Initial simulation works

This commit is contained in:
Shai Seger
2017-10-23 20:57:17 +03:00
committed by Yorik van Havre
parent 84d037cc4b
commit 45fa948099
5 changed files with 58 additions and 31 deletions

View File

@@ -59,8 +59,7 @@ PathSim::~PathSim()
void PathSim::BeginSimulation(Part::TopoShape * stock, float resolution)
{
Base::BoundBox3d & bbox = stock->getBoundBox();
//m_stock = new cStock(bbox.MinX, bbox.MinY, bbox.MinZ, bbox.LengthX(), bbox.LengthY(), bbox.LengthZ(), resolution);
m_stock = new cStock(0,0,0, bbox.LengthX(), bbox.LengthY(), bbox.LengthZ(), resolution);
m_stock = new cStock(bbox.MinX, bbox.MinY, bbox.MinZ, bbox.LengthX(), bbox.LengthY(), bbox.LengthZ(), resolution);
}
void PathSim::SetCurrentTool(Tool * tool)
@@ -79,14 +78,14 @@ void PathSim::SetCurrentTool(Tool * tool)
break;
}
m_tool = new cSimTool(tp, tool->Diameter / 2.0, angle);
Base::Console().Log("Diam %f\n", tool->Diameter);
}
void PathSim::ApplyCommand(Base::Placement * pos, Command * cmd)
Base::Placement * PathSim::ApplyCommand(Base::Placement * pos, Command * cmd)
{
Point3D fromPos(*pos);
Point3D toPos(cmd->getPlacement());
Point3D toPos(*pos);
toPos.UpdateCmd(*cmd);
if (cmd->Name == "G0" || cmd->Name == "G1")
{
m_stock->ApplyLinearTool(fromPos, toPos, *m_tool);
@@ -94,13 +93,17 @@ void PathSim::ApplyCommand(Base::Placement * pos, Command * cmd)
else if (cmd->Name == "G2")
{
Point3D cent(cmd->getCenter());
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
}
else if (cmd->Name == "G3")
{
Point3D cent(cmd->getCenter());
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, false);
m_stock->ApplyCircularTool(fromPos, toPos, cent, *m_tool, true);
}
Base::Placement *plc = new Base::Placement();
Vector3d vec(toPos.x, toPos.y, toPos.z);
plc->setPosition(vec);
return plc;
}

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@@ -52,7 +52,7 @@ namespace PathSimulator
void BeginSimulation(Part::TopoShape * stock, float resolution);
void SetCurrentTool(Tool * tool);
void ApplyCommand(Base::Placement * pos, Command * cmd);
Base::Placement * ApplyCommand(Base::Placement * pos, Command * cmd);
public:
cStock * m_stock;

View File

@@ -106,9 +106,11 @@ PyObject* PathSimPy::ApplyCommand(PyObject * args, PyObject * kwds)
PathSim *sim = getPathSimPtr();
Base::Placement *pos = static_cast<Base::PlacementPy*>(pObjPlace)->getPlacementPtr();
Path::Command *cmd = static_cast<Path::CommandPy*>(pObjCmd)->getCommandPtr();
sim->ApplyCommand(pos, cmd);
Py_IncRef(Py_None);
return Py_None;
Base::Placement *newpos = sim->ApplyCommand(pos, cmd);
//Base::Console().Log("Done...\n");
//Base::Console().Refresh();
Base::PlacementPy *newposPy = new Base::PlacementPy(newpos);
return newposPy;
}
/* test script

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@@ -152,7 +152,7 @@ float cStock::FindRectTop(int & xp, int & yp, int & x_size, int & y_size, bool s
return z;
}
int cStock::TesselTop(Mesh::MeshObject & mesh, int xp, int yp)
int cStock::TesselTop(int xp, int yp)
{
int x_size, y_size;
float z = FindRectTop(xp, yp, x_size, y_size, true);
@@ -183,7 +183,7 @@ int cStock::TesselTop(Mesh::MeshObject & mesh, int xp, int yp)
Point3D pbr(xp + x_size, yp, z);
Point3D ptl(xp, yp + y_size, z);
Point3D ptr(xp + x_size, yp + y_size, z);
AddQuad(mesh, pbl, pbr, ptr, ptl);
AddQuad(pbl, pbr, ptr, ptl);
}
if (farRect)
@@ -295,7 +295,7 @@ void cStock::FindRectBot(int & xp, int & yp, int & x_size, int & y_size, bool sc
}
int cStock::TesselBot(Mesh::MeshObject & mesh, int xp, int yp)
int cStock::TesselBot(int xp, int yp)
{
int x_size, y_size;
FindRectBot(xp, yp, x_size, y_size, true);
@@ -324,7 +324,7 @@ int cStock::TesselBot(Mesh::MeshObject & mesh, int xp, int yp)
Point3D pbr(xp + x_size, yp, m_pz);
Point3D ptl(xp, yp + y_size, m_pz);
Point3D ptr(xp + x_size, yp + y_size, m_pz);
AddQuad(mesh, pbl, ptl, ptr, pbr);
AddQuad(pbl, ptl, ptr, pbr);
if (farRect)
return -1;
@@ -333,7 +333,7 @@ int cStock::TesselBot(Mesh::MeshObject & mesh, int xp, int yp)
}
int cStock::TesselSidesX(Mesh::MeshObject & mesh, int yp)
int cStock::TesselSidesX(int yp)
{
float lastz1 = m_pz;
if (yp < m_y)
@@ -361,7 +361,7 @@ int cStock::TesselSidesX(Mesh::MeshObject & mesh, int yp)
Point3D pbr(x, yp, lastz1);
Point3D ptl(lastpoint, yp, lastz2);
Point3D ptr(x, yp, lastz2);
AddQuad(mesh, pbl, ptl, ptr, pbr);
AddQuad(pbl, ptl, ptr, pbr);
}
lastz1 = newz1;
lastz2 = newz2;
@@ -370,7 +370,7 @@ int cStock::TesselSidesX(Mesh::MeshObject & mesh, int yp)
return 0;
}
int cStock::TesselSidesY(Mesh::MeshObject & mesh, int xp)
int cStock::TesselSidesY(int xp)
{
float lastz1 = m_pz;
if (xp < m_x)
@@ -398,7 +398,7 @@ int cStock::TesselSidesY(Mesh::MeshObject & mesh, int xp)
Point3D pbl(xp, y, lastz1);
Point3D ptr(xp, lastpoint, lastz2);
Point3D ptl(xp, y, lastz2);
AddQuad(mesh, pbl, ptl, ptr, pbr);
AddQuad(pbl, ptl, ptr, pbr);
}
lastz1 = newz1;
lastz2 = newz2;
@@ -421,24 +421,31 @@ void cStock::SetFacetPoints(MeshCore::MeshGeomFacet & facet, Point3D & p1, Point
facet.CalcNormal();
}
void cStock::AddQuad(Mesh::MeshObject & mesh, Point3D & p1, Point3D & p2, Point3D & p3, Point3D & p4)
void cStock::AddQuad(Point3D & p1, Point3D & p2, Point3D & p3, Point3D & p4)
{
MeshCore::MeshGeomFacet facet;
SetFacetPoints(facet, p1, p2, p3);
mesh.addFacet(facet);
facets.push_back(facet);
SetFacetPoints(facet, p1, p3, p4);
mesh.addFacet(facet);
facets.push_back(facet);
}
void cStock::Tesselate(Mesh::MeshObject & mesh)
{
// reset attribs
for (int y = 0; y < m_y; y++)
for (int x = 0; x < m_x; x++)
m_attr[x][y] = 0;
facets.clear();
for (int y = 0; y < m_y; y++)
{
for (int x = 0; x < m_x; x++)
{
int attr = m_attr[x][y];
if ((attr & SIM_TESSEL_TOP) == 0)
x += TesselTop(mesh, x, y);
x += TesselTop(x, y);
}
}
for (int y = 0; y < m_y; y++)
@@ -448,13 +455,15 @@ void cStock::Tesselate(Mesh::MeshObject & mesh)
if ((m_stock[x][y] - m_pz) < m_res)
m_attr[x][y] |= SIM_TESSEL_BOT;
if ((m_attr[x][y] & SIM_TESSEL_BOT) == 0)
x += TesselBot(mesh, x, y);
x += TesselBot(x, y);
}
}
for (int y = 0; y <= m_y; y++)
TesselSidesX(mesh, y);
TesselSidesX(y);
for (int x = 0; x <= m_x; x++)
TesselSidesY(mesh, x);
TesselSidesY(x);
mesh.addFacets(facets);
facets.clear();
}
@@ -673,6 +682,16 @@ void Point3D::SetRotationAngle(float angle)
SetRotationAngleRad(angle * 2 * 3.1415926535 / 360);
}
void Point3D::UpdateCmd(Path::Command & cmd)
{
if (cmd.has("X"))
x = cmd.getPlacement().getPosition()[0];
if (cmd.has("Y"))
y = cmd.getPlacement().getPosition()[1];
if (cmd.has("Z"))
z = cmd.getPlacement().getPosition()[2];
}
//************************************************************************************************************
// Simulation tool
//************************************************************************************************************

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@@ -28,6 +28,7 @@
#include <vector>
#include <Mod/Mesh/App/Mesh.h>
#include <Mod/Path/App/Command.h>
#define SIM_EPSILON 0.00001
#define SIM_TESSEL_TOP 1
@@ -42,6 +43,7 @@ struct Point3D
inline void set(float px, float py, float pz) { x = px; y = py; z = pz; }
inline void Add(Point3D & p) { x += p.x; y += p.y; z += p.z; }
inline void Rotate() { float tx = x; x = x * cosa - y * sina; y = tx * sina + y * cosa; }
void UpdateCmd(Path::Command & cmd);
void SetRotationAngle(float angle);
void SetRotationAngleRad(float angle);
float x, y, z;
@@ -177,11 +179,11 @@ private:
float FindRectTop(int & xp, int & yp, int & x_size, int & y_size, bool scanHoriz);
void FindRectBot(int & xp, int & yp, int & x_size, int & y_size, bool scanHoriz);
void SetFacetPoints(MeshCore::MeshGeomFacet & facet, Point3D & p1, Point3D & p2, Point3D & p3);
void AddQuad(Mesh::MeshObject & mesh, Point3D & p1, Point3D & p2, Point3D & p3, Point3D & p4);
int TesselTop(Mesh::MeshObject & mesh, int x, int y);
int TesselBot(Mesh::MeshObject & mesh, int x, int y);
int TesselSidesX(Mesh::MeshObject & mesh, int yp);
int TesselSidesY(Mesh::MeshObject & mesh, int xp);
void AddQuad(Point3D & p1, Point3D & p2, Point3D & p3, Point3D & p4);
int TesselTop(int x, int y);
int TesselBot(int x, int y);
int TesselSidesX(int yp);
int TesselSidesY(int xp);
Array2D<float> m_stock;
Array2D<char> m_attr;
float m_px, m_py, m_pz; // stock zero position
@@ -189,6 +191,7 @@ private:
float m_res; // resoulution
float m_plane; // stock plane height
int m_x, m_y; // stock array size
std::vector<MeshCore::MeshGeomFacet> facets;
};
class cVolSim