Reset/Match 3d buttons working

This commit is contained in:
WandererFan
2016-12-23 08:46:44 -05:00
committed by wmayer
parent 09f701786f
commit 2dd56a6c2a
9 changed files with 324 additions and 59 deletions

View File

@@ -57,36 +57,40 @@ Cube::~Cube(void)
void Cube::initialize(Base::Vector3d r, Base::Vector3d rr, Base::Vector3d l, Base::Vector3d lr,
Base::Vector3d f, Base::Vector3d fr, Base::Vector3d k, Base::Vector3d kr, //k for bacK (rear)
Base::Vector3d t, Base::Vector3d tr, Base::Vector3d b, Base::Vector3d br)
Base::Vector3d t, Base::Vector3d tr, Base::Vector3d b, Base::Vector3d br,
Base::Vector3d fbl, Base::Vector3d fblr, Base::Vector3d fbr, Base::Vector3d fbrr,
Base::Vector3d ftl, Base::Vector3d ftlr, Base::Vector3d ftr, Base::Vector3d ftrr)
{
Base::Console().Message("TRACE - Cube::init()\n");
//Base::Vector3d FTR = f+t+r;
//Base::Vector3d FTL = f+t-r;
//Base::Vector3d FBL = f-t-r;
//Base::Vector3d FBR = -f-t-r;
m_mapFrameDir.clear();
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Bottom", b));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Front" , f));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Left" , l));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Rear" , k));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Right" , r));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("Top" , t));
// m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopRight" , b));
// m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopLeft" , b));
// m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomLeft" , b));
// m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomRight", b));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomLeft" , fbl));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomRight", fbr));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopLeft" , ftl));
m_mapFrameDir.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopRight" , ftr));
m_mapFrameRot.clear();
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Bottom", br));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Front" , fr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Left" , lr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Rear" , kr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Right" , rr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("Top" , tr));
// m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopRight" , br));
// m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopLeft" , br));
// m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomLeft" , br));
// m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomRight", br));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopRight" , ftrr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontTopLeft" , ftlr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomLeft" , fblr));
m_mapFrameRot.insert(std::map<std::string, Base::Vector3d>::value_type("FrontBottomRight", fbrr));
m_conTab.initialize(); //all possible configs of ABCDEF in RightFrontTopLeftRearBottom
m_conTab.initialize(); //all possible configs of ABCDEF in RightFrontTopLeftRearBottom order
// m_conTab.dump("conTab after init");
}
@@ -98,8 +102,10 @@ void Cube::rotateUp()
shiftFrame("Rear" , "Bottom");
shiftFrame("Top" , "Rear");
restoreSwap("Top");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
updateIsoRots();
dump("RotateUp(board after Rot update)");
// dumpState("RotateUp(after update)");
//validateBoard();
@@ -116,7 +122,9 @@ void Cube::rotateDown()
shiftFrame("Bottom" , "Rear");
restoreSwap("Bottom");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
updateIsoRots();
dump("RotateDown(board after Rot update)");
// dumpState("RotateDown(after update)");
//validateBoard();
@@ -134,7 +142,9 @@ void Cube::rotateRight()
shiftFrame("Right" , "Rear");
restoreSwap("Right");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
updateIsoRots();
dump("RotateRight(board after Rot update)");
// bool boardState = validateBoard(getCurrConfig());
// Base::Console().Message("TRACE - Cube::rotateRight - boardState: %d\n",boardState);
@@ -150,7 +160,9 @@ void Cube::rotateLeft()
shiftFrame("Left" , "Rear");
restoreSwap("Left");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
updateIsoRots();
dump("RotateLeft(board after Rot updates)");
// dumpState("RotateLeft(after update)");
@@ -165,7 +177,9 @@ void Cube::spinCCW()
shiftFrame("Top" , "Left");
restoreSwap("Top");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
updateIsoRots();
dump("SpinCCW(board after Rot updates)");
// dumpState("SpinCCW(after update)");
}
@@ -179,11 +193,37 @@ void Cube::spinCW()
shiftFrame("Top", "Right");
restoreSwap("Top");
updateIsoDirs();
updateRotsToConfig(getCurrConfig());
updateIsoRots();
dump("spinCW(board after Rot updates)");
// dumpState("SpinCW(after update)");
}
void Cube::updateIsoDirs()
{
Base::Vector3d flb = getFront() + getLeft() + getBottom();
Base::Vector3d frb = getFront() + getRight() + getBottom();
Base::Vector3d flt = getFront() + getLeft() + getTop();
Base::Vector3d frt = getFront() + getRight() + getTop();
m_mapFrameDir.at("FrontBottomLeft") = flb;
m_mapFrameDir.at("FrontBottomRight") = frb;
m_mapFrameDir.at("FrontTopLeft") = flt;
m_mapFrameDir.at("FrontTopRight") = frt;
}
void Cube::updateIsoRots()
{
Base::Vector3d flb = getFrontRot() + getLeftRot() + getBottomRot();
Base::Vector3d frb = getFrontRot() + getRightRot() + getBottomRot();
Base::Vector3d flt = getFrontRot() + getLeftRot() + getTopRot();
Base::Vector3d frt = getFrontRot() + getRightRot() + getTopRot();
m_mapFrameRot.at("FrontBottomLeft") = flb;
m_mapFrameRot.at("FrontBottomRight") = frb;
m_mapFrameRot.at("FrontTopLeft") = flt;
m_mapFrameRot.at("FrontTopRight") = frt;
}
std::string Cube::dirToView(Base::Vector3d v)
{
std::string result;
@@ -198,7 +238,7 @@ std::string Cube::dirToView(Base::Vector3d v)
void Cube::updateDirsToConfig(std::string cfg)
{
// Base::Console().Message("TRACE - Cube::updateDirs(%s) \n",cfg.c_str());
Base::Console().Message("TRACE - Cube::updateDirs(%s) \n",cfg.c_str());
Base::Vector3d boardValue = m_conTab.getDirItem(cfg,"Front");
m_mapFrameDir.at("Front") = boardValue;
boardValue = m_conTab.getDirItem(cfg,"Rear");
@@ -356,6 +396,25 @@ void Cube::dump(char * title)
Base::Console().Message("Cube: Board State - config: %s Dirs: %s Rots: %s\n",boardConfig.c_str(),boardDirs.c_str(),boardRots.c_str());
}
//dumps the current "board" -ISO's
void Cube::dumpISO(char * title)
{
//FBL/FBR/FTL/FTR
//
Base::Console().Message("Cube ISO: %s\n", title);
Base::Console().Message("FBL: %s/%s \nFBR: %s/%s \nFTL: %s/%s\nFTR: %s/%s\n",
DrawUtil::formatVector(getFBL()).c_str(),DrawUtil::formatVector(getFBLRot()).c_str(),
DrawUtil::formatVector(getFBR()).c_str(),DrawUtil::formatVector(getFBRRot()).c_str(),
DrawUtil::formatVector(getFTL()).c_str(),DrawUtil::formatVector(getFTLRot()).c_str(),
DrawUtil::formatVector(getFTR()).c_str(),DrawUtil::formatVector(getFTRRot()).c_str());
std::string boardDirs = dirToView(getBottom()) + dirToView(getFront()) + dirToView(getLeft()) +
dirToView(getRear()) + dirToView(getRight()) + dirToView(getTop());
std::string boardRots = dirToView(getBottomRot()) + dirToView(getFrontRot()) + dirToView(getLeftRot()) +
dirToView(getRearRot()) + dirToView(getRightRot()) + dirToView(getTopRot());
std::string boardConfig = dirToView(getFront()) + dirToView(getRight());
Base::Console().Message("Cube: Board State - config: %s Dirs: %s Rots: %s\n",boardConfig.c_str(),boardDirs.c_str(),boardRots.c_str());
}
//dumps the config state
void Cube::dumpState(char* title)
{
@@ -413,6 +472,35 @@ Base::Vector3d Cube::getBottom()
return result;
}
Base::Vector3d Cube::getFBL()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontBottomLeft");
return result;
}
Base::Vector3d Cube::getFBR()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontBottomRight");
return result;
}
Base::Vector3d Cube::getFTL()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontTopLeft");
return result;
}
Base::Vector3d Cube::getFTR()
{
Base::Vector3d result;
result = m_mapFrameDir.at("FrontTopRight");
return result;
}
Base::Vector3d Cube::getRightRot()
{
std::string myFace = "D";
@@ -461,6 +549,34 @@ Base::Vector3d Cube::getBottomRot()
return result;
}
Base::Vector3d Cube::getFBLRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("FrontBottomLeft");
return result;
}
Base::Vector3d Cube::getFBRRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("FrontBottomRight");
return result;
}
Base::Vector3d Cube::getFTLRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("FrontTopLeft");
return result;
}
Base::Vector3d Cube::getFTRRot()
{
Base::Vector3d result;
result = m_mapFrameRot.at("FrontTopRight");
return result;
}
//********************************************************
configLine::configLine(int ln, std::string ky, Base::Vector3d b, Base::Vector3d f,
Base::Vector3d l, Base::Vector3d k,
@@ -578,6 +694,8 @@ void configTable::addRotItem(configLine cl)
void configTable::initialize(void)
{
Base::Console().Message("TRACE - cT::initialize()\n");
dirs.clear();
rots.clear();
configLine cl;
//Rotations
#include "rots.cpp"