Update DlgSettingsMeshView.ui

This commit is contained in:
FEA-eng
2024-07-09 21:10:48 +02:00
committed by wwmayer
parent 4195bf2ae8
commit 322e3154c7

View File

@@ -248,7 +248,7 @@
<item row="3" column="0">
<widget class="Gui::PrefCheckBox" name="checkboxRendering">
<property name="toolTip">
<string>The bottom side of surface will be rendered the same way than top side.
<string>The bottom side of the surface will be rendered the same way as the top side.
If not checked, it depends on the option &quot;Enable backlight color&quot;
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</string>
@@ -335,7 +335,7 @@ will be used or black.</string>
Shading defines the appearance of surfaces.
With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to an unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</string>
</property>