[Gui] remove more unused headers
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@@ -23,49 +23,45 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <sstream>
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# include <QApplication>
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# include <QByteArray>
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# include <QDir>
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# include <QKeySequence>
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# include <QMessageBox>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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#endif
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#include <boost/algorithm/string/replace.hpp>
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#include <Python.h>
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#include <frameobject.h>
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#include <App/DocumentObject.h>
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#include <App/AutoTransaction.h>
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Interpreter.h>
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#include <Base/Tools.h>
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#include <Gui/ViewProviderLink.h>
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#include "Command.h"
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#include "Action.h"
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#include "Application.h"
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#include "BitmapFactory.h"
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#include "Control.h"
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#include "DlgUndoRedo.h"
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#include "Document.h"
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#include "Selection.h"
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#include "frameobject.h"
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#include "Macro.h"
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#include "MainWindow.h"
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#include "DlgUndoRedo.h"
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#include "BitmapFactory.h"
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#include "WhatsThis.h"
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#include "WaitCursor.h"
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#include "Control.h"
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#include "Python.h"
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#include "Selection.h"
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#include "View3DInventor.h"
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#include "View3DInventorViewer.h"
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#include "WaitCursor.h"
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#include "WhatsThis.h"
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#include "WorkbenchManager.h"
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#include "Workbench.h"
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#include <Base/Console.h>
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#include <Base/Exception.h>
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#include <Base/Interpreter.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools.h>
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#include <App/Document.h>
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#include <App/DocumentObject.h>
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#include <App/AutoTransaction.h>
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#include <Gui/ViewProviderLink.h>
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FC_LOG_LEVEL_INIT("Command", true, true)
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@@ -32,91 +32,28 @@
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# else
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# include <GL/gl.h>
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# endif
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# include <Inventor/SbBox.h>
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# include <Inventor/actions/SoGetBoundingBoxAction.h>
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# include <Inventor/actions/SoGetMatrixAction.h>
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# include <Inventor/actions/SoHandleEventAction.h>
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# include <Inventor/actions/SoToVRML2Action.h>
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# include <Inventor/actions/SoWriteAction.h>
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# include <Inventor/elements/SoViewportRegionElement.h>
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# include <Inventor/manips/SoClipPlaneManip.h>
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# include <Inventor/nodes/SoBaseColor.h>
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# include <Inventor/nodes/SoCallback.h>
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# include <Inventor/nodes/SoCoordinate3.h>
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# include <Inventor/nodes/SoCube.h>
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# include <Inventor/nodes/SoDirectionalLight.h>
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# include <Inventor/nodes/SoEventCallback.h>
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# include <Inventor/nodes/SoFaceSet.h>
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# include <Inventor/nodes/SoImage.h>
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# include <Inventor/nodes/SoIndexedFaceSet.h>
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# include <Inventor/nodes/SoLightModel.h>
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# include <Inventor/nodes/SoLocateHighlight.h>
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# include <Inventor/nodes/SoMaterial.h>
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# include <Inventor/nodes/SoMaterialBinding.h>
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# include <Inventor/nodes/SoOrthographicCamera.h>
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# include <Inventor/nodes/SoPerspectiveCamera.h>
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# include <Inventor/nodes/SoRotationXYZ.h>
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# include <Inventor/nodes/SoSeparator.h>
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# include <Inventor/nodes/SoShapeHints.h>
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# include <Inventor/nodes/SoSwitch.h>
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# include <Inventor/nodes/SoTransform.h>
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# include <Inventor/nodes/SoTranslation.h>
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# include <Inventor/nodes/SoSelection.h>
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# include <Inventor/nodes/SoText2.h>
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# include <Inventor/actions/SoBoxHighlightRenderAction.h>
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# include <Inventor/events/SoEvent.h>
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# include <Inventor/events/SoKeyboardEvent.h>
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# include <Inventor/events/SoLocation2Event.h>
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# include <Inventor/events/SoMotion3Event.h>
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# include <Inventor/events/SoMouseButtonEvent.h>
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# include <Inventor/actions/SoRayPickAction.h>
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# include <Inventor/projectors/SbSphereSheetProjector.h>
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# include <Inventor/SoOffscreenRenderer.h>
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# include <Inventor/SoPickedPoint.h>
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# include <Inventor/VRMLnodes/SoVRMLGroup.h>
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# include <QEventLoop>
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# include <QKeyEvent>
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# include <QWheelEvent>
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# include <QMessageBox>
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# include <QTimer>
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# include <QStatusBar>
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# include <QBitmap>
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# include <QMimeData>
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#include <QApplication>
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#include <QCursor>
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#include <QImage>
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#include <QMenu>
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#include <QOpenGLTexture>
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#include <QPainterPath>
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#endif
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#include <sstream>
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#include <Base/Console.h>
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#include <Base/Stream.h>
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#include <Base/FileInfo.h>
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#include <Base/Rotation.h>
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#include <Base/Sequencer.h>
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#include <Base/Tools.h>
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#include <Base/UnitsApi.h>
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#include <Eigen/Dense>
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#include "NaviCube.h"
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#include "Application.h"
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#include "Command.h"
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#include "MainWindow.h"
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#include "View3DInventorViewer.h"
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#include "View3DInventor.h"
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#include "Application.h"
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#include "MainWindow.h"
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#include "MDIView.h"
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#include "Command.h"
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#include "NaviCube.h"
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#include <QCursor>
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#include <QIcon>
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#include <QMenu>
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#include <QAction>
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#include <QImage>
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#include <QPainterPath>
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#include <QApplication>
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#include <QOpenGLTexture>
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//#include <OpenGL/glu.h>
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#include <Eigen/Dense>
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#include <vector>
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#include <map>
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#include <algorithm>
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#include <iostream>
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using namespace Eigen;
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@@ -23,27 +23,23 @@
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <algorithm>
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# include <cfloat>
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# include "InventorAll.h"
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# include <QAction>
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# include <QActionGroup>
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# include <QApplication>
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# include <QByteArray>
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# include <QCursor>
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# include <QList>
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# include <QMenu>
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# include <QMetaObject>
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# include <QRegExp>
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#endif
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#include <App/Application.h>
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#include "NavigationStyle.h"
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#include "View3DInventorViewer.h"
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#include "Application.h"
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#include "MenuManager.h"
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#include "MouseSelection.h"
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#include "SoMouseWheelEvent.h"
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#include "View3DInventorViewer.h"
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using namespace Gui;
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