Remove C++ escaping from *Py.xml templates
Now all escaping required for the C++ code generation is done when the .cpp/.h files are generated. Previously, only newlines were escaped automatically. This was a) inconsistent and b) leaked c++ details into the xml data. In addition, the escaping is now done in one central place, harmonizing the three previous implementations. Pre-existing c++ escape sequences in the XML files have been replaced by their literal equivalent so that the resulting python doc sting remains unchanged.
This commit is contained in:
@@ -11,7 +11,8 @@
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FatherNamespace="App">
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<Documentation>
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<Author Licence="LGPL" Name="Jürgen Riegel" EMail="FreeCAD@juergen-riegel.net" />
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<UserDocu>App.GeoFeature class.\n
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<UserDocu>App.GeoFeature class.
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Base class of all geometric document objects.
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This class does the whole placement and position handling.
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With the method `getPropertyOfGeometry` is possible to obtain
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@@ -20,14 +21,16 @@ to any particular property name.</UserDocu>
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</Documentation>
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<Methode Name="getPaths">
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<Documentation>
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<UserDocu>getPaths()\n
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<UserDocu>getPaths()
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Returns all possible paths to the root of the document.
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Note: Not implemented.</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="getGlobalPlacement">
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<Documentation>
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<UserDocu>getGlobalPlacement() -> Base.Placement\n
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<UserDocu>getGlobalPlacement() -> Base.Placement
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Returns the placement of the object in the global coordinate space, respecting all stacked
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relationships.
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Note: This function is not available during recompute, as there the placements of parents
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@@ -36,7 +39,8 @@ can change after the execution of this object, rendering the result wrong.</User
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</Methode>
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<Methode Name="getPropertyNameOfGeometry">
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<Documentation>
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<UserDocu>getPropertyNameOfGeometry() -> str or None\n
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<UserDocu>getPropertyNameOfGeometry() -> str or None
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Returns the property name of the actual geometry.
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For example for a Part feature it returns the value 'Shape', for a mesh feature the value
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'Mesh' and so on.
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@@ -45,7 +49,8 @@ If an object has no such property then None is returned.</UserDocu>
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</Methode>
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<Methode Name="getPropertyOfGeometry">
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<Documentation>
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<UserDocu>getPropertyOfGeometry() -> object or None\n
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<UserDocu>getPropertyOfGeometry() -> object or None
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Returns the property of the actual geometry.
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For example for a Part feature it returns its Shape property, for a Mesh feature its
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Mesh property and so on.
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@@ -17,21 +17,29 @@
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<Documentation>
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<Author Licence="LGPL" Name="Chris Hennes" EMail="chennes@pioneerlibrarysystem.org" />
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<UserDocu>App.Metadata class.\n
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<UserDocu>App.Metadata class.
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A Metadata object reads an XML-formatted package metadata file and provides
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read and write access to its contents.\n
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The following constructors are supported:\n
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read and write access to its contents.
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The following constructors are supported:
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Metadata()
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Empty constructor.\n
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Empty constructor.
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Metadata(metadata)
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Copy constructor.
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metadata : App.Metadata\n
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metadata : App.Metadata
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Metadata(file)
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Reads the XML file and provides access to the metadata it specifies.
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file : str\n XML file name.\n
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file : str
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XML file name.
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Metadata(bytes)
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Treats the bytes as UTF-8-encoded XML data and provides access to the metadata it specifies.
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bytes : bytes\n Python bytes-like object.</UserDocu>
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bytes : bytes
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Python bytes-like object.</UserDocu>
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<DeveloperDocu>Metadata</DeveloperDocu>
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</Documentation>
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@@ -203,7 +211,8 @@ If unset it will be 0.0.0.</UserDocu>
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<Methode Name="getLastSupportedFreeCADVersion">
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<Documentation>
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<UserDocu>getLastSupportedFreeCADVersion() -> str or None\n
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<UserDocu>getLastSupportedFreeCADVersion() -> str or None
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Search through all content package items, and determine if a maximum supported
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version of FreeCAD is set.
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Returns None if no maximum version is set, or if *any* content item fails to
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@@ -214,7 +223,8 @@ known versions).</UserDocu>
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<Methode Name="getFirstSupportedFreeCADVersion">
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<Documentation>
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<UserDocu>getFirstSupportedFreeCADVersion() -> str or None\n
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<UserDocu>getFirstSupportedFreeCADVersion() -> str or None
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Search through all content package items, and determine if a minimum supported
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version of FreeCAD is set.
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Returns 0.0 if no minimum version is set, or if *any* content item fails to
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@@ -226,7 +236,8 @@ the metadata standard was added then).</UserDocu>
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<Methode Name="supportsCurrentFreeCAD">
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<Documentation>
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<UserDocu>supportsCurrentFreeCAD() -> bool\n
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<UserDocu>supportsCurrentFreeCAD() -> bool
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Returns False if this metadata object directly indicates that it does not
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support the current version of FreeCAD, or True if it makes no indication, or
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specifically indicates that it does support the current version. Does not
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@@ -236,7 +247,8 @@ recurse into Content items.</UserDocu>
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<Methode Name="getGenericMetadata">
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<Documentation>
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<UserDocu>getGenericMetadata(name) -> list\n
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<UserDocu>getGenericMetadata(name) -> list
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Get the list of GenericMetadata objects with key 'name'.
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Generic metadata objects are Python objects with a string 'contents' and a
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dictionary of strings, 'attributes'. They represent unrecognized simple XML tags
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@@ -246,151 +258,176 @@ in the metadata file.</UserDocu>
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<Methode Name="addContentItem">
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<Documentation>
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<UserDocu>addContentItem(content_type,metadata)\n
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<UserDocu>addContentItem(content_type,metadata)
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Add a new content item of type 'content_type' with metadata 'metadata'. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeContentItem">
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<Documentation>
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<UserDocu>removeContentItem(content_type,name)\n
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<UserDocu>removeContentItem(content_type,name)
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Remove the content item of type 'content_type' with name 'name'. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addMaintainer">
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<Documentation>
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<UserDocu>addMaintainer(name, email)\n
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<UserDocu>addMaintainer(name, email)
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Add a new Maintainer. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeMaintainer">
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<Documentation>
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<UserDocu>removeMaintainer(name, email)\n
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<UserDocu>removeMaintainer(name, email)
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Remove the Maintainer. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addLicense">
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<Documentation>
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<UserDocu>addLicense(short_code,path)\n
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<UserDocu>addLicense(short_code,path)
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Add a new License. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeLicense">
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<Documentation>
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<UserDocu>removeLicense(short_code)\n
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<UserDocu>removeLicense(short_code)
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Remove the License. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addUrl">
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<Documentation>
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<UserDocu>addUrl(url_type,url,branch)\n
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Add a new Url or type 'url_type' (which should be one of 'repository', 'readme',\n
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'bugtracker', 'documentation', or 'webpage') If type is 'repository' you\n
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<UserDocu>addUrl(url_type,url,branch)
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Add a new Url or type 'url_type' (which should be one of 'repository', 'readme',
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'bugtracker', 'documentation', or 'webpage') If type is 'repository' you
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must also specify the 'branch' parameter. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeUrl">
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<Documentation>
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<UserDocu>removeUrl(url_type,url)\n
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<UserDocu>removeUrl(url_type,url)
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Remove the Url. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addAuthor">
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<Documentation>
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<UserDocu>addAuthor(name, email)\n
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<UserDocu>addAuthor(name, email)
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Add a new Author with name 'name', and optionally email 'email'. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeAuthor">
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<Documentation>
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<UserDocu>removeAuthor(name, email)\n
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<UserDocu>removeAuthor(name, email)
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Remove the Author. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addDepend">
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<Documentation>
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<UserDocu>addDepend(name, kind, optional)\n
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Add a new Dependency on package 'name' of kind 'kind' (optional, one of 'auto' (the default),\n
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<UserDocu>addDepend(name, kind, optional)
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Add a new Dependency on package 'name' of kind 'kind' (optional, one of 'auto' (the default),
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'internal', 'addon', or 'python'). </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeDepend">
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<Documentation>
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<UserDocu>removeDepend(name, kind)\n
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Remove the Dependency on package 'name' of kind 'kind' (optional - if unspecified any\n
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<UserDocu>removeDepend(name, kind)
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Remove the Dependency on package 'name' of kind 'kind' (optional - if unspecified any
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matching name is removed). </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addConflict">
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<Documentation>
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<UserDocu>addConflict(name, kind)\n
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<UserDocu>addConflict(name, kind)
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Add a new Conflict. See documentation for addDepend(). </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeConflict">
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<Documentation>
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<UserDocu>removeConflict(name, kind)\n
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<UserDocu>removeConflict(name, kind)
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Remove the Conflict. See documentation for removeDepend().</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addReplace">
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<Documentation>
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<UserDocu>addReplace(name)\n
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<UserDocu>addReplace(name)
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Add a new Replace. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeReplace">
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<Documentation>
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<UserDocu>removeReplace(name)\n
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<UserDocu>removeReplace(name)
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Remove the Replace. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addTag">
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<Documentation>
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<UserDocu>addTag(tag)\n
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<UserDocu>addTag(tag)
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Add a new Tag. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeTag">
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<Documentation>
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<UserDocu>removeTag(tag)\n
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<UserDocu>removeTag(tag)
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Remove the Tag. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="addFile">
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<Documentation>
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<UserDocu>addFile(filename)\n
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<UserDocu>addFile(filename)
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Add a new File. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="removeFile">
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<Documentation>
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<UserDocu>removeFile(filename)\n
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<UserDocu>removeFile(filename)
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Remove the File. </UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="write">
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<Documentation>
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<UserDocu>write(filename)\n
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<UserDocu>write(filename)
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Write the metadata to the given file as XML data.</UserDocu>
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</Documentation>
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</Methode>
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@@ -16,130 +16,182 @@
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</Documentation>
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<Methode Name="getPropertyByName">
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<Documentation>
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<UserDocu>getPropertyByName(name, checkOwner=0) -> object or Tuple\n
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<UserDocu>getPropertyByName(name, checkOwner=0) -> object or Tuple
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Returns the value of a named property. Note that the returned property may not
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always belong to this container (e.g. from a linked object).\n
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name : str\n Name of the property.
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checkOwner : int\n 0: just return the property.
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always belong to this container (e.g. from a linked object).
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name : str
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Name of the property.
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checkOwner : int
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0: just return the property.
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1: raise exception if not found or the property does not belong to this container.
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2: return a tuple (owner, propertyValue).</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="getPropertyTouchList">
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<Documentation>
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<UserDocu>getPropertyTouchList(name) -> tuple\n
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Returns a list of index of touched values for list type properties.\n
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name : str\n Property name.</UserDocu>
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<UserDocu>getPropertyTouchList(name) -> tuple
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Returns a list of index of touched values for list type properties.
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name : str
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Property name.</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="getTypeOfProperty">
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<Documentation>
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<UserDocu>getTypeOfProperty(name) -> list\n
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<UserDocu>getTypeOfProperty(name) -> list
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Returns the type of a named property. This can be a list conformed by elements in
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(Hidden, NoRecompute, NoPersist, Output, ReadOnly, Transient).\n
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name : str\n Property name.</UserDocu>
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(Hidden, NoRecompute, NoPersist, Output, ReadOnly, Transient).
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name : str
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Property name.</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="getTypeIdOfProperty">
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<Documentation>
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<UserDocu>getTypeIdOfProperty(name) -> str\n
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Returns the C++ class name of a named property.\n
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name : str\n Property name.</UserDocu>
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<UserDocu>getTypeIdOfProperty(name) -> str
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Returns the C++ class name of a named property.
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name : str
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Property name.</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="setEditorMode">
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<Documentation>
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<UserDocu>setEditorMode(name, type) -> None\n
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Set the behaviour of the property in the property editor.\n
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name : str\n Property name.
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type : int, sequence of str\n Property type.
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<UserDocu>setEditorMode(name, type) -> None
|
||||
|
||||
Set the behaviour of the property in the property editor.
|
||||
|
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name : str
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Property name.
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type : int, sequence of str
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Property type.
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0: default behaviour. 1: item is ready-only. 2: item is hidden. 3: item is hidden and read-only.
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If sequence, the available items are 'ReadOnly' and 'Hidden'.</UserDocu>
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||||
</Documentation>
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||||
</Methode>
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<Methode Name="getEditorMode">
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||||
<Documentation>
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<UserDocu>getEditorMode(name) -> list\n
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<UserDocu>getEditorMode(name) -> list
|
||||
|
||||
Get the behaviour of the property in the property editor.
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||||
It returns a list of strings with the current mode. If the list is empty there are no
|
||||
special restrictions.
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||||
If the list contains 'ReadOnly' then the item appears in the property editor but is
|
||||
disabled.
|
||||
If the list contains 'Hidden' then the item even doesn't appear in the property editor.\n
|
||||
name : str\n Property name.</UserDocu>
|
||||
If the list contains 'Hidden' then the item even doesn't appear in the property editor.
|
||||
|
||||
name : str
|
||||
Property name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getGroupOfProperty">
|
||||
<Documentation>
|
||||
<UserDocu>getGroupOfProperty(name) -> str\n
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||||
<UserDocu>getGroupOfProperty(name) -> str
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||||
|
||||
Returns the name of the group which the property belongs to in this class.
|
||||
The properties are sorted in different named groups for convenience.\n
|
||||
name : str\n Property name.</UserDocu>
|
||||
The properties are sorted in different named groups for convenience.
|
||||
|
||||
name : str
|
||||
Property name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setGroupOfProperty">
|
||||
<Documentation>
|
||||
<UserDocu>setGroupOfProperty(name, group) -> None\n
|
||||
Set the name of the group of a dynamic property.\n
|
||||
name : str\n Property name.
|
||||
group : str\n Group name.</UserDocu>
|
||||
<UserDocu>setGroupOfProperty(name, group) -> None
|
||||
|
||||
Set the name of the group of a dynamic property.
|
||||
|
||||
name : str
|
||||
Property name.
|
||||
group : str
|
||||
Group name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setPropertyStatus">
|
||||
<Documentation>
|
||||
<UserDocu>setPropertyStatus(name, val) -> None\n
|
||||
Set property status.\n
|
||||
name : str\n Property name.
|
||||
val : int, str, sequence of str or int\n Call getPropertyStatus() to get a list of supported text value.
|
||||
<UserDocu>setPropertyStatus(name, val) -> None
|
||||
|
||||
Set property status.
|
||||
|
||||
name : str
|
||||
Property name.
|
||||
val : int, str, sequence of str or int
|
||||
Call getPropertyStatus() to get a list of supported text value.
|
||||
If the text start with '-' or the integer value is negative, then the status is cleared.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getPropertyStatus">
|
||||
<Documentation>
|
||||
<UserDocu>getPropertyStatus(name='') -> list\n
|
||||
Get property status.\n
|
||||
name : str\n Property name. If empty, returns a list of supported text names of the status.</UserDocu>
|
||||
<UserDocu>getPropertyStatus(name='') -> list
|
||||
|
||||
Get property status.
|
||||
|
||||
name : str
|
||||
Property name. If empty, returns a list of supported text names of the status.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getDocumentationOfProperty">
|
||||
<Documentation>
|
||||
<UserDocu>getDocumentationOfProperty(name) -> str\n
|
||||
Returns the documentation string of the property of this class.\n
|
||||
name : str\n Property name.</UserDocu>
|
||||
<UserDocu>getDocumentationOfProperty(name) -> str
|
||||
|
||||
Returns the documentation string of the property of this class.
|
||||
|
||||
name : str
|
||||
Property name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setDocumentationOfProperty">
|
||||
<Documentation>
|
||||
<UserDocu>setDocumentationOfProperty(name, docstring) -> None\n
|
||||
Set the documentation string of a dynamic property of this class.\n
|
||||
name : str\n Property name.
|
||||
docstring : str\n Documentation string.</UserDocu>
|
||||
<UserDocu>setDocumentationOfProperty(name, docstring) -> None
|
||||
|
||||
Set the documentation string of a dynamic property of this class.
|
||||
|
||||
name : str
|
||||
Property name.
|
||||
docstring : str
|
||||
Documentation string.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getEnumerationsOfProperty">
|
||||
<Documentation>
|
||||
<UserDocu>getEnumerationsOfProperty(name) -> list or None\n
|
||||
<UserDocu>getEnumerationsOfProperty(name) -> list or None
|
||||
|
||||
Return all enumeration strings of the property of this class or None if not a
|
||||
PropertyEnumeration.\n
|
||||
name : str\n Property name.</UserDocu>
|
||||
PropertyEnumeration.
|
||||
|
||||
name : str
|
||||
Property name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="dumpPropertyContent" Keyword="true" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>dumpPropertyContent(Property, Compression=3) -> bytearray\n
|
||||
<UserDocu>dumpPropertyContent(Property, Compression=3) -> bytearray
|
||||
|
||||
Dumps the content of the property, both the XML representation and the additional
|
||||
data files required, into a byte representation.\n
|
||||
Property : str\n Property Name.
|
||||
Compression : int\n Set the data compression level in the range [0, 9]. Set to 0 for no compression.</UserDocu>
|
||||
data files required, into a byte representation.
|
||||
|
||||
Property : str
|
||||
Property Name.
|
||||
Compression : int
|
||||
Set the data compression level in the range [0, 9]. Set to 0 for no compression.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="restorePropertyContent">
|
||||
<Documentation>
|
||||
<UserDocu>restorePropertyContent(name, obj) -> None\n
|
||||
<UserDocu>restorePropertyContent(name, obj) -> None
|
||||
|
||||
Restore the content of the object from a byte representation as stored by `dumpPropertyContent`.
|
||||
It could be restored from any Python object implementing the buffer protocol.\n
|
||||
name : str\n Property name.
|
||||
obj : buffer\n Object with buffer protocol support.</UserDocu>
|
||||
It could be restored from any Python object implementing the buffer protocol.
|
||||
|
||||
name : str
|
||||
Property name.
|
||||
obj : buffer
|
||||
Object with buffer protocol support.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Attribute Name="PropertiesList" ReadOnly="true">
|
||||
|
||||
@@ -13,14 +13,19 @@
|
||||
FatherNamespace="Base">
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<UserDocu>Base.Axis class.\n
|
||||
An Axis defines a direction and a position (base) in 3D space.\n
|
||||
The following constructors are supported:\n
|
||||
<UserDocu>Base.Axis class.
|
||||
|
||||
An Axis defines a direction and a position (base) in 3D space.
|
||||
|
||||
The following constructors are supported:
|
||||
|
||||
Axis()
|
||||
Empty constructor.\n
|
||||
Empty constructor.
|
||||
|
||||
Axis(axis)
|
||||
Copy constructor.
|
||||
axis : Base.Axis\n
|
||||
axis : Base.Axis
|
||||
|
||||
Axis(base, direction)
|
||||
Define from a position and a direction.
|
||||
base : Base.Vector
|
||||
@@ -29,27 +34,35 @@ direction : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="copy">>
|
||||
<Documentation>
|
||||
<UserDocu>copy() -> Base.Axis\n
|
||||
<UserDocu>copy() -> Base.Axis
|
||||
|
||||
Returns a copy of this Axis.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="move">
|
||||
<Documentation>
|
||||
<UserDocu>move(vector) -> None\n
|
||||
Move the axis base along the given vector.\n
|
||||
vector : Base.Vector\n Vector by which to move the axis.</UserDocu>
|
||||
<UserDocu>move(vector) -> None
|
||||
|
||||
Move the axis base along the given vector.
|
||||
|
||||
vector : Base.Vector
|
||||
Vector by which to move the axis.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multiply">
|
||||
<Documentation>
|
||||
<UserDocu>multiply(placement) -> Base.Axis\n
|
||||
Multiply this axis by a placement.\n
|
||||
placement : Base.Placement\n Placement by which to multiply the axis.</UserDocu>
|
||||
<UserDocu>multiply(placement) -> Base.Axis
|
||||
|
||||
Multiply this axis by a placement.
|
||||
|
||||
placement : Base.Placement
|
||||
Placement by which to multiply the axis.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="reversed">
|
||||
<Documentation>
|
||||
<UserDocu>reversed() -> Base.Axis\n
|
||||
<UserDocu>reversed() -> Base.Axis
|
||||
|
||||
Compute the reversed axis. This returns a new Base.Axis with
|
||||
the original direction reversed.</UserDocu>
|
||||
</Documentation>
|
||||
|
||||
@@ -14,7 +14,8 @@
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the BoundBox export class</DeveloperDocu>
|
||||
<UserDocu>Base.BoundBox class.\n
|
||||
<UserDocu>Base.BoundBox class.
|
||||
|
||||
This class represents a bounding box.
|
||||
A bounding box is a rectangular cuboid which is a way to describe outer
|
||||
boundaries and is obtained from a lot of 3D types.
|
||||
@@ -22,85 +23,118 @@ It is often used to check if a 3D entity lies in the range of another object.
|
||||
Checking for bounding interference first can save a lot of computing time!
|
||||
An invalid BoundBox is represented by inconsistent values at each direction:
|
||||
The maximum float value of the system at the minimum coordinates, and the
|
||||
opposite value at the maximum coordinates.\n
|
||||
The following constructors are supported:\n
|
||||
opposite value at the maximum coordinates.
|
||||
|
||||
The following constructors are supported:
|
||||
|
||||
BoundBox()
|
||||
Empty constructor. Returns an invalid BoundBox.\n
|
||||
Empty constructor. Returns an invalid BoundBox.
|
||||
|
||||
BoundBox(boundBox)
|
||||
Copy constructor.
|
||||
boundBox : Base.BoundBox\n
|
||||
boundBox : Base.BoundBox
|
||||
|
||||
BoundBox(xMin, yMin=0, zMin=0, xMax=0, yMax=0, zMax=0)
|
||||
Define from the minimum and maximum values at each direction.
|
||||
xMin : float\n Minimum value at x-coordinate.
|
||||
yMin : float\n Minimum value at y-coordinate.
|
||||
zMin : float\n Minimum value at z-coordinate.
|
||||
xMax : float\n Maximum value at x-coordinate.
|
||||
yMax : float\n Maximum value at y-coordinate.
|
||||
zMax : float\n Maximum value at z-coordinate.\n
|
||||
xMin : float
|
||||
Minimum value at x-coordinate.
|
||||
yMin : float
|
||||
Minimum value at y-coordinate.
|
||||
zMin : float
|
||||
Minimum value at z-coordinate.
|
||||
xMax : float
|
||||
Maximum value at x-coordinate.
|
||||
yMax : float
|
||||
Maximum value at y-coordinate.
|
||||
zMax : float
|
||||
Maximum value at z-coordinate.
|
||||
|
||||
App.BoundBox(min, max)
|
||||
Define from two containers representing the minimum and maximum values of the
|
||||
coordinates in each direction.
|
||||
min : Base.Vector, tuple\n Minimum values of the coordinates.
|
||||
max : Base.Vector, tuple\n Maximum values of the coordinates.</UserDocu>
|
||||
min : Base.Vector, tuple
|
||||
Minimum values of the coordinates.
|
||||
max : Base.Vector, tuple
|
||||
Maximum values of the coordinates.</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="setVoid">
|
||||
<Documentation>
|
||||
<UserDocu>setVoid() -> None\n
|
||||
<UserDocu>setVoid() -> None
|
||||
|
||||
Invalidate the bounding box.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isValid">
|
||||
<Documentation>
|
||||
<UserDocu>isValid() -> bool\n
|
||||
<UserDocu>isValid() -> bool
|
||||
|
||||
Checks if the bounding box is valid.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="add">
|
||||
<Documentation>
|
||||
<UserDocu>add(minMax) -> None
|
||||
add(x, y, z) -> None\n
|
||||
add(x, y, z) -> None
|
||||
|
||||
Increase the maximum values or decrease the minimum values of this BoundBox by
|
||||
replacing the current values with the given values, so the bounding box can grow
|
||||
but not shrink.\n
|
||||
minMax : Base.Vector, tuple\n Values to enlarge at each direction.
|
||||
x : float\n Value to enlarge at x-direction.
|
||||
y : float\n Value to enlarge at y-direction.
|
||||
z : float\n Value to enlarge at z-direction.</UserDocu>
|
||||
but not shrink.
|
||||
|
||||
minMax : Base.Vector, tuple
|
||||
Values to enlarge at each direction.
|
||||
x : float
|
||||
Value to enlarge at x-direction.
|
||||
y : float
|
||||
Value to enlarge at y-direction.
|
||||
z : float
|
||||
Value to enlarge at z-direction.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getPoint">
|
||||
<Documentation>
|
||||
<UserDocu>getPoint(index) ->Base.Vector\n
|
||||
<UserDocu>getPoint(index) ->Base.Vector
|
||||
|
||||
Get the point of the given index.
|
||||
The index must be in the range of [0, 7].\n
|
||||
The index must be in the range of [0, 7].
|
||||
|
||||
index : int</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getEdge">
|
||||
<Documentation>
|
||||
<UserDocu>getEdge(index) -> tuple of Base.Vector\n
|
||||
<UserDocu>getEdge(index) -> tuple of Base.Vector
|
||||
|
||||
Get the edge points of the given index.
|
||||
The index must be in the range of [0, 11].\n
|
||||
The index must be in the range of [0, 11].
|
||||
|
||||
index : int</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="closestPoint">
|
||||
<Documentation>
|
||||
<UserDocu>closestPoint(point) -> Base.Vector
|
||||
closestPoint(x, y, z) -> Base.Vector\n
|
||||
Get the closest point of the bounding box to the given point.\n
|
||||
point : Base.Vector, tuple\n Coordinates of the given point.
|
||||
x : float\n X-coordinate of the given point.
|
||||
y : float\n Y-coordinate of the given point.
|
||||
z : float\n Z-coordinate of the given point.</UserDocu>
|
||||
closestPoint(x, y, z) -> Base.Vector
|
||||
|
||||
Get the closest point of the bounding box to the given point.
|
||||
|
||||
point : Base.Vector, tuple
|
||||
Coordinates of the given point.
|
||||
x : float
|
||||
X-coordinate of the given point.
|
||||
y : float
|
||||
Y-coordinate of the given point.
|
||||
z : float
|
||||
Z-coordinate of the given point.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="intersect">
|
||||
<Documentation>
|
||||
<UserDocu>intersect(boundBox2) -> bool
|
||||
intersect(base, dir) -> bool\n
|
||||
intersect(base, dir) -> bool
|
||||
|
||||
Checks if the given object intersects with this bounding box. That can be
|
||||
another bounding box or a line specified by base and direction.\n
|
||||
another bounding box or a line specified by base and direction.
|
||||
|
||||
boundBox2 : Base.BoundBox
|
||||
base : Base.Vector, tuple
|
||||
dir : Base.Vector, tuple</UserDocu>
|
||||
@@ -108,72 +142,100 @@ dir : Base.Vector, tuple</UserDocu>
|
||||
</Methode>
|
||||
<Methode Name="intersected">
|
||||
<Documentation>
|
||||
<UserDocu>intersected(boundBox2) -> Base.BoundBox\n
|
||||
Returns the intersection of this and the given bounding box.\n
|
||||
<UserDocu>intersected(boundBox2) -> Base.BoundBox
|
||||
|
||||
Returns the intersection of this and the given bounding box.
|
||||
|
||||
boundBox2 : Base.BoundBox</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="united">
|
||||
<Documentation>
|
||||
<UserDocu>united(boundBox2) -> Base.BoundBox\n
|
||||
Returns the union of this and the given bounding box.\n
|
||||
<UserDocu>united(boundBox2) -> Base.BoundBox
|
||||
|
||||
Returns the union of this and the given bounding box.
|
||||
|
||||
boundBox2 : Base.BoundBox</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="enlarge">
|
||||
<Documentation>
|
||||
<UserDocu>enlarge(variation) -> None\n
|
||||
<UserDocu>enlarge(variation) -> None
|
||||
|
||||
Decrease the minimum values and increase the maximum values by the given value.
|
||||
A negative value shrinks the bounding box.\n
|
||||
A negative value shrinks the bounding box.
|
||||
|
||||
variation : float</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
<Methode Name="getIntersectionPoint">
|
||||
<Documentation>
|
||||
<UserDocu>getIntersectionPoint(base, dir, epsilon=0.0001) -> Base.Vector\n
|
||||
<UserDocu>getIntersectionPoint(base, dir, epsilon=0.0001) -> Base.Vector
|
||||
|
||||
Calculate the intersection point of a line with the bounding box.
|
||||
The base point must lie inside the bounding box, if not an exception is thrown.\n
|
||||
base : Base.Vector\n Base point of the line.
|
||||
dir : Base.Vector\n Direction of the line.
|
||||
epsilon : float\n Bounding box size tolerance.</UserDocu>
|
||||
The base point must lie inside the bounding box, if not an exception is thrown.
|
||||
|
||||
base : Base.Vector
|
||||
Base point of the line.
|
||||
dir : Base.Vector
|
||||
Direction of the line.
|
||||
epsilon : float
|
||||
Bounding box size tolerance.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="move">
|
||||
<Documentation>
|
||||
<UserDocu>move(displacement) -> None
|
||||
move(x, y, z) -> None\n
|
||||
Move the bounding box by the given values.\n
|
||||
displacement : Base.Vector, tuple\n Displacement at each direction.
|
||||
x : float\n Displacement at x-direction.
|
||||
y : float\n Displacement at y-direction.
|
||||
z : float\n Displacement at z-direction.</UserDocu>
|
||||
move(x, y, z) -> None
|
||||
|
||||
Move the bounding box by the given values.
|
||||
|
||||
displacement : Base.Vector, tuple
|
||||
Displacement at each direction.
|
||||
x : float
|
||||
Displacement at x-direction.
|
||||
y : float
|
||||
Displacement at y-direction.
|
||||
z : float
|
||||
Displacement at z-direction.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="scale">
|
||||
<Documentation>
|
||||
<UserDocu>scale(factor) -> None
|
||||
scale(x, y, z) -> None\n
|
||||
Scale the bounding box by the given values.\n
|
||||
factor : Base.Vector, tuple\n Factor scale at each direction.
|
||||
x : float\n Scale at x-direction.
|
||||
y : float\n Scale at y-direction.
|
||||
z : float\n Scale at z-direction.</UserDocu>
|
||||
scale(x, y, z) -> None
|
||||
|
||||
Scale the bounding box by the given values.
|
||||
|
||||
factor : Base.Vector, tuple
|
||||
Factor scale at each direction.
|
||||
x : float
|
||||
Scale at x-direction.
|
||||
y : float
|
||||
Scale at y-direction.
|
||||
z : float
|
||||
Scale at z-direction.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="transformed">
|
||||
<Documentation>
|
||||
<UserDocu>transformed(matrix) -> Base.BoundBox\n
|
||||
<UserDocu>transformed(matrix) -> Base.BoundBox
|
||||
|
||||
Returns a new BoundBox containing the transformed rectangular cuboid
|
||||
represented by this BoundBox.\n
|
||||
matrix : Base.Matrix\n Transformation matrix.</UserDocu>
|
||||
represented by this BoundBox.
|
||||
|
||||
matrix : Base.Matrix
|
||||
Transformation matrix.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isCutPlane">
|
||||
<Documentation>
|
||||
<UserDocu>isCutPlane(base, normal) -> bool\n
|
||||
<UserDocu>isCutPlane(base, normal) -> bool
|
||||
|
||||
Check if the plane specified by base and normal intersects (cuts) this bounding
|
||||
box.\n
|
||||
box.
|
||||
|
||||
base : Base.Vector
|
||||
normal : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
@@ -181,12 +243,18 @@ normal : Base.Vector</UserDocu>
|
||||
<Methode Name="isInside">
|
||||
<Documentation>
|
||||
<UserDocu>isInside(object) -> bool
|
||||
isInside(x, y, z) -> bool\n
|
||||
Check if a point or a bounding box is inside this bounding box.\n
|
||||
object : Base.Vector, Base.BoundBox\n Object to check if it is inside this bounding box.
|
||||
x : float\n X-coordinate of the point to check.
|
||||
y : float\n Y-coordinate of the point to check.
|
||||
z : float\n Z-coordinate of the point to check.</UserDocu>
|
||||
isInside(x, y, z) -> bool
|
||||
|
||||
Check if a point or a bounding box is inside this bounding box.
|
||||
|
||||
object : Base.Vector, Base.BoundBox
|
||||
Object to check if it is inside this bounding box.
|
||||
x : float
|
||||
X-coordinate of the point to check.
|
||||
y : float
|
||||
Y-coordinate of the point to check.
|
||||
z : float
|
||||
Z-coordinate of the point to check.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Attribute Name="Center" ReadOnly="true">
|
||||
|
||||
@@ -14,46 +14,58 @@
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the CoordinateSystem export class</DeveloperDocu>
|
||||
<UserDocu>Base.CoordinateSystem class.\n
|
||||
An orthonormal right-handed coordinate system in 3D space.\n
|
||||
<UserDocu>Base.CoordinateSystem class.
|
||||
|
||||
An orthonormal right-handed coordinate system in 3D space.
|
||||
|
||||
CoordinateSystem()
|
||||
Empty constructor.</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="setAxes">
|
||||
<Documentation>
|
||||
<UserDocu>setAxes(axis, xDir) -> None\n
|
||||
<UserDocu>setAxes(axis, xDir) -> None
|
||||
|
||||
Set axis or Z-direction, and X-direction.
|
||||
The X-direction is determined from the orthonormal compononent of `xDir`
|
||||
with respect to `axis` direction.\n
|
||||
with respect to `axis` direction.
|
||||
|
||||
axis : Base.Axis, Base.Vector
|
||||
xDir : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="displacement" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>displacement(coordSystem2) -> Base.Placement\n
|
||||
Computes the placement from this to the passed coordinate system `coordSystem2`.\n
|
||||
<UserDocu>displacement(coordSystem2) -> Base.Placement
|
||||
|
||||
Computes the placement from this to the passed coordinate system `coordSystem2`.
|
||||
|
||||
coordSystem2 : Base.CoordinateSystem</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="transformTo">
|
||||
<Documentation>
|
||||
<UserDocu>transformTo(vector) -> Base.Vector\n
|
||||
Computes the coordinates of the point in coordinates of this coordinate system.\n
|
||||
<UserDocu>transformTo(vector) -> Base.Vector
|
||||
|
||||
Computes the coordinates of the point in coordinates of this coordinate system.
|
||||
|
||||
vector : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="transform">
|
||||
<Documentation>
|
||||
<UserDocu>transform(trans) -> None\n
|
||||
Applies a transformation on this coordinate system.\n
|
||||
<UserDocu>transform(trans) -> None
|
||||
|
||||
Applies a transformation on this coordinate system.
|
||||
|
||||
trans : Base.Rotation, Base.Placement</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setPlacement">
|
||||
<Documentation>
|
||||
<UserDocu>setPlacment(placement) -> None\n
|
||||
Set placement to the coordinate system.\n
|
||||
<UserDocu>setPlacment(placement) -> None
|
||||
|
||||
Set placement to the coordinate system.
|
||||
|
||||
placement : Base.Placement</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -16,23 +16,30 @@
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the Matrix export class</DeveloperDocu>
|
||||
<UserDocu>Base.Matrix class.\n
|
||||
<UserDocu>Base.Matrix class.
|
||||
|
||||
A 4x4 Matrix.
|
||||
In particular, this matrix can represent an affine transformation, that is,
|
||||
given a 3D vector `x`, apply the transformation y = M*x + b, where the matrix
|
||||
`M` is a linear map and the vector `b` is a translation.
|
||||
`y` can be obtained using a linear transformation represented by the 4x4 matrix
|
||||
`A` conformed by the augmented 3x4 matrix (M|b), augmented by row with
|
||||
(0,0,0,1), therefore: (y, 1) = A*(x, 1).\n
|
||||
The following constructors are supported:\n
|
||||
(0,0,0,1), therefore: (y, 1) = A*(x, 1).
|
||||
|
||||
The following constructors are supported:
|
||||
|
||||
Matrix()
|
||||
Empty constructor.\n
|
||||
Empty constructor.
|
||||
|
||||
Matrix(matrix)
|
||||
Copy constructor.
|
||||
matrix : Base.Matrix.\n
|
||||
matrix : Base.Matrix.
|
||||
|
||||
Matrix(*coef)
|
||||
Define from 16 coefficients of the 4x4 matrix.
|
||||
coef : sequence of float\n The sequence can have up to 16 elements which complete the matrix by rows.\n
|
||||
coef : sequence of float
|
||||
The sequence can have up to 16 elements which complete the matrix by rows.
|
||||
|
||||
Matrix(vector1, vector2, vector3, vector4)
|
||||
Define from four 3D vectors which represent the columns of the 3x4 submatrix,
|
||||
useful to represent an affine transformation. The fourth row is made up by
|
||||
@@ -40,212 +47,272 @@ useful to represent an affine transformation. The fourth row is made up by
|
||||
vector1 : Base.Vector
|
||||
vector2 : Base.Vector
|
||||
vector3 : Base.Vector
|
||||
vector4 : Base.Vector\n Default to (0,0,0). Optional.</UserDocu>
|
||||
vector4 : Base.Vector
|
||||
Default to (0,0,0). Optional.</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="move">
|
||||
<Documentation>
|
||||
<UserDocu>move(vector) -> None
|
||||
move(x, y, z) -> None\n
|
||||
move(x, y, z) -> None
|
||||
|
||||
Move the matrix along a vector, equivalent to left multiply the matrix
|
||||
by a pure translation transformation.\n
|
||||
by a pure translation transformation.
|
||||
|
||||
vector : Base.Vector, tuple
|
||||
x : float\n `x` translation.
|
||||
y : float\n `y` translation.
|
||||
z : float\n `z` translation.</UserDocu>
|
||||
x : float
|
||||
`x` translation.
|
||||
y : float
|
||||
`y` translation.
|
||||
z : float
|
||||
`z` translation.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="scale">
|
||||
<Documentation>
|
||||
<UserDocu>scale(vector) -> None
|
||||
scale(x, y, z) -> None
|
||||
scale(factor) -> None\n
|
||||
Scale the first three rows of the matrix.\n
|
||||
scale(factor) -> None
|
||||
|
||||
Scale the first three rows of the matrix.
|
||||
|
||||
vector : Base.Vector
|
||||
x : float\n First row factor scale.
|
||||
y : float\n Second row factor scale.
|
||||
z : float\n Third row factor scale.
|
||||
factor : float\n global factor scale.</UserDocu>
|
||||
x : float
|
||||
First row factor scale.
|
||||
y : float
|
||||
Second row factor scale.
|
||||
z : float
|
||||
Third row factor scale.
|
||||
factor : float
|
||||
global factor scale.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="hasScale" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>hasScale(tol=0) -> ScaleType\n
|
||||
<UserDocu>hasScale(tol=0) -> ScaleType
|
||||
|
||||
Return an enum value of ScaleType. Possible values are:
|
||||
Uniform, NonUniformLeft, NonUniformRight, NoScaling or Other
|
||||
if it's not a scale matrix.\n
|
||||
if it's not a scale matrix.
|
||||
|
||||
tol : float</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="nullify">
|
||||
<Documentation>
|
||||
<UserDocu>nullify() -> None\n
|
||||
<UserDocu>nullify() -> None
|
||||
|
||||
Make this the null matrix.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isNull" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isNull() -> bool\n
|
||||
<UserDocu>isNull() -> bool
|
||||
|
||||
Check if this is the null matrix.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="unity">
|
||||
<Documentation>
|
||||
<UserDocu>unity() -> None\n
|
||||
<UserDocu>unity() -> None
|
||||
|
||||
Make this matrix to unity (4D identity matrix).</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isUnity" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isUnity() -> bool\n
|
||||
<UserDocu>isUnity() -> bool
|
||||
|
||||
Check if this is the unit matrix (4D identity matrix).</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="transform">
|
||||
<Documentation>
|
||||
<UserDocu>transform(vector, matrix2) -> None\n
|
||||
<UserDocu>transform(vector, matrix2) -> None
|
||||
|
||||
Transform the matrix around a given point.
|
||||
Equivalent to left multiply the matrix by T*M*T_inv, where M is `matrix2`, T the
|
||||
translation generated by `vector` and T_inv the inverse translation.
|
||||
For example, if `matrix2` is a rotation, the result is the transformation generated
|
||||
by the current matrix followed by a rotation around the point represented by `vector`.\n
|
||||
by the current matrix followed by a rotation around the point represented by `vector`.
|
||||
|
||||
vector : Base.Vector
|
||||
matrix2 : Base.Matrix</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="col" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>col(index) -> Base.Vector\n
|
||||
<UserDocu>col(index) -> Base.Vector
|
||||
|
||||
Return the vector of a column, that is, the vector generated by the three
|
||||
first elements of the specified column.\n
|
||||
index : int\n Required column index.</UserDocu>
|
||||
first elements of the specified column.
|
||||
|
||||
index : int
|
||||
Required column index.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setCol">
|
||||
<Documentation>
|
||||
<UserDocu>setCol(index, vector) -> None\n
|
||||
<UserDocu>setCol(index, vector) -> None
|
||||
|
||||
Set the vector of a column, that is, the three first elements of the specified
|
||||
column by index.\n
|
||||
index : int\n Required column index.
|
||||
column by index.
|
||||
|
||||
index : int
|
||||
Required column index.
|
||||
vector : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="row" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>row(index) -> Base.Vector\n
|
||||
<UserDocu>row(index) -> Base.Vector
|
||||
|
||||
Return the vector of a row, that is, the vector generated by the three
|
||||
first elements of the specified row.\n
|
||||
index : int\n Required row index.</UserDocu>
|
||||
first elements of the specified row.
|
||||
|
||||
index : int
|
||||
Required row index.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setRow">
|
||||
<Documentation>
|
||||
<UserDocu>setRow(index, vector) -> None\n
|
||||
<UserDocu>setRow(index, vector) -> None
|
||||
|
||||
Set the vector of a row, that is, the three first elements of the specified
|
||||
row by index.\n
|
||||
index : int\n Required row index.
|
||||
row by index.
|
||||
|
||||
index : int
|
||||
Required row index.
|
||||
vector : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="trace" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>trace() -> Base.Vector\n
|
||||
<UserDocu>trace() -> Base.Vector
|
||||
|
||||
Return the diagonal of the 3x3 leading principal submatrix as vector.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setTrace">
|
||||
<Documentation>
|
||||
<UserDocu>setTrace(vector) -> None\n
|
||||
Set the diagonal of the 3x3 leading principal submatrix.\n
|
||||
<UserDocu>setTrace(vector) -> None
|
||||
|
||||
Set the diagonal of the 3x3 leading principal submatrix.
|
||||
|
||||
vector : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="rotateX">
|
||||
<Documentation>
|
||||
<UserDocu>rotateX(angle) -> None\n
|
||||
Rotate around X axis.\n
|
||||
angle : float\n Angle in radians.</UserDocu>
|
||||
<UserDocu>rotateX(angle) -> None
|
||||
|
||||
Rotate around X axis.
|
||||
|
||||
angle : float
|
||||
Angle in radians.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="rotateY">
|
||||
<Documentation>
|
||||
<UserDocu>rotateY(angle) -> None\n
|
||||
Rotate around Y axis.\n
|
||||
angle : float\n Angle in radians.</UserDocu>
|
||||
<UserDocu>rotateY(angle) -> None
|
||||
|
||||
Rotate around Y axis.
|
||||
|
||||
angle : float
|
||||
Angle in radians.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="rotateZ">
|
||||
<Documentation>
|
||||
<UserDocu>rotateZ(angle) -> None\n
|
||||
Rotate around Z axis.\n
|
||||
angle : float\n Angle in radians.</UserDocu>
|
||||
<UserDocu>rotateZ(angle) -> None
|
||||
|
||||
Rotate around Z axis.
|
||||
|
||||
angle : float
|
||||
Angle in radians.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multiply" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>multiply(matrix) -> Base.Matrix
|
||||
multiply(vector) -> Base.Vector\n
|
||||
multiply(vector) -> Base.Vector
|
||||
|
||||
Right multiply the matrix by the given object.
|
||||
If the argument is a vector, this is augmented to the 4D vector (`vector`, 1).\n
|
||||
If the argument is a vector, this is augmented to the 4D vector (`vector`, 1).
|
||||
|
||||
matrix : Base.Matrix
|
||||
vector : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multVec" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>multVec(vector) -> Base.Vector\n
|
||||
Compute the transformed vector using the matrix.\n
|
||||
<UserDocu>multVec(vector) -> Base.Vector
|
||||
|
||||
Compute the transformed vector using the matrix.
|
||||
|
||||
vector : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="invert">
|
||||
<Documentation>
|
||||
<UserDocu>invert() -> None\n
|
||||
<UserDocu>invert() -> None
|
||||
|
||||
Compute the inverse matrix in-place, if possible.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="inverse" Const="true">
|
||||
<Documentation><UserDocu>inverse() -> Base.Matrix\n
|
||||
<Documentation><UserDocu>inverse() -> Base.Matrix
|
||||
|
||||
Compute the inverse matrix, if possible.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="transpose">
|
||||
<Documentation>
|
||||
<UserDocu>transpose() -> None\n
|
||||
<UserDocu>transpose() -> None
|
||||
|
||||
Transpose the matrix in-place.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="transposed" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>transposed() -> Base.Matrix\n
|
||||
<UserDocu>transposed() -> Base.Matrix
|
||||
|
||||
Returns a transposed copy of this matrix.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="determinant" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>determinant() -> float\n
|
||||
<UserDocu>determinant() -> float
|
||||
|
||||
Compute the determinant of the matrix.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isOrthogonal" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isOrthogonal(tol=1e-6) -> float\n
|
||||
<UserDocu>isOrthogonal(tol=1e-6) -> float
|
||||
|
||||
Checks if the matrix is orthogonal, i.e. M * M^T = k*I and returns
|
||||
the multiple of the identity matrix. If it's not orthogonal 0 is returned.\n
|
||||
tol : float\n Tolerance used to check orthogonality.</UserDocu>
|
||||
the multiple of the identity matrix. If it's not orthogonal 0 is returned.
|
||||
|
||||
tol : float
|
||||
Tolerance used to check orthogonality.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="submatrix" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>submatrix(dim) -> Base.Matrix\n
|
||||
<UserDocu>submatrix(dim) -> Base.Matrix
|
||||
|
||||
Get the leading principal submatrix of the given dimension.
|
||||
The (4 - `dim`) remaining dimensions are completed with the
|
||||
corresponding identity matrix.\n
|
||||
dim : int\n Dimension parameter must be in the range [1,4].</UserDocu>
|
||||
corresponding identity matrix.
|
||||
|
||||
dim : int
|
||||
Dimension parameter must be in the range [1,4].</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="analyze" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>analyze() -> str\n
|
||||
<UserDocu>analyze() -> str
|
||||
|
||||
Analyzes the type of transformation.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the Persistence class</DeveloperDocu>
|
||||
<UserDocu>Base.Persistence class.\n
|
||||
<UserDocu>Base.Persistence class.
|
||||
|
||||
Class to dump and restore the content of an object.</UserDocu>
|
||||
</Documentation>
|
||||
<Attribute Name="Content" ReadOnly="true">
|
||||
@@ -29,18 +30,24 @@ Class to dump and restore the content of an object.</UserDocu>
|
||||
</Attribute>
|
||||
<Methode Name="dumpContent" Keyword="true" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>dumpContent(Compression=3) -> bytearray\n
|
||||
<UserDocu>dumpContent(Compression=3) -> bytearray
|
||||
|
||||
Dumps the content of the object, both the XML representation and the additional
|
||||
data files required, into a byte representation.\n
|
||||
Compression : int\n Set the data compression level in the range [0,9]. Set to 0 for no compression.</UserDocu>
|
||||
data files required, into a byte representation.
|
||||
|
||||
Compression : int
|
||||
Set the data compression level in the range [0,9]. Set to 0 for no compression.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="restoreContent">
|
||||
<Documentation>
|
||||
<UserDocu>restoreContent(obj) -> None\n
|
||||
<UserDocu>restoreContent(obj) -> None
|
||||
|
||||
Restore the content of the object from a byte representation as stored by `dumpContent`.
|
||||
It could be restored from any Python object implementing the buffer protocol.\n
|
||||
obj : buffer\n Object with buffer protocol support.</UserDocu>
|
||||
It could be restored from any Python object implementing the buffer protocol.
|
||||
|
||||
obj : buffer
|
||||
Object with buffer protocol support.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
</PythonExport>
|
||||
|
||||
@@ -15,27 +15,35 @@
|
||||
FatherNamespace="Base">
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<UserDocu>Base.Placement class.\n
|
||||
<UserDocu>Base.Placement class.
|
||||
|
||||
A Placement defines an orientation (rotation) and a position (base) in 3D space.
|
||||
It is used when no scaling or other distortion is needed.\n
|
||||
The following constructors are supported:\n
|
||||
It is used when no scaling or other distortion is needed.
|
||||
|
||||
The following constructors are supported:
|
||||
|
||||
Placement()
|
||||
Empty constructor.\n
|
||||
Empty constructor.
|
||||
|
||||
Placement(placement)
|
||||
Copy constructor.
|
||||
placement : Base.Placement\n
|
||||
placement : Base.Placement
|
||||
|
||||
Placement(matrix)
|
||||
Define from a 4D matrix consisting of rotation and translation.
|
||||
matrix : Base.Matrix\n
|
||||
matrix : Base.Matrix
|
||||
|
||||
Placement(base, rotation)
|
||||
Define from position and rotation.
|
||||
base : Base.Vector
|
||||
rotation : Base.Rotation\n
|
||||
rotation : Base.Rotation
|
||||
|
||||
Placement(base, rotation, center)
|
||||
Define from position and rotation with center.
|
||||
base : Base.Vector
|
||||
rotation : Base.Rotation
|
||||
center : Base.Vector\n
|
||||
center : Base.Vector
|
||||
|
||||
Placement(base, axis, angle)
|
||||
define position and rotation.
|
||||
base : Base.Vector
|
||||
@@ -45,115 +53,149 @@ angle : float</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="copy" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>copy() -> Base.Placement\n
|
||||
<UserDocu>copy() -> Base.Placement
|
||||
|
||||
Returns a copy of this placement.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="move">
|
||||
<Documentation>
|
||||
<UserDocu>move(vector) -> None\n
|
||||
Move the placement along a vector.\n
|
||||
vector : Base.Vector\n Vector by which to move the placement.</UserDocu>
|
||||
<UserDocu>move(vector) -> None
|
||||
|
||||
Move the placement along a vector.
|
||||
|
||||
vector : Base.Vector
|
||||
Vector by which to move the placement.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="translate">
|
||||
<Documentation>
|
||||
<UserDocu>translate(vector) -> None\n
|
||||
Alias to move(), to be compatible with TopoShape.translate().\n
|
||||
vector : Base.Vector\n Vector by which to move the placement.</UserDocu>
|
||||
<UserDocu>translate(vector) -> None
|
||||
|
||||
Alias to move(), to be compatible with TopoShape.translate().
|
||||
|
||||
vector : Base.Vector
|
||||
Vector by which to move the placement.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="rotate" Keyword="true">
|
||||
<Documentation>
|
||||
<UserDocu>rotate(center, axis, angle, comp) -> None\n
|
||||
<UserDocu>rotate(center, axis, angle, comp) -> None
|
||||
|
||||
Rotate the current placement around center and axis with the given angle.
|
||||
This method is compatible with TopoShape.rotate() if the (optional) keyword
|
||||
argument comp is True (default=False).
|
||||
|
||||
center : Base.Vector, sequence of float\n Rotation center.
|
||||
axis : Base.Vector, sequence of float\n Rotation axis.
|
||||
angle : float\n Rotation angle in degrees.
|
||||
comp : bool\n optional keyword only argument, if True (default=False),
|
||||
center : Base.Vector, sequence of float
|
||||
Rotation center.
|
||||
axis : Base.Vector, sequence of float
|
||||
Rotation axis.
|
||||
angle : float
|
||||
Rotation angle in degrees.
|
||||
comp : bool
|
||||
optional keyword only argument, if True (default=False),
|
||||
behave like TopoShape.rotate() (i.e. the resulting placements are interchangeable).
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multiply" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>multiply(placement) -> Base.Placement\n
|
||||
<UserDocu>multiply(placement) -> Base.Placement
|
||||
|
||||
Right multiply this placement with another placement.
|
||||
Also available as `*` operator.\n
|
||||
placement : Base.Placement\n Placement by which to multiply this placement.</UserDocu>
|
||||
Also available as `*` operator.
|
||||
|
||||
placement : Base.Placement
|
||||
Placement by which to multiply this placement.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multVec" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>multVec(vector) -> Base.Vector\n
|
||||
Compute the transformed vector using the placement.\n
|
||||
vector : Base.Vector\n Vector to be transformed.</UserDocu>
|
||||
<UserDocu>multVec(vector) -> Base.Vector
|
||||
|
||||
Compute the transformed vector using the placement.
|
||||
|
||||
vector : Base.Vector
|
||||
Vector to be transformed.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="toMatrix" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>toMatrix() -> Base.Matrix\n
|
||||
<UserDocu>toMatrix() -> Base.Matrix
|
||||
|
||||
Compute the matrix representation of the placement.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="inverse" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>inverse() -> Base.Placement\n
|
||||
<UserDocu>inverse() -> Base.Placement
|
||||
|
||||
Compute the inverse placement.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="pow" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>pow(t, shorten=True) -> Base.Placement\n
|
||||
<UserDocu>pow(t, shorten=True) -> Base.Placement
|
||||
|
||||
Raise this placement to real power using ScLERP interpolation.
|
||||
Also available as `**` operator.\n
|
||||
t : float\n Real power.
|
||||
shorten : bool\n If True, ensures rotation quaternion is net positive to make
|
||||
Also available as `**` operator.
|
||||
|
||||
t : float
|
||||
Real power.
|
||||
shorten : bool
|
||||
If True, ensures rotation quaternion is net positive to make
|
||||
the path shorter.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="sclerp" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>sclerp(placement2, t, shorten=True) -> Base.Placement\n
|
||||
<UserDocu>sclerp(placement2, t, shorten=True) -> Base.Placement
|
||||
|
||||
Screw Linear Interpolation (ScLERP) between this placement and `placement2`.
|
||||
Interpolation is a continuous motion along a helical path parametrized by `t`
|
||||
made of equal transforms if discretized.
|
||||
If quaternions of rotations of the two placements differ in sign, the interpolation
|
||||
will take a long path.\n
|
||||
will take a long path.
|
||||
|
||||
placement2 : Base.Placement
|
||||
t : float\n Parameter of helical path. t=0 returns this placement, t=1 returns
|
||||
t : float
|
||||
Parameter of helical path. t=0 returns this placement, t=1 returns
|
||||
`placement2`. t can also be outside of [0, 1] range for extrapolation.
|
||||
shorten : bool\n If True, the signs are harmonized before interpolation and the interpolation
|
||||
shorten : bool
|
||||
If True, the signs are harmonized before interpolation and the interpolation
|
||||
takes the shorter path.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="slerp" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>slerp(placement2, t) -> Base.Placement\n
|
||||
<UserDocu>slerp(placement2, t) -> Base.Placement
|
||||
|
||||
Spherical Linear Interpolation (SLERP) between this placement and `placement2`.
|
||||
This function performs independent interpolation of rotation and movement.
|
||||
Result of such interpolation might be not what application expects, thus this tool
|
||||
might be considered for simple cases or for interpolating between small intervals.
|
||||
For more complex cases you better use the advanced sclerp() function.\n
|
||||
For more complex cases you better use the advanced sclerp() function.
|
||||
|
||||
placement2 : Base.Placement
|
||||
t : float\n Parameter of the path. t=0 returns this placement, t=1 returns `placement2`.</UserDocu>
|
||||
t : float
|
||||
Parameter of the path. t=0 returns this placement, t=1 returns `placement2`.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isIdentity" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isIdentity([tol=0.0]) -> bool\n
|
||||
<UserDocu>isIdentity([tol=0.0]) -> bool
|
||||
|
||||
Returns True if the placement has no displacement and no rotation.
|
||||
Matrix representation is the 4D identity matrix.
|
||||
tol : float\n Tolerance used to check for identity.
|
||||
tol : float
|
||||
Tolerance used to check for identity.
|
||||
If tol is negative or zero, no tolerance is used.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isSame" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isSame(Base.Placement, [tol=0.0]) -> bool\n
|
||||
<UserDocu>isSame(Base.Placement, [tol=0.0]) -> bool
|
||||
|
||||
Checks whether this and the given placement are the same.
|
||||
The default tolerance is set to 0.0</UserDocu>
|
||||
</Documentation>
|
||||
|
||||
@@ -16,42 +16,52 @@
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the Rotation export class</DeveloperDocu>
|
||||
<UserDocu>Base.Rotation class.\n
|
||||
A Rotation using a quaternion.\n
|
||||
The following constructors are supported:\n
|
||||
<UserDocu>Base.Rotation class.
|
||||
|
||||
A Rotation using a quaternion.
|
||||
|
||||
The following constructors are supported:
|
||||
|
||||
Rotation()
|
||||
Empty constructor.\n
|
||||
Empty constructor.
|
||||
|
||||
Rotation(rotation)
|
||||
Copy constructor.\n
|
||||
Copy constructor.
|
||||
|
||||
Rotation(Axis, Radian)
|
||||
Rotation(Axis, Degree)
|
||||
Define from an axis and an angle (in radians or degrees according to the keyword).
|
||||
Axis : Base.Vector
|
||||
Radian : float
|
||||
Degree : float\n
|
||||
Degree : float
|
||||
|
||||
Rotation(vector_start, vector_end)
|
||||
Define from two vectors (rotation from/to vector).
|
||||
vector_start : Base.Vector
|
||||
vector_end : Base.Vector\n
|
||||
vector_end : Base.Vector
|
||||
|
||||
Rotation(angle1, angle2, angle3)
|
||||
Define from three floats (Euler angles) as yaw-pitch-roll in XY'Z'' convention.
|
||||
angle1 : float
|
||||
angle2 : float
|
||||
angle3 : float\n
|
||||
angle3 : float
|
||||
|
||||
Rotation(seq, angle1, angle2, angle3)
|
||||
Define from one string and three floats (Euler angles) as Euler rotation
|
||||
of a given type. Call toEulerAngles() for supported sequence types.
|
||||
seq : str
|
||||
angle1 : float
|
||||
angle2 : float
|
||||
angle3 : float\n
|
||||
angle3 : float
|
||||
|
||||
Rotation(x, y, z, w)
|
||||
Define from four floats (quaternion) where the quaternion is specified as:
|
||||
q = xi+yj+zk+w, i.e. the last parameter is the real part.
|
||||
x : float
|
||||
y : float
|
||||
z : float
|
||||
w : float\n
|
||||
w : float
|
||||
|
||||
Rotation(dir1, dir2, dir3, seq)
|
||||
Define from three vectors that define rotated axes directions plus an optional
|
||||
3-characher string of capital letters 'X', 'Y', 'Z' that sets the order of
|
||||
@@ -60,10 +70,12 @@ x is used but corrected if necessary, y is ignored).
|
||||
dir1 : Base.Vector
|
||||
dir2 : Base.Vector
|
||||
dir3 : Base.Vector
|
||||
seq : str\n
|
||||
seq : str
|
||||
|
||||
Rotation(matrix)
|
||||
Define from a matrix rotation in the 4D representation.
|
||||
matrix : Base.Matrix\n
|
||||
matrix : Base.Matrix
|
||||
|
||||
Rotation(*coef)
|
||||
Define from 16 or 9 elements which represent the rotation in the 4D matrix
|
||||
representation or in the 3D matrix representation, respectively.
|
||||
@@ -71,68 +83,91 @@ coef : sequence of float</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="invert">
|
||||
<Documentation>
|
||||
<UserDocu>invert() -> None\n
|
||||
<UserDocu>invert() -> None
|
||||
|
||||
Sets the rotation to its inverse.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="inverted">
|
||||
<Documentation>
|
||||
<UserDocu>inverted() -> Base.Rotation\n
|
||||
<UserDocu>inverted() -> Base.Rotation
|
||||
|
||||
Returns the inverse of the rotation.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isSame">
|
||||
<Documentation>
|
||||
<UserDocu>isSame(rotation, tol=0) -> bool\n
|
||||
Checks if `rotation` perform the same transformation as this rotation.\n
|
||||
<UserDocu>isSame(rotation, tol=0) -> bool
|
||||
|
||||
Checks if `rotation` perform the same transformation as this rotation.
|
||||
|
||||
rotation : Base.Rotation
|
||||
tol : float\n Tolerance used to compare both rotations.
|
||||
tol : float
|
||||
Tolerance used to compare both rotations.
|
||||
If tol is negative or zero, no tolerance is used.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multiply" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>multiply(rotation) -> Base.Rotation\n
|
||||
Right multiply this rotation with another rotation.\n
|
||||
rotation : Base.Rotation\n Rotation by which to multiply this rotation.</UserDocu>
|
||||
<UserDocu>multiply(rotation) -> Base.Rotation
|
||||
|
||||
Right multiply this rotation with another rotation.
|
||||
|
||||
rotation : Base.Rotation
|
||||
Rotation by which to multiply this rotation.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multVec" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>multVec(vector) -> Base.Vector\n
|
||||
Compute the transformed vector using the rotation.\n
|
||||
vector : Base.Vector\n Vector to be transformed.</UserDocu>
|
||||
<UserDocu>multVec(vector) -> Base.Vector
|
||||
|
||||
Compute the transformed vector using the rotation.
|
||||
|
||||
vector : Base.Vector
|
||||
Vector to be transformed.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="slerp" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>slerp(rotation2, t) -> Base.Rotation\n
|
||||
Spherical Linear Interpolation (SLERP) of this rotation and `rotation2`.\n
|
||||
t : float\n Parameter of the path. t=0 returns this rotation, t=1 returns `rotation2`.</UserDocu>
|
||||
<UserDocu>slerp(rotation2, t) -> Base.Rotation
|
||||
|
||||
Spherical Linear Interpolation (SLERP) of this rotation and `rotation2`.
|
||||
|
||||
t : float
|
||||
Parameter of the path. t=0 returns this rotation, t=1 returns `rotation2`.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setYawPitchRoll">
|
||||
<Documentation>
|
||||
<UserDocu>setYawPitchRoll(angle1, angle2, angle3) -> None\n
|
||||
Set the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.\n
|
||||
angle1 : float\n Angle around yaw axis in degrees.
|
||||
angle2 : float\n Angle around pitch axis in degrees.
|
||||
angle3 : float\n Angle around roll axis in degrees.</UserDocu>
|
||||
<UserDocu>setYawPitchRoll(angle1, angle2, angle3) -> None
|
||||
|
||||
Set the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.
|
||||
|
||||
angle1 : float
|
||||
Angle around yaw axis in degrees.
|
||||
angle2 : float
|
||||
Angle around pitch axis in degrees.
|
||||
angle3 : float
|
||||
Angle around roll axis in degrees.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getYawPitchRoll" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getYawPitchRoll() -> tuple\n
|
||||
<UserDocu>getYawPitchRoll() -> tuple
|
||||
|
||||
Get the Euler angles of this rotation as yaw-pitch-roll in XY'Z'' convention.
|
||||
The angles are given in degrees.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setEulerAngles">
|
||||
<Documentation>
|
||||
<UserDocu>setEulerAngles(seq, angle1, angle2, angle3) -> None\n
|
||||
<UserDocu>setEulerAngles(seq, angle1, angle2, angle3) -> None
|
||||
|
||||
Set the Euler angles in a given sequence for this rotation.
|
||||
The angles must be given in degrees.\n
|
||||
seq : str\n Euler sequence name. All possible values given by toEulerAngles().
|
||||
The angles must be given in degrees.
|
||||
|
||||
seq : str
|
||||
Euler sequence name. All possible values given by toEulerAngles().
|
||||
angle1 : float
|
||||
angle2 : float
|
||||
angle3 : float </UserDocu>
|
||||
@@ -140,29 +175,36 @@ angle3 : float </UserDocu>
|
||||
</Methode>
|
||||
<Methode Name="toEulerAngles" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>toEulerAngles(seq) -> list\n
|
||||
Get the Euler angles in a given sequence for this rotation.\n
|
||||
seq : str\n Euler sequence name. If not given, the function returns
|
||||
<UserDocu>toEulerAngles(seq) -> list
|
||||
|
||||
Get the Euler angles in a given sequence for this rotation.
|
||||
|
||||
seq : str
|
||||
Euler sequence name. If not given, the function returns
|
||||
all possible values of `seq`. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="toMatrix" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>toMatrix() -> Base.Matrix\n
|
||||
<UserDocu>toMatrix() -> Base.Matrix
|
||||
|
||||
Convert the rotation to a 4D matrix representation.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isNull" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isNull() -> bool\n
|
||||
<UserDocu>isNull() -> bool
|
||||
|
||||
Returns True if all values in the quaternion representation are zero.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isIdentity" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isIdentity(tol=0) -> bool\n
|
||||
<UserDocu>isIdentity(tol=0) -> bool
|
||||
|
||||
Returns True if the rotation equals the 4D identity matrix.
|
||||
tol : float\n Tolerance used to check for identity.
|
||||
tol : float
|
||||
Tolerance used to check for identity.
|
||||
If tol is negative or zero, no tolerance is used.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -17,7 +17,8 @@ namespace Base {
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the Type class</DeveloperDocu>
|
||||
<UserDocu>Base.BaseType class.\n
|
||||
<UserDocu>Base.BaseType class.
|
||||
|
||||
This class is not intended to create instances of itself, but to get information
|
||||
from the different types and create instances of them.
|
||||
Regarding instantiation, this is possible in cases that inherit from the
|
||||
@@ -25,74 +26,91 @@ Base::BaseClass class and are not abstract classes.</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="fromName" Static="true">
|
||||
<Documentation>
|
||||
<UserDocu>fromName(name) -> Base.BaseType\n
|
||||
Returns a type object by name.\n
|
||||
<UserDocu>fromName(name) -> Base.BaseType
|
||||
|
||||
Returns a type object by name.
|
||||
|
||||
name : str</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="fromKey" Static="true">
|
||||
<Documentation>
|
||||
<UserDocu>fromKey(key) -> Base.BaseType\n
|
||||
Returns a type id object by key.\n
|
||||
<UserDocu>fromKey(key) -> Base.BaseType
|
||||
|
||||
Returns a type id object by key.
|
||||
|
||||
key : int</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getNumTypes" Static="true">
|
||||
<Documentation>
|
||||
<UserDocu>getNumTypes() -> int\n
|
||||
<UserDocu>getNumTypes() -> int
|
||||
|
||||
Returns the number of type ids created so far.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getBadType" Static="true">
|
||||
<Documentation>
|
||||
<UserDocu>getBadType() -> Base.BaseType\n
|
||||
<UserDocu>getBadType() -> Base.BaseType
|
||||
|
||||
Returns an invalid type id.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getAllDerivedFrom" Static="true">
|
||||
<Documentation>
|
||||
<UserDocu>getAllDerivedFrom(type) -> list\n
|
||||
Returns all descendants from the given type id.\n
|
||||
<UserDocu>getAllDerivedFrom(type) -> list
|
||||
|
||||
Returns all descendants from the given type id.
|
||||
|
||||
type : str, Base.BaseType</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getParent" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getParent() -> Base.BaseType\n
|
||||
<UserDocu>getParent() -> Base.BaseType
|
||||
|
||||
Returns the parent type id.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isBad" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isBad() -> bool\n
|
||||
<UserDocu>isBad() -> bool
|
||||
|
||||
Checks if the type id is invalid.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isDerivedFrom" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isDerivedFrom(type) -> bool\n
|
||||
Returns true if given type id is a father of this type id.\n
|
||||
<UserDocu>isDerivedFrom(type) -> bool
|
||||
|
||||
Returns true if given type id is a father of this type id.
|
||||
|
||||
type : str, Base.BaseType</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getAllDerived" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getAllDerived() -> list\n
|
||||
<UserDocu>getAllDerived() -> list
|
||||
|
||||
Returns all descendants from this type id.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="createInstance">
|
||||
<Documentation>
|
||||
<UserDocu>createInstance() -> object\n
|
||||
<UserDocu>createInstance() -> object
|
||||
|
||||
Creates an instance of this type id.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="createInstanceByName" Static="true">
|
||||
<Documentation>
|
||||
<UserDocu>createInstanceByName(name, load=False) -> object\n
|
||||
Creates an instance of the named type id.\n
|
||||
<UserDocu>createInstanceByName(name, load=False) -> object
|
||||
|
||||
Creates an instance of the named type id.
|
||||
|
||||
name : str
|
||||
load : bool\n Load named type id module.</UserDocu>
|
||||
load : bool
|
||||
Load named type id module.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Attribute Name="Name" ReadOnly="true">
|
||||
|
||||
@@ -16,162 +16,203 @@
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
|
||||
<DeveloperDocu>This is the Vector export class</DeveloperDocu>
|
||||
<UserDocu>Base.Vector class.\n
|
||||
<UserDocu>Base.Vector class.
|
||||
|
||||
This class represents a 3D float vector.
|
||||
Useful to represent points in the 3D space.\n
|
||||
The following constructors are supported:\n
|
||||
Useful to represent points in the 3D space.
|
||||
|
||||
The following constructors are supported:
|
||||
|
||||
Vector(x=0, y=0, z=0)
|
||||
x : float
|
||||
y : float
|
||||
z : float\n
|
||||
z : float
|
||||
|
||||
Vector(vector)
|
||||
Copy constructor.
|
||||
vector : Base.Vector\n
|
||||
vector : Base.Vector
|
||||
|
||||
Vector(seq)
|
||||
Define from a sequence of float.
|
||||
seq : sequence of float.</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="__reduce__" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>__reduce__() -> tuple\n
|
||||
<UserDocu>__reduce__() -> tuple
|
||||
|
||||
Serialization of Vector objects.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="add" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>add(vector2) -> Base.Vector\n
|
||||
Returns the sum of this vector and `vector2`.\n
|
||||
<UserDocu>add(vector2) -> Base.Vector
|
||||
|
||||
Returns the sum of this vector and `vector2`.
|
||||
|
||||
vector2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="sub" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>sub(vector2) -> Base.Vector\n
|
||||
Returns the difference of this vector and `vector2`.\n
|
||||
<UserDocu>sub(vector2) -> Base.Vector
|
||||
|
||||
Returns the difference of this vector and `vector2`.
|
||||
|
||||
vector2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="negative" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>negative() -> Base.Vector\n
|
||||
<UserDocu>negative() -> Base.Vector
|
||||
|
||||
Returns the negative (opposite) of this vector.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="scale">
|
||||
<Documentation>
|
||||
<UserDocu>scale(x, y, z) -> Base.Vector\n
|
||||
Scales in-place this vector by the given factor in each component.\n
|
||||
x : float\n x-component factor scale.
|
||||
y : float\n y-component factor scale.
|
||||
z : float\n z-component factor scale.</UserDocu>
|
||||
<UserDocu>scale(x, y, z) -> Base.Vector
|
||||
|
||||
Scales in-place this vector by the given factor in each component.
|
||||
|
||||
x : float
|
||||
x-component factor scale.
|
||||
y : float
|
||||
y-component factor scale.
|
||||
z : float
|
||||
z-component factor scale.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="multiply">
|
||||
<Documentation>
|
||||
<UserDocu>multiply(factor) -> Base.Vector\n
|
||||
<UserDocu>multiply(factor) -> Base.Vector
|
||||
|
||||
Multiplies in-place each component of this vector by a single factor.
|
||||
Equivalent to scale(factor, factor, factor).\n
|
||||
Equivalent to scale(factor, factor, factor).
|
||||
|
||||
factor : float</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="dot" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>dot(vector2) -> float\n
|
||||
Returns the scalar product (dot product) between this vector and `vector2`.\n
|
||||
<UserDocu>dot(vector2) -> float
|
||||
|
||||
Returns the scalar product (dot product) between this vector and `vector2`.
|
||||
|
||||
vector2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="cross" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>cross(vector2) -> Base.Vector\n
|
||||
Returns the vector product (cross product) between this vector and `vector2`.\n
|
||||
<UserDocu>cross(vector2) -> Base.Vector
|
||||
|
||||
Returns the vector product (cross product) between this vector and `vector2`.
|
||||
|
||||
vector2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isOnLineSegment" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isOnLineSegment(vector1, vector2) -> bool\n
|
||||
Checks if this vector is on the line segment generated by `vector1` and `vector2`.\n
|
||||
<UserDocu>isOnLineSegment(vector1, vector2) -> bool
|
||||
|
||||
Checks if this vector is on the line segment generated by `vector1` and `vector2`.
|
||||
|
||||
vector1 : Base.Vector
|
||||
vector2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getAngle" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getAngle(vector2) -> float\n
|
||||
Returns the angle in radians between this vector and `vector2`.\n
|
||||
<UserDocu>getAngle(vector2) -> float
|
||||
|
||||
Returns the angle in radians between this vector and `vector2`.
|
||||
|
||||
vector2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="normalize">
|
||||
<Documentation>
|
||||
<UserDocu>normalize() -> Base.Vector\n
|
||||
<UserDocu>normalize() -> Base.Vector
|
||||
|
||||
Normalizes in-place this vector to the length of 1.0.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isEqual" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isEqual(vector2, tol=0) -> bool\n
|
||||
<UserDocu>isEqual(vector2, tol=0) -> bool
|
||||
|
||||
Checks if the distance between the points represented by this vector
|
||||
and `vector2` is less or equal to the given tolerance.\n
|
||||
and `vector2` is less or equal to the given tolerance.
|
||||
|
||||
vector2 : Base.Vector
|
||||
tol : float</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="projectToLine">
|
||||
<Documentation>
|
||||
<UserDocu>projectToLine(point, dir) -> Base.Vector\n
|
||||
<UserDocu>projectToLine(point, dir) -> Base.Vector
|
||||
|
||||
Projects `point` on a line that goes through the origin with the direction `dir`.
|
||||
The result is the vector from `point` to the projected point.
|
||||
The operation is equivalent to dir_n.cross(dir_n.cross(point)), where `dir_n` is
|
||||
the vector `dir` normalized.
|
||||
The method modifies this vector instance according to result and does not
|
||||
depend on the vector itself.\n
|
||||
depend on the vector itself.
|
||||
|
||||
point : Base.Vector
|
||||
dir : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="projectToPlane">
|
||||
<Documentation>
|
||||
<UserDocu>projectToPlane(base, normal) -> Base.Vector\n
|
||||
<UserDocu>projectToPlane(base, normal) -> Base.Vector
|
||||
|
||||
Projects in-place this vector on a plane defined by a base point
|
||||
represented by `base` and a normal defined by `normal`.\n
|
||||
represented by `base` and a normal defined by `normal`.
|
||||
|
||||
base : Base.Vector
|
||||
normal : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="distanceToPoint" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>distanceToPoint(point2) -> float\n
|
||||
Returns the distance to another point represented by `point2`.\n.
|
||||
<UserDocu>distanceToPoint(point2) -> float
|
||||
|
||||
Returns the distance to another point represented by `point2`.
|
||||
.
|
||||
point : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="distanceToLine" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>distanceToLine(base, dir) -> float\n
|
||||
<UserDocu>distanceToLine(base, dir) -> float
|
||||
|
||||
Returns the distance between the point represented by this vector
|
||||
and a line defined by a base point represented by `base` and a
|
||||
direction `dir`.\n
|
||||
direction `dir`.
|
||||
|
||||
base : Base.Vector
|
||||
dir : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="distanceToLineSegment" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>distanceToLineSegment(point1, point2) -> Base.Vector\n
|
||||
<UserDocu>distanceToLineSegment(point1, point2) -> Base.Vector
|
||||
|
||||
Returns the vector between the point represented by this vector and the point
|
||||
on the line segment with the shortest distance. The line segment is defined by
|
||||
`point1` and `point2`.\n
|
||||
`point1` and `point2`.
|
||||
|
||||
point1 : Base.Vector
|
||||
point2 : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="distanceToPlane" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>distanceToPlane(base, normal) -> float\n
|
||||
<UserDocu>distanceToPlane(base, normal) -> float
|
||||
|
||||
Returns the distance between this vector and a plane defined by a
|
||||
base point represented by `base` and a normal defined by `normal`.\n
|
||||
base point represented by `base` and a normal defined by `normal`.
|
||||
|
||||
base : Base.Vector
|
||||
normal : Base.Vector</UserDocu>
|
||||
</Documentation>
|
||||
|
||||
@@ -13,23 +13,30 @@
|
||||
Delete="true">
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Zheng, Lei" EMail="realthunder.dev@gmail.com" />
|
||||
<UserDocu>Gui.AxisOrigin class.\n
|
||||
<UserDocu>Gui.AxisOrigin class.
|
||||
|
||||
Class for creating a Coin3D representation of a coordinate system.</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="getElementPicked" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getElementPicked(pickedPoint) -> str\n
|
||||
Returns the picked element name.\n
|
||||
<UserDocu>getElementPicked(pickedPoint) -> str
|
||||
|
||||
Returns the picked element name.
|
||||
|
||||
pickedPoint : coin.SoPickedPoint</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getDetailPath" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getDetailPath(subname, path) -> coin.SoDetail or None\n
|
||||
<UserDocu>getDetailPath(subname, path) -> coin.SoDetail or None
|
||||
|
||||
Returns Coin detail of a subelement.
|
||||
Note: Not fully implemented. Currently only returns None.\n
|
||||
subname : str\n String reference to the subelement.
|
||||
path: coin.SoPath\n Output Coin path leading to the returned element detail.</UserDocu>
|
||||
Note: Not fully implemented. Currently only returns None.
|
||||
|
||||
subname : str
|
||||
String reference to the subelement.
|
||||
path: coin.SoPath
|
||||
Output Coin path leading to the returned element detail.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Attribute Name="AxisLength">
|
||||
|
||||
@@ -15,107 +15,142 @@
|
||||
</Documentation>
|
||||
<Methode Name="get" Static='true'>
|
||||
<Documentation>
|
||||
<UserDocu>get(name) -> Gui.Command or None\n
|
||||
Get a given command by name or None if it doesn't exist.\n
|
||||
name : str\n Command name.</UserDocu>
|
||||
<UserDocu>get(name) -> Gui.Command or None
|
||||
|
||||
Get a given command by name or None if it doesn't exist.
|
||||
|
||||
name : str
|
||||
Command name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="update" Static='true'>
|
||||
<Documentation>
|
||||
<UserDocu>update() -> None\n
|
||||
<UserDocu>update() -> None
|
||||
|
||||
Update active status of all commands.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="listAll" Static='true'>
|
||||
<Documentation>
|
||||
<UserDocu>listAll() -> list of str\n
|
||||
<UserDocu>listAll() -> list of str
|
||||
|
||||
Returns the name of all commands.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="listByShortcut" Static='true'>
|
||||
<Documentation>
|
||||
<UserDocu>listByShortcut(string, useRegExp=False) -> list of str\n
|
||||
<UserDocu>listByShortcut(string, useRegExp=False) -> list of str
|
||||
|
||||
Returns a list of all commands, filtered by shortcut.
|
||||
Shortcuts are converted to uppercase and spaces removed
|
||||
prior to comparison.\n
|
||||
string : str\n Shortcut to be searched.
|
||||
useRegExp : bool\n Filter using regular expression.</UserDocu>
|
||||
prior to comparison.
|
||||
|
||||
string : str
|
||||
Shortcut to be searched.
|
||||
useRegExp : bool
|
||||
Filter using regular expression.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="run">
|
||||
<Documentation>
|
||||
<UserDocu>run(item=0) -> None\n
|
||||
Runs the given command.\n
|
||||
item : int\n Item to be run.</UserDocu>
|
||||
<UserDocu>run(item=0) -> None
|
||||
|
||||
Runs the given command.
|
||||
|
||||
item : int
|
||||
Item to be run.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isActive" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>isActive() -> bool\n
|
||||
<UserDocu>isActive() -> bool
|
||||
|
||||
Returns True if the command is active, False otherwise.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getShortcut">
|
||||
<Documentation>
|
||||
<UserDocu>getShortcut() -> str\n
|
||||
<UserDocu>getShortcut() -> str
|
||||
|
||||
Returns string representing shortcut key accelerator for command.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setShortcut">
|
||||
<Documentation>
|
||||
<UserDocu>setShortcut(string) -> bool\n
|
||||
Sets shortcut for given command, returns True for success.\n
|
||||
string : str\n Shortcut to be set.</UserDocu>
|
||||
<UserDocu>setShortcut(string) -> bool
|
||||
|
||||
Sets shortcut for given command, returns True for success.
|
||||
|
||||
string : str
|
||||
Shortcut to be set.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="resetShortcut">
|
||||
<Documentation>
|
||||
<UserDocu>resetShortcut() -> bool\n
|
||||
<UserDocu>resetShortcut() -> bool
|
||||
|
||||
Resets shortcut for given command back to the default, returns True for success.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getInfo">
|
||||
<Documentation>
|
||||
<UserDocu>getInfo() -> dict\n
|
||||
<UserDocu>getInfo() -> dict
|
||||
|
||||
Return information about this command.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getAction">
|
||||
<Documentation>
|
||||
<UserDocu>getAction() -> list of QAction\n
|
||||
<UserDocu>getAction() -> list of QAction
|
||||
|
||||
Return the associated QAction object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="createCustomCommand" Static='true' Keyword='true'>
|
||||
<Documentation>
|
||||
<UserDocu>createCustomCommand(macroFile, menuText, toolTip, whatsThis, statusTip, pixmap, shortcut) -> str\n
|
||||
Create a custom command for a macro. Returns name of the created command.\n
|
||||
macroFile : str\n Macro file.
|
||||
menuText : str\n Menu text. Optional.
|
||||
toolTip : str\n Tool tip text. Optional.
|
||||
whatsThis : str\n `What's this?` text. Optional.
|
||||
statusTip : str\n Status tip text. Optional.
|
||||
pixmap : str\n Pixmap name. Optional.
|
||||
shortcut : str\n Shortcut key sequence. Optional.</UserDocu>
|
||||
<UserDocu>createCustomCommand(macroFile, menuText, toolTip, whatsThis, statusTip, pixmap, shortcut) -> str
|
||||
|
||||
Create a custom command for a macro. Returns name of the created command.
|
||||
|
||||
macroFile : str
|
||||
Macro file.
|
||||
menuText : str
|
||||
Menu text. Optional.
|
||||
toolTip : str
|
||||
Tool tip text. Optional.
|
||||
whatsThis : str
|
||||
`What's this?` text. Optional.
|
||||
statusTip : str
|
||||
Status tip text. Optional.
|
||||
pixmap : str
|
||||
Pixmap name. Optional.
|
||||
shortcut : str
|
||||
Shortcut key sequence. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="removeCustomCommand" Static='true'>
|
||||
<Documentation>
|
||||
<UserDocu>removeCustomCommand(name) -> bool\n
|
||||
<UserDocu>removeCustomCommand(name) -> bool
|
||||
|
||||
Remove the custom command if it exists.
|
||||
Given the name of a custom command, this removes that command.
|
||||
It is not an error to remove a non-existent command, the function
|
||||
simply does nothing in that case.
|
||||
Returns True if something was removed, or False if not.\n
|
||||
name : str\n Command name.</UserDocu>
|
||||
Returns True if something was removed, or False if not.
|
||||
|
||||
name : str
|
||||
Command name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="findCustomCommand" Static='true'>
|
||||
<Documentation>
|
||||
<UserDocu>findCustomCommand(name) -> str or None\n
|
||||
<UserDocu>findCustomCommand(name) -> str or None
|
||||
|
||||
Given the name of a macro, return the name of the custom command for that macro
|
||||
or None if there is no command matching that macro script name.\n
|
||||
name : str\n Macro name.</UserDocu>
|
||||
or None if there is no command matching that macro script name.
|
||||
|
||||
name : str
|
||||
Macro name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
</PythonExport>
|
||||
|
||||
@@ -15,135 +15,183 @@
|
||||
</Documentation>
|
||||
<Methode Name="show">
|
||||
<Documentation>
|
||||
<UserDocu>show(objName) -> None\n
|
||||
Show an object.\n
|
||||
objName : str\n Name of the `Gui.ViewProvider` to show.</UserDocu>
|
||||
<UserDocu>show(objName) -> None
|
||||
|
||||
Show an object.
|
||||
|
||||
objName : str
|
||||
Name of the `Gui.ViewProvider` to show.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="hide">
|
||||
<Documentation>
|
||||
<UserDocu>hide(objName) -> None\n
|
||||
Hide an object.\n
|
||||
objName : str\n Name of the `Gui.ViewProvider` to hide.</UserDocu>
|
||||
<UserDocu>hide(objName) -> None
|
||||
|
||||
Hide an object.
|
||||
|
||||
objName : str
|
||||
Name of the `Gui.ViewProvider` to hide.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setPos">
|
||||
<Documentation>
|
||||
<UserDocu>setPos(objName, matrix) -> None\n
|
||||
Set the position of an object.\n
|
||||
objName : str\n Name of the `Gui.ViewProvider`.\n
|
||||
matrix : Base.Matrix\n Transformation to apply on the object.</UserDocu>
|
||||
<UserDocu>setPos(objName, matrix) -> None
|
||||
|
||||
Set the position of an object.
|
||||
|
||||
objName : str
|
||||
Name of the `Gui.ViewProvider`.
|
||||
|
||||
matrix : Base.Matrix
|
||||
Transformation to apply on the object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setEdit">
|
||||
<Documentation>
|
||||
<UserDocu>setEdit(obj, mod=0, subName) -> bool\n
|
||||
Set an object in edit mode.\n
|
||||
obj : str, App.DocumentObject, Gui.ViewPrivider\n Object to set in edit mode.
|
||||
mod : int\n Edit mode.
|
||||
subName : str\n Subelement name. Optional.</UserDocu>
|
||||
<UserDocu>setEdit(obj, mod=0, subName) -> bool
|
||||
|
||||
Set an object in edit mode.
|
||||
|
||||
obj : str, App.DocumentObject, Gui.ViewPrivider
|
||||
Object to set in edit mode.
|
||||
mod : int
|
||||
Edit mode.
|
||||
subName : str
|
||||
Subelement name. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getInEdit">
|
||||
<Documentation>
|
||||
<UserDocu>getInEdit() -> Gui.ViewProviderDocumentObject or None\n
|
||||
<UserDocu>getInEdit() -> Gui.ViewProviderDocumentObject or None
|
||||
|
||||
Returns the current object in edit mode or None if there is no such object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="resetEdit">
|
||||
<Documentation>
|
||||
<UserDocu>resetEdit() -> None\n
|
||||
<UserDocu>resetEdit() -> None
|
||||
|
||||
End the current editing.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="addAnnotation">
|
||||
<Documentation>
|
||||
<UserDocu>addAnnotation(annoName, fileName, modName) -> None\n
|
||||
Add an Inventor object from a file.\n
|
||||
annoName : str\n Annotation name.
|
||||
fileName : str\n File name.
|
||||
modName : str\n Display mode name. Optional.</UserDocu>
|
||||
<UserDocu>addAnnotation(annoName, fileName, modName) -> None
|
||||
|
||||
Add an Inventor object from a file.
|
||||
|
||||
annoName : str
|
||||
Annotation name.
|
||||
fileName : str
|
||||
File name.
|
||||
modName : str
|
||||
Display mode name. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="update">
|
||||
<Documentation>
|
||||
<UserDocu>update() -> None\n
|
||||
<UserDocu>update() -> None
|
||||
|
||||
Update the view representations of all objects.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getObject">
|
||||
<Documentation>
|
||||
<UserDocu>getObject(objName) -> object or None\n
|
||||
Return the object with the given name. If no one exists, return None.\n
|
||||
ObjName : str\n Object name.</UserDocu>
|
||||
<UserDocu>getObject(objName) -> object or None
|
||||
|
||||
Return the object with the given name. If no one exists, return None.
|
||||
|
||||
ObjName : str
|
||||
Object name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="activeObject">
|
||||
<Documentation>
|
||||
<UserDocu>activeObject() -> object or None\n
|
||||
<UserDocu>activeObject() -> object or None
|
||||
|
||||
The active object of the document. Deprecated, use ActiveObject.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="activeView">
|
||||
<Documentation>
|
||||
<UserDocu>activeView() -> object or None\n
|
||||
<UserDocu>activeView() -> object or None
|
||||
|
||||
The active view of the document. Deprecated, use ActiveView.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="mdiViewsOfType" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>mdiViewsOfType(type) -> list of MDIView\n
|
||||
Return a list of mdi views of a given type.\n
|
||||
type : str\n Type name.</UserDocu>
|
||||
<UserDocu>mdiViewsOfType(type) -> list of MDIView
|
||||
|
||||
Return a list of mdi views of a given type.
|
||||
|
||||
type : str
|
||||
Type name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="save">
|
||||
<Documentation>
|
||||
<UserDocu>save() -> bool\n
|
||||
<UserDocu>save() -> bool
|
||||
|
||||
Attempts to save the document</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="saveAs">
|
||||
<Documentation>
|
||||
<UserDocu>saveAs() -> bool\n
|
||||
<UserDocu>saveAs() -> bool
|
||||
|
||||
Attempts to save the document under a new name</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="sendMsgToViews">
|
||||
<Documentation>
|
||||
<UserDocu>sendMsgToViews(msg) -> None\n
|
||||
Send a message to all views of the document.\n
|
||||
<UserDocu>sendMsgToViews(msg) -> None
|
||||
|
||||
Send a message to all views of the document.
|
||||
|
||||
msg : str</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="mergeProject">
|
||||
<Documentation>
|
||||
<UserDocu>mergeProject(fileName) -> None\n
|
||||
Merges this document with another project file.\n
|
||||
fileName : str\n File name.</UserDocu>
|
||||
<UserDocu>mergeProject(fileName) -> None
|
||||
|
||||
Merges this document with another project file.
|
||||
|
||||
fileName : str
|
||||
File name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="toggleTreeItem">
|
||||
<Documentation>
|
||||
<UserDocu>toggleTreeItem(obj, mod=0, subName) -> None\n
|
||||
Change TreeItem of a document object.\n
|
||||
<UserDocu>toggleTreeItem(obj, mod=0, subName) -> None
|
||||
|
||||
Change TreeItem of a document object.
|
||||
|
||||
obj : App.DocumentObject
|
||||
mod : int\n Item mode.
|
||||
mod : int
|
||||
Item mode.
|
||||
0: Toggle, 1: Collapse, 2: Expand, 3: Expand path.
|
||||
subName : str\n Subelement name. Optional.</UserDocu>
|
||||
subName : str
|
||||
Subelement name. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="scrollToTreeItem">
|
||||
<Documentation>
|
||||
<UserDocu>scrollToTreeItem(obj) -> None\n
|
||||
Scroll the tree view to the item of a view object.\n
|
||||
<UserDocu>scrollToTreeItem(obj) -> None
|
||||
|
||||
Scroll the tree view to the item of a view object.
|
||||
|
||||
obj : Gui.ViewProviderDocumentObject</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="toggleInSceneGraph">
|
||||
<Documentation>
|
||||
<UserDocu>toggleInSceneGraph(obj) -> None\n
|
||||
Add or remove view object from scene graph of all views depending\non its canAddToSceneGraph().\n
|
||||
<UserDocu>toggleInSceneGraph(obj) -> None
|
||||
|
||||
Add or remove view object from scene graph of all views depending
|
||||
on its canAddToSceneGraph().
|
||||
|
||||
obj : Gui.ViewProvider</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -15,195 +15,268 @@
|
||||
</Documentation>
|
||||
<Methode Name="addProperty">
|
||||
<Documentation>
|
||||
<UserDocu>addProperty(type, name, group, doc, attr=0, ro=False, hd=False) -> ViewProvider\n
|
||||
Add a generic property.\n
|
||||
type : str\n Property type.
|
||||
name : str\n Property name. Optional.
|
||||
group : str\n Property group. Optional.
|
||||
attr : int\n Property attributes.
|
||||
ro : bool\n Read only property.
|
||||
hd : bool\n Hidden property.</UserDocu>
|
||||
<UserDocu>addProperty(type, name, group, doc, attr=0, ro=False, hd=False) -> ViewProvider
|
||||
|
||||
Add a generic property.
|
||||
|
||||
type : str
|
||||
Property type.
|
||||
name : str
|
||||
Property name. Optional.
|
||||
group : str
|
||||
Property group. Optional.
|
||||
attr : int
|
||||
Property attributes.
|
||||
ro : bool
|
||||
Read only property.
|
||||
hd : bool
|
||||
Hidden property.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="removeProperty">
|
||||
<Documentation>
|
||||
<UserDocu>removeProperty(name) -> bool\n
|
||||
<UserDocu>removeProperty(name) -> bool
|
||||
|
||||
Remove a generic property.
|
||||
Only user-defined properties can be removed, not built-in ones.\n
|
||||
name : str\n Property name.</UserDocu>
|
||||
Only user-defined properties can be removed, not built-in ones.
|
||||
|
||||
name : str
|
||||
Property name.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="supportedProperties">
|
||||
<Documentation>
|
||||
<UserDocu>supportedProperties() -> list\n
|
||||
<UserDocu>supportedProperties() -> list
|
||||
|
||||
A list of supported property types.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="show">
|
||||
<Documentation>
|
||||
<UserDocu>show() -> None\n
|
||||
<UserDocu>show() -> None
|
||||
|
||||
Show the object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="hide">
|
||||
<Documentation>
|
||||
<UserDocu>show() -> None\n
|
||||
<UserDocu>show() -> None
|
||||
|
||||
Hide the object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="isVisible">
|
||||
<Documentation>
|
||||
<UserDocu>isVisible() -> bool\n
|
||||
<UserDocu>isVisible() -> bool
|
||||
|
||||
Check if the object is visible.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="canDragObject">
|
||||
<Documentation>
|
||||
<UserDocu>canDragObject(obj=None) -> bool\n
|
||||
<UserDocu>canDragObject(obj=None) -> bool
|
||||
|
||||
Check whether the child object can be removed by dragging.
|
||||
If 'obj' is not given, check without filter by any particular object.\n
|
||||
obj : App.DocumentObject\n Object to be dragged.</UserDocu>
|
||||
If 'obj' is not given, check without filter by any particular object.
|
||||
|
||||
obj : App.DocumentObject
|
||||
Object to be dragged.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="dragObject">
|
||||
<Documentation>
|
||||
<UserDocu>dragObject(obj) -> None\n
|
||||
Remove a child object by dropping.\n
|
||||
obj : App.DocumentObject\n Object to be dragged.</UserDocu>
|
||||
<UserDocu>dragObject(obj) -> None
|
||||
|
||||
Remove a child object by dropping.
|
||||
|
||||
obj : App.DocumentObject
|
||||
Object to be dragged.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="canDropObject" Keyword="true">
|
||||
<Documentation>
|
||||
<UserDocu>canDropObject(obj=None, owner=None, subname, elem=None) -> bool\n
|
||||
<UserDocu>canDropObject(obj=None, owner=None, subname, elem=None) -> bool
|
||||
|
||||
Check whether the child object can be added by dropping.
|
||||
If 'obj' is not given, check without filter by any particular object.\n
|
||||
obj : App.DocumentObject\n Object to be dropped.
|
||||
owner : App.DocumentObject\n Parent object of the dropping object.
|
||||
subname : str\n Subname reference to the dropping object. Optional.
|
||||
elem : sequence of str\n Non-objects subelements selected when the object is
|
||||
If 'obj' is not given, check without filter by any particular object.
|
||||
|
||||
obj : App.DocumentObject
|
||||
Object to be dropped.
|
||||
owner : App.DocumentObject
|
||||
Parent object of the dropping object.
|
||||
subname : str
|
||||
Subname reference to the dropping object. Optional.
|
||||
elem : sequence of str
|
||||
Non-objects subelements selected when the object is
|
||||
being dropped.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="dropObject" Keyword="true">
|
||||
<Documentation>
|
||||
<UserDocu>dropObject(obj, owner=None, subname, elem=None) -> str\n
|
||||
Add a child object by dropping.\n
|
||||
obj : App.DocumentObject\n Object to be dropped.
|
||||
owner : App.DocumentObject\n Parent object of the dropping object.
|
||||
subname : str\n Subname reference to the dropping object. Optional.
|
||||
elem : sequence of str\n Non-objects subelements selected when the object is
|
||||
<UserDocu>dropObject(obj, owner=None, subname, elem=None) -> str
|
||||
|
||||
Add a child object by dropping.
|
||||
|
||||
obj : App.DocumentObject
|
||||
Object to be dropped.
|
||||
owner : App.DocumentObject
|
||||
Parent object of the dropping object.
|
||||
subname : str
|
||||
Subname reference to the dropping object. Optional.
|
||||
elem : sequence of str
|
||||
Non-objects subelements selected when the object is
|
||||
being dropped.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="canDragAndDropObject">
|
||||
<Documentation>
|
||||
<UserDocu>canDragAndDropObject(obj) -> bool\n
|
||||
<UserDocu>canDragAndDropObject(obj) -> bool
|
||||
|
||||
Check whether the child object can be removed from
|
||||
other parent and added here by drag and drop.\n
|
||||
obj : App.DocumentObject\n Object to be dragged and dropped.</UserDocu>
|
||||
other parent and added here by drag and drop.
|
||||
|
||||
obj : App.DocumentObject
|
||||
Object to be dragged and dropped.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="replaceObject">
|
||||
<Documentation>
|
||||
<UserDocu>replaceObject(oldObj, newObj) -> int\n
|
||||
<UserDocu>replaceObject(oldObj, newObj) -> int
|
||||
|
||||
Replace a child object.
|
||||
Returns 1 if succeeded, 0 if not found, -1 if not supported.\n
|
||||
oldObj : App.DocumentObject\n Old object.
|
||||
newObj : App.DocumentObject\n New object.</UserDocu>
|
||||
Returns 1 if succeeded, 0 if not found, -1 if not supported.
|
||||
|
||||
oldObj : App.DocumentObject
|
||||
Old object.
|
||||
newObj : App.DocumentObject
|
||||
New object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="doubleClicked">
|
||||
<Documentation>
|
||||
<UserDocu>doubleClicked() -> bool\n
|
||||
<UserDocu>doubleClicked() -> bool
|
||||
|
||||
Trigger double clicking the corresponding tree item of this view object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="addDisplayMode">
|
||||
<Documentation>
|
||||
<UserDocu>addDisplayMode(obj, mode) -> None\n
|
||||
Add a new display mode to the view provider.\n
|
||||
obj : coin.SoNode\n Display mode.
|
||||
mode : str\n Name of the display mode.</UserDocu>
|
||||
<UserDocu>addDisplayMode(obj, mode) -> None
|
||||
|
||||
Add a new display mode to the view provider.
|
||||
|
||||
obj : coin.SoNode
|
||||
Display mode.
|
||||
mode : str
|
||||
Name of the display mode.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="listDisplayModes">
|
||||
<Documentation>
|
||||
<UserDocu>listDisplayModes() -> list\n
|
||||
<UserDocu>listDisplayModes() -> list
|
||||
|
||||
Show a list of all display modes.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="toString">
|
||||
<Documentation>
|
||||
<UserDocu>toString() -> str\n
|
||||
<UserDocu>toString() -> str
|
||||
|
||||
Return a string representation of the Inventor node.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setTransformation">
|
||||
<Documentation>
|
||||
<UserDocu>setTransformation(trans) -> None\n
|
||||
Set a transformation on the Inventor node.\n
|
||||
<UserDocu>setTransformation(trans) -> None
|
||||
|
||||
Set a transformation on the Inventor node.
|
||||
|
||||
trans : Base.Placement, Base.Matrix</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="claimChildren" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>claimChildren() -> list\n
|
||||
<UserDocu>claimChildren() -> list
|
||||
|
||||
Returns list of objects that are to be grouped in tree under this object.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="partialRender">
|
||||
<Documentation>
|
||||
<UserDocu>partialRender(sub=None, clear=False) -> int\n
|
||||
Render only part of the object.\n
|
||||
sub: None, str, sequence of str\n Refer to the subelement. If it is None then reset the partial rendering.
|
||||
clear: bool\n True to add, or False to remove the subelement(s) for rendering.</UserDocu>
|
||||
<UserDocu>partialRender(sub=None, clear=False) -> int
|
||||
|
||||
Render only part of the object.
|
||||
|
||||
sub: None, str, sequence of str
|
||||
Refer to the subelement. If it is None then reset the partial rendering.
|
||||
clear: bool
|
||||
True to add, or False to remove the subelement(s) for rendering.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getElementColors">
|
||||
<Documentation>
|
||||
<UserDocu>getElementColors(elementName) -> dict\n
|
||||
<UserDocu>getElementColors(elementName) -> dict
|
||||
|
||||
Get a dictionary of the form {elementName : (r,g,b,a)}.
|
||||
If no element name is given a dictionary with all the elements is returned.\n
|
||||
elementName : str\n Name of the element. Optional.</UserDocu>
|
||||
If no element name is given a dictionary with all the elements is returned.
|
||||
|
||||
elementName : str
|
||||
Name of the element. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="setElementColors">
|
||||
<Documentation>
|
||||
<UserDocu>setElementColors(colors) -> None\n
|
||||
Set element colors.\n
|
||||
colors: dict\n Color dictionary of the form {elementName:(r,g,b,a)}.</UserDocu>
|
||||
<UserDocu>setElementColors(colors) -> None
|
||||
|
||||
Set element colors.
|
||||
|
||||
colors: dict
|
||||
Color dictionary of the form {elementName:(r,g,b,a)}.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getElementPicked" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getElementPicked(pickPoint) -> str\n
|
||||
Return the picked subelement.\n
|
||||
<UserDocu>getElementPicked(pickPoint) -> str
|
||||
|
||||
Return the picked subelement.
|
||||
|
||||
pickPoint : coin.SoPickedPoint</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getDetailPath" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>getDetailPath(subelement, path, append=True) -> coin.SoDetail or None\n
|
||||
Return Coin detail and path of an subelement.\n
|
||||
subname: str\n Dot separated string reference to the sub element.
|
||||
pPath: coin.SoPath\n Output coin path leading to the returned element detail.
|
||||
append: bool\n If True, path will be first appended with the root node and the mode
|
||||
<UserDocu>getDetailPath(subelement, path, append=True) -> coin.SoDetail or None
|
||||
|
||||
Return Coin detail and path of an subelement.
|
||||
|
||||
subname: str
|
||||
Dot separated string reference to the sub element.
|
||||
pPath: coin.SoPath
|
||||
Output coin path leading to the returned element detail.
|
||||
append: bool
|
||||
If True, path will be first appended with the root node and the mode
|
||||
switch node of this view provider.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="signalChangeIcon" Const="true">
|
||||
<Documentation>
|
||||
<UserDocu>signalChangeIcon() -> None\n
|
||||
<UserDocu>signalChangeIcon() -> None
|
||||
|
||||
Trigger icon changed signal.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="getBoundingBox">
|
||||
<Documentation>
|
||||
<UserDocu>getBoundingBox(subName, transform=True, view) -> Base.BoundBox\n
|
||||
Obtain the bounding box of this view object.\n
|
||||
subName : str\n Name referring a sub-object. Optional.
|
||||
transform: bool\n Whether to apply the transformation matrix of this view provider.
|
||||
view: View3DInventorPy\n Default to active view. Optional.</UserDocu>
|
||||
<UserDocu>getBoundingBox(subName, transform=True, view) -> Base.BoundBox
|
||||
|
||||
Obtain the bounding box of this view object.
|
||||
|
||||
subName : str
|
||||
Name referring a sub-object. Optional.
|
||||
transform: bool
|
||||
Whether to apply the transformation matrix of this view provider.
|
||||
view: View3DInventorPy
|
||||
Default to active view. Optional.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Attribute Name="Annotation" ReadOnly="false">
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
<UserDocu>Add a group to mesh with specific name and type
|
||||
addGroup(name, typestring, [id])
|
||||
name: string
|
||||
typestring: \"All\", \"Node\", \"Edge\", \"Face\", \"Volume\", \"0DElement\", \"Ball\"
|
||||
typestring: "All", "Node", "Edge", "Face", "Volume", "0DElement", "Ball"
|
||||
id: int
|
||||
Optional id is used to force specific id for group, but does
|
||||
not work, yet.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<UserDocu>The Mesh::Feature class handles meshes.
|
||||
The Mesh.MeshFeature() function is for internal use only and cannot be used to create instances of this class.
|
||||
Therefore you must have a reference to a document, e.g. 'd' then you can create an instance with
|
||||
d.addObject(\"Mesh::Feature\").
|
||||
d.addObject("Mesh::Feature").
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="countPoints">
|
||||
|
||||
@@ -23,7 +23,7 @@ Example:
|
||||
m = Mesh.Mesh()
|
||||
... # Manipulate the mesh
|
||||
d = FreeCAD.activeDocument() # Get a reference to the actie document
|
||||
f = d.addObject(\"Mesh::Feature\", \"Mesh\") # Create a mesh feature
|
||||
f = d.addObject("Mesh::Feature", "Mesh") # Create a mesh feature
|
||||
f.Mesh = m # Assign the mesh object to the internal property
|
||||
d.recompute()</UserDocu>
|
||||
</Documentation>
|
||||
|
||||
@@ -136,13 +136,13 @@ of the nearest orthogonal projection of the point.</UserDocu>
|
||||
<UserDocu>
|
||||
Computes the projection of a point on the curve
|
||||
|
||||
projectPoint(Point=Vector,[Method=\"NearestPoint\"])
|
||||
projectPoint(Vector,\"NearestPoint\") -> Vector
|
||||
projectPoint(Vector,\"LowerDistance\") -> float
|
||||
projectPoint(Vector,\"LowerDistanceParameter\") -> float
|
||||
projectPoint(Vector,\"Distance\") -> list of floats
|
||||
projectPoint(Vector,\"Parameter\") -> list of floats
|
||||
projectPoint(Vector,\"Point\") -> list of points
|
||||
projectPoint(Point=Vector,[Method="NearestPoint"])
|
||||
projectPoint(Vector,"NearestPoint") -> Vector
|
||||
projectPoint(Vector,"LowerDistance") -> float
|
||||
projectPoint(Vector,"LowerDistanceParameter") -> float
|
||||
projectPoint(Vector,"Distance") -> list of floats
|
||||
projectPoint(Vector,"Parameter") -> list of floats
|
||||
projectPoint(Vector,"Point") -> list of points
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -60,13 +60,13 @@ Computes the normal of parameter (u,v) on this geometry</UserDocu>
|
||||
<UserDocu>
|
||||
Computes the projection of a point on the surface
|
||||
|
||||
projectPoint(Point=Vector,[Method=\"NearestPoint\"])
|
||||
projectPoint(Vector,\"NearestPoint\") -> Vector
|
||||
projectPoint(Vector,\"LowerDistance\") -> float
|
||||
projectPoint(Vector,\"LowerDistanceParameters\") -> tuple of floats (u,v)
|
||||
projectPoint(Vector,\"Distance\") -> list of floats
|
||||
projectPoint(Vector,\"Parameters\") -> list of tuples of floats
|
||||
projectPoint(Vector,\"Point\") -> list of points
|
||||
projectPoint(Point=Vector,[Method="NearestPoint"])
|
||||
projectPoint(Vector,"NearestPoint") -> Vector
|
||||
projectPoint(Vector,"LowerDistance") -> float
|
||||
projectPoint(Vector,"LowerDistanceParameters") -> tuple of floats (u,v)
|
||||
projectPoint(Vector,"Distance") -> list of floats
|
||||
projectPoint(Vector,"Parameters") -> list of tuples of floats
|
||||
projectPoint(Vector,"Point") -> list of points
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -13,8 +13,10 @@
|
||||
Delete="true">
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Zheng, Lei" EMail="realthunder.dev@gmail.com" />
|
||||
<UserDocu>FreeCAD python wrapper of libarea\n
|
||||
Path.Area(key=value ...)\n
|
||||
<UserDocu>FreeCAD python wrapper of libarea
|
||||
|
||||
Path.Area(key=value ...)
|
||||
|
||||
The constructor accepts the same parameters as setParams(...) to configure the object
|
||||
All arguments are optional.</UserDocu>
|
||||
</Documentation>
|
||||
@@ -25,7 +27,8 @@ All arguments are optional.</UserDocu>
|
||||
</Methode>
|
||||
<Methode Name="setPlane">
|
||||
<Documentation>
|
||||
<UserDocu>setPlane(shape): Set the working plane.\n
|
||||
<UserDocu>setPlane(shape): Set the working plane.
|
||||
|
||||
The supplied shape does not need to be planar. Area will try to find planar
|
||||
sub-shape (face, wire or edge). If more than one planar sub-shape is found, it
|
||||
will prefer the top plane parallel to XY0 plane. If no working plane are set,
|
||||
@@ -35,9 +38,13 @@ same algorithm</UserDocu>
|
||||
</Methode>
|
||||
<Methode Name="getShape" Keyword='true'>
|
||||
<Documentation>
|
||||
<UserDocu>getShape(index=-1,rebuild=False): Return the resulting shape\n
|
||||
\n* index (-1): the index of the section. -1 means all sections. No effect on planar shape.\n
|
||||
\n* rebuild: clean the internal cache and rebuild</UserDocu>
|
||||
<UserDocu>getShape(index=-1,rebuild=False): Return the resulting shape
|
||||
|
||||
|
||||
* index (-1): the index of the section. -1 means all sections. No effect on planar shape.
|
||||
|
||||
|
||||
* rebuild: clean the internal cache and rebuild</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="makeOffset" Keyword='true'>
|
||||
|
||||
@@ -20,7 +20,8 @@
|
||||
</Methode>
|
||||
<Methode Name="setParams" Keyword="true">
|
||||
<Documentation>
|
||||
<UserDocu>setParams(key=value...): Convenient function to configure this feature.\n
|
||||
<UserDocu>setParams(key=value...): Convenient function to configure this feature.
|
||||
|
||||
Same usage as Path.Area.setParams(). This function stores the parameters in the properties.</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -13,35 +13,46 @@
|
||||
Delete="true">
|
||||
<Documentation>
|
||||
<Author Licence="LGPL" Name="Shai Seger" EMail="shaise_at_g-mail" />
|
||||
<UserDocu>FreeCAD python wrapper of PathSimulator\n
|
||||
PathSimulator.PathSim():\n
|
||||
Create a path simulator object\n</UserDocu>
|
||||
<UserDocu>FreeCAD python wrapper of PathSimulator
|
||||
|
||||
PathSimulator.PathSim():
|
||||
|
||||
Create a path simulator object
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
<Methode Name="BeginSimulation" Keyword='true'>
|
||||
<Documentation>
|
||||
<UserDocu>BeginSimulation(stock, resolution):\n
|
||||
Start a simulation process on a box shape stock with given resolution\n</UserDocu>
|
||||
<UserDocu>BeginSimulation(stock, resolution):
|
||||
|
||||
Start a simulation process on a box shape stock with given resolution
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="SetToolShape">
|
||||
<Documentation>
|
||||
<UserDocu>SetToolShape(shape):\n
|
||||
Set the shape of the tool to be used for simulation\n</UserDocu>
|
||||
<UserDocu>SetToolShape(shape):
|
||||
|
||||
Set the shape of the tool to be used for simulation
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="GetResultMesh">
|
||||
<Documentation>
|
||||
<UserDocu>
|
||||
GetResultMesh():\n
|
||||
Return the current mesh result of the simulation.\n
|
||||
GetResultMesh():
|
||||
|
||||
Return the current mesh result of the simulation.
|
||||
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
<Methode Name="ApplyCommand" Keyword='true'>
|
||||
<Documentation>
|
||||
<UserDocu>
|
||||
ApplyCommand(placement, command):\n
|
||||
Apply a single path command on the stock starting from placement.\n
|
||||
ApplyCommand(placement, command):
|
||||
|
||||
Apply a single path command on the stock starting from placement.
|
||||
|
||||
</UserDocu>
|
||||
</Documentation>
|
||||
</Methode>
|
||||
|
||||
@@ -17,6 +17,13 @@ class TemplateClassPyExport(template.ModelTemplate):
|
||||
path = self.path
|
||||
exportName = self.export.Name
|
||||
dirname = self.dirname
|
||||
def escapeString(s, indent=4):
|
||||
"""Escapes a string for use as literal in C++ code"""
|
||||
s = s.strip() # This allows UserDocu-tags on their own lines without adding whitespace
|
||||
s = s.replace('\\', '\\\\')
|
||||
s = s.replace('"', '\\"')
|
||||
s = s.replace('\n', f'\\n"\n{" "*indent}"')
|
||||
return s
|
||||
print("TemplateClassPyExport", path + exportName)
|
||||
# Imp.cpp must not exist, neither in path nor in dirname
|
||||
if not os.path.exists(path + exportName + "Imp.cpp"):
|
||||
@@ -316,7 +323,7 @@ PyTypeObject @self.export.Name@::Type = {
|
||||
nullptr, /* tp_as_buffer */
|
||||
/* --- Flags to define presence of optional/expanded features */
|
||||
Py_TPFLAGS_BASETYPE|Py_TPFLAGS_DEFAULT, /*tp_flags */
|
||||
"@self.export.Documentation.UserDocu.replace('\\n','\\\\n\\"\\n \\"')@", /*tp_doc */
|
||||
"@escapeString(self.export.Documentation.UserDocu, indent=4)@", /*tp_doc */
|
||||
nullptr, /*tp_traverse */
|
||||
nullptr, /*tp_clear */
|
||||
+ if (self.export.RichCompare):
|
||||
@@ -390,7 +397,7 @@ PyMethodDef @self.export.Name@::Methods[] = {
|
||||
reinterpret_cast<PyCFunction>( staticCallback_@i.Name@ ),
|
||||
METH_VARARGS,
|
||||
-
|
||||
"@i.Documentation.UserDocu.replace('\\n','\\\\n')@"
|
||||
"@escapeString(i.Documentation.UserDocu, indent=8)@"
|
||||
},
|
||||
-
|
||||
{nullptr, nullptr, 0, nullptr} /* Sentinel */
|
||||
@@ -510,7 +517,7 @@ PyGetSetDef @self.export.Name@::GetterSetter[] = {
|
||||
{"@i.Name@",
|
||||
(getter) staticCallback_get@i.Name@,
|
||||
(setter) staticCallback_set@i.Name@,
|
||||
"@i.Documentation.UserDocu.replace('\\n','\\\\n')@",
|
||||
"@escapeString(i.Documentation.UserDocu, indent=8)@",
|
||||
nullptr
|
||||
},
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user