Draft: Fixed non-appearing texts in TechDraw views + support for ShowLine property

This commit is contained in:
Yorik van Havre
2019-10-17 15:33:59 -03:00
parent eb6a405c17
commit 387885aa2f

View File

@@ -399,6 +399,11 @@ def getSVG(obj,scale=1,linewidth=0.35,fontsize=12,fillstyle="shape color",direct
if plane.axis.getAngle(angle.Axis) < 0.001:
angle = angle.Angle
elif abs(plane.axis.getAngle(angle.Axis)-math.pi) < 0.001:
if abs(angle.Angle) > 0.1:
angle = -angle.Angle
else:
angle = angle.Angle
elif abs(plane.axis.getAngle(angle.Axis)-math.pi/2) < 0.001:
return "" # text is perpendicular to view, so it shouldn't appear
else:
angle = 0 #TODO maybe there is something better to do here?
@@ -501,8 +506,15 @@ def getSVG(obj,scale=1,linewidth=0.35,fontsize=12,fillstyle="shape color",direct
angle = -DraftVecUtils.angle(getProj(rv, plane))
#angle = -DraftVecUtils.angle(p3.sub(p2))
svg = ''
nolines = False
if hasattr(obj.ViewObject,"ShowLine"):
if not obj.ViewObject.ShowLine:
nolines = True
# drawing lines
svg = '<path '
if not nolines:
svg += '<path '
if obj.ViewObject.DisplayMode == "2D":
tangle = angle
if tangle > math.pi/2:
@@ -515,51 +527,54 @@ def getSVG(obj,scale=1,linewidth=0.35,fontsize=12,fillstyle="shape color",direct
if abs(tangle+math.radians(rotation)) < 0.0001:
tangle += math.pi
tbase = tbase.add(DraftVecUtils.rotate(Vector(0,2/scale,0),tangle))
svg += 'd="M '+str(p1.x)+' '+str(p1.y)+' '
svg += 'L '+str(p2.x)+' '+str(p2.y)+' '
svg += 'L '+str(p3.x)+' '+str(p3.y)+' '
svg += 'L '+str(p4.x)+' '+str(p4.y)+'" '
if not nolines:
svg += 'd="M '+str(p1.x)+' '+str(p1.y)+' '
svg += 'L '+str(p2.x)+' '+str(p2.y)+' '
svg += 'L '+str(p3.x)+' '+str(p3.y)+' '
svg += 'L '+str(p4.x)+' '+str(p4.y)+'" '
else:
tangle = 0
if rotation != 0:
tangle = -math.radians(rotation)
tbase = tbase.add(Vector(0,-2.0/scale,0))
svg += 'd="M '+str(p1.x)+' '+str(p1.y)+' '
svg += 'L '+str(p2.x)+' '+str(p2.y)+' '
svg += 'L '+str(p2a.x)+' '+str(p2a.y)+' '
svg += 'M '+str(p2b.x)+' '+str(p2b.y)+' '
svg += 'L '+str(p3.x)+' '+str(p3.y)+' '
svg += 'L '+str(p4.x)+' '+str(p4.y)+'" '
if not nolines:
svg += 'd="M '+str(p1.x)+' '+str(p1.y)+' '
svg += 'L '+str(p2.x)+' '+str(p2.y)+' '
svg += 'L '+str(p2a.x)+' '+str(p2a.y)+' '
svg += 'M '+str(p2b.x)+' '+str(p2b.y)+' '
svg += 'L '+str(p3.x)+' '+str(p3.y)+' '
svg += 'L '+str(p4.x)+' '+str(p4.y)+'" '
svg += 'fill="none" stroke="'
svg += stroke + '" '
svg += 'stroke-width="' + str(linewidth) + ' px" '
svg += 'style="stroke-width:'+ str(linewidth)
svg += ';stroke-miterlimit:4;stroke-dasharray:none" '
svg += 'freecad:basepoint1="'+str(p1.x)+' '+str(p1.y)+'" '
svg += 'freecad:basepoint2="'+str(p4.x)+' '+str(p4.y)+'" '
svg += 'freecad:dimpoint="'+str(p2.x)+' '+str(p2.y)+'"'
svg += '/>\n'
if not nolines:
svg += 'fill="none" stroke="'
svg += stroke + '" '
svg += 'stroke-width="' + str(linewidth) + ' px" '
svg += 'style="stroke-width:'+ str(linewidth)
svg += ';stroke-miterlimit:4;stroke-dasharray:none" '
svg += 'freecad:basepoint1="'+str(p1.x)+' '+str(p1.y)+'" '
svg += 'freecad:basepoint2="'+str(p4.x)+' '+str(p4.y)+'" '
svg += 'freecad:dimpoint="'+str(p2.x)+' '+str(p2.y)+'"'
svg += '/>\n'
# drawing dimension and extension lines overshoots
if hasattr(obj.ViewObject,"DimOvershoot") and obj.ViewObject.DimOvershoot.Value:
shootsize = obj.ViewObject.DimOvershoot.Value/pointratio
svg += getOvershoot(p2,shootsize,stroke,linewidth,angle)
svg += getOvershoot(p3,shootsize,stroke,linewidth,angle+math.pi)
if hasattr(obj.ViewObject,"ExtOvershoot") and obj.ViewObject.ExtOvershoot.Value:
shootsize = obj.ViewObject.ExtOvershoot.Value/pointratio
shootangle = -DraftVecUtils.angle(p1.sub(p2))
svg += getOvershoot(p2,shootsize,stroke,linewidth,shootangle)
svg += getOvershoot(p3,shootsize,stroke,linewidth,shootangle)
# drawing dimension and extension lines overshoots
if hasattr(obj.ViewObject,"DimOvershoot") and obj.ViewObject.DimOvershoot.Value:
shootsize = obj.ViewObject.DimOvershoot.Value/pointratio
svg += getOvershoot(p2,shootsize,stroke,linewidth,angle)
svg += getOvershoot(p3,shootsize,stroke,linewidth,angle+math.pi)
if hasattr(obj.ViewObject,"ExtOvershoot") and obj.ViewObject.ExtOvershoot.Value:
shootsize = obj.ViewObject.ExtOvershoot.Value/pointratio
shootangle = -DraftVecUtils.angle(p1.sub(p2))
svg += getOvershoot(p2,shootsize,stroke,linewidth,shootangle)
svg += getOvershoot(p3,shootsize,stroke,linewidth,shootangle)
# drawing arrows
if hasattr(obj.ViewObject,"ArrowType"):
arrowsize = obj.ViewObject.ArrowSize.Value/pointratio
if hasattr(obj.ViewObject,"FlipArrows"):
if obj.ViewObject.FlipArrows:
angle = angle+math.pi
svg += getArrow(obj.ViewObject.ArrowType,p2,arrowsize,stroke,linewidth,angle)
svg += getArrow(obj.ViewObject.ArrowType,p3,arrowsize,stroke,linewidth,angle+math.pi)
# drawing arrows
if hasattr(obj.ViewObject,"ArrowType"):
arrowsize = obj.ViewObject.ArrowSize.Value/pointratio
if hasattr(obj.ViewObject,"FlipArrows"):
if obj.ViewObject.FlipArrows:
angle = angle+math.pi
svg += getArrow(obj.ViewObject.ArrowType,p2,arrowsize,stroke,linewidth,angle)
svg += getArrow(obj.ViewObject.ArrowType,p3,arrowsize,stroke,linewidth,angle+math.pi)
# drawing text
svg += getText(stroke,fontsize,obj.ViewObject.FontName,tangle,tbase,prx.string)