Draft: Split Draft Edit into 4 modules

One for interaction handling and 3 for object editing functions, divided between Draft, Part, Arch
This commit is contained in:
carlopav
2020-05-23 19:33:39 +02:00
committed by Yorik van Havre
parent 83b708127d
commit 4e8124e415
5 changed files with 841 additions and 723 deletions

View File

@@ -230,6 +230,9 @@ SET(Draft_GUI_tools
draftguitools/gui_snaps.py
draftguitools/gui_snapper.py
draftguitools/gui_trackers.py
draftguitools/gui_edit_draft_objects.py
draftguitools/gui_edit_arch_objects.py
draftguitools/gui_edit_part_objects.py
draftguitools/gui_edit.py
draftguitools/gui_lineops.py
draftguitools/gui_togglemodes.py

View File

@@ -50,6 +50,10 @@ import DraftGeomUtils
from draftutils.translate import translate
import draftguitools.gui_trackers as trackers
import draftguitools.gui_edit_draft_objects as edit_draft
import draftguitools.gui_edit_arch_objects as edit_arch
import draftguitools.gui_edit_part_objects as edit_part
COLORS = {
"default": Gui.draftToolBar.getDefaultColor("snap"),
@@ -431,10 +435,10 @@ class Edit(gui_base_original.Modifier):
self.display_tracker_menu(event)
if key == 105: # "i"
if utils.get_type(self.obj) == "Circle":
self.arcInvert(self.obj)
#if key == 65535: # BUG: delete key activate Std::Delete command at the same time!
# print("DELETE PRESSED\n")
# self.delPoint(event)
edit_draft.arcInvert(self.obj)
if key == 65535 and Gui.Selection.GetSelection() is None: # BUG: delete key activate Std::Delete command at the same time!
print("DELETE PRESSED\n")
self.delPoint(event)
def mousePressed(self, event_callback):
"""
@@ -673,7 +677,7 @@ class Edit(gui_base_original.Modifier):
return
self.trackers[obj.Name] = []
if utils.get_type(obj) == "BezCurve":
self.resetTrackersBezier(obj)
edit_draft.resetTrackersBezier(obj)
else:
if obj.Name in self.trackers:
self.removeTrackers(obj)
@@ -766,7 +770,7 @@ class Edit(gui_base_original.Modifier):
elif utils.get_type(obj) == "BezCurve":
self.ghost.on()
plist = self.applyPlacement(obj.Points)
pointList = self.recomputePointsBezier(obj,plist,idx,pt,obj.Degree,moveTrackers=True)
pointList = edit_draft.recomputePointsBezier(obj,plist,idx,pt,obj.Degree,moveTrackers=True)
self.ghost.update(pointList,obj.Degree)
elif utils.get_type(obj) == "Circle":
self.ghost.on()
@@ -785,10 +789,9 @@ class Edit(gui_base_original.Modifier):
# edit by 3 points
if self.editing == 0:
# center point
import DraftVecUtils
p1 = self.invpl.multVec(self.obj.Shape.Vertexes[0].Point)
p2 = self.invpl.multVec(self.obj.Shape.Vertexes[1].Point)
p0 = DraftVecUtils.project(self.invpl.multVec(pt),self.invpl.multVec(self.getArcMid(obj, global_placement=True)))
p0 = DraftVecUtils.project(self.invpl.multVec(pt),self.invpl.multVec(edit_draft.getArcMid(obj, global_placement=True)))
self.ghost.autoinvert=False
self.ghost.setRadius(p1.sub(p0).Length)
self.ghost.setStartPoint(self.obj.Shape.Vertexes[1].Point)
@@ -796,9 +799,9 @@ class Edit(gui_base_original.Modifier):
self.ghost.setCenter(self.pl.multVec(p0))
return
else:
p1 = self.getArcStart(obj, global_placement=True)
p2 = self.getArcMid(obj, global_placement=True)
p3 = self.getArcEnd(obj, global_placement=True)
p1 = edit_draft.getArcStart(obj, global_placement=True)
p2 = edit_draft.getArcMid(obj, global_placement=True)
p3 = edit_draft.getArcEnd(obj, global_placement=True)
if self.editing == 1:
p1=pt
elif self.editing == 3:
@@ -980,7 +983,8 @@ class Edit(gui_base_original.Modifier):
# -------------------------------------------------------------------------
def setEditPoints(self, obj):
"""append given object's editpoints to self.edipoints and set EditTrackers"""
"""Append given object's editpoints to self.edipoints and set EditTrackers
"""
self.setPlacement(obj)
self.editpoints = self.getEditPoints(obj)
if self.editpoints: # set trackers and align plane
@@ -988,44 +992,44 @@ class Edit(gui_base_original.Modifier):
self.editpoints = []
def getEditPoints(self, obj):
"""Return a list of App.Vectors relative to object edit nodes.
"""Return a list of App.Vectors according to the given object edit nodes.
"""
objectType = utils.get_type(obj)
if objectType in ["Wire", "BSpline"]:
self.ui.editUi("Wire")
return self.getWirePts(obj)
return edit_draft.getWirePts(obj)
elif objectType == "BezCurve":
self.ui.editUi("BezCurve")
self.resetTrackersBezier(obj)
edit_draft.resetTrackersBezier(obj)
self.editpoints = []
return
elif objectType == "Circle":
return self.getCirclePts(obj)
return edit_draft.getCirclePts(obj)
elif objectType == "Rectangle":
return self.getRectanglePts(obj)
return edit_draft.getRectanglePts(obj)
elif objectType == "Polygon":
return self.getPolygonPts(obj)
return edit_draft.getPolygonPts(obj)
elif objectType in ("Dimension","LinearDimension"):
return self.getDimensionPts(obj)
return edit_draft.getDimensionPts(obj)
elif objectType == "Wall":
return self.getWallPts(obj)
return edit_arch.getWallPts(obj)
elif objectType == "Window":
return self.getWindowPts(obj)
return edit_arch.getWindowPts(obj)
elif objectType == "Space":
return self.getSpacePts(obj)
return edit_arch.getSpacePts(obj)
elif objectType == "Structure":
return self.getStructurePts(obj)
return edit_arch.getStructurePts(obj)
elif objectType == "PanelCut":
return self.getPanelCutPts(obj)
return edit_arch.getPanelCutPts(obj)
elif objectType == "PanelSheet":
return self.getPanelSheetPts(obj)
return edit_arch.getPanelSheetPts(obj)
elif objectType == "Part" and obj.TypeId == "Part::Box":
return self.getPartBoxPts(obj)
return edit_part.getPartBoxPts(obj)
elif objectType == "Part::Line" and obj.TypeId == "Part::Line":
return self.getPartLinePts(obj)
return edit_part.getPartLinePts(obj)
elif objectType == "Sketch":
return self.getSketchPts(obj)
return edit_arch.getSketchPts(obj)
else:
return None
@@ -1036,35 +1040,35 @@ class Edit(gui_base_original.Modifier):
App.ActiveDocument.openTransaction("Edit")
if objectType in ["Wire", "BSpline"]:
self.updateWire(obj, nodeIndex, v)
edit_draft.updateWire(obj, nodeIndex, v)
elif objectType == "BezCurve":
self.updateWire(obj, nodeIndex, v)
edit_draft.updateWire(obj, nodeIndex, v)
elif objectType == "Circle":
self.updateCircle(obj, nodeIndex, v)
edit_draft.updateCircle(obj, nodeIndex, v, self.alt_edit_mode)
elif objectType == "Rectangle":
self.updateRectangle(obj, nodeIndex, v)
edit_draft.updateRectangle(obj, nodeIndex, v)
elif objectType == "Polygon":
self.updatePolygon(obj, nodeIndex, v)
edit_draft.updatePolygon(obj, nodeIndex, v)
elif objectType in ("Dimension","LinearDimension"):
self.updateDimension(obj, nodeIndex, v)
edit_draft.updateDimension(obj, nodeIndex, v)
elif objectType == "Sketch":
self.updateSketch(obj, nodeIndex, v)
edit_arch.updateSketch(obj, nodeIndex, v)
elif objectType == "Wall":
self.updateWall(obj, nodeIndex, v)
edit_arch.updateWall(obj, nodeIndex, v)
elif objectType == "Window":
self.updateWindow(obj, nodeIndex, v)
edit_arch.updateWindow(obj, nodeIndex, v)
elif objectType == "Space":
self.updateSpace(obj, nodeIndex, v)
edit_arch.updateSpace(obj, nodeIndex, v)
elif objectType == "Structure":
self.updateStructure(obj, nodeIndex, v)
edit_arch.updateStructure(obj, nodeIndex, v)
elif objectType == "PanelCut":
self.updatePanelCut(obj, nodeIndex, v)
edit_arch.updatePanelCut(obj, nodeIndex, v)
elif objectType == "PanelSheet":
self.updatePanelSheet(obj, nodeIndex, v)
edit_arch.updatePanelSheet(obj, nodeIndex, v)
elif objectType == "Part::Line" and self.obj.TypeId == "Part::Line":
self.updatePartLine(obj, nodeIndex, v)
edit_arch.updatePartLine(obj, nodeIndex, v)
elif objectType == "Part" and self.obj.TypeId == "Part::Box":
self.updatePartBox(obj, nodeIndex, v)
edit_arch.updatePartBox(obj, nodeIndex, v)
obj.recompute()
App.ActiveDocument.commitTransaction()
@@ -1074,683 +1078,6 @@ class Edit(gui_base_original.Modifier):
except AttributeError as err:
pass
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Line/Wire/Bspline/Bezcurve
# -------------------------------------------------------------------------
def getWirePts(self, obj):
editpoints = []
for p in obj.Points:
p = obj.getGlobalPlacement().multVec(p)
editpoints.append(p)
return editpoints
def updateWire(self, obj, nodeIndex, v):
pts = obj.Points
editPnt = obj.getGlobalPlacement().inverse().multVec(v)
# DNC: allows to close the curve by placing ends close to each other
tol = 0.001
if ( ( nodeIndex == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
nodeIndex == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
obj.Closed = True
# DNC: fix error message if edited point coincides with one of the existing points
if ( editPnt in pts ) == True: # checks if point enter is equal to other, this could cause a OCC problem
App.Console.PrintMessage(translate("draft",
"This object does not support possible "
"coincident points, please try again.")
+ "\n")
if utils.get_type(obj) in ["BezCurve"]:
self.resetTrackers(obj)
else:
self.trackers[obj.Name][nodeIndex].set(obj.getGlobalPlacement().
multVec(obj.Points[nodeIndex]))
return
if utils.get_type(obj) in ["BezCurve"]:
pts = self.recomputePointsBezier(obj,pts,nodeIndex,v,obj.Degree,moveTrackers=False)
if obj.Closed:
# check that the new point lies on the plane of the wire
if hasattr(obj.Shape,"normalAt"):
normal = obj.Shape.normalAt(0,0)
point_on_plane = obj.Shape.Vertexes[0].Point
print(v)
v.projectToPlane(point_on_plane, normal)
print(v)
editPnt = obj.getGlobalPlacement().inverse().multVec(v)
pts[nodeIndex] = editPnt
obj.Points = pts
self.trackers[obj.Name][nodeIndex].set(v)
def recomputePointsBezier(self, obj, pts, idx, v,
degree, moveTrackers=True):
"""
(object, Points as list, nodeIndex as Int, App.Vector of new point, moveTrackers as Bool)
return the new point list, applying the App.Vector to the given index point
"""
editPnt = v
# DNC: allows to close the curve by placing ends close to each other
tol = 0.001
if ( ( idx == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
idx == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
obj.Closed = True
# DNC: fix error message if edited point coincides with one of the existing points
#if ( editPnt in pts ) == False:
knot = None
ispole = idx % degree
if ispole == 0: #knot
if degree >= 3:
if idx >= 1: #move left pole
knotidx = idx if idx < len(pts) else 0
pts[idx-1] = pts[idx-1] + editPnt - pts[knotidx]
if moveTrackers:
self.trackers[obj.Name][idx-1].set(pts[idx-1])
if idx < len(pts)-1: #move right pole
pts[idx+1] = pts[idx+1] + editPnt - pts[idx]
if moveTrackers:
self.trackers[obj.Name][idx+1].set(pts[idx+1])
if idx == 0 and obj.Closed: # move last pole
pts[-1] = pts [-1] + editPnt -pts[idx]
if moveTrackers:
self.trackers[obj.Name][-1].set(pts[-1])
elif ispole == 1 and (idx >=2 or obj.Closed): #right pole
knot = idx -1
changep = idx - 2 # -1 in case of closed curve
elif ispole == degree-1 and idx <= len(pts)-3: # left pole
knot = idx + 1
changep = idx + 2
elif ispole == degree-1 and obj.Closed and idx == len(pts)-1: #last pole
knot = 0
changep = 1
if knot is not None: # we need to modify the opposite pole
segment = int(knot / degree) - 1
cont = obj.Continuity[segment] if len(obj.Continuity) > segment else 0
if cont == 1: #tangent
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
editPnt,pts[changep])
if moveTrackers:
self.trackers[obj.Name][changep].set(pts[changep])
elif cont == 2: #symmetric
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],editPnt)
if moveTrackers:
self.trackers[obj.Name][changep].set(pts[changep])
pts[idx] = v
return pts # returns the list of new points, taking into account knot continuity
def resetTrackersBezier(self, obj):
# in future move tracker definition to DraftTrackers
from pivy import coin
knotmarkers = (coin.SoMarkerSet.DIAMOND_FILLED_9_9,#sharp
coin.SoMarkerSet.SQUARE_FILLED_9_9, #tangent
coin.SoMarkerSet.HOURGLASS_FILLED_9_9) #symmetric
polemarker = coin.SoMarkerSet.CIRCLE_FILLED_9_9 #pole
self.trackers[obj.Name] = []
cont = obj.Continuity
firstknotcont = cont[-1] if (obj.Closed and cont) else 0
pointswithmarkers = [(obj.Shape.Edges[0].Curve.
getPole(1),knotmarkers[firstknotcont])]
for edgeindex, edge in enumerate(obj.Shape.Edges):
poles = edge.Curve.getPoles()
pointswithmarkers.extend([(point,polemarker) for point in poles[1:-1]])
if not obj.Closed or len(obj.Shape.Edges) > edgeindex +1:
knotmarkeri = cont[edgeindex] if len(cont) > edgeindex else 0
pointswithmarkers.append((poles[-1],knotmarkers[knotmarkeri]))
for index, pwm in enumerate(pointswithmarkers):
p, marker = pwm
# if self.pl: p = self.pl.multVec(p)
self.trackers[obj.Name].append(trackers.editTracker(p,obj.Name,
index,obj.ViewObject.LineColor,marker=marker))
def smoothBezPoint(self, obj, point, style='Symmetric'):
"called when changing the continuity of a knot"
style2cont = {'Sharp':0,'Tangent':1,'Symmetric':2}
if point is None:
return
if not (utils.get_type(obj) == "BezCurve"):
return
pts = obj.Points
deg = obj.Degree
if deg < 2:
return
if point % deg != 0: # point is a pole
if deg >=3: # allow to select poles
if (point % deg == 1) and (point > 2 or obj.Closed): #right pole
knot = point -1
keepp = point
changep = point -2
elif point < len(pts) -3 and point % deg == deg -1: #left pole
knot = point +1
keepp = point
changep = point +2
elif point == len(pts)-1 and obj.Closed: #last pole
# if the curve is closed the last pole has the last
# index in the points lists
knot = 0
keepp = point
changep = 1
else:
App.Console.PrintWarning(translate("draft",
"Can't change Knot belonging to pole %d"%point)
+ "\n")
return
if knot:
if style == 'Tangent':
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
pts[keepp],pts[changep])
elif style == 'Symmetric':
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],
pts[keepp])
else: #sharp
pass #
else:
App.Console.PrintWarning(translate("draft",
"Selection is not a Knot")
+ "\n")
return
else: #point is a knot
if style == 'Sharp':
if obj.Closed and point == len(pts)-1:
knot = 0
else:
knot = point
elif style == 'Tangent' and point > 0 and point < len(pts)-1:
prev, next = obj.Proxy.tangentpoles(pts[point], pts[point-1], pts[point+1])
pts[point-1] = prev
pts[point+1] = next
knot = point # index for continuity
elif style == 'Symmetric' and point > 0 and point < len(pts)-1:
prev, next = obj.Proxy.symmetricpoles(pts[point], pts[point-1], pts[point+1])
pts[point-1] = prev
pts[point+1] = next
knot = point # index for continuity
elif obj.Closed and (style == 'Symmetric' or style == 'Tangent'):
if style == 'Tangent':
pts[1], pts[-1] = obj.Proxy.tangentpoles(pts[0], pts[1], pts[-1])
elif style == 'Symmetric':
pts[1], pts[-1] = obj.Proxy.symmetricpoles(pts[0], pts[1], pts[-1])
knot = 0
else:
App.Console.PrintWarning(translate("draft",
"Endpoint of BezCurve can't be smoothed")
+ "\n")
return
segment = knot // deg # segment index
newcont = obj.Continuity[:] # don't edit a property inplace !!!
if not obj.Closed and (len(obj.Continuity) == segment -1 or
segment == 0) :
pass # open curve
elif (len(obj.Continuity) >= segment or obj.Closed and segment == 0 and
len(obj.Continuity) >1):
newcont[segment-1] = style2cont.get(style)
else: #should not happen
App.Console.PrintWarning('Continuity indexing error:'
+ 'point:%d deg:%d len(cont):%d' % (knot,deg,
len(obj.Continuity)))
obj.Points = pts
obj.Continuity = newcont
self.resetTrackers(obj)
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Rectangle
# -------------------------------------------------------------------------
def getRectanglePts(self, obj):
"""Return the list of edipoints for the given Draft Rectangle.
0 : Placement.Base
1 : Length
2 : Height
"""
editpoints = []
editpoints.append(obj.getGlobalPlacement().Base)
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Length,0,0)))
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(0,obj.Height,0)))
return editpoints
def updateRectangleTrackers(self, obj):
self.trackers[obj.Name][0].set(obj.getGlobalPlacement().Base)
self.trackers[obj.Name][1].set(obj.getGlobalPlacement().multVec(App.Vector(obj.Length,0,0)))
self.trackers[obj.Name][2].set(obj.getGlobalPlacement().multVec(App.Vector(0,obj.Height,0)))
def updateRectangle(self, obj, nodeIndex, v):
import DraftVecUtils
delta = obj.getGlobalPlacement().inverse().multVec(v)
if nodeIndex == 0:
# p = obj.getGlobalPlacement()
# p.move(delta)
obj.Placement.move(delta)
elif self.editing == 1:
obj.Length = DraftVecUtils.project(delta,App.Vector(1,0,0)).Length
elif self.editing == 2:
obj.Height = DraftVecUtils.project(delta,App.Vector(0,1,0)).Length
self.updateRectangleTrackers(obj)
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Ellipse (# TODO: yet to be implemented)
# -------------------------------------------------------------------------
def setEllipsePts(self):
return
def updateEllipse(self,v):
return
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Circle/Arc
# -------------------------------------------------------------------------
def getCirclePts(self, obj):
"""Return the list of edipoints for the given Draft Arc or Circle.
circle:
0 : Placement.Base or center
1 : radius
arc:
0 : Placement.Base or center
1 : first endpoint
2 : second endpoint
3 : midpoint
"""
editpoints = []
editpoints.append(obj.getGlobalPlacement().Base)
if obj.FirstAngle == obj.LastAngle:
# obj is a circle
self.ui.editUi("Circle")
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Radius,0,0)))
else:
# obj is an arc
self.ui.editUi("Arc")
editpoints.append(self.getArcStart(obj, global_placement=True))#First endpoint
editpoints.append(self.getArcEnd(obj, global_placement=True))#Second endpoint
editpoints.append(self.getArcMid(obj, global_placement=True))#Midpoint
return editpoints
def updateCircleTrackers(self, obj):
self.trackers[obj.Name][0].set(obj.getGlobalPlacement().Base)
self.trackers[obj.Name][1].set(self.getArcStart(obj, global_placement=True))
if len(self.trackers[obj.Name]) > 2:
# object is an arc
self.trackers[obj.Name][2].set(self.getArcEnd(obj, global_placement=True))
self.trackers[obj.Name][3].set(self.getArcMid(obj, global_placement=True))
def updateCircle(self, obj, nodeIndex, v):
delta = obj.getGlobalPlacement().inverse().multVec(v)
local_v = obj.Placement.multVec(delta)
if obj.FirstAngle == obj.LastAngle:
# object is a circle
if nodeIndex == 0:
obj.Placement.Base = local_v
elif nodeIndex == 1:
obj.Radius = delta.Length
else:
# obj is an arc
if self.alt_edit_mode == 0:
# edit arc by 3 points
import Part
if nodeIndex == 0:
# center point
import DraftVecUtils
p1 = self.getArcStart(obj)
p2 = self.getArcEnd(obj)
p0 = DraftVecUtils.project(delta,self.getArcMid(obj))
obj.Radius = p1.sub(p0).Length
obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0)))
obj.LastAngle = -math.degrees(DraftVecUtils.angle(p2.sub(p0)))
obj.Placement.Base = obj.Placement.multVec(p0)
self.setPlacement(obj)
else:
if nodeIndex == 1: # first point
p1=v
p2=self.getArcMid(obj,global_placement=True)
p3=self.getArcEnd(obj,global_placement=True)
elif nodeIndex == 3: # midpoint
p1=self.getArcStart(obj,global_placement=True)
p2=v
p3=self.getArcEnd(obj,global_placement=True)
elif nodeIndex == 2: # second point
p1=self.getArcStart(obj,global_placement=True)
p2=self.getArcMid(obj,global_placement=True)
p3=v
arc=Part.ArcOfCircle(p1,p2,p3)
obj.Placement.Base = obj.Placement.multVec(obj.getGlobalPlacement().inverse().multVec(arc.Location))
self.setPlacement(obj)
obj.Radius = arc.Radius
delta = self.invpl.multVec(p1)
obj.FirstAngle = math.degrees(math.atan2(delta[1],delta[0]))
delta = self.invpl.multVec(p3)
obj.LastAngle = math.degrees(math.atan2(delta[1],delta[0]))
elif self.alt_edit_mode == 1:
# edit arc by center radius FirstAngle LastAngle
if nodeIndex == 0:
obj.Placement.Base = local_v
self.setPlacement(obj)
else:
dangle = math.degrees(math.atan2(delta[1],delta[0]))
if nodeIndex == 1:
obj.FirstAngle = dangle
elif nodeIndex == 2:
obj.LastAngle = dangle
elif nodeIndex == 3:
obj.Radius = delta.Length
obj.recompute()
self.updateCircleTrackers(obj)
def getArcStart(self, obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
return self.pointOnCircle(obj, obj.FirstAngle, global_placement)
def getArcEnd(self, obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
return self.pointOnCircle(obj, obj.LastAngle, global_placement)
def getArcMid(self, obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
if obj.LastAngle > obj.FirstAngle:
midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
else:
midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
midAngle += App.Units.Quantity(180,App.Units.Angle)
return self.pointOnCircle(obj, midAngle, global_placement)
def pointOnCircle(self, obj, angle, global_placement=False):
if utils.get_type(obj) == "Circle":
px = obj.Radius * math.cos(math.radians(angle))
py = obj.Radius * math.sin(math.radians(angle))
p = App.Vector(px, py, 0.0)
if global_placement == True:
p = obj.getGlobalPlacement().multVec(p)
return p
return None
def arcInvert(self, obj):
obj.FirstAngle, obj.LastAngle = obj.LastAngle, obj.FirstAngle
obj.recompute()
self.updateCircleTrackers(obj)
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Polygon (maybe could also rotate the polygon)
# -------------------------------------------------------------------------
def getPolygonPts(self, obj):
editpoints = []
editpoints.append(obj.Placement.Base)
editpoints.append(obj.Shape.Vertexes[0].Point)
return editpoints
def updatePolygon(self, obj, nodeIndex, v):
delta = v.sub(self.obj.Placement.Base)
if self.editing == 0:
p = self.obj.Placement
p.move(delta)
self.obj.Placement = p
self.trackers[self.obj.Name][0].set(self.obj.Placement.Base)
elif self.editing == 1:
if self.obj.DrawMode == 'inscribed':
self.obj.Radius = delta.Length
else:
halfangle = ((math.pi*2)/self.obj.FacesNumber)/2
rad = math.cos(halfangle)*delta.Length
self.obj.Radius = rad
self.obj.recompute()
self.trackers[self.obj.Name][1].set(self.obj.Shape.Vertexes[0].Point)
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Dimension (point on dimension line is not clickable)
# -------------------------------------------------------------------------
def getDimensionPts(self, obj):
editpoints = []
p = obj.ViewObject.Proxy.textpos.translation.getValue()
editpoints.append(obj.Start)
editpoints.append(obj.End)
editpoints.append(obj.Dimline)
editpoints.append(App.Vector(p[0], p[1], p[2]))
return editpoints
def updateDimension(self, obj, nodeIndex, v):
if self.editing == 0:
self.obj.Start = v
elif self.editing == 1:
self.obj.End = v
elif self.editing == 2:
self.obj.Dimline = v
elif self.editing == 3:
self.obj.ViewObject.TextPosition = v
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : ARCH Wall, Windows, Structure, Panel, etc.
# -------------------------------------------------------------------------
# SKETCH: just if it's composed by a single segment-----------------------
def getSketchPts(self, obj):
"""Return the list of edipoints for the given single line sketch.
(WallTrace)
0 : startpoint
1 : endpoint
"""
editpoints = []
if obj.GeometryCount == 1:
editpoints.append(obj.getGlobalPlacement().multVec(obj.getPoint(0,1)))
editpoints.append(obj.getGlobalPlacement().multVec(obj.getPoint(0,2)))
return editpoints
else:
App.Console.PrintWarning(translate("draft",
"Sketch is too complex to edit: "
"it is suggested to use sketcher default editor")
+ "\n")
return None
def updateSketch(self, obj, nodeIndex, v):
"""Move a single line sketch vertex a certain displacement.
(single segment sketch object, node index as Int, App.Vector)
move a single line sketch (WallTrace) vertex according to a given App.Vector
0 : startpoint
1 : endpoint
"""
if nodeIndex == 0:
obj.movePoint(0,1,obj.getGlobalPlacement().inverse().multVec(v))
elif nodeIndex == 1:
obj.movePoint(0,2,obj.getGlobalPlacement().inverse().multVec(v))
obj.recompute()
# WALL---------------------------------------------------------------------
def getWallPts(self, obj):
"""Return the list of edipoints for the given Arch Wall object.
0 : height of the wall
1-to end : base object editpoints, in place with the wall
"""
editpoints = []
# height of the wall
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(0,0,obj.Height)))
# try to add here an editpoint based on wall height (maybe should be good to associate it with a circular tracker)
if obj.Base:
# base points are added to self.trackers under wall-name key
basepoints = []
if utils.get_type(obj.Base) in ["Wire","Circle","Rectangle",
"Polygon", "Sketch"]:
basepoints = self.getEditPoints(obj.Base)
for point in basepoints:
editpoints.append(obj.Placement.multVec(point)) #works ok except if App::Part is rotated... why?
return editpoints
def updateWallTrackers(self, obj):
"""Update self.trackers[obj.Name][0] to match with given object."""
pass
def updateWall(self, obj, nodeIndex, v):
if nodeIndex == 0:
delta= obj.getGlobalPlacement().inverse().multVec(v)
vz=DraftVecUtils.project(delta,App.Vector(0, 0, 1))
if vz.Length > 0:
obj.Height = vz.Length
elif nodeIndex > 0:
if obj.Base:
if utils.get_type(obj.Base) in ["Wire", "Circle", "Rectangle",
"Polygon", "Sketch"]:
self.update(obj.Base, nodeIndex - 1,
obj.Placement.inverse().multVec(v))
obj.recompute()
# WINDOW-------------------------------------------------------------------
def getWindowPts(self, obj):
editpoints = []
pos = obj.Base.Placement.Base
h = float(obj.Height) + pos.z
normal = obj.Normal
angle = normal.getAngle(App.Vector(1, 0, 0))
editpoints.append(pos)
editpoints.append(App.Vector(pos.x + float(obj.Width) * math.cos(angle-math.pi / 2.0),
pos.y + float(obj.Width) * math.sin(angle-math.pi / 2.0),
pos.z))
editpoints.append(App.Vector(pos.x, pos.y, h))
return editpoints
def updateWindow(self, obj, nodeIndex, v):
pos = self.obj.Base.Placement.Base
if self.editing == 0:
self.obj.Base.Placement.Base = v
self.obj.Base.recompute()
if self.editing == 1:
self.obj.Width = pos.sub(v).Length
self.obj.Base.recompute()
if self.editing == 2:
self.obj.Height = pos.sub(v).Length
self.obj.Base.recompute()
for obj in self.obj.Hosts:
obj.recompute()
self.obj.recompute()
# STRUCTURE----------------------------------------------------------------
def getStructurePts(self, obj):
if obj.Nodes:
editpoints = []
self.originalDisplayMode = obj.ViewObject.DisplayMode
self.originalPoints = obj.ViewObject.NodeSize
self.originalNodes = obj.ViewObject.ShowNodes
self.obj.ViewObject.DisplayMode = "Wireframe"
self.obj.ViewObject.NodeSize = 1
# self.obj.ViewObject.ShowNodes = True
for p in obj.Nodes:
if self.pl:
p = self.pl.multVec(p)
editpoints.append(p)
return editpoints
else:
return None
def updateStructure(self, obj, nodeIndex, v):
nodes = self.obj.Nodes
nodes[self.editing] = self.invpl.multVec(v)
self.obj.Nodes = nodes
# SPACE--------------------------------------------------------------------
def getSpacePts(self, obj):
try:
editpoints = []
self.editpoints.append(obj.ViewObject.Proxy.getTextPosition(obj.ViewObject))
return editpoints
except:
pass
def updateSpace(self, obj, nodeIndex, v):
if self.editing == 0:
self.obj.ViewObject.TextPosition = v
# PANELS-------------------------------------------------------------------
def getPanelCutPts(self, obj):
editpoints = []
if self.obj.TagPosition.Length == 0:
pos = obj.Shape.BoundBox.Center
else:
pos = self.pl.multVec(obj.TagPosition)
editpoints.append(pos)
return editpoints
def updatePanelCut(self, obj, nodeIndex, v):
if self.editing == 0:
self.obj.TagPosition = self.invpl.multVec(v)
def getPanelSheetPts(self, obj):
editpoints = []
editpoints.append(self.pl.multVec(obj.TagPosition))
for o in obj.Group:
editpoints.append(self.pl.multVec(o.Placement.Base))
return editpoints
def updatePanelSheet(self, obj, nodeIndex, v):
if self.editing == 0:
self.obj.TagPosition = self.invpl.multVec(v)
else:
self.obj.Group[self.editing-1].Placement.Base = self.invpl.multVec(v)
# PART::LINE--------------------------------------------------------------
def getPartLinePts(self, obj):
editpoints = []
editpoints.append(self.pl.multVec(App.Vector(obj.X1,obj.Y1,obj.Z1)))
editpoints.append(self.pl.multVec(App.Vector(obj.X2,obj.Y2,obj.Z2)))
return editpoints
def updatePartLine(self, obj, nodeIndex, v):
pt=self.invpl.multVec(v)
if self.editing == 0:
self.obj.X1 = pt.x
self.obj.Y1 = pt.y
self.obj.Z1 = pt.z
elif self.editing == 1:
self.obj.X2 = pt.x
self.obj.Y2 = pt.y
self.obj.Z2 = pt.z
# PART::BOX---------------------------------------------------------------
def getPartBoxPts(self, obj):
editpoints = []
editpoints.append(obj.Placement.Base)
editpoints.append(self.pl.multVec(App.Vector(obj.Length, 0, 0)))
editpoints.append(self.pl.multVec(App.Vector(0, obj.Width, 0)))
editpoints.append(self.pl.multVec(App.Vector(0, 0, obj.Height)))
return editpoints
def updatePartBox(self, obj, nodeIndex, v):
delta = self.invpl.multVec(v)
if self.editing == 0:
self.obj.Placement.Base = v
self.setPlacement(self.obj)
elif self.editing == 1:
_vector = DraftVecUtils.project(delta, App.Vector(1, 0, 0))
self.obj.Length = _vector.Length
elif self.editing == 2:
_vector = DraftVecUtils.project(delta, App.Vector(0, 1, 0))
self.obj.Width = _vector.Length
elif self.editing == 3:
_vector = DraftVecUtils.project(delta, App.Vector(0, 0, 1))
self.obj.Height = _vector.Length
self.trackers[self.obj.Name][0].set(self.obj.Placement.Base)
self.trackers[self.obj.Name][1].set(self.pl.multVec(App.Vector(self.obj.Length,0,0)))
self.trackers[self.obj.Name][2].set(self.pl.multVec(App.Vector(0,self.obj.Width,0)))
self.trackers[self.obj.Name][3].set(self.pl.multVec(App.Vector(0,0,self.obj.Height)))
# ------------------------------------------------------------------------
# Context menu
@@ -1805,11 +1132,11 @@ class Edit(gui_base_original.Modifier):
obj = App.getDocument(doc).getObject(self.overNode.get_obj_name())
idx = self.overNode.get_subelement_index()
if action_label == "make sharp":
self.smoothBezPoint(obj, idx, 'Sharp')
edit_draft.smoothBezPoint(obj, idx, 'Sharp')
elif action_label == "make tangent":
self.smoothBezPoint(obj, idx, 'Tangent')
edit_draft.smoothBezPoint(obj, idx, 'Tangent')
elif action_label == "make symmetric":
self.smoothBezPoint(obj, idx, 'Symmetric')
edit_draft.smoothBezPoint(obj, idx, 'Symmetric')
# addPoint and deletePoint menu
elif action_label == "delete point":
self.delPoint(self.event)

View File

@@ -0,0 +1,227 @@
# ***************************************************************************
# * Copyright (c) 2009, 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2009, 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2019, 2020 Carlo Pavan <carlopav@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provide the support functions to Draft_Edit for Arch objects."""
## @package gui_edit_arch_objects
# \ingroup DRAFT
# \brief Provide the support functions to Draft_Edit for Arch objects
__title__ = "FreeCAD Draft Edit Tool"
__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
"Dmitry Chigrin, Carlo Pavan")
__url__ = "https://www.freecadweb.org"
import math
import FreeCAD as App
import DraftVecUtils
from draftutils.translate import translate
import draftutils.utils as utils
# SKETCH: just if it's composed by a single segment-----------------------
def getSketchPts(obj):
"""Return the list of edipoints for the given single line sketch.
(WallTrace)
0 : startpoint
1 : endpoint
"""
editpoints = []
if obj.GeometryCount == 1:
editpoints.append(obj.getGlobalPlacement().multVec(obj.getPoint(0,1)))
editpoints.append(obj.getGlobalPlacement().multVec(obj.getPoint(0,2)))
return editpoints
else:
_wrn = translate("draft", "Sketch is too complex to edit: "
"it is suggested to use sketcher default editor")
App.Console.PrintWarning(_wrn + "\n")
return None
def updateSketch(obj, nodeIndex, v):
"""Move a single line sketch vertex a certain displacement.
(single segment sketch object, node index as Int, App.Vector)
move a single line sketch (WallTrace) vertex according to a given App.Vector
0 : startpoint
1 : endpoint
"""
if nodeIndex == 0:
obj.movePoint(0,1,obj.getGlobalPlacement().inverse().multVec(v))
elif nodeIndex == 1:
obj.movePoint(0,2,obj.getGlobalPlacement().inverse().multVec(v))
obj.recompute()
# WALL---------------------------------------------------------------------
def getWallPts(obj):
"""Return the list of edipoints for the given Arch Wall object.
0 : height of the wall
1-to end : base object editpoints, in place with the wall
"""
editpoints = []
# height of the wall
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(0,0,obj.Height)))
# try to add here an editpoint based on wall height (maybe should be good to associate it with a circular tracker)
if obj.Base:
# base points are added to self.trackers under wall-name key
basepoints = []
if utils.get_type(obj.Base) in ["Wire","Circle","Rectangle",
"Polygon", "Sketch"]:
pass # TODO: make it work again
#basepoints = self.getEditPoints(obj.Base)
#for point in basepoints:
# editpoints.append(obj.Placement.multVec(point)) #works ok except if App::Part is rotated... why?
return editpoints
def updateWallTrackers(obj):
"""Update self.trackers[obj.Name][0] to match with given object."""
pass
def updateWall(obj, nodeIndex, v):
if nodeIndex == 0:
delta= obj.getGlobalPlacement().inverse().multVec(v)
vz = DraftVecUtils.project(delta, App.Vector(0, 0, 1))
if vz.Length > 0:
obj.Height = vz.Length
elif nodeIndex > 0:
if obj.Base:
if utils.get_type(obj.Base) in ["Wire", "Circle", "Rectangle",
"Polygon", "Sketch"]:
pass #TODO: make it work again
#self.update(obj.Base, nodeIndex - 1,
# obj.Placement.inverse().multVec(v))
obj.recompute()
# WINDOW-------------------------------------------------------------------
def getWindowPts(obj):
editpoints = []
pos = obj.Base.Placement.Base
h = float(obj.Height) + pos.z
normal = obj.Normal
angle = normal.getAngle(App.Vector(1, 0, 0))
editpoints.append(pos)
editpoints.append(App.Vector(pos.x + float(obj.Width) * math.cos(angle-math.pi / 2.0),
pos.y + float(obj.Width) * math.sin(angle-math.pi / 2.0),
pos.z))
editpoints.append(App.Vector(pos.x, pos.y, h))
return editpoints
def updateWindow(obj, nodeIndex, v):
pos = obj.Base.Placement.Base
if nodeIndex == 0:
obj.Base.Placement.Base = v
obj.Base.recompute()
if nodeIndex == 1:
obj.Width = pos.sub(v).Length
obj.Base.recompute()
if nodeIndex == 2:
obj.Height = pos.sub(v).Length
obj.Base.recompute()
for obj in obj.Hosts:
obj.recompute()
obj.recompute()
# STRUCTURE----------------------------------------------------------------
def getStructurePts(obj):
if obj.Nodes:
editpoints = []
# TODO: make it work again
#self.originalDisplayMode = obj.ViewObject.DisplayMode
#self.originalPoints = obj.ViewObject.NodeSize
#self.originalNodes = obj.ViewObject.ShowNodes
#self.obj.ViewObject.DisplayMode = "Wireframe"
#self.obj.ViewObject.NodeSize = 1
## self.obj.ViewObject.ShowNodes = True
#for p in obj.Nodes:
# if self.pl:
# p = self.pl.multVec(p)
# editpoints.append(p)
#return editpoints
else:
return None
def updateStructure(obj, nodeIndex, v):
nodes = obj.Nodes
nodes[nodeIndex] = obj.Placement.inverse().multVec(v)
obj.Nodes = nodes
# SPACE--------------------------------------------------------------------
def getSpacePts(obj):
try:
editpoints = []
editpoints.append(obj.ViewObject.Proxy.getTextPosition(obj.ViewObject))
return editpoints
except:
pass
def updateSpace(obj, nodeIndex, v):
if nodeIndex == 0:
obj.ViewObject.TextPosition = v
# PANELS-------------------------------------------------------------------
def getPanelCutPts(obj):
editpoints = []
if obj.TagPosition.Length == 0:
pos = obj.Shape.BoundBox.Center
else:
pos = obj.Placement.multVec(obj.TagPosition)
editpoints.append(pos)
return editpoints
def updatePanelCut(obj, nodeIndex, v):
if nodeIndex == 0:
obj.TagPosition = obj.Placement.inverse().multVec(v)
def getPanelSheetPts(obj):
editpoints = []
editpoints.append(obj.Placement.multVec(obj.TagPosition))
for o in obj.Group:
editpoints.append(obj.Placement.multVec(o.Placement.Base))
return editpoints
def updatePanelSheet(obj, nodeIndex, v):
if nodeIndex == 0:
obj.TagPosition = obj.Placement.inverse().multVec(v)
else:
obj.Group[nodeIndex-1].Placement.Base = obj.Placement.inverse().multVec(v)

View File

@@ -0,0 +1,482 @@
# ***************************************************************************
# * Copyright (c) 2010 Yorik van Havre <yorik@uncreated.net> *
# * Copyright (c) 2010 Ken Cline <cline@frii.com> *
# * Copyright (c) 2020 Carlo Pavan <carlopav@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provide the Draft_Edit command used by the Draft workbench."""
## @package gui_edit_draft_objects
# \ingroup DRAFT
# \brief Provide the Draft_Edit command used by the Draft workbench
__title__ = "FreeCAD Draft Edit Tool"
__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
"Dmitry Chigrin, Carlo Pavan")
__url__ = "https://www.freecadweb.org"
import math
import FreeCAD as App
import DraftVecUtils
from draftutils.translate import translate
import draftutils.utils as utils
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Line/Wire/Bspline/Bezcurve
# -------------------------------------------------------------------------
def getWirePts(obj):
editpoints = []
for p in obj.Points:
p = obj.getGlobalPlacement().multVec(p)
editpoints.append(p)
return editpoints
def updateWire(obj, nodeIndex, v): #TODO: Fix it
pts = obj.Points
editPnt = obj.getGlobalPlacement().inverse().multVec(v)
# DNC: allows to close the curve by placing ends close to each other
tol = 0.001
if ( ( nodeIndex == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
nodeIndex == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
obj.Closed = True
# DNC: fix error message if edited point coincides with one of the existing points
if ( editPnt in pts ) == True: # checks if point enter is equal to other, this could cause a OCC problem
App.Console.PrintMessage(translate("draft",
"This object does not support possible "
"coincident points, please try again.")
+ "\n")
if utils.get_type(obj) in ["BezCurve"]: # TODO: Remove code to recompute trackers
self.resetTrackers(obj)
else:
self.trackers[obj.Name][nodeIndex].set(obj.getGlobalPlacement().
multVec(obj.Points[nodeIndex]))
return
if utils.get_type(obj) in ["BezCurve"]:
pts = recomputePointsBezier(obj,pts,nodeIndex,v,obj.Degree,moveTrackers=False)
if obj.Closed:
# check that the new point lies on the plane of the wire
if hasattr(obj.Shape,"normalAt"):
normal = obj.Shape.normalAt(0,0)
point_on_plane = obj.Shape.Vertexes[0].Point
print(v)
v.projectToPlane(point_on_plane, normal)
print(v)
editPnt = obj.getGlobalPlacement().inverse().multVec(v)
pts[nodeIndex] = editPnt
obj.Points = pts
def recomputePointsBezier(obj, pts, idx, v,
degree, moveTrackers=True):
"""
(object, Points as list, nodeIndex as Int, App.Vector of new point, moveTrackers as Bool)
return the new point list, applying the App.Vector to the given index point
"""
editPnt = v
# DNC: allows to close the curve by placing ends close to each other
tol = 0.001
if ( ( idx == 0 ) and ( (editPnt - pts[-1]).Length < tol) ) or (
idx == len(pts) - 1 ) and ( (editPnt - pts[0]).Length < tol):
obj.Closed = True
# DNC: fix error message if edited point coincides with one of the existing points
#if ( editPnt in pts ) == False:
knot = None
ispole = idx % degree
if ispole == 0: #knot
if degree >= 3:
if idx >= 1: #move left pole
knotidx = idx if idx < len(pts) else 0
pts[idx-1] = pts[idx-1] + editPnt - pts[knotidx]
if moveTrackers:
self.trackers[obj.Name][idx-1].set(pts[idx-1]) # TODO: Remove code to recompute trackers
if idx < len(pts)-1: #move right pole
pts[idx+1] = pts[idx+1] + editPnt - pts[idx]
if moveTrackers:
self.trackers[obj.Name][idx+1].set(pts[idx+1])
if idx == 0 and obj.Closed: # move last pole
pts[-1] = pts [-1] + editPnt -pts[idx]
if moveTrackers:
self.trackers[obj.Name][-1].set(pts[-1])
elif ispole == 1 and (idx >=2 or obj.Closed): #right pole
knot = idx -1
changep = idx - 2 # -1 in case of closed curve
elif ispole == degree-1 and idx <= len(pts)-3: # left pole
knot = idx + 1
changep = idx + 2
elif ispole == degree-1 and obj.Closed and idx == len(pts)-1: #last pole
knot = 0
changep = 1
if knot is not None: # we need to modify the opposite pole
segment = int(knot / degree) - 1
cont = obj.Continuity[segment] if len(obj.Continuity) > segment else 0
if cont == 1: #tangent
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
editPnt,pts[changep])
if moveTrackers:
self.trackers[obj.Name][changep].set(pts[changep])
elif cont == 2: #symmetric
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],editPnt)
if moveTrackers:
self.trackers[obj.Name][changep].set(pts[changep])
pts[idx] = v
return pts # returns the list of new points, taking into account knot continuity
def resetTrackersBezier(obj):
# in future move tracker definition to DraftTrackers
from pivy import coin
knotmarkers = (coin.SoMarkerSet.DIAMOND_FILLED_9_9,#sharp
coin.SoMarkerSet.SQUARE_FILLED_9_9, #tangent
coin.SoMarkerSet.HOURGLASS_FILLED_9_9) #symmetric
polemarker = coin.SoMarkerSet.CIRCLE_FILLED_9_9 #pole
self.trackers[obj.Name] = []
cont = obj.Continuity
firstknotcont = cont[-1] if (obj.Closed and cont) else 0
pointswithmarkers = [(obj.Shape.Edges[0].Curve.
getPole(1),knotmarkers[firstknotcont])]
for edgeindex, edge in enumerate(obj.Shape.Edges):
poles = edge.Curve.getPoles()
pointswithmarkers.extend([(point,polemarker) for point in poles[1:-1]])
if not obj.Closed or len(obj.Shape.Edges) > edgeindex +1:
knotmarkeri = cont[edgeindex] if len(cont) > edgeindex else 0
pointswithmarkers.append((poles[-1],knotmarkers[knotmarkeri]))
for index, pwm in enumerate(pointswithmarkers):
p, marker = pwm
# if self.pl: p = self.pl.multVec(p)
self.trackers[obj.Name].append(trackers.editTracker(p,obj.Name,
index,obj.ViewObject.LineColor,marker=marker))
def smoothBezPoint(obj, point, style='Symmetric'):
"called when changing the continuity of a knot"
style2cont = {'Sharp':0,'Tangent':1,'Symmetric':2}
if point is None:
return
if not (utils.get_type(obj) == "BezCurve"):
return
pts = obj.Points
deg = obj.Degree
if deg < 2:
return
if point % deg != 0: # point is a pole
if deg >=3: # allow to select poles
if (point % deg == 1) and (point > 2 or obj.Closed): #right pole
knot = point -1
keepp = point
changep = point -2
elif point < len(pts) -3 and point % deg == deg -1: #left pole
knot = point +1
keepp = point
changep = point +2
elif point == len(pts)-1 and obj.Closed: #last pole
# if the curve is closed the last pole has the last
# index in the points lists
knot = 0
keepp = point
changep = 1
else:
App.Console.PrintWarning(translate("draft",
"Can't change Knot belonging to pole %d"%point)
+ "\n")
return
if knot:
if style == 'Tangent':
pts[changep] = obj.Proxy.modifytangentpole(pts[knot],
pts[keepp],pts[changep])
elif style == 'Symmetric':
pts[changep] = obj.Proxy.modifysymmetricpole(pts[knot],
pts[keepp])
else: #sharp
pass #
else:
App.Console.PrintWarning(translate("draft",
"Selection is not a Knot")
+ "\n")
return
else: #point is a knot
if style == 'Sharp':
if obj.Closed and point == len(pts)-1:
knot = 0
else:
knot = point
elif style == 'Tangent' and point > 0 and point < len(pts)-1:
prev, next = obj.Proxy.tangentpoles(pts[point], pts[point-1], pts[point+1])
pts[point-1] = prev
pts[point+1] = next
knot = point # index for continuity
elif style == 'Symmetric' and point > 0 and point < len(pts)-1:
prev, next = obj.Proxy.symmetricpoles(pts[point], pts[point-1], pts[point+1])
pts[point-1] = prev
pts[point+1] = next
knot = point # index for continuity
elif obj.Closed and (style == 'Symmetric' or style == 'Tangent'):
if style == 'Tangent':
pts[1], pts[-1] = obj.Proxy.tangentpoles(pts[0], pts[1], pts[-1])
elif style == 'Symmetric':
pts[1], pts[-1] = obj.Proxy.symmetricpoles(pts[0], pts[1], pts[-1])
knot = 0
else:
App.Console.PrintWarning(translate("draft",
"Endpoint of BezCurve can't be smoothed")
+ "\n")
return
segment = knot // deg # segment index
newcont = obj.Continuity[:] # don't edit a property inplace !!!
if not obj.Closed and (len(obj.Continuity) == segment -1 or
segment == 0) :
pass # open curve
elif (len(obj.Continuity) >= segment or obj.Closed and segment == 0 and
len(obj.Continuity) >1):
newcont[segment-1] = style2cont.get(style)
else: #should not happen
App.Console.PrintWarning('Continuity indexing error:'
+ 'point:%d deg:%d len(cont):%d' % (knot,deg,
len(obj.Continuity)))
obj.Points = pts
obj.Continuity = newcont
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Rectangle
# -------------------------------------------------------------------------
def getRectanglePts(obj):
"""Return the list of edipoints for the given Draft Rectangle.
0 : Placement.Base
1 : Length
2 : Height
"""
editpoints = []
editpoints.append(obj.getGlobalPlacement().Base)
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Length,0,0)))
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(0,obj.Height,0)))
return editpoints
def updateRectangle(obj, nodeIndex, v):
delta = obj.getGlobalPlacement().inverse().multVec(v)
if nodeIndex == 0:
# p = obj.getGlobalPlacement()
# p.move(delta)
obj.Placement.move(delta)
elif nodeIndex == 1:
obj.Length = DraftVecUtils.project(delta,App.Vector(1,0,0)).Length
elif nodeIndex == 2:
obj.Height = DraftVecUtils.project(delta,App.Vector(0,1,0)).Length
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Ellipse (# TODO: yet to be implemented)
# -------------------------------------------------------------------------
def setEllipsePts(obj):
return
def updateEllipse(obj, nodeIndex, v):
return
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Circle/Arc
# -------------------------------------------------------------------------
def getCirclePts(obj):
"""Return the list of edipoints for the given Draft Arc or Circle.
circle:
0 : Placement.Base or center
1 : radius
arc:
0 : Placement.Base or center
1 : first endpoint
2 : second endpoint
3 : midpoint
"""
editpoints = []
editpoints.append(obj.getGlobalPlacement().Base)
if obj.FirstAngle == obj.LastAngle:
# obj is a circle
editpoints.append(obj.getGlobalPlacement().multVec(App.Vector(obj.Radius,0,0)))
else:
# obj is an arc
editpoints.append(getArcStart(obj, global_placement=True))#First endpoint
editpoints.append(getArcEnd(obj, global_placement=True))#Second endpoint
editpoints.append(getArcMid(obj, global_placement=True))#Midpoint
return editpoints
def updateCircle(obj, nodeIndex, v, alt_edit_mode=0):
delta = obj.getGlobalPlacement().inverse().multVec(v)
local_v = obj.Placement.multVec(delta)
if obj.FirstAngle == obj.LastAngle:
# object is a circle
if nodeIndex == 0:
obj.Placement.Base = local_v
elif nodeIndex == 1:
obj.Radius = delta.Length
else:
# obj is an arc
if alt_edit_mode == 0:
# edit arc by 3 points
import Part
if nodeIndex == 0:
# center point
p1 = getArcStart(obj)
p2 = getArcEnd(obj)
p0 = DraftVecUtils.project(delta, getArcMid(obj))
obj.Radius = p1.sub(p0).Length
obj.FirstAngle = -math.degrees(DraftVecUtils.angle(p1.sub(p0)))
obj.LastAngle = -math.degrees(DraftVecUtils.angle(p2.sub(p0)))
obj.Placement.Base = obj.Placement.multVec(p0)
else:
if nodeIndex == 1: # first point
p1 = v
p2 = getArcMid(obj, global_placement=True)
p3 = getArcEnd(obj, global_placement=True)
elif nodeIndex == 3: # midpoint
p1 = getArcStart(obj, global_placement=True)
p2 = v
p3 = getArcEnd(obj, global_placement=True)
elif nodeIndex == 2: # second point
p1 = getArcStart(obj, global_placement=True)
p2 = getArcMid(obj, global_placement=True)
p3 = v
arc=Part.ArcOfCircle(p1,p2,p3)
obj.Placement.Base = obj.Placement.multVec(obj.getGlobalPlacement().inverse().multVec(arc.Location))
obj.Radius = arc.Radius
delta = obj.Placement.inverse().multVec(p1)
obj.FirstAngle = math.degrees(math.atan2(delta[1],delta[0]))
delta = obj.Placement.inverse().multVec(p3)
obj.LastAngle = math.degrees(math.atan2(delta[1],delta[0]))
elif alt_edit_mode == 1:
# edit arc by center radius FirstAngle LastAngle
if nodeIndex == 0:
obj.Placement.Base = local_v
else:
dangle = math.degrees(math.atan2(delta[1],delta[0]))
if nodeIndex == 1:
obj.FirstAngle = dangle
elif nodeIndex == 2:
obj.LastAngle = dangle
elif nodeIndex == 3:
obj.Radius = delta.Length
obj.recompute()
def getArcStart(obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
return pointOnCircle(obj, obj.FirstAngle, global_placement)
def getArcEnd(obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
return pointOnCircle(obj, obj.LastAngle, global_placement)
def getArcMid(obj, global_placement=False):#Returns object midpoint
if utils.get_type(obj) == "Circle":
if obj.LastAngle > obj.FirstAngle:
midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
else:
midAngle = obj.FirstAngle + (obj.LastAngle - obj.FirstAngle) / 2.0
midAngle += App.Units.Quantity(180,App.Units.Angle)
return pointOnCircle(obj, midAngle, global_placement)
def pointOnCircle(obj, angle, global_placement=False):
if utils.get_type(obj) == "Circle":
px = obj.Radius * math.cos(math.radians(angle))
py = obj.Radius * math.sin(math.radians(angle))
p = App.Vector(px, py, 0.0)
if global_placement == True:
p = obj.getGlobalPlacement().multVec(p)
return p
return None
def arcInvert(obj):
obj.FirstAngle, obj.LastAngle = obj.LastAngle, obj.FirstAngle
obj.recompute()
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Polygon (maybe could also rotate the polygon)
# -------------------------------------------------------------------------
def getPolygonPts(obj):
editpoints = []
editpoints.append(obj.Placement.Base)
editpoints.append(obj.Shape.Vertexes[0].Point)
return editpoints
def updatePolygon(obj, nodeIndex, v):
delta = v.sub(obj.Placement.Base)
if nodeIndex == 0:
p = obj.Placement
p.move(delta)
obj.Placement = p
elif nodeIndex == 1:
if obj.DrawMode == 'inscribed':
obj.Radius = delta.Length
else:
halfangle = ((math.pi*2)/obj.FacesNumber)/2
rad = math.cos(halfangle)*delta.Length
obj.Radius = rad
obj.recompute()
# -------------------------------------------------------------------------
# EDIT OBJECT TOOLS : Dimension (point on dimension line is not clickable)
# -------------------------------------------------------------------------
def getDimensionPts(obj):
editpoints = []
p = obj.ViewObject.Proxy.textpos.translation.getValue()
editpoints.append(obj.Start)
editpoints.append(obj.End)
editpoints.append(obj.Dimline)
editpoints.append(App.Vector(p[0], p[1], p[2]))
return editpoints
def updateDimension(obj, nodeIndex, v):
if nodeIndex == 0:
obj.Start = v
elif nodeIndex == 1:
obj.End = v
elif nodeIndex == 2:
obj.Dimline = v
elif nodeIndex == 3:
obj.ViewObject.TextPosition = v

View File

@@ -0,0 +1,79 @@
# ***************************************************************************
# * Copyright (c) 2019 Carlo Pavan <carlopav@gmail.com> *
# * *
# * This program is free software; you can redistribute it and/or modify *
# * it under the terms of the GNU Lesser General Public License (LGPL) *
# * as published by the Free Software Foundation; either version 2 of *
# * the License, or (at your option) any later version. *
# * for detail see the LICENCE text file. *
# * *
# * This program is distributed in the hope that it will be useful, *
# * but WITHOUT ANY WARRANTY; without even the implied warranty of *
# * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
# * GNU Library General Public License for more details. *
# * *
# * You should have received a copy of the GNU Library General Public *
# * License along with this program; if not, write to the Free Software *
# * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 *
# * USA *
# * *
# ***************************************************************************
"""Provide the support functions to Draft_Edit for Part objects."""
## @package gui_edit_part_objects
# \ingroup DRAFT
# \brief Provide the support functions to Draft_Edit for Part objects
__title__ = "FreeCAD Draft Edit Tool"
__author__ = ("Yorik van Havre, Werner Mayer, Martin Burbaum, Ken Cline, "
"Dmitry Chigrin, Carlo Pavan")
__url__ = "https://www.freecadweb.org"
import FreeCAD as App
import DraftVecUtils
# PART::LINE--------------------------------------------------------------
def getPartLinePts(obj):
editpoints = []
editpoints.append(obj.Placement.multVec(App.Vector(obj.X1,obj.Y1,obj.Z1)))
editpoints.append(obj.Placement.pl.multVec(App.Vector(obj.X2,obj.Y2,obj.Z2)))
return editpoints
def updatePartLine(obj, nodeIndex, v):
pt=obj.Placement.inverse().multVec(v)
if nodeIndex == 0:
obj.X1 = pt.x
obj.Y1 = pt.y
obj.Z1 = pt.z
elif nodeIndex == 1:
obj.X2 = pt.x
obj.Y2 = pt.y
obj.Z2 = pt.z
# PART::BOX---------------------------------------------------------------
def getPartBoxPts(self, obj):
editpoints = []
editpoints.append(obj.Placement.Base)
editpoints.append(obj.Placement.multVec(App.Vector(obj.Length, 0, 0)))
editpoints.append(obj.Placement.multVec(App.Vector(0, obj.Width, 0)))
editpoints.append(obj.Placement.multVec(App.Vector(0, 0, obj.Height)))
return editpoints
def updatePartBox(self, obj, nodeIndex, v):
delta = obj.Placement.inverse().multVec(v)
if nodeIndex == 0:
obj.Placement.Base = v
elif nodeIndex == 1:
_vector = DraftVecUtils.project(delta, App.Vector(1, 0, 0))
obj.Length = _vector.Length
elif nodeIndex == 2:
_vector = DraftVecUtils.project(delta, App.Vector(0, 1, 0))
obj.Width = _vector.Length
elif nodeIndex == 3:
_vector = DraftVecUtils.project(delta, App.Vector(0, 0, 1))
obj.Height = _vector.Length