[Gui] View3DPy and View3DInventorViewer: remove unused headers
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@@ -31,126 +31,89 @@
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# include <OpenGL/gl.h>
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# else
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# include <GL/gl.h>
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# include <GL/glext.h>
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# include <GL/glu.h>
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# endif
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# include <Inventor/SbBox.h>
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# include <Inventor/SoEventManager.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetMatrixAction.h>
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# include <Inventor/actions/SoHandleEventAction.h>
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# include <Inventor/actions/SoToVRML2Action.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/actions/SoRayPickAction.h>
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# include <Inventor/annex/HardCopy/SoVectorizePSAction.h>
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# include <Inventor/elements/SoLightModelElement.h>
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# include <Inventor/elements/SoOverrideElement.h>
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# include <Inventor/elements/SoViewportRegionElement.h>
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# include <Inventor/events/SoEvent.h>
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# include <Inventor/events/SoKeyboardEvent.h>
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# include <Inventor/events/SoMotion3Event.h>
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# include <Inventor/manips/SoClipPlaneManip.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCallback.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoCube.h>
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# include <Inventor/nodes/SoDirectionalLight.h>
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# include <Inventor/nodes/SoEventCallback.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoImage.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoRotationXYZ.h>
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# include <Inventor/nodes/SoPickStyle.h>
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# include <Inventor/nodes/SoSelection.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoSelection.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/actions/SoBoxHighlightRenderAction.h>
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# include <Inventor/events/SoEvent.h>
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# include <Inventor/events/SoKeyboardEvent.h>
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# include <Inventor/events/SoLocation2Event.h>
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# include <Inventor/events/SoMotion3Event.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/actions/SoRayPickAction.h>
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# include <Inventor/projectors/SbSphereSheetProjector.h>
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# include <Inventor/SoOffscreenRenderer.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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# include <Inventor/nodes/SoPickStyle.h>
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# include <Inventor/nodes/SoTransparencyType.h>
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# include <QApplication>
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# include <QBitmap>
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# include <QEventLoop>
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# include <QKeyEvent>
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# include <QWheelEvent>
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# include <QMessageBox>
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# include <QTimer>
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# include <QStatusBar>
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# include <QBitmap>
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# include <QMimeData>
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# include <QTimer>
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# include <QVariantAnimation>
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# include <QWheelEvent>
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#endif
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#include <Inventor/SoEventManager.h>
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#if !defined(FC_OS_MACOSX)
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# include <GL/gl.h>
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# include <GL/glu.h>
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# include <GL/glext.h>
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#endif
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#include <QVariantAnimation>
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#include <sstream>
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#include <App/GeoFeatureGroupExtension.h>
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#include <Base/Console.h>
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#include <Base/Stream.h>
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#include <Base/FileInfo.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools.h>
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#include <Base/UnitsApi.h>
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#include <App/GeoFeatureGroupExtension.h>
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#include <Quarter/devices/InputDevice.h>
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#include <Quarter/eventhandlers/EventFilter.h>
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#include "View3DInventorViewer.h"
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#include "ViewProviderDocumentObject.h"
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#include "Application.h"
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#include "CornerCrossLetters.h"
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#include "Document.h"
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#include "GLPainter.h"
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#include "MainWindow.h"
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#include "NaviCube.h"
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#include "NavigationStyle.h"
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#include "Selection.h"
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#include "SoAxisCrossKit.h"
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#include "SoFCBackgroundGradient.h"
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#include "SoFCColorBar.h"
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#include "SoFCColorLegend.h"
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#include "SoFCColorGradient.h"
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#include "SoFCBoundingBox.h"
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#include "SoFCDB.h"
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#include "SoFCInteractiveElement.h"
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#include "SoFCOffscreenRenderer.h"
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#include "SoFCSelection.h"
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#include "SoFCUnifiedSelection.h"
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#include "SoFCInteractiveElement.h"
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#include "SoFCBoundingBox.h"
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#include "SoAxisCrossKit.h"
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#include "View3DInventorRiftViewer.h"
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#include "Selection.h"
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#include "SoFCSelectionAction.h"
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#include "SoFCVectorizeU3DAction.h"
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#include "SoFCUnifiedSelection.h"
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#include "SoFCVectorizeSVGAction.h"
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#include "SoFCDB.h"
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#include "Application.h"
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#include "MainWindow.h"
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#include "NavigationStyle.h"
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#include "ViewProvider.h"
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#include "SpaceballEvent.h"
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#include "GLPainter.h"
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#include <Quarter/eventhandlers/EventFilter.h>
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#include <Quarter/devices/InputDevice.h>
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#include "View3DViewerPy.h"
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#include <Gui/NaviCube.h>
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#include <Inventor/draggers/SoCenterballDragger.h>
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#include <Inventor/annex/Profiler/SoProfiler.h>
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#include <Inventor/annex/HardCopy/SoVectorizePSAction.h>
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#include <Inventor/elements/SoOverrideElement.h>
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#include <Inventor/elements/SoLightModelElement.h>
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#include <QGesture>
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#include "SoFCVectorizeU3DAction.h"
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#include "SoTouchEvents.h"
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#include "Document.h"
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#include "SpaceballEvent.h"
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#include "View3DInventorRiftViewer.h"
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#include "View3DViewerPy.h"
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#include "ViewParams.h"
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#include "ViewProvider.h"
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#include "ViewProviderDocumentObject.h"
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#include "ViewProviderLink.h"
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#include "CornerCrossLetters.h"
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FC_LOG_LEVEL_INIT("3DViewer",true,true)
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@@ -30,44 +30,36 @@
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# include <QDir>
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# include <QFileInfo>
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# include <QImage>
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# include <Inventor/SbViewVolume.h>
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# include <Inventor/nodes/SoCamera.h>
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#endif
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#include <QtOpenGL.h>
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#include "View3DPy.h"
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#include "ViewProviderDocumentObject.h"
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#include "ViewProviderExtern.h"
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#include "Application.h"
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#include "Document.h"
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#include "NavigationStyle.h"
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#include "SoMouseWheelEvent.h"
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#include "SoFCSelectionAction.h"
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#include "SoFCOffscreenRenderer.h"
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#include "SoFCVectorizeSVGAction.h"
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#include "SoFCVectorizeU3DAction.h"
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#include "SoFCDB.h"
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "View3DViewerPy.h"
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#include "ActiveObjectList.h"
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#include "PythonWrapper.h"
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#include <App/DocumentObject.h>
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#include <App/DocumentObjectPy.h>
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#include <App/GeoFeature.h>
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/GeometryPyCXX.h>
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#include <Base/Interpreter.h>
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#include <Base/PlacementPy.h>
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#include <Base/Rotation.h>
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#include <Base/RotationPy.h>
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#include <Base/VectorPy.h>
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#include <Base/GeometryPyCXX.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/DocumentObjectPy.h>
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#include <App/GeoFeature.h>
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#include <CXX/Objects.hxx>
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#include "View3DPy.h"
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#include "Document.h"
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#include "NavigationStyle.h"
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#include "PythonWrapper.h"
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#include "SoFCDB.h"
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#include "SoFCOffscreenRenderer.h"
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#include "SoFCSelectionAction.h"
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#include "SoFCVectorizeSVGAction.h"
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#include "SoFCVectorizeU3DAction.h"
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#include "SoMouseWheelEvent.h"
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "View3DViewerPy.h"
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#include "ViewProviderDocumentObject.h"
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#include "ViewProviderExtern.h"
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using namespace Gui;
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