Gui: replace SbBool with bool in View3DInventorViewer

This commit is contained in:
wmayer
2023-10-25 16:28:05 +02:00
committed by wwmayer
parent 387a2984b6
commit 41503d63eb
4 changed files with 68 additions and 68 deletions

View File

@@ -331,7 +331,7 @@ const SbViewportRegion & SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getViewportRe
return getSoRenderManager()->getViewportRegion();
}
void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setViewing(SbBool enable)
void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setViewing(bool enable)
{
m_viewingflag = enable;
@@ -346,7 +346,7 @@ void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setViewing(SbBool enable)
}
}
SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isViewing() const
bool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isViewing() const
{
return m_viewingflag;
}
@@ -406,12 +406,12 @@ float SIM::Coin3D::Quarter::SoQTQuarterAdaptor::getSeekTime() const
return m_seekperiod;
}
SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isSeekMode() const
bool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isSeekMode() const
{
return m_inseekmode;
}
SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isSeekValuePercentage() const
bool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::isSeekValuePercentage() const
{
return !m_seekdistanceabs;
}
@@ -428,7 +428,7 @@ void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setPickRadius(float pickRadius)
}
}
SbBool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::seekToPoint(const SbVec2s& screenpos)
bool SIM::Coin3D::Quarter::SoQTQuarterAdaptor::seekToPoint(const SbVec2s& screenpos)
{
SoRayPickAction rpaction(getSoRenderManager()->getViewportRegion());
@@ -502,7 +502,7 @@ void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekDistance(const float dista
m_seekdistance = distance;
}
void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekMode(SbBool enable)
void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekMode(bool enable)
{
if(!enable && m_seeksensor->isScheduled()) {
m_seeksensor->unschedule();
@@ -517,7 +517,7 @@ void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekTime(const float seconds)
m_seekperiod = seconds;
}
void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekValueAsPercentage(SbBool on)
void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::setSeekValueAsPercentage(bool on)
{
m_seekdistanceabs = !on;
}
@@ -557,7 +557,7 @@ void SIM::Coin3D::Quarter::SoQTQuarterAdaptor::seeksensorCB(void* data, SoSensor
par = 1.0F;
}
SbBool end = (par == 1.0F);
bool end = (par == 1.0F);
par = (float)((1.0 - cos(M_PI * par)) * 0.5); // NOLINT

View File

@@ -71,8 +71,8 @@ public:
const SbViewportRegion & getViewportRegion() const;
virtual void setViewing(SbBool enable);
SbBool isViewing() const;
virtual void setViewing(bool enable);
bool isViewing() const;
void interactiveCountInc();
void interactiveCountDec();
@@ -83,16 +83,16 @@ public:
void removeStartCallback(SoQTQuarterAdaptorCB* func, void* data = nullptr);
void removeFinishCallback(SoQTQuarterAdaptorCB* func, void* data = nullptr);
virtual void setSeekMode(SbBool enable);
SbBool isSeekMode() const;
SbBool seekToPoint(const SbVec2s& screenpos);
virtual void setSeekMode(bool enable);
bool isSeekMode() const;
bool seekToPoint(const SbVec2s& screenpos);
void seekToPoint(const SbVec3f& scenepos);
void setSeekTime(float seconds);
float getSeekTime() const;
void setSeekDistance(float distance);
float getSeekDistance() const;
void setSeekValueAsPercentage(SbBool on);
SbBool isSeekValuePercentage() const;
void setSeekValueAsPercentage(bool on);
bool isSeekValuePercentage() const;
virtual float getPickRadius() const {return this->pickRadius;}
virtual void setPickRadius(float pickRadius);
@@ -138,11 +138,11 @@ private:
// Seek functionality
SoTimerSensor* m_seeksensor = nullptr;
float m_seekperiod = 0.0F;
SbBool m_inseekmode = false;
bool m_inseekmode = false;
SbVec3f m_camerastartposition, m_cameraendposition;
SbRotation m_camerastartorient, m_cameraendorient;
float m_seekdistance = 0.0F;
SbBool m_seekdistanceabs = false;
bool m_seekdistanceabs = false;
SoSearchAction searchaction;
SoGetMatrixAction matrixaction;
float pickRadius = 0.0F;

View File

@@ -769,7 +769,7 @@ void View3DInventorViewer::onSelectionChanged(const SelectionChanges & reason)
}
/// @endcond
SbBool View3DInventorViewer::searchNode(SoNode* node) const
bool View3DInventorViewer::searchNode(SoNode* node) const
{
SoSearchAction searchAction;
searchAction.setNode(node);
@@ -779,12 +779,12 @@ SbBool View3DInventorViewer::searchNode(SoNode* node) const
return selectionPath ? true : false;
}
SbBool View3DInventorViewer::hasViewProvider(ViewProvider* pcProvider) const
bool View3DInventorViewer::hasViewProvider(ViewProvider* pcProvider) const
{
return _ViewProviderSet.find(pcProvider) != _ViewProviderSet.end();
}
SbBool View3DInventorViewer::containsViewProvider(const ViewProvider* vp) const
bool View3DInventorViewer::containsViewProvider(const ViewProvider* vp) const
{
SoSearchAction sa;
sa.setNode(vp->getRoot());
@@ -1083,7 +1083,7 @@ void View3DInventorViewer::resetEditingViewProvider()
}
/// reset from edit mode
SbBool View3DInventorViewer::isEditingViewProvider() const
bool View3DInventorViewer::isEditingViewProvider() const
{
return this->editViewProvider != nullptr;
}
@@ -1732,13 +1732,13 @@ const std::vector<SbVec2s>& View3DInventorViewer::getPolygon(SelectionRole* role
return navigation->getPolygon(role);
}
void View3DInventorViewer::setSelectionEnabled(SbBool enable)
void View3DInventorViewer::setSelectionEnabled(bool enable)
{
SoNode* root = getSceneGraph();
static_cast<Gui::SoFCUnifiedSelection*>(root)->selectionRole.setValue(enable); // NOLINT
}
SbBool View3DInventorViewer::isSelectionEnabled() const
bool View3DInventorViewer::isSelectionEnabled() const
{
SoNode* root = getSceneGraph();
return static_cast<Gui::SoFCUnifiedSelection*>(root)->selectionRole.getValue(); // NOLINT
@@ -2406,7 +2406,7 @@ void View3DInventorViewer::renderScene()
}
}
void View3DInventorViewer::setSeekMode(SbBool on)
void View3DInventorViewer::setSeekMode(bool on)
{
// Overrides this method to make sure any animations are stopped
// before we go into seek mode.
@@ -2550,7 +2550,7 @@ bool View3DInventorViewer::processSoEvent(const SoEvent* ev)
return navigation->processEvent(ev);
}
SbBool View3DInventorViewer::processSoEventBase(const SoEvent* const ev)
bool View3DInventorViewer::processSoEventBase(const SoEvent* const ev)
{
return inherited::processSoEvent(ev);
}
@@ -2896,7 +2896,7 @@ const SoPickedPoint* View3DInventorViewer::getPickedPoint(SoEventCallback* n) co
return n->getPickedPoint();
}
SbBool View3DInventorViewer::pubSeekToPoint(const SbVec2s& pos)
bool View3DInventorViewer::pubSeekToPoint(const SbVec2s& pos)
{
return this->seekToPoint(pos);
}
@@ -2906,7 +2906,7 @@ void View3DInventorViewer::pubSeekToPoint(const SbVec3f& pos)
this->seekToPoint(pos);
}
void View3DInventorViewer::setCameraOrientation(const SbRotation& orientation, SbBool moveToCenter)
void View3DInventorViewer::setCameraOrientation(const SbRotation& orientation, bool moveToCenter)
{
navigation->setCameraOrientation(orientation, moveToCenter);
}
@@ -3224,7 +3224,7 @@ void View3DInventorViewer::viewSelection()
spin will be stopped.
*/
void
View3DInventorViewer::setAnimationEnabled(SbBool enable)
View3DInventorViewer::setAnimationEnabled(bool enable)
{
navigation->setAnimationEnabled(enable);
}
@@ -3234,7 +3234,7 @@ View3DInventorViewer::setAnimationEnabled(SbBool enable)
releasing the left mouse button while dragging the mouse.
*/
SbBool
bool
View3DInventorViewer::isAnimationEnabled() const
{
return navigation->isAnimationEnabled();
@@ -3244,7 +3244,7 @@ View3DInventorViewer::isAnimationEnabled() const
Query if the model in the viewer is currently in spinning mode after
a user drag.
*/
SbBool View3DInventorViewer::isAnimating() const
bool View3DInventorViewer::isAnimating() const
{
return navigation->isAnimating();
}
@@ -3297,12 +3297,12 @@ void View3DInventorViewer::stopAnimating()
navigation->stopAnimating();
}
void View3DInventorViewer::setPopupMenuEnabled(SbBool on)
void View3DInventorViewer::setPopupMenuEnabled(bool on)
{
navigation->setPopupMenuEnabled(on);
}
SbBool View3DInventorViewer::isPopupMenuEnabled() const
bool View3DInventorViewer::isPopupMenuEnabled() const
{
return navigation->isPopupMenuEnabled();
}
@@ -3312,7 +3312,7 @@ SbBool View3DInventorViewer::isPopupMenuEnabled() const
*/
void
View3DInventorViewer::setFeedbackVisibility(SbBool enable)
View3DInventorViewer::setFeedbackVisibility(bool enable)
{
if (enable == this->axiscrossEnabled) {
return;
@@ -3329,7 +3329,7 @@ View3DInventorViewer::setFeedbackVisibility(SbBool enable)
Check if the feedback axis cross is visible.
*/
SbBool
bool
View3DInventorViewer::isFeedbackVisible() const
{
return this->axiscrossEnabled;
@@ -3368,7 +3368,7 @@ View3DInventorViewer::getFeedbackSize() const
Decide whether or not the mouse pointer cursor should be visible in
the rendering canvas.
*/
void View3DInventorViewer::setCursorEnabled(SbBool /*enable*/)
void View3DInventorViewer::setCursorEnabled(bool /*enable*/)
{
this->setCursorRepresentation(navigation->getViewingMode());
}
@@ -3381,7 +3381,7 @@ void View3DInventorViewer::afterRealizeHook()
// Documented in superclass. This method overridden from parent class
// to make sure the mouse pointer cursor is updated.
void View3DInventorViewer::setViewing(SbBool enable)
void View3DInventorViewer::setViewing(bool enable)
{
if (this->isViewing() == enable) {
return;
@@ -3716,7 +3716,7 @@ void View3DInventorViewer::setCursorRepresentation(int modearg)
}
}
void View3DInventorViewer::setEditing(SbBool edit)
void View3DInventorViewer::setEditing(bool edit)
{
this->editing = edit;
this->getWidget()->setCursor(QCursor(Qt::ArrowCursor));

View File

@@ -156,22 +156,22 @@ public:
void setBacklightEnabled(bool on);
bool isBacklightEnabled() const;
void setSceneGraph (SoNode *root) override;
SbBool searchNode(SoNode*) const;
bool searchNode(SoNode*) const;
void setAnimationEnabled(SbBool enable);
SbBool isAnimationEnabled() const;
void setAnimationEnabled(bool enable);
bool isAnimationEnabled() const;
void setPopupMenuEnabled(SbBool on);
SbBool isPopupMenuEnabled() const;
void setPopupMenuEnabled(bool on);
bool isPopupMenuEnabled() const;
void startAnimation(const SbRotation& orientation, const SbVec3f& rotationCenter,
const SbVec3f& translation, int duration = -1, bool wait = false);
void startSpinningAnimation(const SbVec3f& axis, float velocity);
void stopAnimating();
SbBool isAnimating() const;
bool isAnimating() const;
void setFeedbackVisibility(SbBool enable);
SbBool isFeedbackVisible() const;
void setFeedbackVisibility(bool enable);
bool isFeedbackVisible() const;
void setFeedbackSize(int size);
int getFeedbackSize() const;
@@ -185,8 +185,8 @@ public:
void imageFromFramebuffer(int width, int height, int samples,
const QColor& bgcolor, QImage& img);
void setViewing(SbBool enable) override;
virtual void setCursorEnabled(SbBool enable);
void setViewing(bool enable) override;
virtual void setCursorEnabled(bool enable);
void addGraphicsItem(GLGraphicsItem*);
void removeGraphicsItem(GLGraphicsItem*);
@@ -197,11 +197,11 @@ public:
/** @name Handling of view providers */
//@{
/// Checks if the view provider is a top-level object of the scene
SbBool hasViewProvider(ViewProvider*) const;
bool hasViewProvider(ViewProvider*) const;
/// Checks if the view provider is part of the scene.
/// In contrast to hasViewProvider() this method also checks if the view
/// provider is a child of another view provider
SbBool containsViewProvider(const ViewProvider*) const;
bool containsViewProvider(const ViewProvider*) const;
/// adds an ViewProvider to the view, e.g. from a feature
void addViewProvider(ViewProvider*);
/// remove a ViewProvider
@@ -214,7 +214,7 @@ public:
/// set the ViewProvider in special edit mode
void setEditingViewProvider(Gui::ViewProvider* vp, int ModNum);
/// return whether a view provider is edited
SbBool isEditingViewProvider() const;
bool isEditingViewProvider() const;
/// reset from edit mode
void resetEditingViewProvider();
void setupEditingRoot(SoNode *node=nullptr, const Base::Matrix4D *mat=nullptr);
@@ -257,8 +257,8 @@ public:
std::vector<SbVec2f> getGLPolygon(SelectionRole* role=nullptr) const;
std::vector<SbVec2f> getGLPolygon(const std::vector<SbVec2s>&) const;
const std::vector<SbVec2s>& getPolygon(SelectionRole* role=nullptr) const;
void setSelectionEnabled(SbBool enable);
SbBool isSelectionEnabled() const;
void setSelectionEnabled(bool enable);
bool isSelectionEnabled() const;
//@}
/// Returns the screen coordinates of the origin of the path's tail object
@@ -267,14 +267,14 @@ public:
/** @name Edit methods */
//@{
void setEditing(SbBool edit);
SbBool isEditing() const { return this->editing; }
void setEditing(bool edit);
bool isEditing() const { return this->editing; }
void setEditingCursor (const QCursor& cursor);
void setComponentCursor(const QCursor& cursor);
void setRedirectToSceneGraph(SbBool redirect) { this->redirected = redirect; }
SbBool isRedirectedToSceneGraph() const { return this->redirected; }
void setRedirectToSceneGraphEnabled(SbBool enable) { this->allowredir = enable; }
SbBool isRedirectToSceneGraphEnabled() const { return this->allowredir; }
void setRedirectToSceneGraph(bool redirect) { this->redirected = redirect; }
bool isRedirectedToSceneGraph() const { return this->redirected; }
void setRedirectToSceneGraphEnabled(bool enable) { this->allowredir = enable; }
bool isRedirectToSceneGraphEnabled() const { return this->allowredir; }
//@}
/** @name Pick actions */
@@ -283,7 +283,7 @@ public:
bool pickPoint(const SbVec2s& pos,SbVec3f &point,SbVec3f &norm) const;
SoPickedPoint* pickPoint(const SbVec2s& pos) const;
const SoPickedPoint* getPickedPoint(SoEventCallback * n) const;
SbBool pubSeekToPoint(const SbVec2s& pos);
bool pubSeekToPoint(const SbVec2s& pos);
void pubSeekToPoint(const SbVec3f& pos);
//@}
@@ -375,7 +375,7 @@ public:
* \a true the reorientation is animated, otherwise its directly
* set.
*/
void setCameraOrientation(const SbRotation& orientation, SbBool moveToCenter = false);
void setCameraOrientation(const SbRotation& orientation, bool moveToCenter = false);
void setCameraType(SoType type) override;
void moveCameraTo(const SbRotation& orientation, const SbVec3f& position, int duration = -1);
/**
@@ -444,14 +444,14 @@ protected:
void renderGLImage();
void animatedViewAll(int steps, int ms);
void actualRedraw() override;
void setSeekMode(SbBool on) override;
void setSeekMode(bool on) override;
void afterRealizeHook() override;
bool processSoEvent(const SoEvent * ev) override;
void dropEvent (QDropEvent * ev) override;
void dragEnterEvent (QDragEnterEvent * ev) override;
void dragMoveEvent(QDragMoveEvent* ev) override;
void dragLeaveEvent(QDragLeaveEvent* ev) override;
SbBool processSoEventBase(const SoEvent * const ev);
bool processSoEventBase(const SoEvent * const ev);
void printDimension() const;
void selectAll();
@@ -506,11 +506,11 @@ private:
RenderType renderType;
QtGLFramebufferObject* framebuffer;
QImage glImage;
SbBool shading;
bool shading;
SoSwitch *dimensionRoot;
// small axis cross in the corner
SbBool axiscrossEnabled;
bool axiscrossEnabled;
int axiscrossSize;
// big one in the middle
SoShapeScale* axisCross;
@@ -521,12 +521,12 @@ private:
//stuff needed to draw the fps counter
bool fpsEnabled;
bool vboEnabled;
SbBool naviCubeEnabled;
bool naviCubeEnabled;
SbBool editing;
bool editing;
QCursor editCursor, zoomCursor, panCursor, spinCursor;
SbBool redirected;
SbBool allowredir;
bool redirected;
bool allowredir;
std::string overrideMode;
Gui::Document* guiDocument = nullptr;