adding orientation fix to face union cylinder
*fixes corupted face with the y rod mount
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@@ -450,6 +450,9 @@ TopoDS_Face FaceTypedCylinder::buildFace(const FaceVectorType &faces) const
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continue;
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faceFixer.Add(wireMaker.Wire());
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}
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if (faceFixer.Perform() > ShapeExtend_DONE5)
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return TopoDS_Face();
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faceFixer.FixOrientation();
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if (faceFixer.Perform() > ShapeExtend_DONE5)
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return TopoDS_Face();
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return faceFixer.Face();
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