Mesh: PR6497 move return statement to new line
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@@ -634,7 +634,8 @@ void SoFCMeshObjectShape::GLRender(SoGLRenderAction *action)
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SbBool mode = Gui::SoFCInteractiveElement::get(state);
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const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
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if (!mesh || mesh->countPoints() == 0) return;
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if (!mesh || mesh->countPoints() == 0)
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return;
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Binding mbind = this->findMaterialBinding(state);
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@@ -974,7 +975,8 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
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{
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if (action->getTypeId() == Gui::SoGLSelectAction::getClassTypeId()) {
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SoNode* node = action->getNodeAppliedTo();
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if (!node) return; // on no node applied
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if (!node) // on no node applied
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return;
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// The node we have is the parent of this node and the coordinate node
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// thus we search there for it.
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@@ -984,7 +986,8 @@ void SoFCMeshObjectShape::doAction(SoAction * action)
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sa.setType(SoFCMeshObjectNode::getClassTypeId(), 1);
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sa.apply(node);
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SoPath * path = sa.getPath();
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if (!path) return;
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if (!path)
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return;
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// make sure we got the node we wanted
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SoNode* coords = path->getNodeFromTail(0);
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@@ -1241,7 +1244,8 @@ void SoFCMeshObjectShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &c
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*/
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void SoFCMeshObjectShape::getPrimitiveCount(SoGetPrimitiveCountAction * action)
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{
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if (!this->shouldPrimitiveCount(action)) return;
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if (!this->shouldPrimitiveCount(action))
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return;
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SoState* state = action->getState();
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const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
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action->addNumTriangles(mesh->countFacets());
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@@ -1284,7 +1288,8 @@ void SoFCMeshSegmentShape::GLRender(SoGLRenderAction *action)
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SbBool mode = Gui::SoFCInteractiveElement::get(state);
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const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
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if (!mesh) return;
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if (!mesh)
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return;
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Binding mbind = this->findMaterialBinding(state);
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@@ -1652,7 +1657,8 @@ void SoFCMeshSegmentShape::computeBBox(SoAction *action, SbBox3f &box, SbVec3f &
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*/
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void SoFCMeshSegmentShape::getPrimitiveCount(SoGetPrimitiveCountAction * action)
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{
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if (!this->shouldPrimitiveCount(action)) return;
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if (!this->shouldPrimitiveCount(action))
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return;
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SoState* state = action->getState();
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const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
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if (mesh && mesh->countSegments() > this->index.getValue()) {
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@@ -1684,7 +1690,8 @@ void SoFCMeshObjectBoundary::GLRender(SoGLRenderAction *action)
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{
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SoState* state = action->getState();
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const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
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if (!mesh) return;
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if (!mesh)
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return;
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SoMaterialBundle mb(action);
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SoTextureCoordinateBundle tb(action, true, false);
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@@ -1801,7 +1808,8 @@ void SoFCMeshObjectBoundary::computeBBox(SoAction *action, SbBox3f &box, SbVec3f
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*/
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void SoFCMeshObjectBoundary::getPrimitiveCount(SoGetPrimitiveCountAction * action)
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{
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if (!this->shouldPrimitiveCount(action)) return;
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if (!this->shouldPrimitiveCount(action))
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return;
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SoState* state = action->getState();
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const Mesh::MeshObject * mesh = SoFCMeshObjectElement::get(state);
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if (!mesh)
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