Fix shader compilation error on linux. (#17236)
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@@ -546,7 +546,7 @@ const char* FragShaderSSAOBlur = R"(
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float sum = 0.0;
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for( int x = -1; x <= 2; ++x ) {
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for( int y = -1; y <= 2; y++ ) {
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sum += texelFetchOffset( AoTex, pix, 0, ivec2(x,y) ).r;
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sum += texelFetch( AoTex, pix + ivec2(x,y), 0).r;
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}
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}
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