Mesh: add GUI to perform mesh decimation
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169
src/Mod/Mesh/Gui/DlgDecimating.cpp
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169
src/Mod/Mesh/Gui/DlgDecimating.cpp
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/***************************************************************************
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* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#include "DlgDecimating.h"
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#include "ui_DlgDecimating.h"
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#include <Gui/WaitCursor.h>
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#include <Gui/Command.h>
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#include <Gui/Selection.h>
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#include <Mod/Mesh/App/MeshFeature.h>
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using namespace MeshGui;
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/* TRANSLATOR MeshGui::DlgDecimating */
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DlgDecimating::DlgDecimating(QWidget* parent, Qt::WindowFlags fl)
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: QWidget(parent, fl)
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, numberOfTriangles(0)
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, ui(new Ui_DlgDecimating)
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{
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ui->setupUi(this);
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ui->spinBoxReduction->setMinimumWidth(60);
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ui->checkAbsolueNumber->setEnabled(false);
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on_checkAbsolueNumber_toggled(false);
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}
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DlgDecimating::~DlgDecimating()
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{
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}
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bool DlgDecimating::isAbsoluteNumber() const
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{
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return ui->checkAbsolueNumber->isChecked();
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}
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int DlgDecimating::targetNumberOfTriangles() const
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{
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if (ui->checkAbsolueNumber->isChecked()) {
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return ui->spinBoxReduction->value();
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}
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else {
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return numberOfTriangles * (1.0 - reduction());
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}
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}
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void DlgDecimating::setNumberOfTriangles(int num)
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{
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numberOfTriangles = num;
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ui->checkAbsolueNumber->setEnabled(num > 0);
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if (num <= 0)
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ui->checkAbsolueNumber->setChecked(false);
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}
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void DlgDecimating::on_checkAbsolueNumber_toggled(bool on)
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{
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ui->sliderReduction->setDisabled(on);
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ui->groupBoxTolerance->setDisabled(on);
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if (on) {
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disconnect(ui->sliderReduction, SIGNAL(valueChanged(int)), ui->spinBoxReduction, SLOT(setValue(int)));
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disconnect(ui->spinBoxReduction, SIGNAL(valueChanged(int)), ui->sliderReduction, SLOT(setValue(int)));
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ui->spinBoxReduction->setRange(1, numberOfTriangles);
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ui->spinBoxReduction->setValue(numberOfTriangles * (1.0 - reduction()));
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ui->spinBoxReduction->setSuffix(QString());
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ui->checkAbsolueNumber->setText(tr("Absolute number (Maximum: %1)").arg(numberOfTriangles));
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}
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else {
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ui->spinBoxReduction->setRange(0, 100);
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ui->spinBoxReduction->setValue(ui->sliderReduction->value());
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ui->spinBoxReduction->setSuffix(QString::fromLatin1("%"));
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ui->checkAbsolueNumber->setText(tr("Absolute number"));
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connect(ui->sliderReduction, SIGNAL(valueChanged(int)), ui->spinBoxReduction, SLOT(setValue(int)));
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connect(ui->spinBoxReduction, SIGNAL(valueChanged(int)), ui->sliderReduction, SLOT(setValue(int)));
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}
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}
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double DlgDecimating::tolerance() const
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{
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return ui->spinBoxTolerance->value();
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}
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/**
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* Returns the level of reduction in the range [0, 1]. 0 means no reduction, 1 means full
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* reduction.
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*/
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double DlgDecimating::reduction() const
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{
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double max = static_cast<double>(ui->sliderReduction->maximum());
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double min = static_cast<double>(ui->sliderReduction->minimum());
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double val = static_cast<double>(ui->sliderReduction->value());
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return (val - min)/(max - min);
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}
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// ---------------------------------------
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/* TRANSLATOR MeshGui::TaskDecimating */
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TaskDecimating::TaskDecimating()
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{
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widget = new DlgDecimating();
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Gui::TaskView::TaskBox* taskbox = new Gui::TaskView::TaskBox(
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QPixmap(), widget->windowTitle(), false, 0);
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taskbox->groupLayout()->addWidget(widget);
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Content.push_back(taskbox);
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std::vector<Mesh::Feature*> meshes = Gui::Selection().getObjectsOfType<Mesh::Feature>();
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if (meshes.size() == 1) {
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Mesh::Feature* mesh = meshes.front();
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const Mesh::MeshObject& mm = mesh->Mesh.getValue();
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widget->setNumberOfTriangles(static_cast<int>(mm.countFacets()));
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}
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}
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TaskDecimating::~TaskDecimating()
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{
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// automatically deleted in the sub-class
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}
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bool TaskDecimating::accept()
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{
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std::vector<Mesh::Feature*> meshes = Gui::Selection().getObjectsOfType<Mesh::Feature>();
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if (meshes.empty())
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return true;
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Gui::Selection().clearSelection();
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Gui::WaitCursor wc;
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Gui::Command::openCommand("Mesh Decimating");
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float tolerance = widget->tolerance();
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float reduction = widget->reduction();
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bool absolute = widget->isAbsoluteNumber();
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int targetSize = 0;
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if (absolute)
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targetSize = widget->targetNumberOfTriangles();
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for (std::vector<Mesh::Feature*>::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
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Mesh::Feature* mesh = *it;
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Mesh::MeshObject* mm = mesh->Mesh.startEditing();
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if (absolute)
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mm->decimate(targetSize);
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else
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mm->decimate(tolerance, reduction);
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mesh->Mesh.finishEditing();
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}
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Gui::Command::commitCommand();
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return true;
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}
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#include "moc_DlgDecimating.cpp"
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