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@@ -1543,6 +1543,8 @@ void MeshTopoAlgorithm::FlipNormals (void)
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* B = #Boundaries
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* G = Genus (Number of holes)
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* R = #components
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*
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* See also http://max-limper.de/publications/Euler/
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*/
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MeshComponents::MeshComponents( const MeshKernel& rclMesh )
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