fix overloaded methods SelectionSingleton::addSelection
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@@ -739,12 +739,21 @@ bool SelectionSingleton::addSelection(const char* pDocName, const char* pObjectN
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temp.DocName = pDocName;
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temp.FeatName = pObjectName ? pObjectName : "";
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for (std::vector<std::string>::const_iterator it = pSubNames.begin(); it != pSubNames.end(); ++it) {
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temp.SubName = it->c_str();
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if (!pSubNames.empty()) {
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for (std::vector<std::string>::const_iterator it = pSubNames.begin(); it != pSubNames.end(); ++it) {
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temp.SubName = it->c_str();
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temp.x = 0;
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temp.y = 0;
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temp.z = 0;
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_SelList.push_back(temp);
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}
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}
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else {
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temp.SubName = "";
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temp.x = 0;
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temp.y = 0;
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temp.z = 0;
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_SelList.push_back(temp);
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}
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@@ -789,8 +798,16 @@ bool SelectionSingleton::addSelection(const SelectionObject& obj)
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}
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return ok;
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}
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else if (!subNames.empty()) {
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bool ok = true;
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for (std::size_t i=0; i<subNames.size(); i++) {
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const std::string& name = subNames[i];
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ok &= addSelection(obj.getDocName(), obj.getFeatName(), name.c_str());
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}
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return ok;
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}
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else {
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return addSelection(obj.getDocName(), obj.getFeatName(), subNames);
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return addSelection(obj.getDocName(), obj.getFeatName());
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}
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}
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