Base: Add fromPercent and toPercent helpers
This commit is contained in:
@@ -31,19 +31,7 @@
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#include "Application.h"
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#include "Material.h"
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// Helper functions to consistently convert between float and long
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namespace
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{
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float fromPercent(long value)
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{
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return std::roundf(value) / 100.0F;
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}
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long toPercent(float value)
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{
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return std::lround(100.0 * value);
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}
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} // namespace
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#include <Base/Tools.h>
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using namespace App;
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@@ -351,9 +339,9 @@ App::Material Material::getDefaultAppearance()
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};
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App::Material mat(App::Material::DEFAULT);
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mat.transparency = fromPercent(hGrp->GetInt("DefaultShapeTransparency", 0));
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long shininess = toPercent(mat.shininess);
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mat.shininess = fromPercent(hGrp->GetInt("DefaultShapeShininess", shininess));
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mat.transparency = Base::fromPercent(hGrp->GetInt("DefaultShapeTransparency", 0));
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long shininess = Base::toPercent(mat.shininess);
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mat.shininess = Base::fromPercent(hGrp->GetInt("DefaultShapeShininess", shininess));
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// This is handled in the material code when using the object appearance
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bool randomColor = hGrp->GetBool("RandomColor", false);
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@@ -143,6 +143,16 @@ inline T toDegrees(T r)
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return static_cast<T>((r / M_PI) * 180.0);
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}
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inline float fromPercent(const long value)
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{
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return std::roundf(value) / 100.0F;
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}
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inline long toPercent(float value)
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{
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return std::lround(100.0 * value);
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}
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template<class T>
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inline T fmod(T numerator, T denominator)
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{
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@@ -28,6 +28,8 @@
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#include "ui_DlgMaterialProperties.h"
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#include "ViewProvider.h"
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#include <Base/Tools.h>
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using namespace Gui::Dialog;
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@@ -129,7 +131,7 @@ void DlgMaterialPropertiesImp::onSpecularColorChanged()
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*/
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void DlgMaterialPropertiesImp::onShininessValueChanged(int sh)
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{
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customMaterial.shininess = (float)sh / 100.0F;
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customMaterial.shininess = Base::fromPercent(sh);
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}
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/**
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@@ -137,7 +139,7 @@ void DlgMaterialPropertiesImp::onShininessValueChanged(int sh)
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*/
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void DlgMaterialPropertiesImp::onTransparencyValueChanged(int sh)
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{
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customMaterial.transparency = (float)sh / 100.0F;
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customMaterial.transparency = Base::fromPercent(sh);
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}
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/**
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@@ -95,7 +95,7 @@ DlgSettingsLightSources::DlgSettingsLightSources(QWidget* parent)
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QCheckBox* enabledCheckbox,
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std::function<void(bool)> setLightEnabled) {
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light->color = Base::convertTo<SbColor>(colorButton->color());
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light->intensity = intensitySpinBox->value() / 100.F;
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light->intensity = Base::fromPercent(intensitySpinBox->value());
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light->direction =
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Base::convertTo<SbVec3f>(azimuthElevationToDirection(horizontalAngleSpinBox->rawValue(),
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verticalAngleSpinBox->rawValue()));
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@@ -161,7 +161,7 @@ DlgSettingsLightSources::DlgSettingsLightSources(QWidget* parent)
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view->getEnvironment()->ambientColor =
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Base::convertTo<SbColor>(ui->ambientLightColor->color());
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view->getEnvironment()->ambientIntensity =
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ui->ambientLightIntensitySpinBox->value() / 100.F;
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Base::fromPercent(ui->ambientLightIntensitySpinBox->value());
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};
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connect(ui->ambientLightIntensitySpinBox,
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@@ -38,6 +38,8 @@
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#include "View3DSettings.h"
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#include "View3DInventorViewer.h"
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#include <Base/Tools.h>
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using namespace Gui;
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View3DSettings::View3DSettings(ParameterGrp::handle hGrp,
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@@ -150,9 +152,9 @@ void View3DSettings::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::M
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}
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}
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else if (strcmp(Reason,"HeadlightIntensity") == 0) {
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long value = rGrp.GetInt("HeadlightIntensity", 100);
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long value = rGrp.GetInt("HeadlightIntensity", 90);
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for (auto _viewer : _viewers) {
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_viewer->getHeadlight()->intensity.setValue((float)value/100.0f);
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_viewer->getHeadlight()->intensity.setValue(Base::fromPercent(value));
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}
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}
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else if (strcmp(Reason,"EnableBacklight") == 0) {
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@@ -186,7 +188,7 @@ void View3DSettings::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::M
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else if (strcmp(Reason,"BacklightIntensity") == 0) {
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long value = rGrp.GetInt("BacklightIntensity", 60);
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for (auto _viewer : _viewers) {
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_viewer->getBacklight()->intensity.setValue((float)value/100.0f);
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_viewer->getBacklight()->intensity.setValue(Base::fromPercent(value));
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}
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}
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else if (strcmp(Reason,"EnableFillLight") == 0) {
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@@ -220,7 +222,7 @@ void View3DSettings::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::M
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else if (strcmp(Reason,"FillLightIntensity") == 0) {
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long value = rGrp.GetInt("FillLightIntensity", 40);
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for (auto _viewer : _viewers) {
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_viewer->getFillLight()->intensity.setValue((float)value/100.0f);
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_viewer->getFillLight()->intensity.setValue(Base::fromPercent(value));
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}
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}
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else if (strcmp(Reason,"AmbientLightColor") == 0) {
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@@ -235,7 +237,7 @@ void View3DSettings::OnChange(ParameterGrp::SubjectType &rCaller,ParameterGrp::M
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else if (strcmp(Reason,"AmbientLightIntensity") == 0) {
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long value = rGrp.GetInt("AmbientLightIntensity", 20);
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for (auto _viewer : _viewers) {
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_viewer->getEnvironment()->ambientIntensity.setValue((float)value/100.0f);
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_viewer->getEnvironment()->ambientIntensity.setValue(Base::fromPercent(value));
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}
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}
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else if (strcmp(Reason,"EnablePreselection") == 0) {
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@@ -49,21 +49,10 @@
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#include "ViewProviderGeometryObject.h"
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#include "ViewProviderGeometryObjectPy.h"
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#include <Base/Tools.h>
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using namespace Gui;
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// Helper functions to consistently convert between float and long
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namespace {
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float fromPercent(long value)
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{
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return std::roundf(value) / 100.0F;
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}
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long toPercent(float value)
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{
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return std::lround(100.0 * value);
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}
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}
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PROPERTY_SOURCE(Gui::ViewProviderGeometryObject, Gui::ViewProviderDragger)
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const App::PropertyIntegerConstraint::Constraints intPercent = {0, 100, 5};
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@@ -71,7 +60,8 @@ const App::PropertyIntegerConstraint::Constraints intPercent = {0, 100, 5};
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ViewProviderGeometryObject::ViewProviderGeometryObject()
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{
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App::Material mat = App::Material::getDefaultAppearance();
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long initialTransparency = toPercent(mat.transparency);
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long initialTransparency = Base::toPercent(mat.transparency);
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static const char* dogroup = "Display Options";
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static const char* sgroup = "Selection";
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@@ -140,8 +130,8 @@ void ViewProviderGeometryObject::onChanged(const App::Property* prop)
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setSelectable(Sel);
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}
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else if (prop == &Transparency) {
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long value = toPercent(ShapeAppearance.getTransparency());
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float trans = fromPercent(Transparency.getValue());
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long value = Base::toPercent(ShapeAppearance.getTransparency());
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float trans = Base::fromPercent(Transparency.getValue());
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if (value != Transparency.getValue()) {
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ShapeAppearance.setTransparency(trans);
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}
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@@ -152,7 +142,7 @@ void ViewProviderGeometryObject::onChanged(const App::Property* prop)
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if (getObject() && getObject()->testStatus(App::ObjectStatus::TouchOnColorChange)) {
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getObject()->touch(true);
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}
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long value = toPercent(ShapeAppearance.getTransparency());
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long value = Base::toPercent(ShapeAppearance.getTransparency());
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if (value != Transparency.getValue()) {
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Transparency.setValue(value);
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}
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@@ -71,17 +71,6 @@ namespace
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{
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constexpr const int lowPrec = 2;
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constexpr const int highPrec = 16;
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int toPercent(float value)
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{
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return static_cast<int>(100 * value); // NOLINT
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}
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float fromPercent(int value)
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{
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return static_cast<float>(value) / 100.0F; // NOLINT
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}
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} // namespace
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PropertyItemFactory& PropertyItemFactory::instance()
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@@ -3658,7 +3647,7 @@ int PropertyMaterialItem::getShininess() const
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}
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auto val = value.value<Material>();
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return toPercent(val.shininess);
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return Base::toPercent(val.shininess);
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}
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void PropertyMaterialItem::setShininess(int s)
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@@ -3669,7 +3658,7 @@ void PropertyMaterialItem::setShininess(int s)
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}
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auto mat = value.value<Material>();
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mat.shininess = fromPercent(s);
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mat.shininess = Base::fromPercent(s);
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setValue(QVariant::fromValue<Material>(mat));
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}
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@@ -3681,7 +3670,7 @@ int PropertyMaterialItem::getTransparency() const
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}
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auto val = value.value<Material>();
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return toPercent(val.transparency);
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return Base::toPercent(val.transparency);
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}
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void PropertyMaterialItem::setTransparency(int t)
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@@ -3692,7 +3681,7 @@ void PropertyMaterialItem::setTransparency(int t)
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}
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auto mat = value.value<Material>();
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mat.transparency = fromPercent(t);
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mat.transparency = Base::fromPercent(t);
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setValue(QVariant::fromValue<Material>(mat));
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}
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@@ -3747,8 +3736,8 @@ QVariant PropertyMaterialItem::toolTip(const App::Property* prop) const
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.arg(ec.red())
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.arg(ec.green())
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.arg(ec.blue())
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.arg(toPercent(value.shininess))
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.arg(toPercent(value.transparency));
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.arg(Base::toPercent(value.shininess))
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.arg(Base::toPercent(value.transparency));
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return {data};
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}
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@@ -4085,7 +4074,7 @@ int PropertyMaterialListItem::getShininess() const
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}
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auto mat = list[0].value<Material>();
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return toPercent(mat.shininess);
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return Base::toPercent(mat.shininess);
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}
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void PropertyMaterialListItem::setShininess(int s)
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@@ -4105,7 +4094,7 @@ void PropertyMaterialListItem::setShininess(int s)
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}
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auto mat = list[0].value<Material>();
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mat.shininess = fromPercent(s);
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mat.shininess = Base::fromPercent(s);
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list[0] = QVariant::fromValue<Material>(mat);
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setValue(list);
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}
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@@ -4127,7 +4116,7 @@ int PropertyMaterialListItem::getTransparency() const
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}
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auto mat = list[0].value<Material>();
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return toPercent(mat.transparency);
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return Base::toPercent(mat.transparency);
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}
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void PropertyMaterialListItem::setTransparency(int t)
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@@ -4147,7 +4136,7 @@ void PropertyMaterialListItem::setTransparency(int t)
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}
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auto mat = list[0].value<Material>();
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mat.transparency = fromPercent(t);
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mat.transparency = Base::fromPercent(t);
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list[0] = QVariant::fromValue<Material>(mat);
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setValue(list);
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}
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@@ -4235,8 +4224,8 @@ QVariant PropertyMaterialListItem::toolTip(const App::Property* prop) const
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.arg(ec.red())
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.arg(ec.green())
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.arg(ec.blue())
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.arg(toPercent(value.shininess))
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.arg(toPercent(value.transparency));
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.arg(Base::toPercent(value.shininess))
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.arg(Base::toPercent(value.transparency));
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return {data};
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}
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@@ -69,6 +69,8 @@
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#include "ViewProviderAnalysis.h"
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#include "ViewProviderFemPostObject.h"
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#include <Base/Tools.h>
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using namespace FemGui;
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namespace sp = std::placeholders;
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@@ -659,7 +661,7 @@ void ViewProviderFemPostObject::WriteColorData(bool ResetColorBarRange)
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if (Field.getEnumVector().empty() || Field.getValue() == 0) {
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m_material->diffuseColor.setValue(SbColor(0.8, 0.8, 0.8));
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float trans = float(Transparency.getValue()) / 100.0;
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float trans = Base::fromPercent(Transparency.getValue());
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m_material->transparency.setValue(trans);
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m_materialBinding->value = SoMaterialBinding::OVERALL;
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m_materialBinding->touch();
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@@ -696,7 +698,7 @@ void ViewProviderFemPostObject::WriteColorData(bool ResetColorBarRange)
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SbColor* diffcol = m_material->diffuseColor.startEditing();
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SbColor* edgeDiffcol = m_matPlainEdges->diffuseColor.startEditing();
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float overallTransp = Transparency.getValue() / 100.0f;
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float overallTransp = Base::fromPercent(Transparency.getValue());
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m_material->transparency.setNum(numPts);
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m_matPlainEdges->transparency.setNum(numPts);
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float* transp = m_material->transparency.startEditing();
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@@ -737,7 +739,7 @@ void ViewProviderFemPostObject::WriteColorData(bool ResetColorBarRange)
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void ViewProviderFemPostObject::WriteTransparency()
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{
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float trans = static_cast<float>(Transparency.getValue()) / 100.0;
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float trans = Base::fromPercent(Transparency.getValue());
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float* value = m_material->transparency.startEditing();
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float* edgeValue = m_matPlainEdges->transparency.startEditing();
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// m_material and m_matPlainEdges field containers have same size
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@@ -38,6 +38,8 @@
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#include "ModelManager.h"
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#include "ModelUuids.h"
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#include <Base/Tools.h>
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using namespace Materials;
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@@ -174,8 +176,8 @@ std::shared_ptr<App::Material> MaterialManager::defaultAppearance()
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long initialTransparency = hGrp->GetInt("DefaultShapeTransparency", 0);
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long initialShininess = hGrp->GetInt("DefaultShapeShininess", 90);
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mat.shininess = ((float)initialShininess / 100.0F);
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mat.transparency = ((float)initialTransparency / 100.0F);
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mat.shininess = Base::fromPercent(initialShininess);
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mat.transparency = Base::fromPercent(initialTransparency);
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return std::make_shared<App::Material>(mat);
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}
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@@ -329,7 +329,7 @@ void ViewProviderMesh::onChanged(const App::Property* prop)
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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}
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if (prop == &LineTransparency) {
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float trans = LineTransparency.getValue() / 100.0F;
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float trans = Base::fromPercent(LineTransparency.getValue());
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pLineColor->transparency = trans;
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}
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else if (prop == &LineWidth) {
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@@ -590,7 +590,7 @@ void ViewProviderMesh::tryColorPerVertexOrFace(bool on)
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pcMatBinding->value = SoMaterialBinding::OVERALL;
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const App::Color& c = ShapeAppearance.getDiffuseColor();
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pcShapeMaterial->diffuseColor.setValue(c.r, c.g, c.b);
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pcShapeMaterial->transparency.setValue(Transparency.getValue() / 100.0F);
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pcShapeMaterial->transparency.setValue(Base::fromPercent(Transparency.getValue()));
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}
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}
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@@ -33,6 +33,8 @@
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#include "ViewProvider.h"
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#include <Base/Tools.h>
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using namespace PartGui;
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@@ -88,7 +90,7 @@ void ViewProviderPart::applyTransparency(float transparency, std::vector<App::Co
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for (auto& j : colors) {
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// transparency hasn't been set for this face
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if (j.a == 0.0) {
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j.setTransparency(transparency/100.0F); // transparency comes in percent
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j.setTransparency(Base::fromPercent(transparency)); // transparency comes in percent
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}
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}
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}
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@@ -101,7 +103,7 @@ void ViewProviderPart::applyTransparency(float transparency, std::vector<App::Ma
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for (auto& j : colors) {
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// transparency hasn't been set for this face
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if (j.transparency == 0.0) {
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j.transparency = transparency / 100.0F; // transparency comes in percent
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j.transparency = Base::fromPercent(transparency); // transparency comes in percent
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}
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}
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}
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@@ -97,19 +97,6 @@ FC_LOG_LEVEL_INIT("Part", true, true)
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using namespace PartGui;
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// Helper functions to consistently convert between float and long
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namespace {
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float fromPercent(long value)
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{
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return std::roundf(value) / 100.0F;
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}
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long toPercent(float value)
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{
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return std::lround(100.0 * value);
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}
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}
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PROPERTY_SOURCE(PartGui::ViewProviderPartExt, Gui::ViewProviderGeometryObject)
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@@ -364,9 +351,9 @@ void ViewProviderPartExt::onChanged(const App::Property* prop)
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}
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else if (prop == &Transparency) {
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const App::Material& Mat = ShapeAppearance[0];
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long value = toPercent(Mat.transparency);
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long value = Base::toPercent(Mat.transparency);
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if (value != Transparency.getValue()) {
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float trans = fromPercent(Transparency.getValue());
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float trans = Base::fromPercent(Transparency.getValue());
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ShapeAppearance.setTransparency(trans);
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}
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}
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@@ -676,7 +663,7 @@ std::map<std::string,App::Color> ViewProviderPartExt::getElementColors(const cha
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if(!element || !element[0]) {
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||||
auto color = ShapeAppearance.getDiffuseColor();
|
||||
color.setTransparency(Transparency.getValue()/100.0F);
|
||||
color.setTransparency(Base::fromPercent(Transparency.getValue()));
|
||||
ret["Face"] = color;
|
||||
ret["Edge"] = LineColor.getValue();
|
||||
ret["Vertex"] = PointColor.getValue();
|
||||
@@ -687,7 +674,7 @@ std::map<std::string,App::Color> ViewProviderPartExt::getElementColors(const cha
|
||||
auto size = ShapeAppearance.getSize();
|
||||
if(element[4]=='*') {
|
||||
auto color = ShapeAppearance.getDiffuseColor();
|
||||
color.setTransparency(Transparency.getValue()/100.0F);
|
||||
color.setTransparency(Base::fromPercent(Transparency.getValue()));
|
||||
bool singleColor = true;
|
||||
for(int i=0;i<size;++i) {
|
||||
if (ShapeAppearance.getDiffuseColor(i) != color) {
|
||||
@@ -699,7 +686,7 @@ std::map<std::string,App::Color> ViewProviderPartExt::getElementColors(const cha
|
||||
}
|
||||
if(size && singleColor) {
|
||||
color = ShapeAppearance.getDiffuseColor(0);
|
||||
color.setTransparency(Transparency.getValue()/100.0F);
|
||||
color.setTransparency(Base::fromPercent(100.0F));
|
||||
ret.clear();
|
||||
}
|
||||
ret["Face"] = color;
|
||||
@@ -710,7 +697,7 @@ std::map<std::string,App::Color> ViewProviderPartExt::getElementColors(const cha
|
||||
else
|
||||
ret[element] = ShapeAppearance.getDiffuseColor();
|
||||
if(size==1)
|
||||
ret[element].setTransparency(Transparency.getValue()/100.0F);
|
||||
ret[element].setTransparency(Base::fromPercent(Transparency.getValue()));
|
||||
}
|
||||
} else if (boost::starts_with(element,"Edge")) {
|
||||
auto size = LineColorArray.getSize();
|
||||
|
||||
Reference in New Issue
Block a user