[Mesh] Imp* - end: remove unused includes
- also some sorting
This commit is contained in:
@@ -21,12 +21,12 @@
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include <App/Document.h>
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#include "Importer.h"
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#include "MeshFeature.h"
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#include <App/Document.h>
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using namespace Mesh;
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@@ -20,44 +20,39 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <sstream>
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#endif
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#include <CXX/Objects.hxx>
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#include <Base/Builder3D.h>
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#include <Base/Console.h>
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#include <Base/Converter.h>
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#include <Base/Exception.h>
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#include <Base/Writer.h>
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#include <Base/Reader.h>
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#include <Base/Interpreter.h>
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#include <Base/Reader.h>
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#include <Base/Sequencer.h>
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#include <Base/Stream.h>
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#include <Base/Tools.h>
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#include <Base/ViewProj.h>
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#include <Base/Writer.h>
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#include "Core/Builder.h"
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#include "Core/MeshKernel.h"
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#include "Core/Grid.h"
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#include "Core/Iterator.h"
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#include "Core/Info.h"
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#include "Core/TopoAlgorithm.h"
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#include "Core/Evaluation.h"
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#include "Core/Decimation.h"
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#include "Core/Degeneration.h"
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#include "Core/Grid.h"
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#include "Core/Info.h"
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#include "Core/Iterator.h"
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#include "Core/MeshKernel.h"
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#include "Core/Segmentation.h"
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#include "Core/SetOperations.h"
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#include "Core/Triangulation.h"
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#include "Core/TopoAlgorithm.h"
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#include "Core/Trim.h"
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#include "Core/TrimByPlane.h"
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#include "Core/Visitor.h"
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#include "Core/Decimation.h"
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#include "Mesh.h"
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#include "MeshPy.h"
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using namespace Mesh;
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@@ -20,30 +20,30 @@
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* *
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***************************************************************************/
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#ifndef MESH_MESH_H
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#define MESH_MESH_H
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <map>
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#include <vector>
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#include <App/ComplexGeoData.h>
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#include <App/PropertyGeo.h>
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#include <Base/Matrix.h>
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#include <Base/Tools3D.h>
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#include <App/PropertyStandard.h>
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#include <App/PropertyGeo.h>
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#include <App/ComplexGeoData.h>
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#include "Core/MeshKernel.h"
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#include "Core/MeshIO.h"
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#include "Core/Iterator.h"
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#include "MeshPoint.h"
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#include "Core/MeshIO.h"
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#include "Core/MeshKernel.h"
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#include "Facet.h"
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#include "MeshPoint.h"
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#include "Segment.h"
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namespace Py {
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class List;
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}
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@@ -20,24 +20,14 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Reader.h>
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#include <Base/Writer.h>
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#include <App/FeaturePythonPyImp.h>
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#include "Core/MeshIO.h"
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#include "MeshFeature.h"
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#include "MeshFeaturePy.h"
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using namespace Mesh;
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@@ -20,18 +20,19 @@
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* *
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***************************************************************************/
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#ifndef MESH_FEATURE_H
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#define MESH_FEATURE_H
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#include <App/GeoFeature.h>
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#include <App/GeoFeature.h> // must be before FeatureCustom.h
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#include <App/FeatureCustom.h>
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#include <App/FeaturePython.h>
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#include "Core/MeshKernel.h"
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#include "Mesh.h"
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#include "MeshProperties.h"
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namespace Base{
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class XMLReader;
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class Writer;
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@@ -22,17 +22,13 @@
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#include "PreCompiled.h"
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#include <Base/Console.h>
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#include <Base/Handle.h>
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#include "Core/Evaluation.h"
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#include "MeshFeature.h"
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// inclusion of the generated files (generated out of MeshFeaturePy.xml)
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#include <Mod/Mesh/App/MeshPy.h>
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#include <Mod/Mesh/App/MeshFeaturePy.h>
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#include <Mod/Mesh/App/MeshFeaturePy.cpp>
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using namespace Mesh;
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@@ -20,16 +20,15 @@
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* *
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***************************************************************************/
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#ifndef MESH_MESHPOINT_H
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#define MESH_MESHPOINT_H
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#include <climits>
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#include <Base/Matrix.h>
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#include <Base/Vector3D.h>
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#include <Base/Handle.h>
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#ifndef MESH_GLOBAL_H
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#include <Mod/Mesh/MeshGlobal.h>
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# include <Mod/Mesh/MeshGlobal.h>
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#endif
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using Base::Vector3d;
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@@ -20,18 +20,18 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <sstream>
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#endif
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#include <Base/VectorPy.h>
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#include "Mesh.h"
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#include "MeshPoint.h"
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#include "MeshPointPy.h"
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#include "MeshPointPy.cpp"
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#include <Base/VectorPy.h>
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using namespace Mesh;
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@@ -20,28 +20,24 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include <CXX/Objects.hxx>
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#include <Base/Console.h>
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#include <Base/Converter.h>
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#include <Base/Exception.h>
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#include <Base/Writer.h>
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#include <Base/Reader.h>
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#include <Base/Stream.h>
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#include <Base/VectorPy.h>
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#include <Base/Writer.h>
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#include "Core/Iterator.h"
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#include "Core/MeshKernel.h"
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#include "Core/MeshIO.h"
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#include "Core/Iterator.h"
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#include "MeshProperties.h"
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#include "Mesh.h"
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#include "MeshPy.h"
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using namespace Mesh;
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TYPESYSTEM_SOURCE(Mesh::PropertyNormalList, App::PropertyLists)
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@@ -20,26 +20,22 @@
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* *
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***************************************************************************/
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#ifndef MESH_MESHPROPERTIES_H
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#define MESH_MESHPROPERTIES_H
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#include <vector>
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#include <list>
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#include <map>
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#include <set>
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#include <string>
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#include <map>
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#include <vector>
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#include <Base/Handle.h>
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#include <Base/Matrix.h>
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#include <Base/Vector3D.h>
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#include <App/PropertyStandard.h>
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#include <App/PropertyGeo.h>
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#include <Mod/Mesh/App/Core/MeshKernel.h>
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#include <Mod/Mesh/App/Core/MeshIO.h>
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#include <Mod/Mesh/App/Mesh.h>
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#include <Mod/Mesh/App/Core/MeshKernel.h>
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#include "Mesh.h"
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namespace Mesh
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@@ -20,16 +20,21 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include <Base/VectorPy.h>
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#include <Base/Handle.h>
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#include <Base/Converter.h>
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#include <Base/GeometryPyCXX.h>
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#include <Base/MatrixPy.h>
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#include <Base/Stream.h>
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#include <Base/Tools.h>
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#include <Base/VectorPy.h>
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#include <boost/algorithm/string.hpp>
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#include "Core/Degeneration.h"
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#include "Core/Segmentation.h"
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#include "Core/Smoothing.h"
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#include "Core/Triangulation.h"
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#include "Mesh.h"
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#include "MeshPy.h"
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@@ -37,18 +42,7 @@
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#include "FacetPy.h"
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#include "MeshPy.cpp"
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#include "MeshProperties.h"
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#include "Core/Algorithm.h"
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#include "Core/Triangulation.h"
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#include "Core/Iterator.h"
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#include "Core/Degeneration.h"
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#include "Core/Elements.h"
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#include "Core/Grid.h"
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#include "Core/MeshKernel.h"
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#include "Core/Segmentation.h"
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#include "Core/Smoothing.h"
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#include "Core/Curvature.h"
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#include <boost/algorithm/string.hpp>
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using namespace Mesh;
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@@ -20,13 +20,11 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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#endif
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#include "MeshTexture.h"
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using namespace Mesh;
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MeshTexture::MeshTexture(const Mesh::MeshObject& mesh, const MeshCore::Material &material)
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@@ -20,14 +20,14 @@
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* *
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***************************************************************************/
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#ifndef MESH_MESHTEXTURE_H
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#define MESH_MESHTEXTURE_H
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#include <memory>
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#include "Core/Algorithm.h"
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#include "Core/MeshKernel.h"
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#include "Core/KDTree.h"
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#include "Mesh.h"
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@@ -20,19 +20,16 @@
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <sstream>
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#endif
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#include "Core/MeshKernel.h"
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#include "Segment.h"
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#include "Mesh.h"
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#include <Mod/Mesh/App/MeshPy.h>
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#include "MeshPy.h"
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using namespace Mesh;
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@@ -20,15 +20,17 @@
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* *
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***************************************************************************/
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#ifndef MESH_SEGMENT_H
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#define MESH_SEGMENT_H
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#include <vector>
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#include <string>
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#include <vector>
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#include "Core/Iterator.h"
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#include "Facet.h"
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#include "Types.h"
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#include "Core/Iterator.h"
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namespace Mesh
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{
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@@ -20,13 +20,11 @@
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* *
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***************************************************************************/
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#ifndef MESH_TYPES_H
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#define MESH_TYPES_H
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#include "Core/Definitions.h"
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namespace Mesh
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{
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