Base: remove deprecated methods of InventorBuilder
This commit is contained in:
@@ -851,175 +851,6 @@ void InventorBuilder::endSeparator()
|
||||
result << indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addInfo(const char* text)
|
||||
{
|
||||
result << indent << "Info { \n";
|
||||
result << indent << " string \"" << text << "\"\n";
|
||||
result << indent << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addLabel(const char* text)
|
||||
{
|
||||
result << indent << "Label { \n";
|
||||
result << indent << " label \"" << text << "\"\n";
|
||||
result << indent << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addBaseColor(const ColorRGB& rgb)
|
||||
{
|
||||
result << indent << "BaseColor { \n";
|
||||
result << indent << " rgb "
|
||||
<< rgb.red() << " " << rgb.green() << " " << rgb.blue() << '\n';
|
||||
result << indent << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addMaterial(const ColorRGB& rgb, float transparency)
|
||||
{
|
||||
result << indent << "Material { \n";
|
||||
result << indent << " diffuseColor "
|
||||
<< rgb.red() << " " << rgb.green() << " " << rgb.blue() << '\n';
|
||||
if (transparency > 0)
|
||||
result << indent << " transparency " << transparency << '\n';
|
||||
result << indent << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::beginMaterial()
|
||||
{
|
||||
result << indent << "Material { \n";
|
||||
increaseIndent();
|
||||
result << indent << "diffuseColor [\n";
|
||||
increaseIndent();
|
||||
}
|
||||
|
||||
void InventorBuilder::endMaterial()
|
||||
{
|
||||
decreaseIndent();
|
||||
result << indent << "]\n";
|
||||
decreaseIndent();
|
||||
result << indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addColor(const ColorRGB& rgb)
|
||||
{
|
||||
result << rgb.red() << " " << rgb.green() << " " << rgb.blue() << '\n';
|
||||
}
|
||||
|
||||
void InventorBuilder::addMaterialBinding(BindingElement bind)
|
||||
{
|
||||
result << indent << "MaterialBinding { value "
|
||||
<< bind.bindingAsString() << " } \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addDrawStyle(DrawStyle drawStyle)
|
||||
{
|
||||
result << indent << "DrawStyle {\n"
|
||||
<< indent << " style " << drawStyle.styleAsString() << '\n'
|
||||
<< indent << " pointSize " << drawStyle.pointSize << '\n'
|
||||
<< indent << " lineWidth " << drawStyle.lineWidth << '\n'
|
||||
<< indent << " linePattern " << drawStyle.linePattern << '\n'
|
||||
<< indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addShapeHints(float creaseAngle)
|
||||
{
|
||||
result << indent << "ShapeHints {\n"
|
||||
<< indent << " creaseAngle " << creaseAngle << '\n'
|
||||
<< indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addPolygonOffset(PolygonOffset polygonOffset)
|
||||
{
|
||||
result << indent << "PolygonOffset {\n"
|
||||
<< indent << " factor " << polygonOffset.factor << '\n'
|
||||
<< indent << " units " << polygonOffset.units << '\n'
|
||||
<< indent << " styles " << polygonOffset.styleAsString() << '\n'
|
||||
<< indent << " on " << (polygonOffset.on ? "TRUE" : "FALSE") << '\n'
|
||||
<< indent << "}\n";
|
||||
}
|
||||
|
||||
/**
|
||||
* Starts the definition of point set.
|
||||
* If possible don't make too many beginPoints() and endPoints() calls.
|
||||
* Try to put all points in one set.
|
||||
* @see endPoints()
|
||||
*/
|
||||
void InventorBuilder::beginPoints()
|
||||
{
|
||||
result << indent << "Coordinate3 { \n";
|
||||
increaseIndent();
|
||||
result << indent << "point [ \n";
|
||||
increaseIndent();
|
||||
}
|
||||
|
||||
/// insert a point in a point set
|
||||
void InventorBuilder::addPoint(const Vector3f& pnt)
|
||||
{
|
||||
result << indent << pnt.x << " " << pnt.y << " " << pnt.z << ",\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addPoints(const std::vector<Vector3f>& points)
|
||||
{
|
||||
for (const auto& pnt : points) {
|
||||
addPoint(pnt);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Ends the point set operations and write the resulting inventor string.
|
||||
* @see beginPoints()
|
||||
*/
|
||||
void InventorBuilder::endPoints()
|
||||
{
|
||||
decreaseIndent();
|
||||
result << indent << "]\n";
|
||||
decreaseIndent();
|
||||
result << indent << "}\n";
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an SoPointSet node after creating an SoCordinate3 node with
|
||||
* beginPoints() and endPoints().
|
||||
* @see beginPoints()
|
||||
* @see endPoints()
|
||||
*/
|
||||
void InventorBuilder::addPointSet()
|
||||
{
|
||||
result << indent << "PointSet { } \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addSinglePoint(const Base::Vector3f &point, DrawStyle drawStyle, const ColorRGB& color)
|
||||
{
|
||||
result << indent << "Separator { ";
|
||||
result << indent << " Material { ";
|
||||
result << indent << " diffuseColor " << color.red() << " "<< color.green() << " "<< color.blue();
|
||||
result << indent << " }";
|
||||
result << indent << " MaterialBinding { value PER_PART } ";
|
||||
result << indent << " DrawStyle { pointSize " << drawStyle.pointSize << "} ";
|
||||
result << indent << " Coordinate3 { ";
|
||||
result << indent << " point [ ";
|
||||
result << point.x << " " << point.y << " " << point.z << ",";
|
||||
result << indent << " ] ";
|
||||
result << indent << " }";
|
||||
result << indent << " PointSet { } ";
|
||||
result << indent <<"}";
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a SoLineSet node after creating a SoCordinate3 node with
|
||||
* beginPoints() and endPoints().
|
||||
* @see beginPoints()
|
||||
* @see endPoints()
|
||||
*/
|
||||
void InventorBuilder::addLineSet()
|
||||
{
|
||||
result << indent << "LineSet { } \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addText(const char * text)
|
||||
{
|
||||
result << indent << " Text2 { string \" " << text << "\" " << "} \n";
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a Text with a given position to the 3D set. The origin is the
|
||||
* lower leftmost corner.
|
||||
@@ -1127,82 +958,6 @@ void InventorBuilder::addLineSet(const std::vector<Vector3f>& points, DrawStyle
|
||||
<< " } \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addIndexedFaceSet(const std::vector<int>& indices)
|
||||
{
|
||||
if (indices.size() < 4)
|
||||
return;
|
||||
|
||||
result << indent << "IndexedFaceSet { \n"
|
||||
<< indent << " coordIndex [ \n";
|
||||
|
||||
increaseIndent();
|
||||
increaseIndent();
|
||||
std::vector<int>::const_iterator it_last_f = indices.end()-1;
|
||||
int index=0;
|
||||
for (std::vector<int>::const_iterator it = indices.begin(); it != indices.end(); ++it) {
|
||||
if (index % 8 == 0)
|
||||
result << indent;
|
||||
if (it != it_last_f)
|
||||
result << *it << ", ";
|
||||
else
|
||||
result << *it << " ] \n";
|
||||
if (++index % 8 == 0)
|
||||
result << '\n';
|
||||
}
|
||||
decreaseIndent();
|
||||
decreaseIndent();
|
||||
|
||||
result << indent << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addFaceSet(const std::vector<int>& vertices)
|
||||
{
|
||||
result << indent << "FaceSet { \n"
|
||||
<< indent << " numVertices [ \n";
|
||||
|
||||
increaseIndent();
|
||||
increaseIndent();
|
||||
std::vector<int>::const_iterator it_last_f = vertices.end()-1;
|
||||
int index=0;
|
||||
for (std::vector<int>::const_iterator it = vertices.begin(); it != vertices.end(); ++it) {
|
||||
if (index % 8 == 0)
|
||||
result << indent;
|
||||
if (it != it_last_f)
|
||||
result << *it << ", ";
|
||||
else
|
||||
result << *it << " ] \n";
|
||||
if (++index % 8 == 0)
|
||||
result << '\n';
|
||||
}
|
||||
decreaseIndent();
|
||||
decreaseIndent();
|
||||
|
||||
result << indent << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::beginNormal()
|
||||
{
|
||||
result << indent << "Normal { \n";
|
||||
increaseIndent();
|
||||
result << indent << "vector [ \n";
|
||||
increaseIndent();
|
||||
}
|
||||
|
||||
void InventorBuilder::endNormal()
|
||||
{
|
||||
decreaseIndent();
|
||||
result << indent << "]\n";
|
||||
decreaseIndent();
|
||||
result << indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addNormalBinding(const char* binding)
|
||||
{
|
||||
result << indent << "NormalBinding {\n"
|
||||
<< indent << " value " << binding << '\n'
|
||||
<< indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addSingleTriangle(const Triangle& triangle, DrawStyle drawStyle, const ColorRGB& rgb)
|
||||
{
|
||||
std::string fs = "";
|
||||
@@ -1253,82 +1008,6 @@ void InventorBuilder::addSinglePlane(const Vector3f& base, const Vector3f& eX, c
|
||||
<< " } \n";
|
||||
}
|
||||
|
||||
/**
|
||||
* The number of control points must be numUControlPoints * numVControlPoints.
|
||||
* The order in u or v direction of the NURBS surface is implicitly given by
|
||||
* number of elements in uKnots - numUControlPoints or
|
||||
* number of elements in vKnots - numVControlPoints.
|
||||
*/
|
||||
void InventorBuilder::addNurbsSurface(const std::vector<Base::Vector3f>& controlPoints,
|
||||
int numUControlPoints, int numVControlPoints,
|
||||
const std::vector<float>& uKnots,
|
||||
const std::vector<float>& vKnots)
|
||||
{
|
||||
result << " Separator { \n"
|
||||
<< " Coordinate3 { \n"
|
||||
<< " point [ ";
|
||||
for (std::vector<Base::Vector3f>::const_iterator it =
|
||||
controlPoints.begin(); it != controlPoints.end(); ++it) {
|
||||
if (it != controlPoints.begin())
|
||||
result << ",\n ";
|
||||
result << it->x << " " << it->y << " " << it->z;
|
||||
}
|
||||
|
||||
result << " ]\n"
|
||||
<< " }\n";
|
||||
result << " NurbsSurface { \n"
|
||||
<< " numUControlPoints " << numUControlPoints << '\n'
|
||||
<< " numVControlPoints " << numVControlPoints << '\n'
|
||||
<< " uKnotVector [ ";
|
||||
int index = 0;
|
||||
for (std::vector<float>::const_iterator it = uKnots.begin(); it != uKnots.end(); ++it) {
|
||||
result << *it;
|
||||
index++;
|
||||
if ((it+1) < uKnots.end()) {
|
||||
if (index % 4 == 0)
|
||||
result << ",\n ";
|
||||
else
|
||||
result << ", ";
|
||||
}
|
||||
}
|
||||
result << " ]\n"
|
||||
<< " vKnotVector [ ";
|
||||
for (std::vector<float>::const_iterator it = vKnots.begin(); it != vKnots.end(); ++it) {
|
||||
result << *it;
|
||||
index++;
|
||||
if ((it+1) < vKnots.end()) {
|
||||
if (index % 4 == 0)
|
||||
result << ",\n ";
|
||||
else
|
||||
result << ", ";
|
||||
}
|
||||
}
|
||||
result << " ]\n"
|
||||
<< " }\n"
|
||||
<< " }\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addCone(float bottomRadius, float height)
|
||||
{
|
||||
result << indent << " Cone { bottomRadius " << bottomRadius << " height " << height << "} \n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addCylinder(float radius, float height)
|
||||
{
|
||||
result << indent << "Cylinder {\n"
|
||||
<< indent << " radius " << radius << "\n"
|
||||
<< indent << " height " << height << "\n"
|
||||
<< indent << " parts (SIDES | TOP | BOTTOM)\n"
|
||||
<< indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addSphere(float radius)
|
||||
{
|
||||
result << indent << "Sphere {\n"
|
||||
<< indent << " radius " << radius << "\n"
|
||||
<< indent << "}\n";
|
||||
}
|
||||
|
||||
void InventorBuilder::addBoundingBox(const Vector3f& pt1, const Vector3f& pt2, DrawStyle drawStyle, const ColorRGB& rgb)
|
||||
{
|
||||
Base::Vector3f pt[8];
|
||||
|
||||
@@ -566,88 +566,7 @@ public:
|
||||
* \brief Closes the last added separator node.
|
||||
*/
|
||||
void endSeparator();
|
||||
/*!
|
||||
* \brief Sets an info node.
|
||||
* \param str - text set to the info node
|
||||
*/
|
||||
void addInfo(const char* str);
|
||||
/*!
|
||||
* \brief Sets a label node.
|
||||
* \param str - text set to the label node
|
||||
*/
|
||||
void addLabel(const char* str);
|
||||
/** @name Appearance handling */
|
||||
//@{
|
||||
/*!
|
||||
* \brief Sets a base color node. The colors are in the range [0, 1].
|
||||
*/
|
||||
void addBaseColor(const ColorRGB& rgb);
|
||||
/*!
|
||||
* \brief Sets a material node. The colors are in the range [0, 1].
|
||||
*/
|
||||
void addMaterial(const ColorRGB& rgb, float transparency=0);
|
||||
/*!
|
||||
* \brief Starts a material node. The node must be closed with \ref endMaterial
|
||||
* and the colors must be added with \ref addColor().
|
||||
*/
|
||||
void beginMaterial();
|
||||
/*!
|
||||
* \brief Closes a material node.
|
||||
*/
|
||||
void endMaterial();
|
||||
/*!
|
||||
* \brief Adds a color to a material node. The colors are in the range [0, 1].
|
||||
*/
|
||||
void addColor(const ColorRGB& rgb);
|
||||
/*!
|
||||
* \brief Sets a material binding node.
|
||||
* \param binding - binding of the material.
|
||||
*/
|
||||
void addMaterialBinding(BindingElement);
|
||||
/*!
|
||||
* \brief Sets a draw style node.
|
||||
*/
|
||||
void addDrawStyle(DrawStyle drawStyle);
|
||||
/*!
|
||||
* \brief Sets a shape hints node.
|
||||
* \param crease - the crease angle in radians
|
||||
*/
|
||||
void addShapeHints(float creaseAngle=0.0f);
|
||||
/*!
|
||||
* \brief Sets a polygon offset node.
|
||||
*/
|
||||
void addPolygonOffset(PolygonOffset polygonOffset);
|
||||
//@}
|
||||
|
||||
/** @name Add coordinates */
|
||||
//@{
|
||||
/// add a single point
|
||||
void addPoint(const Vector3f& pnt);
|
||||
/// add a list of points
|
||||
void addPoints(const std::vector<Vector3f>& points);
|
||||
//@}
|
||||
|
||||
/** @name Point set handling */
|
||||
//@{
|
||||
/// starts a point set
|
||||
void beginPoints();
|
||||
/// ends the points set operation
|
||||
void endPoints();
|
||||
/// add an SoPointSet node
|
||||
void addPointSet();
|
||||
/// add a single point (without startPoints() & endPoints() )
|
||||
void addSinglePoint(const Base::Vector3f& point, DrawStyle drawStyle, const ColorRGB& color = ColorRGB{1.0F, 1.0F, 1.0F});
|
||||
//@}
|
||||
|
||||
/** @name Normal handling */
|
||||
//@{
|
||||
/// starts a point set
|
||||
void beginNormal();
|
||||
/// ends the points set operation
|
||||
void endNormal();
|
||||
/// add normal binding node
|
||||
void addNormalBinding(const char*);
|
||||
//@}
|
||||
|
||||
/** @name Line/Direction handling */
|
||||
//@{
|
||||
@@ -657,8 +576,6 @@ public:
|
||||
void addSingleArrow(const Base::Line3f& line, DrawStyle drawStyle, const ColorRGB& rgb = ColorRGB{1.0F, 1.0F, 1.0F});
|
||||
/// add a line defined by a list of points whereat always a pair (i.e. a point and the following point) builds a line.
|
||||
void addLineSet(const std::vector<Vector3f>& points, DrawStyle drawStyle, const ColorRGB& rgb = ColorRGB{1.0F, 1.0F, 1.0F});
|
||||
/// add an SoLineSet node
|
||||
void addLineSet();
|
||||
//@}
|
||||
|
||||
/** @name Triangle handling */
|
||||
@@ -667,18 +584,6 @@ public:
|
||||
void addSingleTriangle(const Triangle& triangle, DrawStyle drawStyle, const ColorRGB& rgb = ColorRGB{1.0F, 1.0F, 1.0F});
|
||||
void addSinglePlane(const Vector3f& base, const Vector3f& eX, const Vector3f& eY, float length, float width, DrawStyle drawStyle,
|
||||
const ColorRGB& rgb = ColorRGB{1.0F, 1.0F, 1.0F});
|
||||
void addIndexedFaceSet(const std::vector<int>& indices);
|
||||
void addFaceSet(const std::vector<int>& vertices);
|
||||
//@}
|
||||
|
||||
/** @name Surface handling */
|
||||
//@{
|
||||
void addNurbsSurface(const std::vector<Base::Vector3f>& controlPoints,
|
||||
int numUControlPoints, int numVControlPoints,
|
||||
const std::vector<float>& uKnots, const std::vector<float>& vKnots);
|
||||
void addCone(float bottomRadius, float height);
|
||||
void addCylinder(float radius, float height);
|
||||
void addSphere(float radius);
|
||||
//@}
|
||||
|
||||
/** @name Bounding Box handling */
|
||||
@@ -697,7 +602,6 @@ public:
|
||||
/** @name Text handling */
|
||||
//@{
|
||||
/// add a text
|
||||
void addText(const char * text);
|
||||
void addText(const Vector3f &vec,const char * text, const ColorRGB& rgb = ColorRGB{1.0F, 1.0F, 1.0F});
|
||||
//@}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user