Mesh: add GUI to perform mesh decimation
This commit is contained in:
@@ -34,6 +34,7 @@ set(Mesh_MOC_HDRS
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DlgRegularSolidImp.h
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DlgSettingsMeshView.h
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DlgSettingsImportExportImp.h
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DlgDecimating.h
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DlgSmoothing.h
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MeshEditor.h
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PropertyEditorMesh.h
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@@ -51,6 +52,7 @@ set(Dialogs_UIC_SRCS
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DlgRegularSolid.ui
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DlgSettingsMeshView.ui
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DlgSettingsImportExport.ui
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DlgDecimating.ui
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DlgSmoothing.ui
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RemoveComponents.ui
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RemeshGmsh.ui
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@@ -76,6 +78,9 @@ SET(Dialogs_SRCS
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DlgSettingsImportExport.ui
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DlgSettingsImportExportImp.cpp
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DlgSettingsImportExportImp.h
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DlgDecimating.ui
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DlgDecimating.cpp
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DlgDecimating.h
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DlgSmoothing.ui
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DlgSmoothing.cpp
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DlgSmoothing.h
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@@ -74,6 +74,7 @@
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#include "RemoveComponents.h"
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#include "RemeshGmsh.h"
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#include "DlgSmoothing.h"
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#include "DlgDecimating.h"
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#include "ViewProviderMeshFaceSet.h"
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#include "ViewProviderCurvature.h"
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#include "MeshEditor.h"
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@@ -1437,6 +1438,36 @@ bool CmdMeshSmoothing::isActive(void)
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//--------------------------------------------------------------------------------------
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DEF_STD_CMD_A(CmdMeshDecimating)
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CmdMeshDecimating::CmdMeshDecimating()
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:Command("Mesh_Decimating")
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{
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sAppModule = "Mesh";
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sGroup = QT_TR_NOOP("Mesh");
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sMenuText = QT_TR_NOOP("Decimation...");
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sToolTipText = QT_TR_NOOP("Decimates a mesh");
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sWhatsThis = QT_TR_NOOP("Decimates a mesh");
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sStatusTip = QT_TR_NOOP("Decimates a mesh");
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}
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void CmdMeshDecimating::activated(int)
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{
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Gui::Control().showDialog(new MeshGui::TaskDecimating());
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}
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bool CmdMeshDecimating::isActive(void)
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{
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#if 1
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if (Gui::Control().activeDialog())
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return false;
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#endif
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// Check for the selected mesh feature (all Mesh types)
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return getSelection().countObjectsOfType(Mesh::Feature::getClassTypeId()) > 0;
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}
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//--------------------------------------------------------------------------------------
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DEF_STD_CMD_A(CmdMeshHarmonizeNormals)
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CmdMeshHarmonizeNormals::CmdMeshHarmonizeNormals()
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@@ -1842,6 +1873,7 @@ void CreateMeshCommands(void)
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rcCmdMgr.addCommand(new CmdMeshHarmonizeNormals());
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rcCmdMgr.addCommand(new CmdMeshFlipNormals());
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rcCmdMgr.addCommand(new CmdMeshSmoothing());
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rcCmdMgr.addCommand(new CmdMeshDecimating());
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rcCmdMgr.addCommand(new CmdMeshBoundingBox());
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rcCmdMgr.addCommand(new CmdMeshBuildRegularSolid());
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rcCmdMgr.addCommand(new CmdMeshFillupHoles());
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169
src/Mod/Mesh/Gui/DlgDecimating.cpp
Normal file
169
src/Mod/Mesh/Gui/DlgDecimating.cpp
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@@ -0,0 +1,169 @@
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/***************************************************************************
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* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "DlgDecimating.h"
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#include "ui_DlgDecimating.h"
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#include <Gui/WaitCursor.h>
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#include <Gui/Command.h>
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#include <Gui/Selection.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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using namespace MeshGui;
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/* TRANSLATOR MeshGui::DlgDecimating */
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DlgDecimating::DlgDecimating(QWidget* parent, Qt::WindowFlags fl)
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: QWidget(parent, fl)
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, numberOfTriangles(0)
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, ui(new Ui_DlgDecimating)
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{
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ui->setupUi(this);
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ui->spinBoxReduction->setMinimumWidth(60);
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ui->checkAbsolueNumber->setEnabled(false);
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on_checkAbsolueNumber_toggled(false);
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}
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DlgDecimating::~DlgDecimating()
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{
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}
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bool DlgDecimating::isAbsoluteNumber() const
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{
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return ui->checkAbsolueNumber->isChecked();
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}
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int DlgDecimating::targetNumberOfTriangles() const
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{
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if (ui->checkAbsolueNumber->isChecked()) {
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return ui->spinBoxReduction->value();
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}
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else {
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return numberOfTriangles * (1.0 - reduction());
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}
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}
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void DlgDecimating::setNumberOfTriangles(int num)
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{
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numberOfTriangles = num;
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ui->checkAbsolueNumber->setEnabled(num > 0);
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if (num <= 0)
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ui->checkAbsolueNumber->setChecked(false);
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}
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void DlgDecimating::on_checkAbsolueNumber_toggled(bool on)
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{
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ui->sliderReduction->setDisabled(on);
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ui->groupBoxTolerance->setDisabled(on);
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if (on) {
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disconnect(ui->sliderReduction, SIGNAL(valueChanged(int)), ui->spinBoxReduction, SLOT(setValue(int)));
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disconnect(ui->spinBoxReduction, SIGNAL(valueChanged(int)), ui->sliderReduction, SLOT(setValue(int)));
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ui->spinBoxReduction->setRange(1, numberOfTriangles);
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ui->spinBoxReduction->setValue(numberOfTriangles * (1.0 - reduction()));
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ui->spinBoxReduction->setSuffix(QString());
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ui->checkAbsolueNumber->setText(tr("Absolute number (Maximum: %1)").arg(numberOfTriangles));
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}
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else {
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ui->spinBoxReduction->setRange(0, 100);
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ui->spinBoxReduction->setValue(ui->sliderReduction->value());
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ui->spinBoxReduction->setSuffix(QString::fromLatin1("%"));
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ui->checkAbsolueNumber->setText(tr("Absolute number"));
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connect(ui->sliderReduction, SIGNAL(valueChanged(int)), ui->spinBoxReduction, SLOT(setValue(int)));
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connect(ui->spinBoxReduction, SIGNAL(valueChanged(int)), ui->sliderReduction, SLOT(setValue(int)));
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}
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}
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double DlgDecimating::tolerance() const
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{
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return ui->spinBoxTolerance->value();
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}
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/**
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* Returns the level of reduction in the range [0, 1]. 0 means no reduction, 1 means full
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* reduction.
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*/
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double DlgDecimating::reduction() const
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{
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double max = static_cast<double>(ui->sliderReduction->maximum());
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double min = static_cast<double>(ui->sliderReduction->minimum());
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double val = static_cast<double>(ui->sliderReduction->value());
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return (val - min)/(max - min);
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}
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// ---------------------------------------
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/* TRANSLATOR MeshGui::TaskDecimating */
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TaskDecimating::TaskDecimating()
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{
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widget = new DlgDecimating();
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Gui::TaskView::TaskBox* taskbox = new Gui::TaskView::TaskBox(
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QPixmap(), widget->windowTitle(), false, 0);
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taskbox->groupLayout()->addWidget(widget);
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Content.push_back(taskbox);
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std::vector<Mesh::Feature*> meshes = Gui::Selection().getObjectsOfType<Mesh::Feature>();
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if (meshes.size() == 1) {
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Mesh::Feature* mesh = meshes.front();
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const Mesh::MeshObject& mm = mesh->Mesh.getValue();
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widget->setNumberOfTriangles(static_cast<int>(mm.countFacets()));
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}
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}
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TaskDecimating::~TaskDecimating()
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{
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// automatically deleted in the sub-class
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}
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bool TaskDecimating::accept()
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{
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std::vector<Mesh::Feature*> meshes = Gui::Selection().getObjectsOfType<Mesh::Feature>();
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if (meshes.empty())
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return true;
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Gui::Selection().clearSelection();
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Gui::WaitCursor wc;
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Gui::Command::openCommand("Mesh Decimating");
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float tolerance = widget->tolerance();
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float reduction = widget->reduction();
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bool absolute = widget->isAbsoluteNumber();
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int targetSize = 0;
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if (absolute)
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targetSize = widget->targetNumberOfTriangles();
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for (std::vector<Mesh::Feature*>::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
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Mesh::Feature* mesh = *it;
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Mesh::MeshObject* mm = mesh->Mesh.startEditing();
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if (absolute)
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mm->decimate(targetSize);
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else
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mm->decimate(tolerance, reduction);
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mesh->Mesh.finishEditing();
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}
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Gui::Command::commitCommand();
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return true;
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}
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#include "moc_DlgDecimating.cpp"
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80
src/Mod/Mesh/Gui/DlgDecimating.h
Normal file
80
src/Mod/Mesh/Gui/DlgDecimating.h
Normal file
@@ -0,0 +1,80 @@
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/***************************************************************************
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* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESHGUI_DLGDECIMATING_H
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#define MESHGUI_DLGDECIMATING_H
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#include <QDialog>
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/TaskView/TaskView.h>
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#include <memory>
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namespace MeshGui {
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class Ui_DlgDecimating;
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class DlgDecimating : public QWidget
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{
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Q_OBJECT
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public:
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DlgDecimating(QWidget* parent = 0, Qt::WindowFlags fl = 0);
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~DlgDecimating();
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void setNumberOfTriangles(int);
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double tolerance() const;
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double reduction() const;
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bool isAbsoluteNumber() const;
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int targetNumberOfTriangles() const;
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private Q_SLOTS:
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void on_checkAbsolueNumber_toggled(bool);
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private:
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int numberOfTriangles;
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std::unique_ptr<Ui_DlgDecimating> ui;
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};
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/**
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* Embed the panel into a task dialog.
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*/
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class TaskDecimating : public Gui::TaskView::TaskDialog
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{
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Q_OBJECT
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public:
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TaskDecimating();
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~TaskDecimating();
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public:
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bool accept();
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virtual QDialogButtonBox::StandardButtons getStandardButtons() const
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{ return QDialogButtonBox::Ok | QDialogButtonBox::Cancel; }
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virtual bool isAllowedAlterDocument(void) const
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{ return true; }
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private:
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DlgDecimating* widget;
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};
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}
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#endif // MESHGUI_DLGDECIMATING_H
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139
src/Mod/Mesh/Gui/DlgDecimating.ui
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139
src/Mod/Mesh/Gui/DlgDecimating.ui
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@@ -0,0 +1,139 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>MeshGui::DlgDecimating</class>
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<widget class="QWidget" name="MeshGui::DlgDecimating">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>412</width>
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<height>214</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Decimating</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_3">
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<item row="0" column="0">
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<widget class="QGroupBox" name="groupBoxReduction">
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<property name="title">
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<string>Reduction</string>
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</property>
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<layout class="QGridLayout" name="gridLayout_2">
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<item row="0" column="0" colspan="3">
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QLabel" name="textLabel1">
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<property name="text">
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<string>None</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QSlider" name="sliderReduction">
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<property name="maximum">
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<number>100</number>
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</property>
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<property name="pageStep">
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<number>5</number>
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</property>
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<property name="value">
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<number>50</number>
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</property>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="tickPosition">
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<enum>QSlider::TicksAbove</enum>
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</property>
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<property name="tickInterval">
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<number>10</number>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QLabel" name="textLabel2">
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<property name="text">
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<string>Full</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item row="1" column="0">
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<widget class="QCheckBox" name="checkAbsolueNumber">
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<property name="text">
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<string>Absolute number</string>
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</property>
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</widget>
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</item>
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<item row="1" column="1">
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<spacer name="horizontalSpacer">
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>170</width>
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<height>20</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="1" column="2">
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<widget class="QSpinBox" name="spinBoxReduction">
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<property name="suffix">
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<string notr="true">%</string>
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</property>
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<property name="maximum">
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<number>100</number>
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</property>
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<property name="value">
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<number>50</number>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item row="1" column="0">
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<widget class="QGroupBox" name="groupBoxTolerance">
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<property name="title">
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<string>Tolerance</string>
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</property>
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<layout class="QGridLayout" name="gridLayout">
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<item row="0" column="0">
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<spacer>
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<property name="orientation">
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<enum>Qt::Horizontal</enum>
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</property>
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<property name="sizeType">
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<enum>QSizePolicy::Expanding</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>40</width>
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<height>16</height>
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</size>
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</property>
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</spacer>
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</item>
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<item row="0" column="1">
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<widget class="QDoubleSpinBox" name="spinBoxTolerance">
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<property name="singleStep">
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<double>0.050000000000000</double>
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</property>
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<property name="value">
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<double>0.100000000000000</double>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</widget>
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<layoutdefault spacing="6" margin="11"/>
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<resources/>
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<connections/>
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</ui>
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@@ -218,6 +218,7 @@ Gui::MenuItem* Workbench::setupMenuBar() const
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<< "Mesh_SegmentationBestFit"
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<< "Separator"
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<< "Mesh_Smoothing"
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<< "Mesh_Decimating"
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<< "Mesh_Scale"
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<< "Separator"
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<< "Mesh_BuildRegularSolid"
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Reference in New Issue
Block a user