PartDesign: [skip ci] make base object visible again if initial additive helix fails to recompute
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@@ -67,6 +67,7 @@
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#include "ReferenceSelection.h"
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#include "Utils.h"
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#include "WorkflowManager.h"
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#include "ViewProvider.h"
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#include "ViewProviderBody.h"
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// TODO Remove this header after fixing code so it won;t be needed here (2015-10-20, Fat-Zer)
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@@ -1723,6 +1724,19 @@ void CmdPartDesignAdditiveHelix::activated(int iMsg)
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}
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finishProfileBased(cmd, sketch, Feat);
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// If the initial helix creation fails then it leaves the base object invisible which makes things
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// more difficult for the user.
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// To avoid this the base obejct will be made tmp. visible again.
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if (Feat->isError()) {
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App::DocumentObject* base = static_cast<PartDesign::Feature*>(Feat)->BaseFeature.getValue();
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if (base) {
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PartDesignGui::ViewProvider* view = dynamic_cast<PartDesignGui::ViewProvider*>(Gui::Application::Instance->getViewProvider(base));
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if (view)
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view->makeTemporaryVisible(true);
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}
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}
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cmd->adjustCameraPosition();
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};
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