Fix compiler warnings

This commit is contained in:
wmayer
2024-06-02 14:02:27 +02:00
committed by wwmayer
parent 859d47bac7
commit 26714820cd
5 changed files with 11 additions and 8 deletions

View File

@@ -2840,7 +2840,7 @@ void PropertyMaterialList::setDiffuseColors(const std::vector<App::Color>& color
aboutToSetValue();
setSize(colors.size(), _lValueList[0]);
for (int i = 0; i < colors.size(); i++) {
for (std::size_t i = 0; i < colors.size(); i++) {
_lValueList[i].diffuseColor = colors[i];
}
hasSetValue();

View File

@@ -229,7 +229,7 @@ void DlgMaterialPropertiesImp::onShininessValueChanged(int sh)
/**
* Reset the colors to the Coin3D defaults
*/
void DlgMaterialPropertiesImp::onButtonReset(bool checked)
void DlgMaterialPropertiesImp::onButtonReset()
{
for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
App::Property* prop = (*it)->getPropertyByName(material.c_str());
@@ -257,7 +257,7 @@ void DlgMaterialPropertiesImp::onButtonReset(bool checked)
/**
* Reset the colors to the current default
*/
void DlgMaterialPropertiesImp::onButtonDefault(bool checked)
void DlgMaterialPropertiesImp::onButtonDefault()
{
for (std::vector<ViewProvider*>::iterator it = Objects.begin(); it != Objects.end(); ++it) {
App::Property* prop = (*it)->getPropertyByName(material.c_str());

View File

@@ -27,6 +27,7 @@
#include <QDialog>
#include <memory>
#include <vector>
#include <FCGlobal.h>
namespace App
{
@@ -63,8 +64,8 @@ protected:
void onEmissiveColorChanged();
void onSpecularColorChanged();
void onShininessValueChanged(int);
void onButtonReset(bool checked);
void onButtonDefault(bool checked);
void onButtonReset();
void onButtonDefault();
void setButtonColors();
protected:

View File

@@ -257,7 +257,9 @@ void AppearancePreview::setTexture(const QImage& image)
}
void AppearancePreview::setTextureScaling(double scale)
{}
{
Q_UNUSED(scale)
}
void AppearancePreview::resetAmbientColor()
{

View File

@@ -898,7 +898,7 @@ bool MaterialsEditor::updateTexturePreview() const
{
bool hasImage = false;
QImage image;
double scaling = 99.0;
//double scaling = 99.0;
if (_material->hasModel(Materials::ModelUUIDs::ModelUUID_Rendering_Texture)) {
// First try loading an embedded image
try {
@@ -939,7 +939,7 @@ bool MaterialsEditor::updateTexturePreview() const
try {
auto property = _material->getAppearanceProperty(QLatin1String("TextureScaling"));
if (!property->isNull()) {
scaling = property->getFloat();
//scaling = property->getFloat();
// Base::Console().Log("Has 'TextureScaling' = %g\n", scaling);
}
}