fix build failure on macoS when including glext.h
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@@ -28,9 +28,11 @@
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# ifdef FC_OS_MACOSX
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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# include <OpenGL/glext.h>
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# else
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# include <GL/gl.h>
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# include <GL/glu.h>
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# include <GL/glext.h>
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# endif
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/bundles/SoMaterialBundle.h>
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@@ -42,7 +44,6 @@
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# include <Inventor/elements/SoViewingMatrixElement.h>
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#endif
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#include <GL/glext.h>
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#include <Inventor/C/glue/gl.h>
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#include <Gui/SoFCInteractiveElement.h>
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