polish Mesh workbench
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@@ -1024,7 +1024,7 @@ void ViewProviderMesh::selectGLCallback(void * ud, SoEventCallback * n)
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n->setHandled();
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std::vector<SbVec2f> clPoly = view->getGLPolygon();
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if (clPoly.size() != 1)
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if (clPoly.size() != 2)
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return;
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const SoEvent* ev = n->getEvent();
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