[pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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@@ -30,7 +30,7 @@
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using std::numbers::pi;
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#define N_MILL_SLICES 8
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#define MAX_SEG_DEG (pi/ 2.0f) // 90 deg
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#define MAX_SEG_DEG (pi / 2.0f) // 90 deg
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#define NIN_SEG_DEG (pi / 90.0f) // 2 deg
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#define SWEEP_ARC_PAD 1.05f
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#define PX 0
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@@ -36,7 +36,7 @@
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namespace MillSim
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{
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using std::numbers::pi;
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using std::numbers::pi;
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void SimDisplay::InitShaders()
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{
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@@ -121,16 +121,16 @@ void SimDisplay::UniformHemisphere(vec3& randVec)
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float x1 = distr01(generator);
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float x2 = distr01(generator);
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float s = sqrt(1.0f - x1 * x1);
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randVec[0] = cosf(pi*2 * x2) * s;
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randVec[1] = sinf(pi*2 * x2) * s;
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randVec[0] = cosf(pi * 2 * x2) * s;
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randVec[1] = sinf(pi * 2 * x2) * s;
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randVec[2] = x1;
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}
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void SimDisplay::UniformCircle(vec3& randVec)
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{
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float x = distr01(generator);
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randVec[0] = cosf(pi*2 * x);
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randVec[1] = sinf(pi*2 * x);
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randVec[0] = cosf(pi * 2 * x);
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randVec[1] = sinf(pi * 2 * x);
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randVec[2] = 0;
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}
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@@ -497,11 +497,11 @@ void SimDisplay::TiltEye(float tiltStep)
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void SimDisplay::RotateEye(float rotStep)
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{
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mEyeRoration += rotStep;
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if (mEyeRoration > pi*2) {
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mEyeRoration -= pi*2;
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if (mEyeRoration > pi * 2) {
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mEyeRoration -= pi * 2;
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}
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else if (mEyeRoration < 0) {
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mEyeRoration += pi*2;
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mEyeRoration += pi * 2;
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}
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updateDisplay = true;
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}
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@@ -34,7 +34,7 @@
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namespace MillSim
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{
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using std::numbers::pi;
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using std::numbers::pi;
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struct Point3D
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{
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