Reset/Match 3d buttons working

This commit is contained in:
WandererFan
2016-12-23 08:46:44 -05:00
committed by wmayer
parent 09f701786f
commit 2dd56a6c2a
9 changed files with 324 additions and 59 deletions

View File

@@ -60,10 +60,11 @@ const std::map<std::string,Base::Vector3d> DrawProjGroup::m_frameToStdDir = {
{ "Left", Base::Vector3d(-1, 0, 0) }, //left
{ "Top", Base::Vector3d(0, 0, 1) }, //top
{ "Bottom", Base::Vector3d(0, 0, -1) }, //bottom
{ "FrontTopLeft", Base::Vector3d(-1,-1,1) }, //FTL
{ "FrontTopRight", Base::Vector3d(1, -1, 1) }, //FTR
{ "FrontBottomLeft", Base::Vector3d(-1, -1, -1) }, //FBL
{ "FrontBottomRight", Base::Vector3d(1, -1, -1) }, //FBR
{ "FrontBottomLeft", Base::Vector3d(-1, -1, -1) } }; //FBL
{ "FrontTopLeft", Base::Vector3d(-1,-1,1) }, //FTL
{ "FrontTopRight", Base::Vector3d(1, -1, 1) } //FTR
};
const std::map<std::string,Base::Vector3d> DrawProjGroup::m_frameToStdRot = {
{ "Front", Base::Vector3d(1, 0, 0) }, //front
@@ -71,13 +72,69 @@ const std::map<std::string,Base::Vector3d> DrawProjGroup::m_frameToStdRot = {
{ "Right", Base::Vector3d(0, -1, 0) }, //right this makes the first rendering correct, but
{ "Left", Base::Vector3d(0, 1, 0) }, //left every 2nd subsequent rendering upside down (ie cube is incorrect)
// { "Right", Base::Vector3d(0, 1, 0) }, //right this makes the first rendering upside down
// { "Left", Base::Vector3d(0, -1, 0) }, //left but subsequent renderings right side up (ie cube is correct)
// { "Left", Base::Vector3d(0, -1, 0) }, /left but subsequent renderings right side up (ie cube is correct)
{ "Top", Base::Vector3d(1, 0, 0) }, //top
{ "Bottom", Base::Vector3d(1, 0, 0) }, //bottom
{ "FrontTopLeft", Base::Vector3d(-2, -1, 0.5) }, //FTL ???
{ "FrontTopRight", Base::Vector3d(2, -1, 0.5) }, //FTR OK
{ "FrontBottomRight", Base::Vector3d(2, -1, -0.5) }, //FBR probable
{ "FrontBottomLeft", Base::Vector3d(-2, -1, -0.5) } }; //FBL ???
{ "FrontBottomLeft", Base::Vector3d(2, -1, 0.5) }, //FBL LFB
{ "FrontBottomRight", Base::Vector3d(2, -1, -0.5) }, //FBR RFB
{ "FrontTopLeft", Base::Vector3d(2, -1, -0.5) }, //FTL LFT
{ "FrontTopRight", Base::Vector3d(2, 1, 0.5) } //FTR RFT
};
// map of front.dir+front.rot onto config
const std::map<std::string,std::string> DrawProjGroup::m_dirRotToConfig = {
{"AB","AB"},
{"AC","AC"},
{"AD","AD"},
{"AE","AE"},
{"BF","BA"},
{"BC","BC"},
{"BD","BD"},
{"BA","BF"},
{"CD","CA"},
{"CB","CB"},
{"CE","CE"},
{"CA","CF"},
{"DF","DA"},
{"DB","DB"},
{"DE","DE"},
{"DC","DF"},
{"EF","EA"},
{"EC","EC"},
{"ED","ED"},
{"EA","EF"},
{"FB","FB"},
{"FF","FC"},
{"FD","FD"},
{"FE","FE"} };
// map frontDir + topDir onto config
const std::map<std::string,std::string> DrawProjGroup::m_frontTopToConfig = {
{ "AC" , "AB" },
{ "AE" , "AC" },
{ "AB" , "AD" },
{ "AD" , "AE" },
{ "BD" , "BA" },
{ "BA" , "BC" },
{ "BF" , "BD" },
{ "BC" , "BF" },
{ "CB" , "CA" },
{ "CF" , "CB" },
{ "CA" , "CE" },
{ "CE" , "CF" },
{ "DE" , "DA" },
{ "DA" , "DB" },
{ "DF" , "DE" },
{ "DB" , "DF" },
{ "EC" , "EA" },
{ "EF" , "EC" },
{ "EA" , "ED" },
{ "ED" , "EF" },
{ "FD" , "FB" },
{ "FB" , "FC" },
{ "FE" , "FD" },
{ "FC" , "FE" } };
PROPERTY_SOURCE(TechDraw::DrawProjGroup, TechDraw::DrawViewCollection)
@@ -96,10 +153,15 @@ DrawProjGroup::DrawProjGroup(void)
ADD_PROPERTY_TYPE(spacingY, (15), agroup, App::Prop_None, "Vertical spacing between views");
m_cube = new Cube();
// D/C/A/F/B/E/FBL/
m_cube->initialize(m_frameToStdDir.at("Right"), m_frameToStdRot.at("Right"),
m_frameToStdDir.at("Left"), m_frameToStdRot.at("Left"),
m_frameToStdDir.at("Front"), m_frameToStdRot.at("Front"), m_frameToStdDir.at("Rear"), m_frameToStdRot.at("Rear"),
m_frameToStdDir.at("Top"), m_frameToStdRot.at("Top"), m_frameToStdDir.at("Bottom"), m_frameToStdRot.at("Bottom"));
m_frameToStdDir.at("Top"), m_frameToStdRot.at("Top"), m_frameToStdDir.at("Bottom"), m_frameToStdRot.at("Bottom"),
m_frameToStdDir.at("FrontBottomLeft"), m_frameToStdRot.at("FrontBottomLeft"),
m_frameToStdDir.at("FrontBottomRight"), m_frameToStdRot.at("FrontBottomRight"),
m_frameToStdDir.at("FrontTopLeft"), m_frameToStdRot.at("FrontTopLeft"),
m_frameToStdDir.at("FrontTopRight"), m_frameToStdRot.at("FrontTopRight") );
}
DrawProjGroup::~DrawProjGroup()
@@ -799,23 +861,23 @@ void DrawProjGroup::updateSecondaryDirs()
break;
}
case FrontTopLeft : {
newDir = m_frameToStdDir.at("FrontTopLeft");
newAxis = m_frameToStdRot.at("FrontTopLeft");
newDir = m_cube->getFTL();
newAxis = m_cube->getFTLRot();
break;
}
case FrontTopRight : {
newDir = m_frameToStdDir.at("FrontTopRight");
newAxis = m_frameToStdRot.at("FrontTopRight");
newDir = m_cube->getFTR();
newAxis = m_cube->getFTRRot();
break;
}
case FrontBottomLeft : {
newDir = m_frameToStdDir.at("FrontBottomLeft");
newAxis = m_frameToStdRot.at("FrontBottomLeft");
newDir = m_cube->getFBL();
newAxis = m_cube->getFBLRot();
break;
}
case FrontBottomRight : {
newDir = m_frameToStdDir.at("FrontBottomRight");
newAxis = m_frameToStdRot.at("FrontBottomRight");
newDir = m_cube->getFBR();
newAxis = m_cube->getFBRRot();
break;
}
default: {
@@ -887,8 +949,51 @@ void DrawProjGroup::spinCCW()
updateSecondaryDirs();
}
//*************************************
// find a config with Dir as Front view and Up as Top view
void DrawProjGroup::setTable(Base::Vector3d dir, Base::Vector3d up)
{
std::string viewFront = Cube::dirToView(dir); //convert to closest basis vector
std::string viewUp = Cube::dirToView(up); //convert to closest basis vector
std::string altKey = viewFront + viewUp;
std::string config;
Base::Console().Message("TRACE - DPG::setTable - using altKey: %s\n", altKey.c_str());
try {
config = m_frontTopToConfig.at(altKey);
}
// catch (const std::out_of_range& oor) {
// std::cerr << "Out of Range error: " << oor.what() << '\n';
// }
catch (...) {
Base::Console().Error("Error - DPG::setTable - no match for alt config: %s\n",altKey.c_str());
return;
}
Base::Console().Message("TRACE - DPG::setTable - found config: %s **\n",config.c_str());
m_cube->updateDirsToConfig(config);
m_cube->updateRotsToConfig(config);
updateSecondaryDirs();
}
void DrawProjGroup::resetTable(void)
{
m_cube->initialize(m_frameToStdDir.at("Right"), m_frameToStdRot.at("Right"),
m_frameToStdDir.at("Left"), m_frameToStdRot.at("Left"),
m_frameToStdDir.at("Front"), m_frameToStdRot.at("Front"), m_frameToStdDir.at("Rear"), m_frameToStdRot.at("Rear"),
m_frameToStdDir.at("Top"), m_frameToStdRot.at("Top"), m_frameToStdDir.at("Bottom"), m_frameToStdRot.at("Bottom"),
m_frameToStdDir.at("FrontBottomLeft"), m_frameToStdRot.at("FrontBottomLeft"),
m_frameToStdDir.at("FrontBottomRight"), m_frameToStdRot.at("FrontBottomRight"),
m_frameToStdDir.at("FrontTopLeft"), m_frameToStdRot.at("FrontTopLeft"),
m_frameToStdDir.at("FrontTopRight"), m_frameToStdRot.at("FrontTopRight") );
updateSecondaryDirs();
}
//*************************************
//obs??
//! rebuild view direction map from existing DPGI's if possible or from Anchor
void DrawProjGroup::onDocumentRestored()
{