Part::Geometry* geo2 =
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geolistfacade.getGeometryFromGeoId(Constr->Second);
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if (geo1->getTypeId() != Part::GeomLineSegment::getClassTypeId()
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|| geo2->getTypeId() != Part::GeomLineSegment::getClassTypeId()) {
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if (!isLineSegment(*geo1) || !isLineSegment(*geo2)) {
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break;
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}
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const Part::GeomLineSegment* lineSeg1 =
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static_cast<const Part::GeomLineSegment*>(geo1);
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const Part::GeomLineSegment* lineSeg2 =
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static_cast<const Part::GeomLineSegment*>(geo2);
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auto* line1 = static_cast<const Part::GeomLineSegment*>(geo1);
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auto* line2 = static_cast<const Part::GeomLineSegment*>(geo2);
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bool flip1 = (Constr->FirstPos == PointPos::end);
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bool flip2 = (Constr->SecondPos == PointPos::end);
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dir1 = (flip1 ? -1. : 1.)
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* (lineSeg1->getEndPoint() - lineSeg1->getStartPoint());
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* (line1->getEndPoint() - line1->getStartPoint()).Normalize();
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dir2 = (flip2 ? -1. : 1.)
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* (lineSeg2->getEndPoint() - lineSeg2->getStartPoint());
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* (line2->getEndPoint() - line2->getStartPoint()).Normalize();
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Base::Vector3d pnt1 =
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flip1 ? lineSeg1->getEndPoint() : lineSeg1->getStartPoint();
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flip1 ? line1->getEndPoint() : line1->getStartPoint();
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Base::Vector3d pnt2 =
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flip2 ? lineSeg2->getEndPoint() : lineSeg2->getStartPoint();
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flip2 ? line2->getEndPoint() : line2->getStartPoint();
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Base::Vector3d pnt12 =
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flip1 ? line1->getStartPoint() : line1->getEndPoint();
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Base::Vector3d pnt22 =
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flip2 ? line2->getStartPoint() : line2->getEndPoint();
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// line-line intersection
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Base::Vector3d intersection;
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{
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double det = dir1.x * dir2.y - dir1.y * dir2.x;
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if ((det > 0 ? det : -det) < 1e-10) {
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@@ -1211,19 +1216,19 @@ Restart:
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// center of the point pairs with the shortest distance is
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// used
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Base::Vector3d p1[2], p2[2];
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p1[0] = lineSeg1->getStartPoint();
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p1[1] = lineSeg1->getEndPoint();
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p2[0] = lineSeg2->getStartPoint();
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p2[1] = lineSeg2->getEndPoint();
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p1[0] = line1->getStartPoint();
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p1[1] = line1->getEndPoint();
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p2[0] = line2->getStartPoint();
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p2[1] = line2->getEndPoint();
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double length = DBL_MAX;
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for (int i = 0; i <= 1; i++) {
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for (int j = 0; j <= 1; j++) {
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double tmp = (p2[j] - p1[i]).Length();
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if (tmp < length) {
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length = tmp;
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p0.setValue((p2[j].x + p1[i].x) / 2,
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(p2[j].y + p1[i].y) / 2,
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0);
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double x = (p2[j].x + p1[i].x) / 2;
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double y = (p2[j].y + p1[i].y) / 2;
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intersection = Base::Vector3d(x, y, 0.);
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}
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}
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}
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@@ -1233,12 +1238,24 @@ Restart:
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double c2 = dir2.y * pnt2.x - dir2.x * pnt2.y;
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double x = (dir1.x * c2 - dir2.x * c1) / det;
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double y = (dir1.y * c2 - dir2.y * c1) / det;
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p0 = SbVec3f(x, y, 0);
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intersection = Base::Vector3d(x, y, 0.);
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}
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}
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p0.setValue(intersection.x, intersection.y, 0.);
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range = Constr->getValue(); // WYSIWYG
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startangle = atan2(dir1.y, dir1.x);
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Base::Vector3d vl1 = dir1 * 2 * distance - (pnt1 - intersection);
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Base::Vector3d vl2 = dir2 * 2 * distance - (pnt2 - intersection);
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Base::Vector3d vl12 = dir1 * 2 * distance - (pnt12 - intersection);
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Base::Vector3d vl22 = dir2 * 2 * distance - (pnt22 - intersection);
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endLineLength1 = vl12.Dot(dir1) > 0 ? vl12.Length()
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: vl1.Dot(dir1) < 0 ? -vl1.Length()
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: 0.0;
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endLineLength2 = vl22.Dot(dir2) > 0 ? vl22.Length()
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: vl2.Dot(dir2) < 0 ? -vl2.Length()
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: 0.0;
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}
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else { // angle-via-point
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Base::Vector3d p =
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@@ -1295,9 +1312,11 @@ Restart:
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asciiText->string =
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SbString(getPresentationString(Constr).toUtf8().constData());
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asciiText->datumtype = SoDatumLabel::ANGLE;
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asciiText->param1 = Constr->LabelDistance;
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asciiText->param1 = distance;
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asciiText->param2 = startangle;
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asciiText->param3 = range;
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asciiText->param4 = endLineLength1;
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asciiText->param5 = endLineLength2;
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asciiText->pnts.setNum(2);
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SbVec3f* verts = asciiText->pnts.startEditing();
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