Gui: improve ViewProviderLink transform editing

This commit is contained in:
Zheng, Lei
2020-01-06 16:43:56 +08:00
committed by Yorik van Havre
parent 66354b3c58
commit 35ba5aa2af

View File

@@ -2413,27 +2413,51 @@ bool ViewProviderLink::initDraggingPlacement() {
const auto &pla = ext->getPlacementProperty()?
ext->getPlacementValue():ext->getLinkPlacementValue();
// Cancel out our our transformation from the editing transform, because
// Cancel out our own transformation from the editing transform, because
// the dragger is meant to change our transformation.
dragCtx->preTransform *= pla.inverse().toMatrix();
dragCtx->bbox = getBoundingBox(0,false);
// The returned bounding box is before out own transform, but we still need
// The returned bounding box is before our own transform, but we still need
// to scale it to get the correct center.
auto scale = ext->getScaleVector();
dragCtx->bbox.ScaleX(scale.x);
dragCtx->bbox.ScaleY(scale.y);
dragCtx->bbox.ScaleZ(scale.z);
auto offset = dragCtx->bbox.GetCenter();
// This determines the initial placement of the dragger. We place it at the
// center of our bounding box.
dragCtx->initialPlacement = pla * Base::Placement(offset, Base::Rotation());
auto modifier = QApplication::queryKeyboardModifiers();
// Determine the dragger base position
// if CTRL key is down, force to use bound box center,
// if SHIFT key is down, force to use origine,
// if not a sub link, use origine,
// else (e.g. group, array, sub link), use bound box center
if(modifier != Qt::ShiftModifier
&& ((ext->getLinkedObjectValue() && !linkView->hasSubs())
|| modifier == Qt::ControlModifier))
{
App::PropertyPlacement *propPla = 0;
if(ext->getLinkTransformValue() && ext->getLinkedObjectValue()) {
propPla = Base::freecad_dynamic_cast<App::PropertyPlacement>(
ext->getLinkedObjectValue()->getPropertyByName("Placement"));
}
if(propPla) {
dragCtx->initialPlacement = pla * propPla->getValue();
dragCtx->mat *= propPla->getValue().inverse().toMatrix();
} else
dragCtx->initialPlacement = pla;
// dragCtx->mat is to transform the dragger placement to our own placement.
// Since the dragger is placed at the center, we set the transformation by
// moving the same amount in reverse direction.
dragCtx->mat.move(Vector3d() - offset);
} else {
auto offset = dragCtx->bbox.GetCenter();
// This determines the initial placement of the dragger. We place it at the
// center of our bounding box.
dragCtx->initialPlacement = pla * Base::Placement(offset, Base::Rotation());
// dragCtx->mat is to transform the dragger placement to our own placement.
// Since the dragger is placed at the center, we set the transformation by
// moving the same amount in reverse direction.
dragCtx->mat.move(Vector3d() - offset);
}
return true;
}