Mesh: PR6497 move return statement to new line
This commit is contained in:
@@ -102,7 +102,8 @@ CmdMeshTransform::CmdMeshTransform()
|
||||
void CmdMeshTransform::activated(int)
|
||||
{
|
||||
unsigned int n = getSelection().countObjectsOfType(Mesh::Feature::getClassTypeId());
|
||||
if ( n!=1 ) return;
|
||||
if ( n!=1 )
|
||||
return;
|
||||
|
||||
std::string fName = getUniqueObjectName("Move");
|
||||
std::vector<Gui::SelectionSingleton::SelObj> cSel = getSelection().getSelection();
|
||||
@@ -141,7 +142,8 @@ CmdMeshDemolding::CmdMeshDemolding()
|
||||
void CmdMeshDemolding::activated(int)
|
||||
{
|
||||
unsigned int n = getSelection().countObjectsOfType(Mesh::Feature::getClassTypeId());
|
||||
if ( n!=1 ) return;
|
||||
if ( n!=1 )
|
||||
return;
|
||||
|
||||
std::string fName = getUniqueObjectName("Demolding");
|
||||
std::vector<Gui::SelectionSingleton::SelObj> cSel = getSelection().getSelection();
|
||||
@@ -608,7 +610,8 @@ void CmdMeshFromGeometry::activated(int)
|
||||
bool CmdMeshFromGeometry::isActive()
|
||||
{
|
||||
App::Document* doc = App::GetApplication().getActiveDocument();
|
||||
if (!doc) return false;
|
||||
if (!doc)
|
||||
return false;
|
||||
return getSelection().countObjectsOfType(App::GeoFeature::getClassTypeId()) >= 1;
|
||||
}
|
||||
|
||||
@@ -1647,7 +1650,8 @@ void CmdMeshFillupHoles::activated(int)
|
||||
bool ok;
|
||||
int FillupHolesOfLength = QInputDialog::getInt(Gui::getMainWindow(), QObject::tr("Fill holes"),
|
||||
QObject::tr("Fill holes with maximum number of edges:"), 3, 3, 10000, 1, &ok, Qt::MSWindowsFixedSizeDialogHint);
|
||||
if (!ok) return;
|
||||
if (!ok)
|
||||
return;
|
||||
openCommand(QT_TRANSLATE_NOOP("Command", "Fill up holes"));
|
||||
for (std::vector<App::DocumentObject*>::const_iterator it = meshes.begin(); it != meshes.end(); ++it) {
|
||||
doCommand(Doc,"App.activeDocument().getObject(\"%s\").Mesh.fillupHoles(%d)"
|
||||
|
||||
@@ -163,7 +163,8 @@ Gui::View3DInventorViewer* MeshSelection::getViewer() const
|
||||
return ivViewer;
|
||||
|
||||
Gui::Document* doc = Gui::Application::Instance->activeDocument();
|
||||
if (!doc) return nullptr;
|
||||
if (!doc)
|
||||
return nullptr;
|
||||
Gui::MDIView* view = doc->getActiveView();
|
||||
if (view && view->getTypeId().isDerivedFrom(Gui::View3DInventor::getClassTypeId())) {
|
||||
Gui::View3DInventorViewer* viewer = static_cast<Gui::View3DInventor*>(view)->getViewer();
|
||||
|
||||
@@ -125,7 +125,8 @@ void RemoveComponents::on_cbDeselectComp_toggled(bool on)
|
||||
void RemoveComponents::deleteSelection()
|
||||
{
|
||||
Gui::Document* doc = Gui::Application::Instance->activeDocument();
|
||||
if (!doc) return;
|
||||
if (!doc)
|
||||
return;
|
||||
// delete all selected faces
|
||||
doc->openCommand(QT_TRANSLATE_NOOP("Command", "Delete selection"));
|
||||
bool ok = meshSel.deleteSelection();
|
||||
|
||||
@@ -909,7 +909,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
|
||||
{
|
||||
if (action->getTypeId() == Gui::SoGLSelectAction::getClassTypeId()) {
|
||||
SoNode* node = action->getNodeAppliedTo();
|
||||
if (!node) return; // on no node applied
|
||||
if (!node) // on no node applied
|
||||
return;
|
||||
|
||||
// The node we have is the parent of this node and the coordinate node
|
||||
// thus we search there for it.
|
||||
@@ -919,7 +920,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
|
||||
sa.setType(SoCoordinate3::getClassTypeId(), 1);
|
||||
sa.apply(node);
|
||||
SoPath * path = sa.getPath();
|
||||
if (!path) return;
|
||||
if (!path)
|
||||
return;
|
||||
|
||||
// make sure we got the node we wanted
|
||||
SoNode* coords = path->getNodeFromTail(0);
|
||||
@@ -931,7 +933,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
|
||||
}
|
||||
else if (action->getTypeId() == Gui::SoVisibleFaceAction::getClassTypeId()) {
|
||||
SoNode* node = action->getNodeAppliedTo();
|
||||
if (!node) return; // on no node applied
|
||||
if (!node) // on no node applied
|
||||
return;
|
||||
|
||||
// The node we have is the parent of this node and the coordinate node
|
||||
// thus we search there for it.
|
||||
@@ -941,7 +944,8 @@ void SoFCIndexedFaceSet::doAction(SoAction * action)
|
||||
sa.setType(SoCoordinate3::getClassTypeId(), 1);
|
||||
sa.apply(node);
|
||||
SoPath * path = sa.getPath();
|
||||
if (!path) return;
|
||||
if (!path)
|
||||
return;
|
||||
|
||||
// make sure we got the node we wanted
|
||||
SoNode* coords = path->getNodeFromTail(0);
|
||||
|
||||
@@ -114,7 +114,9 @@ SbBool SoSFMeshFacetArray::readValue(SoInput *in)
|
||||
}
|
||||
|
||||
value->resize(numtoread);
|
||||
if (!this->readBinaryValues(in, numtoread)) { return FALSE; }
|
||||
if (!this->readBinaryValues(in, numtoread)) {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// ** ASCII format *******************************************************
|
||||
@@ -135,7 +137,8 @@ SbBool SoSFMeshFacetArray::readValue(SoInput *in)
|
||||
// makeRoom() makes sure the allocation strategy is decent.
|
||||
if (currentidx >= value->size()) value->resize(currentidx + 1);
|
||||
|
||||
if (!this->read1Value(in, currentidx++)) return FALSE;
|
||||
if (!this->read1Value(in, currentidx++))
|
||||
return FALSE;
|
||||
|
||||
READ_VAL(c);
|
||||
if (c == ',') { READ_VAL(c); } // Treat trailing comma as whitespace.
|
||||
@@ -158,7 +161,8 @@ SbBool SoSFMeshFacetArray::readValue(SoInput *in)
|
||||
else {
|
||||
in->putBack(c);
|
||||
value->resize(1);
|
||||
if (!this->read1Value(in, 0)) return FALSE;
|
||||
if (!this->read1Value(in, 0))
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1046,7 +1050,8 @@ void SoFCMeshFaceSet::computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢e
|
||||
*/
|
||||
void SoFCMeshFaceSet::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
SoState* state = action->getState();
|
||||
const MeshCore::MeshFacetArray * coordIndex = SoFCMeshFacetElement::get(state);
|
||||
action->addNumTriangles(coordIndex->size());
|
||||
@@ -1193,7 +1198,8 @@ void SoFCMeshOpenEdgeSet::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &c
|
||||
*/
|
||||
void SoFCMeshOpenEdgeSet::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
SoState* state = action->getState();
|
||||
const MeshCore::MeshFacetArray * rFaces = SoFCMeshFacetElement::get(state);
|
||||
|
||||
|
||||
@@ -566,7 +566,8 @@ void SoFCMeshNode::computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
|
||||
*/
|
||||
void SoFCMeshNode::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
action->addNumTriangles(countTriangles());
|
||||
}
|
||||
|
||||
@@ -591,7 +592,8 @@ void SoFCMeshNode::write( SoWriteAction* action )
|
||||
else if (out->getStage() == SoOutput::WRITE) {
|
||||
const MeshCore::MeshPointArray& rPoints = _mesh->getKernel().GetPoints();
|
||||
const MeshCore::MeshFacetArray& rFacets = _mesh->getKernel().GetFacets();
|
||||
if (this->writeHeader(out, FALSE, FALSE)) return;
|
||||
if (this->writeHeader(out, FALSE, FALSE))
|
||||
return;
|
||||
point.setNum(rPoints.size());
|
||||
unsigned int pos=0;
|
||||
for (MeshCore::MeshPointArray::_TConstIterator cP=rPoints.begin(); cP!=rPoints.end(); ++cP)
|
||||
@@ -744,7 +746,8 @@ void SoFCMeshOpenEdge::computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢
|
||||
*/
|
||||
void SoFCMeshOpenEdge::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
|
||||
// Count number of open edges first
|
||||
int ctEdges=0;
|
||||
|
||||
@@ -634,7 +634,8 @@ void SoFCMeshObjectShape::GLRender(SoGLRenderAction *action)
|
||||
|
||||
SbBool mode = Gui::SoFCInteractiveElement::get(state);
|
||||
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
|
||||
if (!mesh || mesh->countPoints() == 0) return;
|
||||
if (!mesh || mesh->countPoints() == 0)
|
||||
return;
|
||||
|
||||
Binding mbind = this->findMaterialBinding(state);
|
||||
|
||||
@@ -974,7 +975,8 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
|
||||
{
|
||||
if (action->getTypeId() == Gui::SoGLSelectAction::getClassTypeId()) {
|
||||
SoNode* node = action->getNodeAppliedTo();
|
||||
if (!node) return; // on no node applied
|
||||
if (!node) // on no node applied
|
||||
return;
|
||||
|
||||
// The node we have is the parent of this node and the coordinate node
|
||||
// thus we search there for it.
|
||||
@@ -984,7 +986,8 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
|
||||
sa.setType(SoFCMeshObjectNode::getClassTypeId(), 1);
|
||||
sa.apply(node);
|
||||
SoPath * path = sa.getPath();
|
||||
if (!path) return;
|
||||
if (!path)
|
||||
return;
|
||||
|
||||
// make sure we got the node we wanted
|
||||
SoNode* coords = path->getNodeFromTail(0);
|
||||
@@ -1241,7 +1244,8 @@ void SoFCMeshObjectShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &c
|
||||
*/
|
||||
void SoFCMeshObjectShape::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
SoState* state = action->getState();
|
||||
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
|
||||
action->addNumTriangles(mesh->countFacets());
|
||||
@@ -1284,7 +1288,8 @@ void SoFCMeshSegmentShape::GLRender(SoGLRenderAction *action)
|
||||
|
||||
SbBool mode = Gui::SoFCInteractiveElement::get(state);
|
||||
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
|
||||
if (!mesh) return;
|
||||
if (!mesh)
|
||||
return;
|
||||
|
||||
Binding mbind = this->findMaterialBinding(state);
|
||||
|
||||
@@ -1652,7 +1657,8 @@ void SoFCMeshSegmentShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &
|
||||
*/
|
||||
void SoFCMeshSegmentShape::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
SoState* state = action->getState();
|
||||
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
|
||||
if (mesh && mesh->countSegments() > this->index.getValue()) {
|
||||
@@ -1684,7 +1690,8 @@ void SoFCMeshObjectBoundary::GLRender(SoGLRenderAction *action)
|
||||
{
|
||||
SoState* state = action->getState();
|
||||
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
|
||||
if (!mesh) return;
|
||||
if (!mesh)
|
||||
return;
|
||||
|
||||
SoMaterialBundle mb(action);
|
||||
SoTextureCoordinateBundle tb(action, true, false);
|
||||
@@ -1801,7 +1808,8 @@ void SoFCMeshObjectBoundary::computeBBox(SoAction *action, SbBox3f &box, SbVec3f
|
||||
*/
|
||||
void SoFCMeshObjectBoundary::getPrimitiveCount(SoGetPrimitiveCountAction * action)
|
||||
{
|
||||
if (!this->shouldPrimitiveCount(action)) return;
|
||||
if (!this->shouldPrimitiveCount(action))
|
||||
return;
|
||||
SoState* state = action->getState();
|
||||
const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
|
||||
if (!mesh)
|
||||
|
||||
@@ -91,7 +91,9 @@ SbBool SoSFMeshPointArray::readValue(SoInput *in)
|
||||
}
|
||||
|
||||
value->resize(numtoread);
|
||||
if (!this->readBinaryValues(in, numtoread)) { return FALSE; }
|
||||
if (!this->readBinaryValues(in, numtoread)) {
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
// ** ASCII format *******************************************************
|
||||
@@ -112,7 +114,8 @@ SbBool SoSFMeshPointArray::readValue(SoInput *in)
|
||||
// makeRoom() makes sure the allocation strategy is decent.
|
||||
if (currentidx >= value->size()) value->resize(currentidx + 1);
|
||||
|
||||
if (!this->read1Value(in, currentidx++)) return FALSE;
|
||||
if (!this->read1Value(in, currentidx++))
|
||||
return FALSE;
|
||||
|
||||
READ_VAL(c);
|
||||
if (c == ',') { READ_VAL(c); } // Treat trailing comma as whitespace.
|
||||
@@ -135,7 +138,8 @@ SbBool SoSFMeshPointArray::readValue(SoInput *in)
|
||||
else {
|
||||
in->putBack(c);
|
||||
value->resize(1);
|
||||
if (!this->read1Value(in, 0)) return FALSE;
|
||||
if (!this->read1Value(in, 0))
|
||||
return FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -81,9 +81,11 @@ void SoPolygon::GLRender(SoGLRenderAction *action)
|
||||
{
|
||||
SoState* state = action->getState();
|
||||
const SoCoordinateElement * coords = SoCoordinateElement::getInstance(state);
|
||||
if (!coords) return;
|
||||
if (!coords)
|
||||
return;
|
||||
const SbVec3f * points = coords->getArrayPtr3();
|
||||
if (!points) return;
|
||||
if (!points)
|
||||
return;
|
||||
|
||||
SoMaterialBundle mb(action);
|
||||
SoTextureCoordinateBundle tb(action, true, false);
|
||||
@@ -145,9 +147,11 @@ void SoPolygon::computeBBox(SoAction *action, SbBox3f &box, SbVec3f ¢er)
|
||||
{
|
||||
SoState* state = action->getState();
|
||||
const SoCoordinateElement * coords = SoCoordinateElement::getInstance(state);
|
||||
if (!coords) return;
|
||||
if (!coords)
|
||||
return;
|
||||
const SbVec3f * points = coords->getArrayPtr3();
|
||||
if (!points) return;
|
||||
if (!points)
|
||||
return;
|
||||
float maxX=-FLT_MAX, minX=FLT_MAX,
|
||||
maxY=-FLT_MAX, minY=FLT_MAX,
|
||||
maxZ=-FLT_MAX, minZ=FLT_MAX;
|
||||
|
||||
@@ -1260,8 +1260,10 @@ std::vector<Mesh::FacetIndex> ViewProviderMesh::getFacetsOfRegion(const SbViewpo
|
||||
void ViewProviderMesh::panCamera(SoCamera * cam, float aspectratio, const SbPlane & panplane,
|
||||
const SbVec2f & currpos, const SbVec2f & prevpos)
|
||||
{
|
||||
if (cam == nullptr) return; // can happen for empty scenegraph
|
||||
if (currpos == prevpos) return; // useless invocation
|
||||
if (cam == nullptr) // can happen for empty scenegraph
|
||||
return;
|
||||
if (currpos == prevpos) // useless invocation
|
||||
return;
|
||||
|
||||
|
||||
// Find projection points for the last and current mouse coordinates.
|
||||
|
||||
@@ -309,7 +309,8 @@ void ViewProviderMeshCurvature::updateData(const App::Property* prop)
|
||||
}
|
||||
else if (prop->getTypeId() == Mesh::PropertyCurvatureList::getClassTypeId()) {
|
||||
const Mesh::PropertyCurvatureList* curv = static_cast<const Mesh::PropertyCurvatureList*>(prop);
|
||||
if (curv->getSize() < 3) return; // invalid array
|
||||
if (curv->getSize() < 3) // invalid array
|
||||
return;
|
||||
#if 0 // FIXME: Do not always change the range
|
||||
init(curv); // init color bar
|
||||
#endif
|
||||
|
||||
@@ -258,7 +258,8 @@ std::vector<std::string> ViewProviderMeshNode::getDisplayModes(void) const
|
||||
|
||||
bool ViewProviderMeshNode::setEdit(int ModNum)
|
||||
{
|
||||
if ( m_bEdit ) return true;
|
||||
if ( m_bEdit )
|
||||
return true;
|
||||
m_bEdit = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user