Mesh: PR6497 move return statement to new line

This commit is contained in:
Chris Hennes
2022-03-29 12:36:30 -05:00
parent a9c33d8f58
commit 3ecd16e0bd
21 changed files with 131 additions and 63 deletions

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@@ -789,7 +789,8 @@ bool MeshAlgorithm::FillupHole(const std::vector<PointIndex>& boundary,
void MeshAlgorithm::SetFacetsProperty(const std::vector<FacetIndex> &raulInds, const std::vector<unsigned long> &raulProps) const
{
if (raulInds.size() != raulProps.size()) return;
if (raulInds.size() != raulProps.size())
return;
std::vector<unsigned long>::const_iterator iP = raulProps.begin();
for (std::vector<FacetIndex>::const_iterator i = raulInds.begin(); i != raulInds.end(); ++i, ++iP)

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@@ -275,7 +275,8 @@ struct MeshFastBuilder::Private {
}
bool operator<(const Vertex& rhs) const
{
if (x != rhs.x) return x < rhs.x;
if (x != rhs.x)
return x < rhs.x;
else if (y != rhs.y) return y < rhs.y;
else if (z != rhs.z) return z < rhs.z;
else return false;

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@@ -301,7 +301,8 @@ struct MeshFacet_Less
if (y1 > y2)
{ tmp = y1; y1 = y2; y2 = tmp; }
if (x0 < y0) return true;
if (x0 < y0)
return true;
else if (x0 > y0) return false;
else if (x1 < y1) return true;
else if (x1 > y1) return false;
@@ -1065,7 +1066,9 @@ bool MeshEvalRangePoint::Evaluate()
PointIndex ulCtPoints = _rclMesh.CountPoints();
for (MeshFacetArray::_TConstIterator it = rFaces.begin(); it != rFaces.end(); ++it) {
if (std::find_if(it->_aulPoints, it->_aulPoints + 3, [ulCtPoints](PointIndex i) { return i >= ulCtPoints; }) < it->_aulPoints + 3)
if (std::find_if(it->_aulPoints, it->_aulPoints + 3, [ulCtPoints](PointIndex i) {
return i >= ulCtPoints;
}) < it->_aulPoints + 3)
return false;
}
@@ -1080,7 +1083,9 @@ std::vector<PointIndex> MeshEvalRangePoint::GetIndices() const
PointIndex ind=0;
for (MeshFacetArray::_TConstIterator it = rFaces.begin(); it != rFaces.end(); ++it, ind++) {
if (std::find_if(it->_aulPoints, it->_aulPoints + 3, [ulCtPoints](PointIndex i) { return i >= ulCtPoints; }) < it->_aulPoints + 3)
if (std::find_if(it->_aulPoints, it->_aulPoints + 3, [ulCtPoints](PointIndex i) {
return i >= ulCtPoints;
}) < it->_aulPoints + 3)
aInds.push_back(ind);
}

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@@ -250,7 +250,8 @@ bool MeshInput::LoadSTL (std::istream &rstrIn)
// the file size has only 134 bytes in this case. On the other hand we must overread the first 80 bytes
// because it can happen that the file is binary but contains one of these keywords.
std::streambuf* buf = rstrIn.rdbuf();
if (!buf) return false;
if (!buf)
return false;
buf->pubseekoff(80, std::ios::beg, std::ios::in);
uint32_t ulCt, ulBytes=50;
rstrIn.read((char*)&ulCt, sizeof(ulCt));

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@@ -1406,7 +1406,8 @@ void MeshTopoAlgorithm::SplitNeighbourFacet(FacetIndex ulFacetPos, unsigned shor
bool MeshTopoAlgorithm::RemoveDegeneratedFacet(FacetIndex index)
{
if (index >= _rclMesh._aclFacetArray.size()) return false;
if (index >= _rclMesh._aclFacetArray.size())
return false;
MeshFacet& rFace = _rclMesh._aclFacetArray[index];
// coincident corners (either topological or geometrical)
@@ -1475,7 +1476,8 @@ bool MeshTopoAlgorithm::RemoveDegeneratedFacet(FacetIndex index)
bool MeshTopoAlgorithm::RemoveCorruptedFacet(FacetIndex index)
{
if (index >= _rclMesh._aclFacetArray.size()) return false;
if (index >= _rclMesh._aclFacetArray.size())
return false;
MeshFacet& rFace = _rclMesh._aclFacetArray[index];
// coincident corners (topological)

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@@ -383,13 +383,15 @@ bool EarClippingTriangulator::Triangulate::Snip(const std::vector<Base::Vector3f
Cx = contour[V[w]].x;
Cy = contour[V[w]].y;
if (FLOAT_EPS > (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax)))) return false;
if (FLOAT_EPS > (((Bx-Ax)*(Cy-Ay)) - ((By-Ay)*(Cx-Ax))))
return false;
for (p=0;p<n;p++) {
if( (p == u) || (p == v) || (p == w) ) continue;
Px = contour[V[p]].x;
Py = contour[V[p]].y;
if (InsideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py)) return false;
if (InsideTriangle(Ax,Ay,Bx,By,Cx,Cy,Px,Py))
return false;
}
return true;
@@ -403,7 +405,8 @@ bool EarClippingTriangulator::Triangulate::Process(const std::vector<Base::Vecto
/* allocate and initialize list of Vertices in polygon */
int n = contour.size();
if ( n < 3 ) return false;
if ( n < 3 )
return false;
int *V = new int[n];
@@ -604,7 +607,8 @@ struct Vertex2d_Less
{
if (fabs(p.x - q.x) < MeshDefinitions::_fMinPointDistanceD1) {
if (fabs(p.y - q.y) < MeshDefinitions::_fMinPointDistanceD1) {
return false; } else return p.y < q.y;
return false;
} else return p.y < q.y;
} else return p.x < q.x;
}
};

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@@ -79,7 +79,8 @@ HarmonizeNormals::~HarmonizeNormals()
App::DocumentObjectExecReturn *HarmonizeNormals::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -107,7 +108,8 @@ FlipNormals::~FlipNormals()
App::DocumentObjectExecReturn *FlipNormals::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -135,7 +137,8 @@ FixNonManifolds::~FixNonManifolds()
App::DocumentObjectExecReturn *FixNonManifolds::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -163,7 +166,8 @@ FixDuplicatedFaces::~FixDuplicatedFaces()
App::DocumentObjectExecReturn *FixDuplicatedFaces::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -191,7 +195,8 @@ FixDuplicatedPoints::~FixDuplicatedPoints()
App::DocumentObjectExecReturn *FixDuplicatedPoints::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -219,7 +224,8 @@ FixDegenerations::~FixDegenerations()
App::DocumentObjectExecReturn *FixDegenerations::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -248,7 +254,8 @@ FixDeformations::~FixDeformations()
App::DocumentObjectExecReturn *FixDeformations::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -278,7 +285,8 @@ FixIndices::~FixIndices()
App::DocumentObjectExecReturn *FixIndices::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -308,7 +316,8 @@ FillHoles::~FillHoles()
App::DocumentObjectExecReturn *FillHoles::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);
@@ -339,7 +348,8 @@ RemoveComponents::~RemoveComponents()
App::DocumentObjectExecReturn *RemoveComponents::execute()
{
App::DocumentObject* link = Source.getValue();
if (!link) return new App::DocumentObjectExecReturn("No mesh linked");
if (!link)
return new App::DocumentObjectExecReturn("No mesh linked");
App::Property* prop = link->getPropertyByName("Mesh");
if (prop && prop->getTypeId() == Mesh::PropertyMeshKernel::getClassTypeId()) {
Mesh::PropertyMeshKernel* kernel = static_cast<Mesh::PropertyMeshKernel*>(prop);

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@@ -1454,7 +1454,9 @@ void MeshObject::removeSelfIntersections(const std::vector<FacetIndex>& indices)
if (indices.size() % 2 != 0)
return;
unsigned long cntfacets = _kernel.CountFacets();
if (std::find_if(indices.begin(), indices.end(), [cntfacets](FacetIndex v) { return v >= cntfacets; }) < indices.end())
if (std::find_if(indices.begin(), indices.end(), [cntfacets](FacetIndex v) {
return v >= cntfacets;
}) < indices.end())
return;
std::vector<std::pair<FacetIndex, FacetIndex> > selfIntersections;
std::vector<FacetIndex>::const_iterator it;

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@@ -72,7 +72,8 @@ int MeshPy::PyInit(PyObject* args, PyObject*)
try {
this->parentProperty = nullptr;
// if no mesh is given
if (!pcObj) return 0;
if (!pcObj)
return 0;
if (PyObject_TypeCheck(pcObj, &(MeshPy::Type))) {
getMeshObjectPtr()->operator = (*static_cast<MeshPy*>(pcObj)->getMeshObjectPtr());
}
@@ -80,13 +81,15 @@ int MeshPy::PyInit(PyObject* args, PyObject*)
PyObject* ret = addFacets(args);
bool ok = (ret!=nullptr);
Py_XDECREF(ret);
if (!ok) return -1;
if (!ok)
return -1;
}
else if (PyTuple_Check(pcObj)) {
PyObject* ret = addFacets(args);
bool ok = (ret!=nullptr);
Py_XDECREF(ret);
if (!ok) return -1;
if (!ok)
return -1;
}
else if (PyUnicode_Check(pcObj)) {
getMeshObjectPtr()->load(PyUnicode_AsUTF8(pcObj));

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@@ -102,7 +102,8 @@ CmdMeshTransform::CmdMeshTransform()
void CmdMeshTransform::activated(int)
{
unsigned int n = getSelection().countObjectsOfType(Mesh::Feature::getClassTypeId());
if ( n!=1 ) return;
if ( n!=1 )
return;
std::string fName = getUniqueObjectName("Move");
std::vector<Gui::SelectionSingleton::SelObj> cSel = getSelection().getSelection();
@@ -141,7 +142,8 @@ CmdMeshDemolding::CmdMeshDemolding()
void CmdMeshDemolding::activated(int)
{
unsigned int n = getSelection().countObjectsOfType(Mesh::Feature::getClassTypeId());
if ( n!=1 ) return;
if ( n!=1 )
return;
std::string fName = getUniqueObjectName("Demolding");
std::vector<Gui::SelectionSingleton::SelObj> cSel = getSelection().getSelection();
@@ -608,7 +610,8 @@ void CmdMeshFromGeometry::activated(int)
bool CmdMeshFromGeometry::isActive()
{
App::Document* doc = App::GetApplication().getActiveDocument();
if (!doc) return false;
if (!doc)
return false;
return getSelection().countObjectsOfType(App::GeoFeature::getClassTypeId()) >= 1;
}
@@ -1647,7 +1650,8 @@ void CmdMeshFillupHoles::activated(int)
bool ok;
int FillupHolesOfLength = QInputDialog::getInt(Gui::getMainWindow(), QObject::tr("Fill holes"),
QObject::tr("Fill holes with maximum number of edges:"), 3, 3, 10000, 1, &ok, Qt::MSWindowsFixedSizeDialogHint);
if (!ok) return;
if (!ok)
return;
openCommand(QT_TRANSLATE_NOOP("Command", "Fill up holes"));
for (std::vector<App::DocumentObject*>::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
doCommand(Doc,"App.activeDocument().getObject(\"%s\").Mesh.fillupHoles(%d)"

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@@ -163,7 +163,8 @@ Gui::View3DInventorViewer* MeshSelection::getViewer() const
return ivViewer;
Gui::Document* doc = Gui::Application::Instance->activeDocument();
if (!doc) return nullptr;
if (!doc)
return nullptr;
Gui::MDIView* view = doc->getActiveView();
if (view && view->getTypeId().isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
Gui::View3DInventorViewer* viewer = static_cast<Gui::View3DInventor*>(view)->getViewer();

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@@ -125,7 +125,8 @@ void RemoveComponents::on_cbDeselectComp_toggled(bool on)
void RemoveComponents::deleteSelection()
{
Gui::Document* doc = Gui::Application::Instance->activeDocument();
if (!doc) return;
if (!doc)
return;
// delete all selected faces
doc->openCommand(QT_TRANSLATE_NOOP("Command", "Delete selection"));
bool ok = meshSel.deleteSelection();

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@@ -909,7 +909,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
{
if (action->getTypeId() == Gui::SoGLSelectAction::getClassTypeId()) {
SoNode* node = action->getNodeAppliedTo();
if (!node) return; // on no node applied
if (!node) // on no node applied
return;
// The node we have is the parent of this node and the coordinate node
// thus we search there for it.
@@ -919,7 +920,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
sa.setType(SoCoordinate3::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();
if (!path) return;
if (!path)
return;
// make sure we got the node we wanted
SoNode* coords = path->getNodeFromTail(0);
@@ -931,7 +933,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
}
else if (action->getTypeId() == Gui::SoVisibleFaceAction::getClassTypeId()) {
SoNode* node = action->getNodeAppliedTo();
if (!node) return; // on no node applied
if (!node) // on no node applied
return;
// The node we have is the parent of this node and the coordinate node
// thus we search there for it.
@@ -941,7 +944,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
sa.setType(SoCoordinate3::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();
if (!path) return;
if (!path)
return;
// make sure we got the node we wanted
SoNode* coords = path->getNodeFromTail(0);

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@@ -114,7 +114,9 @@ SbBool SoSFMeshFacetArray::readValue(SoInput *in)
}
value->resize(numtoread);
if (!this->readBinaryValues(in, numtoread)) { return FALSE; }
if (!this->readBinaryValues(in, numtoread)) {
return FALSE;
}
}
// ** ASCII format *******************************************************
@@ -135,7 +137,8 @@ SbBool SoSFMeshFacetArray::readValue(SoInput *in)
// makeRoom() makes sure the allocation strategy is decent.
if (currentidx >= value->size()) value->resize(currentidx + 1);
if (!this->read1Value(in, currentidx++)) return FALSE;
if (!this->read1Value(in, currentidx++))
return FALSE;
READ_VAL(c);
if (c == ',') { READ_VAL(c); } // Treat trailing comma as whitespace.
@@ -158,7 +161,8 @@ SbBool SoSFMeshFacetArray::readValue(SoInput *in)
else {
in->putBack(c);
value->resize(1);
if (!this->read1Value(in, 0)) return FALSE;
if (!this->read1Value(in, 0))
return FALSE;
}
}
@@ -1046,7 +1050,8 @@ void SoFCMeshFaceSet::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &cente
*/
void SoFCMeshFaceSet::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
SoState* state = action->getState();
const MeshCore::MeshFacetArray * coordIndex = SoFCMeshFacetElement::get(state);
action->addNumTriangles(coordIndex->size());
@@ -1193,7 +1198,8 @@ void SoFCMeshOpenEdgeSet::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &c
*/
void SoFCMeshOpenEdgeSet::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
SoState* state = action->getState();
const MeshCore::MeshFacetArray * rFaces = SoFCMeshFacetElement::get(state);

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@@ -566,7 +566,8 @@ void SoFCMeshNode::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
*/
void SoFCMeshNode::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
action->addNumTriangles(countTriangles());
}
@@ -591,7 +592,8 @@ void SoFCMeshNode::write( SoWriteAction* action )
else if (out->getStage() == SoOutput::WRITE) {
const MeshCore::MeshPointArray& rPoints = _mesh->getKernel().GetPoints();
const MeshCore::MeshFacetArray& rFacets = _mesh->getKernel().GetFacets();
if (this->writeHeader(out, FALSE, FALSE)) return;
if (this->writeHeader(out, FALSE, FALSE))
return;
point.setNum(rPoints.size());
unsigned int pos=0;
for (MeshCore::MeshPointArray::_TConstIterator cP=rPoints.begin(); cP!=rPoints.end(); ++cP)
@@ -744,7 +746,8 @@ void SoFCMeshOpenEdge::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &cent
*/
void SoFCMeshOpenEdge::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
// Count number of open edges first
int ctEdges=0;

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@@ -634,7 +634,8 @@ void SoFCMeshObjectShape::GLRender(SoGLRenderAction *action)
SbBool mode = Gui::SoFCInteractiveElement::get(state);
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
if (!mesh || mesh->countPoints() == 0) return;
if (!mesh || mesh->countPoints() == 0)
return;
Binding mbind = this->findMaterialBinding(state);
@@ -974,7 +975,8 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
{
if (action->getTypeId() == Gui::SoGLSelectAction::getClassTypeId()) {
SoNode* node = action->getNodeAppliedTo();
if (!node) return; // on no node applied
if (!node) // on no node applied
return;
// The node we have is the parent of this node and the coordinate node
// thus we search there for it.
@@ -984,7 +986,8 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
sa.setType(SoFCMeshObjectNode::getClassTypeId(), 1);
sa.apply(node);
SoPath * path = sa.getPath();
if (!path) return;
if (!path)
return;
// make sure we got the node we wanted
SoNode* coords = path->getNodeFromTail(0);
@@ -1241,7 +1244,8 @@ void SoFCMeshObjectShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &c
*/
void SoFCMeshObjectShape::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
SoState* state = action->getState();
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
action->addNumTriangles(mesh->countFacets());
@@ -1284,7 +1288,8 @@ void SoFCMeshSegmentShape::GLRender(SoGLRenderAction *action)
SbBool mode = Gui::SoFCInteractiveElement::get(state);
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
if (!mesh) return;
if (!mesh)
return;
Binding mbind = this->findMaterialBinding(state);
@@ -1652,7 +1657,8 @@ void SoFCMeshSegmentShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &
*/
void SoFCMeshSegmentShape::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
SoState* state = action->getState();
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
if (mesh && mesh->countSegments() > this->index.getValue()) {
@@ -1684,7 +1690,8 @@ void SoFCMeshObjectBoundary::GLRender(SoGLRenderAction *action)
{
SoState* state = action->getState();
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
if (!mesh) return;
if (!mesh)
return;
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, true, false);
@@ -1801,7 +1808,8 @@ void SoFCMeshObjectBoundary::computeBBox(SoAction *action, SbBox3f &box, SbVec3f
*/
void SoFCMeshObjectBoundary::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
if (!this->shouldPrimitiveCount(action)) return;
if (!this->shouldPrimitiveCount(action))
return;
SoState* state = action->getState();
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
if (!mesh)

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@@ -91,7 +91,9 @@ SbBool SoSFMeshPointArray::readValue(SoInput *in)
}
value->resize(numtoread);
if (!this->readBinaryValues(in, numtoread)) { return FALSE; }
if (!this->readBinaryValues(in, numtoread)) {
return FALSE;
}
}
// ** ASCII format *******************************************************
@@ -112,7 +114,8 @@ SbBool SoSFMeshPointArray::readValue(SoInput *in)
// makeRoom() makes sure the allocation strategy is decent.
if (currentidx >= value->size()) value->resize(currentidx + 1);
if (!this->read1Value(in, currentidx++)) return FALSE;
if (!this->read1Value(in, currentidx++))
return FALSE;
READ_VAL(c);
if (c == ',') { READ_VAL(c); } // Treat trailing comma as whitespace.
@@ -135,7 +138,8 @@ SbBool SoSFMeshPointArray::readValue(SoInput *in)
else {
in->putBack(c);
value->resize(1);
if (!this->read1Value(in, 0)) return FALSE;
if (!this->read1Value(in, 0))
return FALSE;
}
}

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@@ -81,9 +81,11 @@ void SoPolygon::GLRender(SoGLRenderAction *action)
{
SoState* state = action->getState();
const SoCoordinateElement * coords = SoCoordinateElement::getInstance(state);
if (!coords) return;
if (!coords)
return;
const SbVec3f * points = coords->getArrayPtr3();
if (!points) return;
if (!points)
return;
SoMaterialBundle mb(action);
SoTextureCoordinateBundle tb(action, true, false);
@@ -145,9 +147,11 @@ void SoPolygon::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &center)
{
SoState* state = action->getState();
const SoCoordinateElement * coords = SoCoordinateElement::getInstance(state);
if (!coords) return;
if (!coords)
return;
const SbVec3f * points = coords->getArrayPtr3();
if (!points) return;
if (!points)
return;
float maxX=-FLT_MAX, minX=FLT_MAX,
maxY=-FLT_MAX, minY=FLT_MAX,
maxZ=-FLT_MAX, minZ=FLT_MAX;

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@@ -1260,8 +1260,10 @@ std::vector<Mesh::FacetIndex> ViewProviderMesh::getFacetsOfRegion(const SbViewpo
void ViewProviderMesh::panCamera(SoCamera * cam, float aspectratio, const SbPlane & panplane,
const SbVec2f & currpos, const SbVec2f & prevpos)
{
if (cam == nullptr) return; // can happen for empty scenegraph
if (currpos == prevpos) return; // useless invocation
if (cam == nullptr) // can happen for empty scenegraph
return;
if (currpos == prevpos) // useless invocation
return;
// Find projection points for the last and current mouse coordinates.

View File

@@ -309,7 +309,8 @@ void ViewProviderMeshCurvature::updateData(const App::Property* prop)
}
else if (prop->getTypeId() == Mesh::PropertyCurvatureList::getClassTypeId()) {
const Mesh::PropertyCurvatureList* curv = static_cast<const Mesh::PropertyCurvatureList*>(prop);
if (curv->getSize() < 3) return; // invalid array
if (curv->getSize() < 3) // invalid array
return;
#if 0 // FIXME: Do not always change the range
init(curv); // init color bar
#endif

View File

@@ -258,7 +258,8 @@ std::vector<std::string> ViewProviderMeshNode::getDisplayModes(void) const
bool ViewProviderMeshNode::setEdit(int ModNum)
{
if ( m_bEdit ) return true;
if ( m_bEdit )
return true;
m_bEdit = true;
return true;
}