Merge branch 'main' into bgbsww-toponamingMakeElementSliceMirror
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@@ -1844,6 +1844,46 @@ public:
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CN,
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};
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/** Make a solid using shells or CompSolid
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*
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* @param shapes: input shapes of either shells or CompSolid.
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* @param op: optional string to be encoded into topo naming for indicating
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* the operation
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*
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* @return The function produces a solid. The original content of this
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* TopoShape is discarded and replaced with the new shape. The
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* function returns the TopoShape itself as a self reference so
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* that multiple operations can be carried out for the same shape
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* in the same line of code.
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*/
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// TODO: This does not appear to be called, and the implementation seems impossible
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// TopoShape &makeElementSolid(const std::vector<TopoShape> &shapes, const char *op=nullptr);
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/** Make a solid using shells or CompSolid
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*
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* @param shape: input shape of either a shell, a compound of shells, or a
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* CompSolid.
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* @param op: optional string to be encoded into topo naming for indicating
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* the operation
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*
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* @return The function produces a solid. The original content of this
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* TopoShape is discarded and replaced with the new shape. The
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* function returns the TopoShape itself as a self reference so
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* that multiple operations can be carried out for the same shape
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* in the same line of code.
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*/
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TopoShape &makeElementSolid(const TopoShape &shape, const char *op=nullptr);
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/** Make a solid using this shape
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*
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* @param op: optional string to be encoded into topo naming for indicating
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* the operation
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*
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* @return The function returns a new solid using the shell or CompSolid
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* inside this shape. The shape itself is not modified.
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*/
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TopoShape makeElementSolid(const char *op=nullptr) const {
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return TopoShape(0,Hasher).makeElementSolid(*this,op);
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}
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/** Generic shape making with mapped element name from shape history
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*
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@@ -51,6 +51,7 @@
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#include <BRepBuilderAPI_GTransform.hxx>
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#include <BRepBuilderAPI_MakeEdge.hxx>
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#include <BRepBuilderAPI_Transform.hxx>
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#include <BRepBuilderAPI_MakeSolid.hxx>
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#include <BRepFilletAPI_MakeChamfer.hxx>
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#include <BRepFilletAPI_MakeFillet.hxx>
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#include <BRepBuilderAPI_Transform.hxx>
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@@ -2702,6 +2703,69 @@ struct MapperThruSections: MapperMaker
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}
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};
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// TODO: This method does not appear to ever be called in the codebase, and it is probably
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// broken, because using TopoShape() with no parameters means the result will not have an
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// element Map. If ever restored, code like this should be used to make a tag.
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//TopoShape& TopoShape::makeElementSolid(const std::vector<TopoShape>& shapes, const char* op)
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//{
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// static std::random_device _RD;
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// static std::mt19937 _RGEN(_RD());
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// static std::uniform_int_distribution<> _RDIST(1, 10000);
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// long idx = _RDIST(_RGEN);
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// return makeElementSolid(TopoShape(idx).makeElementCompound(shapes), op);
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//}
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TopoShape& TopoShape::makeElementSolid(const TopoShape& shape, const char* op)
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{
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if (!op) {
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op = Part::OpCodes::Solid;
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}
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if (shape.isNull()) {
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FC_THROWM(NullShapeException, "Null shape");
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}
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// first, if we were given a compsolid, try making a solid out of it
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TopoDS_CompSolid compsolid;
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int count = 0;
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for (const auto& s : shape.getSubShapes(TopAbs_COMPSOLID)) {
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++count;
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compsolid = TopoDS::CompSolid(s);
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if (count > 1) {
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break;
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}
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}
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if (count == 0) {
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// no compsolids. Get shells...
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BRepBuilderAPI_MakeSolid mkSolid;
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count = 0;
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for (const auto& s : shape.getSubShapes(TopAbs_SHELL)) {
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++count;
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mkSolid.Add(TopoDS::Shell(s));
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}
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if (count == 0) { // no shells?
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FC_THROWM(Base::CADKernelError, "No shells or compsolids found in shape");
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}
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makeElementShape(mkSolid, shape, op);
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TopoDS_Solid solid = TopoDS::Solid(_Shape);
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BRepLib::OrientClosedSolid(solid);
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setShape(solid, false);
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}
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else if (count == 1) {
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BRepBuilderAPI_MakeSolid mkSolid(compsolid);
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makeElementShape(mkSolid, shape, op);
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}
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else { // if (count > 1)
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FC_THROWM(Base::CADKernelError,
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"Only one compsolid can be accepted. "
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"Provided shape has more than one compsolid.");
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}
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return *this;
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}
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TopoShape& TopoShape::makeElementMirror(const TopoShape& shape, const gp_Ax2& ax2, const char* op)
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{
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if (!op) {
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@@ -2048,4 +2048,31 @@ TEST_F(TopoShapeExpansionTest, makeElementGTransformWithMap)
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// Not testing _makeElementTransform as it is a thin wrapper that calls the same places as the four
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// preceding tests.
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TEST_F(TopoShapeExpansionTest, makeElementSolid)
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{
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// Arrange
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auto [cube1, cube2] = CreateTwoCubes();
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auto tr {gp_Trsf()};
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tr.SetTranslation(gp_Vec(gp_XYZ(-0.5, -0.5, 0)));
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cube2.Move(TopLoc_Location(tr));
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TopoShape topoShape1 {cube1, 1L};
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TopoShape topoShape2 {cube2, 2L};
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// Act
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TopExp_Explorer exp(topoShape1.getShape(), TopAbs_SHELL);
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auto shell1 = exp.Current();
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exp.Init(topoShape2.getShape(), TopAbs_SHELL);
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auto shell2 = exp.Current();
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TopoShape& topoShape3 = topoShape1.makeElementCompound({shell1, shell2});
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TopoShape& result = topoShape1.makeElementSolid(topoShape3); // Need the single parm form
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auto elements = elementMap(result);
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Base::BoundBox3d bb = result.getBoundBox();
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// Assert shape is correct
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EXPECT_TRUE(PartTestHelpers::boxesMatch(bb, Base::BoundBox3d(0.0, -0.5, 0.0, 1.5, 1.0, 1.0)));
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EXPECT_FLOAT_EQ(getVolume(result.getShape()), 2);
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// Assert elementMap is correct
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EXPECT_EQ(elements.size(), 52);
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EXPECT_EQ(elements.count(IndexedName("Face", 1)), 1);
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EXPECT_EQ(elements[IndexedName("Face", 1)], MappedName("Face1;SLD;:H1:4,F"));
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}
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// NOLINTEND(readability-magic-numbers,cppcoreguidelines-avoid-magic-numbers)
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