Gui: fix warning in NavigationStyle
Fix warning: suggest braces around empty body in an ‘if’ statement.
While there also guard similar debug messages instead of commenting
them out.
Fixes: 8d2cb99712 ("Gui: Added classic trackball orbit style")
This commit is contained in:
committed by
Kacper Donat
parent
07c413967a
commit
4414042b8f
@@ -117,20 +117,18 @@ public:
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// drop the sphere intersection onto the tolerance plane
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SbLine projectLine(sphereIntersection, sphereIntersection + planeDir);
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if (!tolPlane.intersect(projectLine, planeIntersection))
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#ifdef DEBUG
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if (!tolPlane.intersect(projectLine, planeIntersection)) {
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#ifdef FC_DEBUG
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SoDebugError::post("SbSphereSheetProjector::project",
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"Couldn't intersect working line with plane");
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#else
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/* Do nothing */;
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#endif
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}
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}
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else if (!tolPlane.intersect(workingLine, planeIntersection)) {
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#ifdef FC_DEBUG
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SoDebugError::post("SbSphereSheetProjector::project", "Couldn't intersect with plane");
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#endif
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}
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else if (!tolPlane.intersect(workingLine, planeIntersection))
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#ifdef DEBUG
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SoDebugError::post("SbSphereSheetProjector::project", "Couldn't intersect with plane");
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#else
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/* Do nothing */;
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#endif
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// Three possibilities:
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// (1) Intersection is on the sphere inside where the fillet
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@@ -813,13 +811,16 @@ void NavigationStyle::zoom(SoCamera * cam, float diffvalue)
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// frustum (similar to glFrustum())
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if (!t.isDerivedFrom(SoPerspectiveCamera::getClassTypeId()) &&
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tname != "FrustumCamera") {
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/* static SbBool first = true;
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if (first) {
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SoDebugError::postWarning("SoGuiFullViewerP::zoom",
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"Unknown camera type, "
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"will zoom by moving position, but this might not be correct.");
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first = false;
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}*/
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#ifdef FC_DEBUG
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static SbBool first = true;
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if (first) {
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SoDebugError::postWarning("NavigationStyle::zoom",
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"Unknown camera type, "
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"will zoom by moving position, "
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"but this might not be correct.");
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first = false;
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}
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#endif
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}
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const float oldfocaldist = cam->focalDistance.getValue();
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@@ -1719,8 +1720,9 @@ void NavigationStyle::syncWithEvent(const SoEvent * const ev)
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auto const event = static_cast<const SoMouseButtonEvent *>(ev);
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const int button = event->getButton();
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const SbBool press = event->getState() == SoButtonEvent::DOWN ? true : false;
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// SoDebugError::postInfo("processSoEvent", "button = %d", button);
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#ifdef FC_DEBUG
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SoDebugError::postInfo("processSoEvent", "button = %d", button);
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#endif
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switch (button) {
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case SoMouseButtonEvent::BUTTON1:
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this->button1down = press;
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