Remove C++ escaping from *Py.xml templates
Now all escaping required for the C++ code generation is done when the .cpp/.h files are generated. Previously, only newlines were escaped automatically. This was a) inconsistent and b) leaked c++ details into the xml data. In addition, the escaping is now done in one central place, harmonizing the three previous implementations. Pre-existing c++ escape sequences in the XML files have been replaced by their literal equivalent so that the resulting python doc sting remains unchanged.
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@@ -14,46 +14,58 @@
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<Documentation>
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<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
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<DeveloperDocu>This is the CoordinateSystem export class</DeveloperDocu>
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<UserDocu>Base.CoordinateSystem class.\n
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An orthonormal right-handed coordinate system in 3D space.\n
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<UserDocu>Base.CoordinateSystem class.
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An orthonormal right-handed coordinate system in 3D space.
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CoordinateSystem()
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Empty constructor.</UserDocu>
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</Documentation>
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<Methode Name="setAxes">
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<Documentation>
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<UserDocu>setAxes(axis, xDir) -> None\n
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<UserDocu>setAxes(axis, xDir) -> None
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Set axis or Z-direction, and X-direction.
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The X-direction is determined from the orthonormal compononent of `xDir`
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with respect to `axis` direction.\n
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with respect to `axis` direction.
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axis : Base.Axis, Base.Vector
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xDir : Base.Vector</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="displacement" Const="true">
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<Documentation>
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<UserDocu>displacement(coordSystem2) -> Base.Placement\n
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Computes the placement from this to the passed coordinate system `coordSystem2`.\n
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<UserDocu>displacement(coordSystem2) -> Base.Placement
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Computes the placement from this to the passed coordinate system `coordSystem2`.
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coordSystem2 : Base.CoordinateSystem</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="transformTo">
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<Documentation>
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<UserDocu>transformTo(vector) -> Base.Vector\n
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Computes the coordinates of the point in coordinates of this coordinate system.\n
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<UserDocu>transformTo(vector) -> Base.Vector
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Computes the coordinates of the point in coordinates of this coordinate system.
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vector : Base.Vector</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="transform">
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<Documentation>
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<UserDocu>transform(trans) -> None\n
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Applies a transformation on this coordinate system.\n
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<UserDocu>transform(trans) -> None
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Applies a transformation on this coordinate system.
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trans : Base.Rotation, Base.Placement</UserDocu>
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</Documentation>
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</Methode>
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<Methode Name="setPlacement">
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<Documentation>
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<UserDocu>setPlacment(placement) -> None\n
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Set placement to the coordinate system.\n
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<UserDocu>setPlacment(placement) -> None
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Set placement to the coordinate system.
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placement : Base.Placement</UserDocu>
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</Documentation>
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</Methode>
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